diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-12-29 13:23:22 -0500 |
|---|---|---|
| committer | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-12-29 13:23:22 -0500 |
| commit | b6999d37a666265edd7feb2f7ce4b0327ad7980a (patch) | |
| tree | 7e40ec2c3d279d165fdb017e14729a6e9c44d97b /src/d/actor/d_a_kokiie.cpp | |
| parent | 1c3762cf14a3d21d71ece1bf24369ce9f582d677 (diff) | |
d_a_kokiie OK
Diffstat (limited to 'src/d/actor/d_a_kokiie.cpp')
| -rw-r--r-- | src/d/actor/d_a_kokiie.cpp | 98 |
1 files changed, 56 insertions, 42 deletions
diff --git a/src/d/actor/d_a_kokiie.cpp b/src/d/actor/d_a_kokiie.cpp index 23be18d5..b0e192f9 100644 --- a/src/d/actor/d_a_kokiie.cpp +++ b/src/d/actor/d_a_kokiie.cpp @@ -16,9 +16,9 @@ #include "f_op/f_op_camera.h" #include "JSystem/JUtility/JUTReport.h" -static void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) { - // There was an unused function here that got stripped out, but it still affected literal ordering. - f32* dummy; +static cXyz ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) { + // There was an unused function here that got stripped out, but it still affected literal and weak function ordering. + f32* dummy = NULL; *dummy = 10.0f; *dummy = 50.0f; *dummy = 5.0f; @@ -26,11 +26,14 @@ static void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) { *dummy = 1.2f; *dummy = -100.0f; *dummy = 0.1f; + cXyz temp(0.0f, 0.0f, 0.0f); + return temp; } /* 000000B4-00000154 .text daKokiie_Draw__FP12kokiie_class */ static BOOL daKokiie_Draw(kokiie_class* i_this) { - g_env_light.settingTevStruct(TEV_TYPE_BG0, &i_this->actor.current.pos, &i_this->actor.tevStr); + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor; + g_env_light.settingTevStruct(TEV_TYPE_BG0, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType(i_this->mpModel, &(i_this->actor).tevStr); dComIfGd_setListBG(); @@ -41,6 +44,13 @@ static BOOL daKokiie_Draw(kokiie_class* i_this) { /* 00000154-00000884 .text kokiie_move__FP12kokiie_class */ void kokiie_move(kokiie_class* i_this) { + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor; + int i; + int uVar6; + s16 maxSpeed; + s16 target; + s16 sVar1; + static u8 himo_off_check[] = {1, 2, 4, 8, 16}; static s16 himo_off_ya[] = { 0x1, 0x0, 0x2EE0, 0x1D4C, 0x5FB4, 0x0, 0x4E20, 0x30D4, 0x987C, 0x0, 0x0, 0x1964, 0x7FFF, 0x7FFF, 0x6784, 0x5014, @@ -59,8 +69,8 @@ void kokiie_move(kokiie_class* i_this) { switch (i_this->m29A) { case 0: { - s32 uVar6 = 0; - for (s32 i = 0; i < ARRAY_SSIZE(i_this->m32C); i++) { + uVar6 = 0; + for (i = 0; i < ARRAY_SSIZE(i_this->m32C); i++) { if (i_this->m32C[i] == 2) { i_this->m32C[i] = 0; i_this->m338 = 0.0f; @@ -75,16 +85,16 @@ void kokiie_move(kokiie_class* i_this) { } } - s16 sVar1 = himo_off_ya[uVar6]; - s16 target = himo_off_xa[uVar6]; + sVar1 = himo_off_ya[uVar6]; + target = himo_off_xa[uVar6]; cLib_addCalc2(&i_this->m2D0, REG8_F(4) - himo_off_yp[uVar6], 0.1f, i_this->m338 * 50.0f); if ((uVar6 == 0x1f) && dComIfGs_checkGetItem(dItem_BOOMERANG_e)) { i_this->m29A = 1; - i_this->actor.health = 0; + actor->health = 0; i_this->m378 = 1; } - s16 maxSpeed = i_this->m338 * 10000.0f; + maxSpeed = i_this->m338 * 10000.0f; cLib_addCalcAngleS2(&i_this->m334, target, 4, maxSpeed); if (target != 0) { @@ -92,8 +102,8 @@ void kokiie_move(kokiie_class* i_this) { } cLib_addCalc2(&i_this->m338, 1.0f, 1.0f, REG8_F(14) + 0.001f); - cLib_addCalcAngleS2(&i_this->actor.current.angle.x, 0, 10, 0x200); - cLib_addCalcAngleS2(&i_this->actor.current.angle.z, 0, 10, 0x200); + cLib_addCalcAngleS2(&actor->current.angle.x, 0, 10, 0x200); + cLib_addCalcAngleS2(&actor->current.angle.z, 0, 10, 0x200); i_this->m2C8.x = i_this->m2BC * cM_ssin(i_this->m298 * 900); i_this->m2C8.z = i_this->m2C4 * cM_ssin(i_this->m298 * 700); @@ -107,19 +117,19 @@ void kokiie_move(kokiie_class* i_this) { cLib_addCalc0(&i_this->m2B0, 1.0f, 0.25f); cLib_addCalc0(&i_this->m2B8, 1.0f, 0.25f); - i_this->actor.shape_angle = i_this->actor.current.angle + i_this->m2C8; - i_this->actor.current.pos = i_this->actor.home.pos + i_this->m2A4; - i_this->actor.current.pos.y += i_this->m2D0; + actor->shape_angle = actor->current.angle + i_this->m2C8; + actor->current.pos = actor->home.pos + i_this->m2A4; + actor->current.pos.y += i_this->m2D0; cLib_addCalc0(&i_this->m2A4.y, 0.05f, REG0_F(7) + 2.0f); } break; case 1: - cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0, 10, 0x800); - cLib_addCalcAngleS2(&i_this->actor.shape_angle.z, 0, 10, 0x800); + cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 10, 0x800); + cLib_addCalcAngleS2(&actor->shape_angle.z, 0, 10, 0x800); cLib_addCalcAngleS2(&i_this->m334, 0, 4, 0x200); - i_this->actor.current.pos.y += i_this->actor.speed.y; - i_this->actor.speed.y -= REG12_F(14) + 3.0f; + actor->current.pos.y += actor->speed.y; + actor->speed.y -= REG12_F(14) + 3.0f; if (i_this->m37A == (s16)(REG0_S(4) + 0x1b)) { if (i_this->m2A2 != 0xff) { @@ -131,23 +141,23 @@ void kokiie_move(kokiie_class* i_this) { } if (i_this->m37A == (s16)(REG0_S(5) + 0x40)) { - cXyz sp44 = i_this->actor.current.pos; + cXyz sp44 = actor->current.pos; sp44.y = 1170.0f; dComIfGp_particle_set(dPa_name::ID_SCENE_82A4, &sp44); dComIfGp_particle_set(dPa_name::ID_SCENE_82A5, &sp44); - dComIfGp_particle_set(dPa_name::ID_SCENE_82A6, &i_this->actor.current.pos); + dComIfGp_particle_set(dPa_name::ID_SCENE_82A6, &actor->current.pos); dComIfGp_particle_set(dPa_name::ID_SCENE_82A7, &sp44); } i_this->m374 = (REG0_F(9) + 5180.0f) - 3800.0f; - if (i_this->actor.current.pos.y <= i_this->m374) { - i_this->actor.current.pos.y = i_this->m374; - if (i_this->actor.speed.y < -20.0f) { + if (actor->current.pos.y <= i_this->m374) { + actor->current.pos.y = i_this->m374; + if (actor->speed.y < -20.0f) { dComIfGp_getVibration().StartShock(REG6_S(2) + 7, -0x21, cXyz(0.0f, 1.0f, 0.0f)); fopAcM_seStartCurrent(&i_this->actor, JA_SE_OBJ_KOKIRI_H_LANDING, 0); i_this->m39C = REG12_F(10) + 40.0f + 50.0f; } - i_this->actor.speed.y = 0.0f; + actor->speed.y = 0.0f; cLib_addCalcAngleS2(&i_this->m334, 0, 2, 0x2000); } break; @@ -160,6 +170,7 @@ void himo_create(kokiie_class* i_this) { #else BOOL himo_create(kokiie_class* i_this) { #endif + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor; #if VERSION > VERSION_DEMO if ((i_this->m2A2 != 0xff) && fopAcM_isSwitch(&i_this->actor, i_this->m2A2)) { return FALSE; @@ -174,10 +185,10 @@ BOOL himo_create(kokiie_class* i_this) { switch (i_this->m2E8[i]) { case 0: pfVar3 = fopAcM_CreateAppend(); - pfVar3->base.position = i_this->actor.current.pos; - pfVar3->base.angle.y = i_this->actor.current.angle.y + i * 0x3333 + -13000; + pfVar3->base.position = actor->current.pos; + pfVar3->base.angle.y = actor->current.angle.y + i * 0x3333 + -13000; pfVar3->base.parameters = 0xffffff01; - pfVar3->room_no = i_this->actor.current.roomNo; + pfVar3->room_no = actor->current.roomNo; i_this->m2D4[i] = fopAcM_create(PROC_SHAND, NULL, pfVar3); i_this->m2E8[i]++; @@ -206,45 +217,46 @@ BOOL himo_create(kokiie_class* i_this) { /* 00000A18-00000E98 .text demo_camera__FP12kokiie_class */ void demo_camera(kokiie_class* i_this) { + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor; camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz sp5C; cXyz sp50; - cMtx_YrotS(*calc_mtx, i_this->actor.shape_angle.y); + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); switch (i_this->m378) { case 0: break; case 1: - if (!i_this->actor.eventInfo.checkCommandDemoAccrpt()) { + if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&i_this->actor, 2, 0xffff, 0); - i_this->actor.eventInfo.onCondition(dEvtCnd_UNK2_e); + actor->eventInfo.onCondition(dEvtCnd_UNK2_e); return; } i_this->m378++; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); - i_this->m37C = i_this->actor.current.pos; + i_this->m37C = actor->current.pos; sp5C.x = (REG12_F(2) + 1300.0f) - 800.0f; sp5C.y = 0.0f; sp5C.z = REG12_F(4) - 1000.0f; MtxPosition(&sp5C, &sp50); - i_this->m37C.x = i_this->actor.current.pos.x + sp50.x; + i_this->m37C.x = actor->current.pos.x + sp50.x; i_this->m37C.y = ((REG12_F(5) + 4030.0f) - 3800.0f) + 1500.0f; - i_this->m37C.z = i_this->actor.current.pos.z + sp50.z; - i_this->m388 = i_this->actor.current.pos; + i_this->m37C.z = actor->current.pos.z + sp50.z; + i_this->m388 = actor->current.pos; i_this->m388.y += REG12_F(6) + -450.0f; i_this->m3A0 = REG12_F(18) + 65.0f; i_this->m37A = 0; case 2: if (i_this->m37A < (s16)(REG12_S(3) + 10)) { - i_this->actor.speed.y = 0.0f; + actor->speed.y = 0.0f; } - cLib_addCalc2(&i_this->m388.y, (i_this->actor.current.pos.y - 450.0f) + REG12_F(6), REG12_F(7) + 0.5f, REG12_F(8) + 200.0f); + cLib_addCalc2(&i_this->m388.y, (actor->current.pos.y - 450.0f) + REG12_F(6), REG12_F(7) + 0.5f, REG12_F(8) + 200.0f); if (i_this->m37A > (s16)(REG12_S(4) + 0x32)) { cLib_addCalc2(&i_this->m3A0, REG12_F(19) + 80.0f, 0.02f, REG12_F(20) + 0.5f); } @@ -287,15 +299,16 @@ void demo_camera(kokiie_class* i_this) { /* 00000E98-0000107C .text daKokiie_Execute__FP12kokiie_class */ static BOOL daKokiie_Execute(kokiie_class* i_this) { + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor; kokiie_move(i_this); - MtxTrans(i_this->actor.current.pos.x, i_this->actor.current.pos.y, i_this->actor.current.pos.z, 0); + MtxTrans(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z, 0); - cMtx_YrotM(*calc_mtx, i_this->actor.shape_angle.y); + cMtx_YrotM(*calc_mtx, actor->shape_angle.y); cMtx_YrotM(*calc_mtx, i_this->m332); cMtx_XrotM(*calc_mtx, i_this->m334); cMtx_YrotM(*calc_mtx, -i_this->m332); - cMtx_XrotM(*calc_mtx, i_this->actor.shape_angle.x); - cMtx_ZrotM(*calc_mtx, i_this->actor.shape_angle.z); + cMtx_XrotM(*calc_mtx, actor->shape_angle.x); + cMtx_ZrotM(*calc_mtx, actor->shape_angle.z); cMtx_YrotM(*calc_mtx, 0xb54); i_this->mpModel->setBaseTRMtx(*calc_mtx); @@ -328,9 +341,10 @@ static BOOL daKokiie_IsDelete(kokiie_class*) { /* 00001084-000010E4 .text daKokiie_Delete__FP12kokiie_class */ static BOOL daKokiie_Delete(kokiie_class* i_this) { + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor; dComIfG_resDeleteDemo(&i_this->mPhase, "Kokiie"); #if VERSION > VERSION_DEMO - if (i_this->actor.heap != NULL) + if (actor->heap != NULL) #endif { dComIfG_Bgsp()->Release(i_this->pm_bgw); |
