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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-01-23 21:52:41 -0500
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-01-23 21:52:41 -0500
commitffe54e0beac0ce9c53be07b811e9ab366192ac49 (patch)
tree6e7a8e2673ce463fbecb99acdc6f5480e270a444 /src/d/d_resorce.cpp
parent067b47185bbf6db7676c5f3f5b8ec20607cbaaa2 (diff)
Mark funcs with weak func order issues as Equivalent, fix a few other issues
Diffstat (limited to 'src/d/d_resorce.cpp')
-rw-r--r--src/d/d_resorce.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/d/d_resorce.cpp b/src/d/d_resorce.cpp
index 46a8b443..984361bc 100644
--- a/src/d/d_resorce.cpp
+++ b/src/d/d_resorce.cpp
@@ -3,13 +3,6 @@
// Translation Unit: d_resorce.cpp
//
-// Fakematch: This is supposed to be a weak function defined in d_a_player.h that wind up at the end of the
-// d_door TU. But weak function ordering is currently broken, so to get d_door to match, we define it
-// here (at the start of the *next* TU after d_door) so that it gets placed into the correct spot in
-// the DOL, even though this is an ugly hack and they're now in the wrong translation unit instead.
-#include "d/actor/d_a_player.h"
-void daPy_py_c::setPlayerPosAndAngle(cXyz*, s16) { }
-
#include "d/d_resorce.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_printf.h"