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authorJasper St. Pierre <jstpierre@mecheye.net>2024-07-13 09:47:17 -0700
committerJasper St. Pierre <jstpierre@mecheye.net>2024-07-13 09:47:17 -0700
commitd4a36b32e4ffd2184336bea077e1a94e4abed174 (patch)
tree40b6e7ee99d64a3a6448fbca6de02e62a0a5c11b /src/d/d_s_name.cpp
parent597c49efb7fa9c050b08a4087f2114a820cf2aaf (diff)
some scene/overlap documentation and fixes
Diffstat (limited to 'src/d/d_s_name.cpp')
-rw-r--r--src/d/d_s_name.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_s_name.cpp b/src/d/d_s_name.cpp
index a537bb82..c51b8d24 100644
--- a/src/d/d_s_name.cpp
+++ b/src/d/d_s_name.cpp
@@ -911,7 +911,7 @@ void dScnName_c::changeGameScene() {
dComIfGs_gameStart();
u32 procName = field_0x55f ? PROC_OPEN_SCENE : PROC_PLAY_SCENE;
- if (fopScnM_ChangeReq(this, procName, 0, 5)) {
+ if (fopScnM_ChangeReq(this, procName, PROC_OVERLAP0, 5)) {
g_dComIfG_gameInfo.save.getDan().mStageNo = -1;
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());