diff options
| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2024-07-13 09:47:17 -0700 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2024-07-13 09:47:17 -0700 |
| commit | d4a36b32e4ffd2184336bea077e1a94e4abed174 (patch) | |
| tree | 40b6e7ee99d64a3a6448fbca6de02e62a0a5c11b /src/d/d_s_name.cpp | |
| parent | 597c49efb7fa9c050b08a4087f2114a820cf2aaf (diff) | |
some scene/overlap documentation and fixes
Diffstat (limited to 'src/d/d_s_name.cpp')
| -rw-r--r-- | src/d/d_s_name.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_s_name.cpp b/src/d/d_s_name.cpp index a537bb82..c51b8d24 100644 --- a/src/d/d_s_name.cpp +++ b/src/d/d_s_name.cpp @@ -911,7 +911,7 @@ void dScnName_c::changeGameScene() { dComIfGs_gameStart(); u32 procName = field_0x55f ? PROC_OPEN_SCENE : PROC_PLAY_SCENE; - if (fopScnM_ChangeReq(this, procName, 0, 5)) { + if (fopScnM_ChangeReq(this, procName, PROC_OVERLAP0, 5)) { g_dComIfG_gameInfo.save.getDan().mStageNo = -1; dComIfGs_setRestartRoomParam(0); mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer()); |
