diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-06-15 13:59:16 -0400 |
|---|---|---|
| committer | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-06-15 13:59:16 -0400 |
| commit | 0146d0b91f766a5c4ced31afd4a43e0961b4bde3 (patch) | |
| tree | eb766ed726e1312fea63f6b7700e61e7ce7a890d /src/d/d_com_inf_game.cpp | |
| parent | a15a72f209aa1e508bc540a95b6383dae44bf343 (diff) | |
d_a_player_main cleanup and inlines
Diffstat (limited to 'src/d/d_com_inf_game.cpp')
| -rw-r--r-- | src/d/d_com_inf_game.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/d/d_com_inf_game.cpp b/src/d/d_com_inf_game.cpp index f58a164a..0ce78705 100644 --- a/src/d/d_com_inf_game.cpp +++ b/src/d/d_com_inf_game.cpp @@ -1171,13 +1171,12 @@ void dComIfGs_setGameStartStage() { daPy_lk_c* player_p = daPy_getPlayerLinkActorClass(); point = player_p->mRestartPoint; - s8 temp_r3 = player_p->current.roomNo; - room_no = temp_r3; + room_no = fopAcM_GetRoomNo(player_p); - stage_scls_info_class* scls_p; - if (temp_r3 >= 0 && point != 0xFF && dComIfGs_checkSeaLandingEvent(room_no)) { + if (fopAcM_GetRoomNo(player_p) >= 0 && point != 0xFF && dComIfGs_checkSeaLandingEvent(room_no)) { strcpy(stage_name, dComIfGp_getStartStageName()); } else { + stage_scls_info_class* scls_p; if (dComIfGp_getShipActor() != NULL) { scls_p = dComIfGd_getMeshSceneList(dComIfGp_getShipActor()->current.pos); } else { |
