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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-19 17:15:39 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-20 18:51:42 -0400
commit217775af4ef41ac875d53efe4da8f2d19f46e2af (patch)
treeea7683dbc31668db546d768bf8a165a7950d436e /src/d/actor/d_a_ks.cpp
parenta32174dff6bbac81945505d8d86e125ce3443405 (diff)
Use precompiled headers, fix weak data issues
Diffstat (limited to 'src/d/actor/d_a_ks.cpp')
-rw-r--r--src/d/actor/d_a_ks.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/d/actor/d_a_ks.cpp b/src/d/actor/d_a_ks.cpp
index 15a9b59f..61d09f8f 100644
--- a/src/d/actor/d_a_ks.cpp
+++ b/src/d/actor/d_a_ks.cpp
@@ -3,6 +3,7 @@
* Enemy - Morth
*/
+#include "d/dolzel.h" // IWYU pragma: keep
// Fakematch? Having sym off before d_a_ks.h but then turning it on before
// d_a_player_main.h fixes the weak function ordering of
// `daPy_py_c::getSwordTopPos() const` and `daPy_py_c::getHeadTopPos() const`
@@ -20,9 +21,6 @@
#include "d/actor/d_a_gm.h"
#include "d/res/res_ks.h"
-#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
-#include "weak_data_1811.h" // IWYU pragma: keep
-
static int KS_ALL_COUNT = 0;
static int KUTTUKU_ALL_COUNT = 0;
static BOOL HEAVY_IN = FALSE;