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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-19 17:15:39 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-20 18:51:42 -0400
commit217775af4ef41ac875d53efe4da8f2d19f46e2af (patch)
treeea7683dbc31668db546d768bf8a165a7950d436e /src/d/actor/d_a_hys.cpp
parenta32174dff6bbac81945505d8d86e125ce3443405 (diff)
Use precompiled headers, fix weak data issues
Diffstat (limited to 'src/d/actor/d_a_hys.cpp')
-rw-r--r--src/d/actor/d_a_hys.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/d/actor/d_a_hys.cpp b/src/d/actor/d_a_hys.cpp
index 25df721b..8b412995 100644
--- a/src/d/actor/d_a_hys.cpp
+++ b/src/d/actor/d_a_hys.cpp
@@ -3,6 +3,7 @@
* Object - Eye switch
*/
+#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_hys.h"
#include "d/res/res_hys.h"
#include "d/d_com_inf_game.h"
@@ -10,8 +11,6 @@
#include "d/d_procname.h"
#include "d/d_priority.h"
-#include "weak_data_1811.h" // IWYU pragma: keep
-
const char* daHys_c::m_arcname[2] = {"Hys", "Hys"};
/* Model file indexes. */