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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-05-26 00:11:58 -0400
committerGitHub <noreply@github.com>2026-05-26 00:11:58 -0400
commit102042628fa139f4e509251bdd9095493f031e28 (patch)
treea5b37fcd76d8c0105f2e9b379b7e2daa7eae2266 /src/d/actor/d_a_st.cpp
parent79277cb2b2672104b87172d8ff620f923f450658 (diff)
Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
Diffstat (limited to 'src/d/actor/d_a_st.cpp')
-rw-r--r--src/d/actor/d_a_st.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/d/actor/d_a_st.cpp b/src/d/actor/d_a_st.cpp
index 1308c069..c0500d4a 100644
--- a/src/d/actor/d_a_st.cpp
+++ b/src/d/actor/d_a_st.cpp
@@ -8,8 +8,6 @@
#include "d/actor/d_a_boko.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
-#include "d/d_procname.h"
-#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_snap.h"
#include "d/res/res_st.h"
@@ -1642,13 +1640,13 @@ static void damage_check(st_class* i_this) {
if (atInfo.mDamage != 0) {
mDoAud_onEnemyDamage();
}
- if ((fopAcM_GetName(atInfo.mpActor) == PROC_HIMO2) && (actor->stealItemLeft != 0)) {
+ if ((fopAcM_GetName(atInfo.mpActor) == fpcNm_HIMO2_e) && (actor->stealItemLeft != 0)) {
actor->stealItemLeft--;
fopAcM_createStealItem(&actor->current.pos, actor->itemTableIdx, fopAcM_GetRoomNo(actor), 0, actor->stealItemBitNo);
actor->stealItemBitNo++;
}
if (
- (fopAcM_GetName(atInfo.mpActor) == PROC_PLAYER)
+ (fopAcM_GetName(atInfo.mpActor) == fpcNm_PLAYER_e)
#if VERSION > VERSION_DEMO
|| (atInfo.mResultingAttackType == 2)
#endif
@@ -1683,7 +1681,7 @@ static void damage_check(st_class* i_this) {
#endif
i_this->m0ED3 = 10;
i_this->mUpperBodyEntityId =
- fopAcM_create(PROC_ST, 0xe, &actor->current.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, 0xff, NULL);
+ fopAcM_create(fpcNm_ST_e, 0xe, &actor->current.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, 0xff, NULL);
i_this->m1E84 = 5;
#if VERSION > VERSION_DEMO
i_this->m1E86 = 0;
@@ -2904,7 +2902,7 @@ static cPhs_State daSt_Create(fopAc_ac_c* a_this) {
i_this->m0D80.Set(wepon_sph_src);
i_this->m0D80.SetStts(&i_this->mStts);
if (i_this->mBehaviorType != BEHAVIOR_UPPER_BODY_ONLY) {
- i_this->mHeldWeaponEntityId = fopAcM_create(PROC_BOKO, daBoko_c::Type_STALFOS_MACE_e, &a_this->current.pos, fopAcM_GetRoomNo(a_this));
+ i_this->mHeldWeaponEntityId = fopAcM_create(fpcNm_BOKO_e, daBoko_c::Type_STALFOS_MACE_e, &a_this->current.pos, fopAcM_GetRoomNo(a_this));
i_this->m1DD0 = 1;
a_this->health = 16;
a_this->max_health = 16;
@@ -2938,18 +2936,18 @@ static actor_method_class l_daSt_Method = {
};
actor_process_profile_definition g_profile_ST = {
- /* LayerID */ fpcLy_CURRENT_e,
- /* ListID */ 0x0007,
- /* ListPrio */ fpcPi_CURRENT_e,
- /* ProcName */ PROC_ST,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 0x0007,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_ST_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(st_class),
- /* SizeOther */ 0,
+ /* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ PRIO_ST,
+ /* Draw Prio */ fpcDwPi_ST_e,
/* Actor SubMtd */ &l_daSt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
- /* CullType */ fopAc_CULLBOX_CUSTOM_e,
+ /* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};