diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-05-29 15:45:57 -0400 |
|---|---|---|
| committer | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-05-29 16:34:55 -0400 |
| commit | bae595b973fd48b2c6606371ac577cbbccb7a9fb (patch) | |
| tree | 939f388f0dbd380db1045a7a4d8954cf43db2c33 /src/d/actor/d_a_mflft.cpp | |
| parent | 5ac87a68855cbb4c9f5c3ab0095b2d969e4cd5de (diff) | |
Update all code to use the new enum formats
Diffstat (limited to 'src/d/actor/d_a_mflft.cpp')
| -rw-r--r-- | src/d/actor/d_a_mflft.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/d/actor/d_a_mflft.cpp b/src/d/actor/d_a_mflft.cpp index 0ef48a3b..03c79acb 100644 --- a/src/d/actor/d_a_mflft.cpp +++ b/src/d/actor/d_a_mflft.cpp @@ -5,8 +5,8 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mflft.h" -#include "d/res/res_mflft.h" -#include "d/res/res_always.h" +#include "res/Object/Mflft.h" +#include "res/Object/Always.h" #include "d/d_bg_w.h" #include "d/d_com_inf_game.h" #include "d/d_bg_s_movebg_actor.h" @@ -543,7 +543,7 @@ static BOOL daMflft_Delete(mflft_class* i_this) { static BOOL CallbackCreateHeap(fopAc_ac_c* a_this) { mflft_class* actor = (mflft_class*)a_this; - J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Mflft", MFLFT_BDL_MFLFT); + J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Mflft", dRes_INDEX_MFLFT_BDL_MFLFT_e); actor->mpModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (actor->mpModel == NULL) { return FALSE; @@ -554,10 +554,10 @@ static BOOL CallbackCreateHeap(fopAc_ac_c* a_this) { actor->pm_bgw = new dBgW(); JUT_ASSERT(DEMO_SELECT(1047, 1058), actor->pm_bgw != NULL); - actor->pm_bgw->Set((cBgD_t*)dComIfG_getObjectRes("Mflft", MFLFT_DZB_MFLFT), dBgW::MOVE_BG_e, &actor->m700); + actor->pm_bgw->Set((cBgD_t*)dComIfG_getObjectRes("Mflft", dRes_INDEX_MFLFT_DZB_MFLFT_e), dBgW::MOVE_BG_e, &actor->m700); actor->pm_bgw->SetCrrFunc(dBgS_MoveBGProc_Typical); actor->pm_bgw->SetRideCallback(ride_call_back); - if (!actor->mLineMat.init(6, 10, (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_ROPE), 1)) { + if (!actor->mLineMat.init(6, 10, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) { return FALSE; } return TRUE; |
