diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-05-26 00:11:58 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-26 00:11:58 -0400 |
| commit | 102042628fa139f4e509251bdd9095493f031e28 (patch) | |
| tree | a5b37fcd76d8c0105f2e9b379b7e2daa7eae2266 /src/d/actor/d_a_st.cpp | |
| parent | 79277cb2b2672104b87172d8ff620f923f450658 (diff) | |
Process profiles and enums cleanup (#1031)
* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
Diffstat (limited to 'src/d/actor/d_a_st.cpp')
| -rw-r--r-- | src/d/actor/d_a_st.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/d/actor/d_a_st.cpp b/src/d/actor/d_a_st.cpp index 1308c069..c0500d4a 100644 --- a/src/d/actor/d_a_st.cpp +++ b/src/d/actor/d_a_st.cpp @@ -8,8 +8,6 @@ #include "d/actor/d_a_boko.h" #include "d/actor/d_a_player.h" #include "d/d_s_play.h" -#include "d/d_procname.h" -#include "d/d_priority.h" #include "d/d_cc_d.h" #include "d/d_snap.h" #include "d/res/res_st.h" @@ -1642,13 +1640,13 @@ static void damage_check(st_class* i_this) { if (atInfo.mDamage != 0) { mDoAud_onEnemyDamage(); } - if ((fopAcM_GetName(atInfo.mpActor) == PROC_HIMO2) && (actor->stealItemLeft != 0)) { + if ((fopAcM_GetName(atInfo.mpActor) == fpcNm_HIMO2_e) && (actor->stealItemLeft != 0)) { actor->stealItemLeft--; fopAcM_createStealItem(&actor->current.pos, actor->itemTableIdx, fopAcM_GetRoomNo(actor), 0, actor->stealItemBitNo); actor->stealItemBitNo++; } if ( - (fopAcM_GetName(atInfo.mpActor) == PROC_PLAYER) + (fopAcM_GetName(atInfo.mpActor) == fpcNm_PLAYER_e) #if VERSION > VERSION_DEMO || (atInfo.mResultingAttackType == 2) #endif @@ -1683,7 +1681,7 @@ static void damage_check(st_class* i_this) { #endif i_this->m0ED3 = 10; i_this->mUpperBodyEntityId = - fopAcM_create(PROC_ST, 0xe, &actor->current.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, 0xff, NULL); + fopAcM_create(fpcNm_ST_e, 0xe, &actor->current.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, 0xff, NULL); i_this->m1E84 = 5; #if VERSION > VERSION_DEMO i_this->m1E86 = 0; @@ -2904,7 +2902,7 @@ static cPhs_State daSt_Create(fopAc_ac_c* a_this) { i_this->m0D80.Set(wepon_sph_src); i_this->m0D80.SetStts(&i_this->mStts); if (i_this->mBehaviorType != BEHAVIOR_UPPER_BODY_ONLY) { - i_this->mHeldWeaponEntityId = fopAcM_create(PROC_BOKO, daBoko_c::Type_STALFOS_MACE_e, &a_this->current.pos, fopAcM_GetRoomNo(a_this)); + i_this->mHeldWeaponEntityId = fopAcM_create(fpcNm_BOKO_e, daBoko_c::Type_STALFOS_MACE_e, &a_this->current.pos, fopAcM_GetRoomNo(a_this)); i_this->m1DD0 = 1; a_this->health = 16; a_this->max_health = 16; @@ -2938,18 +2936,18 @@ static actor_method_class l_daSt_Method = { }; actor_process_profile_definition g_profile_ST = { - /* LayerID */ fpcLy_CURRENT_e, - /* ListID */ 0x0007, - /* ListPrio */ fpcPi_CURRENT_e, - /* ProcName */ PROC_ST, + /* Layer ID */ fpcLy_CURRENT_e, + /* List ID */ 0x0007, + /* List Prio */ fpcPi_CURRENT_e, + /* Proc Name */ fpcNm_ST_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(st_class), - /* SizeOther */ 0, + /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, - /* Priority */ PRIO_ST, + /* Draw Prio */ fpcDwPi_ST_e, /* Actor SubMtd */ &l_daSt_Method, /* Status */ fopAcStts_UNK40000_e, /* Group */ fopAc_ENEMY_e, - /* CullType */ fopAc_CULLBOX_CUSTOM_e, + /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, }; |
