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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2024-04-17 00:15:24 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2024-04-17 00:15:24 -0400
commit2b71216c8b1c3523888e137a4e50c40a7b739ec1 (patch)
tree11729f8036e67f159d90fb19ddbd54ca8f5721bd /src/d/d_attention.cpp
parentbc85a947e6d074129b0bcf29a2ca8db8e12d63db (diff)
Add enum for attention types
Diffstat (limited to 'src/d/d_attention.cpp')
-rw-r--r--src/d/d_attention.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_attention.cpp b/src/d/d_attention.cpp
index 10a69068..c9810ecc 100644
--- a/src/d/d_attention.cpp
+++ b/src/d/d_attention.cpp
@@ -422,7 +422,7 @@ f32 dAttention_c::EnemyDistance(fopAc_ac_c* actor) {
return -1.0f;
f32 dist = fopAcM_searchActorDistance(actor, mpPlayer);
- if (dist < (dist_table[actor->attention_info.distances[2]].mDistXZMax + dist_table[actor->attention_info.distances[2]].mDistXZAngleAdjust))
+ if (dist < (dist_table[actor->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e]].mDistXZMax + dist_table[actor->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e]].mDistXZAngleAdjust))
return dist;
return -1.0f;
}