diff options
| author | Briggs Baltzell <briggsbaltzellb3@gmail.com> | 2026-03-14 17:47:46 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-14 18:47:46 -0400 |
| commit | f64d5000b622e00a9c59265075eaa696e09493e3 (patch) | |
| tree | f92b7c10feb694f41c1d9080625e6c90aeae0618 /src/d/actor/d_a_pirate_flag.cpp | |
| parent | ff60c624ce6b5d76509331df8543d5739de7a76b (diff) | |
GX Vertex Format Fixes (#938)
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.
* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.
* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.
* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.
* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.
* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.
* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.
* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.
* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics
* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.
* Undid formatting of `halftofull` array in `JUTResFont.cpp`
* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.
* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
Diffstat (limited to 'src/d/actor/d_a_pirate_flag.cpp')
| -rw-r--r-- | src/d/actor/d_a_pirate_flag.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/d/actor/d_a_pirate_flag.cpp b/src/d/actor/d_a_pirate_flag.cpp index a463861b..3fc1d8a9 100644 --- a/src/d/actor/d_a_pirate_flag.cpp +++ b/src/d/actor/d_a_pirate_flag.cpp @@ -227,16 +227,20 @@ void daPirate_Flag_packet_c::draw() { dKy_GxFog_tevstr_set(mTevStr); dKy_setLight_mine(mTevStr); + GXClearVtxDesc(); GXSetVtxDesc(GX_VA_POS, GX_INDEX8); GXSetVtxDesc(GX_VA_NRM, GX_INDEX8); GXSetVtxDesc(GX_VA_TEX0, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); - GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_POS_XY, GX_F32, 0); - GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_POS_XYZ, GX_F32, 0); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); + GXSetArray(GX_VA_POS, mPos[m87E], sizeof(cXyz)); GXSetArray(GX_VA_NRM, mNrm[m87E], sizeof(cXyz)); GXSetArray(GX_VA_TEX0, l_texCoord, sizeof(*l_texCoord)); + GXTexObj texObj; ResTIMG* timg = static_cast<ResTIMG*>(dComIfG_getObjectRes("Kaizokusen", KAIZOKUSEN_INDEX_BTI_TXA_KAIZOKU_HATA)); GXInitTexObj(&texObj, (char*)timg + timg->imageOffset, timg->width, timg->height, |
