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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-07-22 20:13:31 -0400
committerGitHub <noreply@github.com>2026-07-22 20:13:31 -0400
commit96347ab5028b6ef8ed8f5901f7d16ad51ab99cd4 (patch)
tree0eb673b76d240ac04a8805632c8fb4b4d47d71c5 /src/d/actor/d_a_ki.cpp
parentbf372802ca81f2c2eb5ae18a5908a2d84e1d3139 (diff)
Clean up angle constants and conversions (#1135)
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
Diffstat (limited to 'src/d/actor/d_a_ki.cpp')
-rw-r--r--src/d/actor/d_a_ki.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/actor/d_a_ki.cpp b/src/d/actor/d_a_ki.cpp
index 434761b8..271966ac 100644
--- a/src/d/actor/d_a_ki.cpp
+++ b/src/d/actor/d_a_ki.cpp
@@ -629,7 +629,7 @@ void ki_atack_move(ki_class* i_this) {
cLib_addCalcAngleS2(&a_this->shape_angle.y, fopAcM_searchPlayerAngleY(a_this), 2, 0x1000);
if (i_this->mTimers[1] == 0) {
i_this->mTimers[1] = cM_rndF(50.0f) + 50.0f;
- s32 rndFX = cM_rndFX(32768.0f);
+ s32 rndFX = cM_rndFX(0x8000);
cMtx_YrotS(*calc_mtx, player->current.angle.y + rndFX);
sp24.x = 0.0f;
sp24.y = (cM_rndFX(50.0f) + 200.0f) + REG0_F(12);