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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-05-26 00:11:58 -0400
committerGitHub <noreply@github.com>2026-05-26 00:11:58 -0400
commit102042628fa139f4e509251bdd9095493f031e28 (patch)
treea5b37fcd76d8c0105f2e9b379b7e2daa7eae2266 /src/d/d_s_room.cpp
parent79277cb2b2672104b87172d8ff620f923f450658 (diff)
Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
Diffstat (limited to 'src/d/d_s_room.cpp')
-rw-r--r--src/d/d_s_room.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/d/d_s_room.cpp b/src/d/d_s_room.cpp
index 6b15f0c0..113d4940 100644
--- a/src/d/d_s_room.cpp
+++ b/src/d/d_s_room.cpp
@@ -13,7 +13,6 @@
#include "d/d_com_lib_game.h"
#include "d/d_item_data.h"
#include "d/d_map.h"
-#include "d/d_procname.h"
#include "d/d_stage.h"
#include "d/actor/d_a_salvage.h"
#include "d/actor/d_a_npc_md.h"
@@ -72,7 +71,7 @@ void objectSetCheck(room_of_scene_class* i_this) {
if (!i_this->mbReLoaded) {
if (!hiddenFlag) {
- fopAcM_create(PROC_BG, roomNo);
+ fopAcM_create(fpcNm_BG_e, roomNo);
dStage_dt_c_roomReLoader(i_this->mpRoomData, i_this->mpRoomDt, roomNo);
i_this->mbReLoaded = true;
}
@@ -257,10 +256,10 @@ cPhs_State phase_4(room_of_scene_class* i_this) {
setMapImage(i_this);
- if (dComIfGs_checkGetItem(dItem_PEARL_DIN_e))
+ if (dComIfGs_checkGetItem(dItemNo_PEARL_DIN_e))
i_this->field_0x1dc = 1;
- if (strcmp(dComIfGp_getStartStageName(), "Omori") == 0 && dComIfGs_checkGetItem(dItem_PEARL_FARORE_e))
+ if (strcmp(dComIfGp_getStartStageName(), "Omori") == 0 && dComIfGs_checkGetItem(dItemNo_PEARL_FARORE_e))
i_this->field_0x1dc = 2;
// Bug? The game seems to set these flags for DRI even when you're not on the sea stage.
@@ -288,7 +287,7 @@ static cPhs_State dScnRoom_Create(scene_class* i_scn) {
return dComLbG_PhaseHandler(&i_this->mPhs, l_method, i_this);
}
-scene_method_class l_dScnRoom_Method = {
+static scene_method_class l_dScnRoom_Method = {
(process_method_func)dScnRoom_Create,
(process_method_func)dScnRoom_Delete,
(process_method_func)dScnRoom_Execute,
@@ -297,13 +296,13 @@ scene_method_class l_dScnRoom_Method = {
};
scene_process_profile_definition g_profile_ROOM_SCENE = {
- /* LayerID */ fpcLy_CURRENT_e,
- /* ListID */ 0,
- /* ListPrio */ fpcPi_CURRENT_e,
- /* ProcName */ PROC_ROOM_SCENE,
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 0,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_ROOM_SCENE_e,
/* Proc SubMtd */ &g_fpcNd_Method.base,
/* Size */ sizeof(room_of_scene_class),
- /* SizeOther */ 0,
+ /* Size Other */ 0,
/* Parameters */ 0,
/* Node SubMtd */ &g_fopScn_Method.base,
/* Scene SubMtd */ &l_dScnRoom_Method,