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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-05-26 00:11:58 -0400
committerGitHub <noreply@github.com>2026-05-26 00:11:58 -0400
commit102042628fa139f4e509251bdd9095493f031e28 (patch)
treea5b37fcd76d8c0105f2e9b379b7e2daa7eae2266 /src/d/d_drawlist.cpp
parent79277cb2b2672104b87172d8ff620f923f450658 (diff)
Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
Diffstat (limited to 'src/d/d_drawlist.cpp')
-rw-r--r--src/d/d_drawlist.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/d/d_drawlist.cpp b/src/d/d_drawlist.cpp
index 7e362f02..7f492257 100644
--- a/src/d/d_drawlist.cpp
+++ b/src/d/d_drawlist.cpp
@@ -774,7 +774,7 @@ void dDlst_alphaModelData_c::set(u8 type, Mtx mtx, u8 alpha) {
#include "assets/l_frontZMat.h"
#include "assets/l_frontNoZSubMat.h"
-Vec l_bonboriPos[] = {
+static Vec l_bonboriPos[] = {
{0.0f, -200.0f, 0.0f},
{0.0f, 200.0f, 0.0f},
{100.0f, -173.205093f, 0.0f},
@@ -820,7 +820,7 @@ Vec l_bonboriPos[] = {
};
#include "assets/l_bonboriDL.h"
-Vec l_s_beam_checkPos[] = {
+static Vec l_s_beam_checkPos[] = {
{-97.608604f, -300.359589f, -0.000003f},
{-255.533127f, -185.632721f, 0.000074f},
{97.596741f, -300.359589f, -0.000003f},
@@ -864,7 +864,7 @@ Vec l_s_beam_checkPos[] = {
};
#include "assets/l_s_beam_checkDL.h"
-Vec l_cubePos[] = {
+static Vec l_cubePos[] = {
{-0.5f, -0.5f, -0.5f},
{-0.5f, -0.5f, 0.5f},
{-0.5f, 0.5f, -0.5f},
@@ -876,7 +876,7 @@ Vec l_cubePos[] = {
};
#include "assets/l_cubeDL.h"
-Vec l_bonbori2Pos[] = {
+static Vec l_bonbori2Pos[] = {
{33.141357f, -92.387955f, -19.134167f},
{19.134172f, -92.387955f, -33.141354f},
{0.000003f, -92.387955f, -38.268341f},
@@ -1144,7 +1144,7 @@ BOOL dDlst_alphaModel_c::draw(Mtx mtx) {
return TRUE;
}
-Vec l_shadowVolPos[] = {
+static Vec l_shadowVolPos[] = {
{-1.0f, -1.0f, 0.0f},
{-1.0f, -1.0f, -300.0f},
{-1.0f, 1.0f, 0.0f},
@@ -1161,7 +1161,7 @@ Vec l_shadowVolPos[] = {
#include "assets/l_frontMat.h"
#include "assets/l_backSubMat.h"
-Vec l_simpleShadowPos[] = {
+static Vec l_simpleShadowPos[] = {
{0.0f, -1.0f, 0.0f},
{0.0f, 0.0f, 0.0f},
{1.0f, -1.0f, -1.0f},