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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-05-29 15:45:57 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2026-05-29 16:34:55 -0400
commitbae595b973fd48b2c6606371ac577cbbccb7a9fb (patch)
tree939f388f0dbd380db1045a7a4d8954cf43db2c33 /src/d/actor/d_a_mflft.cpp
parent5ac87a68855cbb4c9f5c3ab0095b2d969e4cd5de (diff)
Update all code to use the new enum formats
Diffstat (limited to 'src/d/actor/d_a_mflft.cpp')
-rw-r--r--src/d/actor/d_a_mflft.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/d/actor/d_a_mflft.cpp b/src/d/actor/d_a_mflft.cpp
index 0ef48a3b..03c79acb 100644
--- a/src/d/actor/d_a_mflft.cpp
+++ b/src/d/actor/d_a_mflft.cpp
@@ -5,8 +5,8 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_mflft.h"
-#include "d/res/res_mflft.h"
-#include "d/res/res_always.h"
+#include "res/Object/Mflft.h"
+#include "res/Object/Always.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_s_movebg_actor.h"
@@ -543,7 +543,7 @@ static BOOL daMflft_Delete(mflft_class* i_this) {
static BOOL CallbackCreateHeap(fopAc_ac_c* a_this) {
mflft_class* actor = (mflft_class*)a_this;
- J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Mflft", MFLFT_BDL_MFLFT);
+ J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Mflft", dRes_INDEX_MFLFT_BDL_MFLFT_e);
actor->mpModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203);
if (actor->mpModel == NULL) {
return FALSE;
@@ -554,10 +554,10 @@ static BOOL CallbackCreateHeap(fopAc_ac_c* a_this) {
actor->pm_bgw = new dBgW();
JUT_ASSERT(DEMO_SELECT(1047, 1058), actor->pm_bgw != NULL);
- actor->pm_bgw->Set((cBgD_t*)dComIfG_getObjectRes("Mflft", MFLFT_DZB_MFLFT), dBgW::MOVE_BG_e, &actor->m700);
+ actor->pm_bgw->Set((cBgD_t*)dComIfG_getObjectRes("Mflft", dRes_INDEX_MFLFT_DZB_MFLFT_e), dBgW::MOVE_BG_e, &actor->m700);
actor->pm_bgw->SetCrrFunc(dBgS_MoveBGProc_Typical);
actor->pm_bgw->SetRideCallback(ride_call_back);
- if (!actor->mLineMat.init(6, 10, (ResTIMG*)dComIfG_getObjectRes("Always", ALWAYS_BTI_ROPE), 1)) {
+ if (!actor->mLineMat.init(6, 10, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) {
return FALSE;
}
return TRUE;