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authorSuperDude88 <82904174+SuperDude88@users.noreply.github.com>2025-07-29 21:04:42 -0400
committerGitHub <noreply@github.com>2025-07-29 21:04:42 -0400
commit4adfd27155f535c889366e6fecdc7235de2f43ee (patch)
tree8252c2224bc1ec81cfec9e1e85796ae731bc5f7a /src/d/actor/d_a_obj_vmc.cpp
parenta211d2fd0721ea2a579a8eba789f626502b39ca2 (diff)
daNpc_Cb1_c Almost OK (#822)
* daNpc_Cb1_c Almost OK Down to regswaps/minor instruction issues * Oops That inline was fake * Some Cleanup - Fill in more inlines - Reorganize daNpc_Cb1_c inlines - Use inlines more - Some naming and typing consistency * Naming, Consistency Tweaks - TRUE/FALSE macros for all cases of BOOL, use int -> BOOL sometimes - Rename HIO to be consistent with other NPCs - Animation enum * Some HIO Names * Clarity Tweaks - NULL in more asserts - Squared constants
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