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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2024-01-04 00:37:52 -0500
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2024-01-04 00:37:52 -0500
commita0ea5116506c5c3a93747bacefe6f0937c861fd5 (patch)
treeaf97c11f610809d6c2b4411481375f62aaf3c633 /src/d/actor/d_a_dr.cpp
parenteb3db3883cb70320f1a668a271f4ba653834fe16 (diff)
Add save stage table, stage type, and event bit enums
Diffstat (limited to 'src/d/actor/d_a_dr.cpp')
-rw-r--r--src/d/actor/d_a_dr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/actor/d_a_dr.cpp b/src/d/actor/d_a_dr.cpp
index f8e535d7..7d2d03a3 100644
--- a/src/d/actor/d_a_dr.cpp
+++ b/src/d/actor/d_a_dr.cpp
@@ -180,7 +180,7 @@ static void move(dr_class* i_this) {
break;
}
- if (!dComIfGs_isStageBossEnemy(3)) {
+ if (!dComIfGs_isStageBossEnemy(dSv_save_c::STAGE_DRC)) {
if ((isIdle && (l_HIO.m0C || dComIfGp_getVibration().CheckQuake())) || i_this->m2C8 != 0) {
l_HIO.m0C = false;
i_this->m2C8 = 0;