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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-19 17:15:39 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-20 18:51:42 -0400
commit217775af4ef41ac875d53efe4da8f2d19f46e2af (patch)
treeea7683dbc31668db546d768bf8a165a7950d436e /src/d/actor/d_a_obj_gryw00.cpp
parenta32174dff6bbac81945505d8d86e125ce3443405 (diff)
Use precompiled headers, fix weak data issues
Diffstat (limited to 'src/d/actor/d_a_obj_gryw00.cpp')
-rw-r--r--src/d/actor/d_a_obj_gryw00.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/actor/d_a_obj_gryw00.cpp b/src/d/actor/d_a_obj_gryw00.cpp
index c96ead3e..5ebafaf2 100644
--- a/src/d/actor/d_a_obj_gryw00.cpp
+++ b/src/d/actor/d_a_obj_gryw00.cpp
@@ -3,11 +3,11 @@
// Translation Unit: d_a_obj_gryw00.cpp
//
+#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_com_inf_game.h"
#include "d/d_particle.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
-
#include "d/actor/d_a_obj_gryw00.h"
#include "d/res/res_gryw00.h"