diff options
| author | 123456789758 <205478182+123456789758@users.noreply.github.com> | 2025-05-29 00:11:39 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-29 00:11:39 -0400 |
| commit | c1f54653fde37d3ab08cd85283def2bf99a4636a (patch) | |
| tree | 9be77beab956ae1af5270c42c3b986aaebb170ea /src/d | |
| parent | b9190842b73c06b54519e66c863188ca22a5d39d (diff) | |
Document several more TU names (#770)
Co-authored-by: < >
Diffstat (limited to 'src/d')
234 files changed, 1064 insertions, 903 deletions
diff --git a/src/d/actor/d_a_arrow.cpp b/src/d/actor/d_a_arrow.cpp index 40b4e1ce..059adc4d 100644 --- a/src/d/actor/d_a_arrow.cpp +++ b/src/d/actor/d_a_arrow.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_arrow.cpp -// +/** + * d_a_arrow.cpp + * Item - Arrow + */ #include "d/actor/d_a_arrow.h" #include "m_Do/m_Do_mtx.h" diff --git a/src/d/actor/d_a_bdk.cpp b/src/d/actor/d_a_bdk.cpp index 6452efac..9059764f 100644 --- a/src/d/actor/d_a_bdk.cpp +++ b/src/d/actor/d_a_bdk.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bdk.cpp -// +/** + * d_a_bdk.cpp + * Boss - Helmaroc King + */ #include "d/actor/d_a_bdk.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_bdkobj.cpp b/src/d/actor/d_a_bdkobj.cpp index aa12c9bf..622e2617 100644 --- a/src/d/actor/d_a_bdkobj.cpp +++ b/src/d/actor/d_a_bdkobj.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bdkobj.cpp -// +/** + * d_a_bdkobj.cpp + * Object - Helmaroc King fight objects (wooden bridges, wooden planks floating in water, etc.). + */ #include "d/actor/d_a_bdkobj.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_bflower.cpp b/src/d/actor/d_a_bflower.cpp index 4313d564..e49e90c1 100644 --- a/src/d/actor/d_a_bflower.cpp +++ b/src/d/actor/d_a_bflower.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bflower.cpp -// +/** + * d_a_bflower.cpp + * Object - Bomb Flower - Flower + */ #include "d/actor/d_a_bflower.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bgn.cpp b/src/d/actor/d_a_bgn.cpp index acee5428..88adb6db 100644 --- a/src/d/actor/d_a_bgn.cpp +++ b/src/d/actor/d_a_bgn.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bgn.cpp -// +/** + * d_a_bgn.cpp + * Boss - Puppet Ganon (Phase 1) + */ #include "d/actor/d_a_bgn.h" #include "d/actor/d_a_bgn2.h" diff --git a/src/d/actor/d_a_bgn2.cpp b/src/d/actor/d_a_bgn2.cpp index ad7d85c6..8f44b137 100644 --- a/src/d/actor/d_a_bgn2.cpp +++ b/src/d/actor/d_a_bgn2.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bgn2.cpp -// +/** + * d_a_bgn2.cpp + * Boss - Puppet Ganon (Phase 2) + */ #include "d/actor/d_a_bgn2.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bgn3.cpp b/src/d/actor/d_a_bgn3.cpp index 43652868..ce5ed43e 100644 --- a/src/d/actor/d_a_bgn3.cpp +++ b/src/d/actor/d_a_bgn3.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bgn3.cpp -// +/** + * d_a_bgn3.cpp + * Boss - Puppet Ganon (Phase 3) + */ #include "d/actor/d_a_bgn3.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bigelf.cpp b/src/d/actor/d_a_bigelf.cpp index 7f5f71ef..cbf09e07 100644 --- a/src/d/actor/d_a_bigelf.cpp +++ b/src/d/actor/d_a_bigelf.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bigelf.cpp -// +/** + * d_a_bigelf.cpp + * NPC - Great Fairy + */ #include "d/actor/d_a_bigelf.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bita.cpp b/src/d/actor/d_a_bita.cpp index 31b4fcde..5e906cca 100644 --- a/src/d/actor/d_a_bita.cpp +++ b/src/d/actor/d_a_bita.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bita.cpp -// +/** + * d_a_bita.cpp + * Object - Wooden platforms (Gohma fight) + */ #include "d/actor/d_a_bita.h" #include "d/res/res_bita.h" diff --git a/src/d/actor/d_a_bmd.cpp b/src/d/actor/d_a_bmd.cpp index 03bfde86..3c7cc801 100644 --- a/src/d/actor/d_a_bmd.cpp +++ b/src/d/actor/d_a_bmd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bmd.cpp -// +/** + * d_a_bmd.cpp + * Boss - Kalle Demos + */ #include "d/actor/d_a_bmd.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bmdfoot.cpp b/src/d/actor/d_a_bmdfoot.cpp index b5241390..3e02b1dc 100644 --- a/src/d/actor/d_a_bmdfoot.cpp +++ b/src/d/actor/d_a_bmdfoot.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bmdfoot.cpp -// +/** + * d_a_bmdfoot.cpp + * Boss - Kalle Demos (floor tentacles) + */ #include "d/actor/d_a_bmdfoot.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_bmdhand.cpp b/src/d/actor/d_a_bmdhand.cpp index 93718036..f62ff114 100644 --- a/src/d/actor/d_a_bmdhand.cpp +++ b/src/d/actor/d_a_bmdhand.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bmdhand.cpp -// +/** + * d_a_bmdhand.cpp + * Boss - Kalle Demos (ceiling tentacles) + */ #include "d/actor/d_a_bmdhand.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bo.cpp b/src/d/actor/d_a_bo.cpp index 36ffaf5d..b51fea94 100644 --- a/src/d/actor/d_a_bo.cpp +++ b/src/d/actor/d_a_bo.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bo.cpp -// +/** + * d_a_bo.cpp + * Enemy - Boko Baba + */ #include "d/actor/d_a_bo.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_boko.cpp b/src/d/actor/d_a_boko.cpp index 3d2cfa8d..a7786d02 100644 --- a/src/d/actor/d_a_boko.cpp +++ b/src/d/actor/d_a_boko.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_boko.cpp -// +/** + * d_a_boko.cpp + * Object - Enemy weapons + */ #include "d/actor/d_a_boko.h" #include "d/d_com_inf_game.h" @@ -10,11 +10,167 @@ #include "d/d_bg_s_lin_chk.h" #include "weak_bss_936_to_1036.h" // IWYU pragma: keep +#include "weak_data_2100_2080.h" // IWYU pragma: keep +#include "weak_data_1811.h" // IWYU pragma: keep + +u32 daBoko_c::m_bound_se[6] = { + JA_SE_CM_BOKOBOU_BOUND, + JA_SE_CM_NATA_BOUND, + JA_SE_OBJ_ST_CLUB_FALL, + JA_SE_OBJ_TN_SWORD_FALL, + JA_SE_CM_LANCE_BOUND, + JA_SE_OBJ_TN_SWORD_FALL +}; + +s32 daBoko_c::m_heap_size[6] = { + 0x2300, + 0x1240, + 0x1240, + 0x1240, + 0x4200, + 0x2000 +}; + +char* daBoko_c::m_arc_name[6] = { + "Boko", /* Boko stick */ + "Nata", /* Bokoblin machete */ + "Club", /* Stalfos mace/club */ + "Tkwn", /* Darknut sword */ + "Spear", /* Moblin spear */ + "Pgsw" /* Phantom Ganon's sword */ +}; + +Vec daBoko_c::m_cull_min[6] = { + { + -20.0f, + -10.0f, + -95.0f, + }, + { + -20.0f, + -10.0f, + -95.0f, + }, + { + -35.0f, + -35.0f, + -125.0f, + }, + { + -45.0f, + -10.0f, + -145.0f, + }, + { + -20.0f, + -20.0f, + -180.0f, + }, + { + -50.0f, + -20.0f, + -140.0f, + }, +}; + +Vec daBoko_c::m_cull_max[6] = { + { + 20.0f, + 10.0f, + 95.0f, + }, + { + 20.0f, + 10.0f, + 95.0f, + }, + { + 35.0f, + 35.0f, + 120.0f, + }, + { + 45.0f, + 10.0f, + 130.0f, + }, + { + 20.0f, + 20.0f, + 200.0f, + }, + { + 50.0f, + 20.0f, + 120.0f, + }, +}; static cXyz l_break_particle_offset(0.0f, 0.0f, 30.0f); dBgS_ObjGndChk daBoko_c::m_ground_check; dBgS_ObjLinChk daBoko_c::m_line_check; +static dCcD_SrcSph sph_src = { + // dCcD_SrcGObjInf + { + /* Flags */ 0, + /* SrcObjAt Type */ AT_TYPE_UNK20000, + /* SrcObjAt Atp */ 0, + /* SrcObjAt SPrm */ cCcD_AtSPrm_GrpAll_e, + /* SrcObjTg Type */ AT_TYPE_WATER | AT_TYPE_FIRE | AT_TYPE_UNK20000, + /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsOther_e, + /* SrcObjCo SPrm */ 0, + /* SrcGObjAt Se */ 0, + /* SrcGObjAt HitMark */ 0, + /* SrcGObjAt Spl */ 0, + /* SrcGObjAt Mtrl */ 0, + /* SrcGObjAt SPrm */ dCcG_TgSPrm_NoConHit_e, + /* SrcGObjTg Se */ 0, + /* SrcGObjTg HitMark */ 0, + /* SrcGObjTg Spl */ 0, + /* SrcGObjTg Mtrl */ 0, + /* SrcGObjTg SPrm */ 0, + /* SrcGObjCo SPrm */ 0, + + }, + // cM3dGSphS + { + /* Center */ 0.0f, 0.0f, 0.0f, + /* Radius */ 20.0f, + }, +}; + +static dCcD_SrcCps at_cps_src = { + // dCcD_SrcGObjInf + { + /* Flags */ 0, + /* SrcObjAt Type */ AT_TYPE_BOKO_STICK, + /* SrcObjAt Atp */ 0x01, + /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsEnemy_e | cCcD_AtSPrm_VsOther_e, + /* SrcObjTg Type */ 0, + /* SrcObjTg SPrm */ 0, + /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IGrpAll_e, + /* SrcGObjAt Se */ dCcG_SE_UNK1, + /* SrcGObjAt HitMark */ 0, + /* SrcGObjAt Spl */ 0, + /* SrcGObjAt Mtrl */ 0, + /* SrcGObjAt SPrm */ 0, + /* SrcGObjTg Se */ 0, + /* SrcGObjTg HitMark */ 0, + /* SrcGObjTg Spl */ 0, + /* SrcGObjTg Mtrl */ 0, + /* SrcGObjTg SPrm */ 0, + /* SrcGObjCo SPrm */ 0, + + }, + // cM3dGCpsS + { + /* Start */ 0.0f, 0.0f, 0.0f, + /* End */ 0.0f, 0.0f, 0.0f, + /* Radius */ 20.0f, + }, +}; + const s16 daBoko_HIO_c0::throw_timer = 2; const f32 daBoko_HIO_c0::throw_speed = 70.0f; @@ -231,8 +387,12 @@ static BOOL daBoko_IsDelete(daBoko_c* i_this) { } /* 00002A2C-00002AA4 .text bokoDelete__8daBoko_cFv */ -void daBoko_c::bokoDelete() { - /* Nonmatching */ +BOOL daBoko_c::bokoDelete() { + mDoAud_seDeleteObject(&m2D0); + mParticleCallBack.end(); + dKy_plight_cut(&mLight); + dComIfG_resDelete(&mPhs, m_arc_name[fopAcM_GetParam(this)]); + return TRUE; } /* 00002AA4-00002AC8 .text daBoko_Delete__FP8daBoko_c */ diff --git a/src/d/actor/d_a_bomb.cpp b/src/d/actor/d_a_bomb.cpp index c86fc909..f2a87fd8 100644 --- a/src/d/actor/d_a_bomb.cpp +++ b/src/d/actor/d_a_bomb.cpp @@ -1,6 +1,6 @@ /** * d_a_bomb.cpp - * Bomb + * Item - Bomb */ #include "d/actor/d_a_bomb3.inc" diff --git a/src/d/actor/d_a_bomb2.cpp b/src/d/actor/d_a_bomb2.cpp index 12b154f5..212ca1e5 100644 --- a/src/d/actor/d_a_bomb2.cpp +++ b/src/d/actor/d_a_bomb2.cpp @@ -1,6 +1,6 @@ /** - * d_a_bomb.cpp - * Bomb Flower Bomb + * d_a_bomb2.cpp + * Object - Bomb Flower - Bomb */ #include "d/actor/d_a_bomb2.h" diff --git a/src/d/actor/d_a_boomerang.cpp b/src/d/actor/d_a_boomerang.cpp index acbe8367..3c506b16 100644 --- a/src/d/actor/d_a_boomerang.cpp +++ b/src/d/actor/d_a_boomerang.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_boomerang.cpp -// +/** + * d_a_boomerang.cpp + * Item - Boomerang + */ #include "d/actor/d_a_boomerang.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_branch.cpp b/src/d/actor/d_a_branch.cpp index 9a813038..80e9e13e 100644 --- a/src/d/actor/d_a_branch.cpp +++ b/src/d/actor/d_a_branch.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_branch.cpp -// +/** + * d_a_branch.cpp + * Object - Forest of Fairies - Tree branch (Tetra) + */ #include "d/actor/d_a_branch.h" #include "d/res/res_kwood_00.h" diff --git a/src/d/actor/d_a_bst.cpp b/src/d/actor/d_a_bst.cpp index 95deea4d..ea08c0b8 100644 --- a/src/d/actor/d_a_bst.cpp +++ b/src/d/actor/d_a_bst.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bst.cpp -// +/** + * d_a_bst.cpp + * Boss - Gohdan + */ #include "d/actor/d_a_bst.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_btd.cpp b/src/d/actor/d_a_btd.cpp index 3b22597f..d6558e25 100644 --- a/src/d/actor/d_a_btd.cpp +++ b/src/d/actor/d_a_btd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_btd.cpp -// +/** + * d_a_btd.cpp + * Boss - Gohma + */ #include "d/actor/d_a_btd.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_bwd.cpp b/src/d/actor/d_a_bwd.cpp index 978ef1fa..5e3f8bd6 100644 --- a/src/d/actor/d_a_bwd.cpp +++ b/src/d/actor/d_a_bwd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bwd.cpp -// +/** + * d_a_bwd.cpp + * Boss - Molgera + */ #include "d/actor/d_a_bwd.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bwds.cpp b/src/d/actor/d_a_bwds.cpp index 5fa338ce..d865ab43 100644 --- a/src/d/actor/d_a_bwds.cpp +++ b/src/d/actor/d_a_bwds.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_bwds.cpp -// +/** + * d_a_bwds.cpp + * Enemy - Molgera Larva + */ #include "d/actor/d_a_bwds.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_canon.cpp b/src/d/actor/d_a_canon.cpp index c713c0b0..a27eec1e 100644 --- a/src/d/actor/d_a_canon.cpp +++ b/src/d/actor/d_a_canon.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_canon.cpp -// +/** + * d_a_canon.cpp + * Cannon Minigame + */ #include "d/actor/d_a_canon.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_cc.cpp b/src/d/actor/d_a_cc.cpp index 0f6e922e..462b9699 100644 --- a/src/d/actor/d_a_cc.cpp +++ b/src/d/actor/d_a_cc.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_cc.cpp -// +/** + * d_a_cc.cpp + * Enemy - ChuChu + */ #include "d/actor/d_a_cc.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_daiocta.cpp b/src/d/actor/d_a_daiocta.cpp index bfeab9d3..ccd72abd 100644 --- a/src/d/actor/d_a_daiocta.cpp +++ b/src/d/actor/d_a_daiocta.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_daiocta.cpp -// +/** + * d_a_daiocta.cpp + * Mini-Boss - Big Octo (body) + */ #include "d/actor/d_a_daiocta.h" #include "d/d_cc_d.h" diff --git a/src/d/actor/d_a_daiocta_eye.cpp b/src/d/actor/d_a_daiocta_eye.cpp index ac70ac3d..07ab31b3 100644 --- a/src/d/actor/d_a_daiocta_eye.cpp +++ b/src/d/actor/d_a_daiocta_eye.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_daiocta_eye.cpp -// +/** + * d_a_daiocta_eye.cpp + * Mini-Boss - Big Octo (eye) + */ #include "d/actor/d_a_daiocta_eye.h" #include "d/d_cc_d.h" diff --git a/src/d/actor/d_a_deku_item.cpp b/src/d/actor/d_a_deku_item.cpp index 370cf9a4..2a9981a3 100644 --- a/src/d/actor/d_a_deku_item.cpp +++ b/src/d/actor/d_a_deku_item.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_deku_item.cpp -// +/** + * d_a_deku_item.cpp + * Item - Deku Leaf (collectable) + */ #include "d/actor/d_a_deku_item.h" #include "d/res/res_deku.h" diff --git a/src/d/actor/d_a_demo_dk.cpp b/src/d/actor/d_a_demo_dk.cpp index a00332d6..63f21cf4 100644 --- a/src/d/actor/d_a_demo_dk.cpp +++ b/src/d/actor/d_a_demo_dk.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_demo_dk.cpp -// +/** + * d_a_demo_dk.cpp + * NPC - Helmaroc King (Forsaken Fortress 1 exterior) + */ #include "d/actor/d_a_demo_dk.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_demo_kmm.cpp b/src/d/actor/d_a_demo_kmm.cpp index 388a1a90..8c4fa931 100644 --- a/src/d/actor/d_a_demo_kmm.cpp +++ b/src/d/actor/d_a_demo_kmm.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_demo_kmm.cpp -// +/** + * d_a_demo_kmm.cpp + * NPC - Seagull (cutscenes) + */ #include "d/actor/d_a_demo_kmm.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_dk.cpp b/src/d/actor/d_a_dk.cpp index 144412f6..d5f54a25 100644 --- a/src/d/actor/d_a_dk.cpp +++ b/src/d/actor/d_a_dk.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_dk.cpp -// +/** + * d_a_dk.cpp + * NPC - Helmaroc King (Forsaken Fortress 1 tower, Outset Island) + */ #include "d/actor/d_a_dk.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_dr.cpp b/src/d/actor/d_a_dr.cpp index 3acc8ab7..fe1e3de2 100644 --- a/src/d/actor/d_a_dr.cpp +++ b/src/d/actor/d_a_dr.cpp @@ -1,6 +1,6 @@ /** * d_a_dr.cpp - * Valoo / ドラゴン (Dragon) + * NPC - Valoo (Overworld) / ドラゴン (Dragon) */ #include "d/actor/d_a_dr.h" diff --git a/src/d/actor/d_a_dr2.cpp b/src/d/actor/d_a_dr2.cpp index 0a809e11..2d9cbd8c 100644 --- a/src/d/actor/d_a_dr2.cpp +++ b/src/d/actor/d_a_dr2.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_dr2.cpp -// +/** + * d_a_dr2.cpp + * NPC - Gohma fight - Valoo (body & tail) + lava pit & ceiling rock + */ #include "d/actor/d_a_dr2.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_ep.cpp b/src/d/actor/d_a_ep.cpp index c4c7f036..e36ca730 100644 --- a/src/d/actor/d_a_ep.cpp +++ b/src/d/actor/d_a_ep.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_ep.cpp -// +/** + * d_a_ep.cpp + * Object - Torches + */ #include "d/actor/d_a_ep.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_esa.cpp b/src/d/actor/d_a_esa.cpp index d592ac23..9fe4e53a 100644 --- a/src/d/actor/d_a_esa.cpp +++ b/src/d/actor/d_a_esa.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_esa.cpp -// +/** + * d_a_esa.cpp + * Item - All-Purpose Bait + */ #include "d/actor/d_a_esa.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_fganon.cpp b/src/d/actor/d_a_fganon.cpp index 19995378..626d5988 100644 --- a/src/d/actor/d_a_fganon.cpp +++ b/src/d/actor/d_a_fganon.cpp @@ -1,6 +1,6 @@ /** * d_a_fganon.cpp - * Enemy - Phantom Ganon + * Mini-Boss - Phantom Ganon */ #include "d/actor/d_a_fganon.h" diff --git a/src/d/actor/d_a_floor.cpp b/src/d/actor/d_a_floor.cpp index d89b5d23..982b1a77 100644 --- a/src/d/actor/d_a_floor.cpp +++ b/src/d/actor/d_a_floor.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_floor.cpp -// +/** + * d_a_floor.cpp + * Object - Wind Temple - Breakable floor (Iron Boots, Bombs, etc.) + */ #include "d/actor/d_a_floor.h" #include "d/res/res_hhyu1.h" diff --git a/src/d/actor/d_a_gm.cpp b/src/d/actor/d_a_gm.cpp index 7e20dc00..8e729d9b 100644 --- a/src/d/actor/d_a_gm.cpp +++ b/src/d/actor/d_a_gm.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_gm.cpp -// +/** + * d_a_gm.cpp + * Mini-Boss - Mothula / Enemy - Mothula Larva + */ #include "d/actor/d_a_gm.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_gnd.cpp b/src/d/actor/d_a_gnd.cpp index ba5fe486..32fb30cf 100644 --- a/src/d/actor/d_a_gnd.cpp +++ b/src/d/actor/d_a_gnd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_gnd.cpp -// +/** + * d_a_gnd.cpp + * Boss - Ganondorf + */ #include "d/actor/d_a_gnd.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_goal_flag.cpp b/src/d/actor/d_a_goal_flag.cpp index c8aed991..99875c04 100644 --- a/src/d/actor/d_a_goal_flag.cpp +++ b/src/d/actor/d_a_goal_flag.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_goal_flag.cpp -// +/** + * d_a_goal_flag.cpp + * Object - Big red finish line flag (Boating Course, Flight Control Platform) + */ #include "d/actor/d_a_goal_flag.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_gy.cpp b/src/d/actor/d_a_gy.cpp index 035d2258..d2ed13d9 100644 --- a/src/d/actor/d_a_gy.cpp +++ b/src/d/actor/d_a_gy.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_gy.cpp -// +/** + * d_a_gy.cpp + * Enemy - Gyorg + */ #include "d/actor/d_a_gy.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_himo2.cpp b/src/d/actor/d_a_himo2.cpp index c9b4771e..2599853c 100644 --- a/src/d/actor/d_a_himo2.cpp +++ b/src/d/actor/d_a_himo2.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_himo2.cpp -// +/** + * d_a_himo2.cpp + * Item - Grappling Hook + */ #include "d/actor/d_a_himo2.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_himo3.cpp b/src/d/actor/d_a_himo3.cpp index d93abbef..21f45a5a 100644 --- a/src/d/actor/d_a_himo3.cpp +++ b/src/d/actor/d_a_himo3.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_himo3.cpp -// +/** + * d_a_himo3.cpp + * Object - Rope (Pirate Ship rope minigame, Forsaken Fortress) + */ #include "d/actor/d_a_himo3.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_hmlif.cpp b/src/d/actor/d_a_hmlif.cpp index a4b91434..0261bd8b 100644 --- a/src/d/actor/d_a_hmlif.cpp +++ b/src/d/actor/d_a_hmlif.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_hmlif.cpp -// +/** + * d_a_hmlif.cpp + * Object - Tower of the Gods - Glowing platform + */ #include "d/actor/d_a_hmlif.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_hookshot.cpp b/src/d/actor/d_a_hookshot.cpp index 8388ffb6..74ba55f3 100644 --- a/src/d/actor/d_a_hookshot.cpp +++ b/src/d/actor/d_a_hookshot.cpp @@ -1,6 +1,6 @@ /** * d_a_hookshot.cpp - * Hookshot + * Item - Hookshot */ #include "d/actor/d_a_hookshot.h" diff --git a/src/d/actor/d_a_hys.cpp b/src/d/actor/d_a_hys.cpp index bd84d9d2..09cbba18 100644 --- a/src/d/actor/d_a_hys.cpp +++ b/src/d/actor/d_a_hys.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_hys.cpp -// +/** + * d_a_hys.cpp + * Object - Eye switch + */ #include "d/actor/d_a_hys.h" #include "d/res/res_hys.h" diff --git a/src/d/actor/d_a_ikari.cpp b/src/d/actor/d_a_ikari.cpp index a86ef561..6029162d 100644 --- a/src/d/actor/d_a_ikari.cpp +++ b/src/d/actor/d_a_ikari.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_ikari.cpp -// +/** + * d_a_ikari.cpp + * Object - Forsaken Fortress - Anchors + */ #include "d/actor/d_a_ikari.h" #include "d/res/res_ikari.h" diff --git a/src/d/actor/d_a_jbo.cpp b/src/d/actor/d_a_jbo.cpp index 62b7bdc6..d3c18398 100644 --- a/src/d/actor/d_a_jbo.cpp +++ b/src/d/actor/d_a_jbo.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_jbo.cpp -// +/** + * d_a_jbo.cpp + * Object - Baba Bud + */ #include "d/actor/d_a_jbo.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_kaji.cpp b/src/d/actor/d_a_kaji.cpp index cd1c1d6c..51227a32 100644 --- a/src/d/actor/d_a_kaji.cpp +++ b/src/d/actor/d_a_kaji.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kaji.cpp -// +/** + * d_a_kaji.cpp + * Object - Ship's wheel (Tetra's Ship) + */ #include "d/actor/d_a_kaji.h" #include "d/res/res_kaji.h" diff --git a/src/d/actor/d_a_kamome.cpp b/src/d/actor/d_a_kamome.cpp index 56fb2582..eff0a541 100644 --- a/src/d/actor/d_a_kamome.cpp +++ b/src/d/actor/d_a_kamome.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kamome.cpp -// +/** + * d_a_kamome.cpp + * NPC - Seagull + */ #include "d/actor/d_a_kamome.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_kanban.cpp b/src/d/actor/d_a_kanban.cpp index ef1cc041..4f719002 100644 --- a/src/d/actor/d_a_kanban.cpp +++ b/src/d/actor/d_a_kanban.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kanban.cpp -// +/** + * d_a_kanban.cpp + * Object - Cuttable sign + */ #include "d/actor/d_a_kanban.h" #include "JSystem/J3DGraphAnimator/J3DModel.h" diff --git a/src/d/actor/d_a_kb.cpp b/src/d/actor/d_a_kb.cpp index ce8c26bc..fd7b2fa7 100644 --- a/src/d/actor/d_a_kb.cpp +++ b/src/d/actor/d_a_kb.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kb.cpp -// +/** + * d_a_kb.cpp + * NPC - Pig + */ #include "d/actor/d_a_kb.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_kita.cpp b/src/d/actor/d_a_kita.cpp index bf8ad8c2..db532544 100644 --- a/src/d/actor/d_a_kita.cpp +++ b/src/d/actor/d_a_kita.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kita.cpp -// +/** + * d_a_kita.cpp + * Object - Forbidden Woods - Hanging flower platform + */ #include "d/actor/d_a_kita.h" #include "SSystem/SComponent/c_phase.h" diff --git a/src/d/actor/d_a_klft.cpp b/src/d/actor/d_a_klft.cpp index 1af6d2b5..a9b2bd09 100644 --- a/src/d/actor/d_a_klft.cpp +++ b/src/d/actor/d_a_klft.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_klft.cpp -// +/** + * d_a_klft.cpp + * Object - Forbidden Woods - Lift (moving wooden platform) + */ #include "d/actor/d_a_klft.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_kn.cpp b/src/d/actor/d_a_kn.cpp index 3c77cf00..715a5773 100644 --- a/src/d/actor/d_a_kn.cpp +++ b/src/d/actor/d_a_kn.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kn.cpp -// +/** + * d_a_kn.cpp + * NPC - Crab + */ #include "d/actor/d_a_kn.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_knob00.cpp b/src/d/actor/d_a_knob00.cpp index 0d13cdf5..03419238 100644 --- a/src/d/actor/d_a_knob00.cpp +++ b/src/d/actor/d_a_knob00.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_knob00.cpp -// +/** + * d_a_knob00.cpp + * Object - Regular doors (with knobs, not sliding) + */ #include "d/actor/d_a_knob00.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_kokiie.cpp b/src/d/actor/d_a_kokiie.cpp index 148d777c..1e45588c 100644 --- a/src/d/actor/d_a_kokiie.cpp +++ b/src/d/actor/d_a_kokiie.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kokiie.cpp -// +/** + * d_a_kokiie.cpp + * Object - Forbidden Woods - Hanging flower house + */ #include "d/actor/d_a_kokiie.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ks.cpp b/src/d/actor/d_a_ks.cpp index c18e8bdb..7846c3c7 100644 --- a/src/d/actor/d_a_ks.cpp +++ b/src/d/actor/d_a_ks.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_ks.cpp -// +/** + * d_a_ks.cpp + * Enemy - Morth + */ // Fakematch? Having sym off before d_a_ks.h but then turning it on before // d_a_player_main.h fixes the weak function ordering of diff --git a/src/d/actor/d_a_kt.cpp b/src/d/actor/d_a_kt.cpp index 7f12d865..50a46b7d 100644 --- a/src/d/actor/d_a_kt.cpp +++ b/src/d/actor/d_a_kt.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kt.cpp -// +/** + * d_a_kt.cpp + * NPC - Unused - Small bird + */ #include "d/actor/d_a_kt.h" #include "d/res/res_kt.h" diff --git a/src/d/actor/d_a_kui.cpp b/src/d/actor/d_a_kui.cpp index b926ee07..14269467 100644 --- a/src/d/actor/d_a_kui.cpp +++ b/src/d/actor/d_a_kui.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_kui.cpp -// +/** + * d_a_kui.cpp + * Object - Grappling Hook objects + */ #include "d/actor/d_a_kui.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_lamp.cpp b/src/d/actor/d_a_lamp.cpp index 75e72ce8..ead8bf4c 100644 --- a/src/d/actor/d_a_lamp.cpp +++ b/src/d/actor/d_a_lamp.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_lamp.cpp -// +/** + * d_a_lamp.cpp + * Object - Generic wall lamp + */ #include "d/actor/d_a_lamp.h" #include "d/res/res_lamp.h" diff --git a/src/d/actor/d_a_lbridge.cpp b/src/d/actor/d_a_lbridge.cpp index 9e86f316..927dc2bd 100644 --- a/src/d/actor/d_a_lbridge.cpp +++ b/src/d/actor/d_a_lbridge.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_lbridge.cpp -// +/** + * d_a_lbridge.cpp + * Object - Tower of the Gods - Glowing light bridge + */ #include "d/actor/d_a_lbridge.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_leaflift.cpp b/src/d/actor/d_a_leaflift.cpp index d9d30b36..4d4e6d55 100644 --- a/src/d/actor/d_a_leaflift.cpp +++ b/src/d/actor/d_a_leaflift.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_leaflift.cpp -// +/** + * d_a_leaflift.cpp + * Object - Forest Haven - Lilypad lift + */ #include "d/actor/d_a_leaflift.h" #include "d/d_bg_s_func.h" diff --git a/src/d/actor/d_a_lod_bg.cpp b/src/d/actor/d_a_lod_bg.cpp index d4d91311..c42d63f0 100644 --- a/src/d/actor/d_a_lod_bg.cpp +++ b/src/d/actor/d_a_lod_bg.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_lod_bg.cpp -// +/** + * d_a_lod_bg.cpp + * Background island LOD model actor + */ #include "d/actor/d_a_lod_bg.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_lstair.cpp b/src/d/actor/d_a_lstair.cpp index db7bf224..a265172c 100644 --- a/src/d/actor/d_a_lstair.cpp +++ b/src/d/actor/d_a_lstair.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_lstair.cpp -// +/** + * d_a_lstair.cpp + * Object - Tower of the Gods - Glowing stairs + */ #include "d/actor/d_a_lstair.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_lwood.cpp b/src/d/actor/d_a_lwood.cpp index d5ea8d86..59b21191 100644 --- a/src/d/actor/d_a_lwood.cpp +++ b/src/d/actor/d_a_lwood.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_lwood.cpp -// +/** + * d_a_lwood.cpp + * Object - Normal tree + */ #include "d/actor/d_a_lwood.h" #include "d/d_a_obj.h" diff --git a/src/d/actor/d_a_machine.cpp b/src/d/actor/d_a_machine.cpp index eb99b234..5d84f505 100644 --- a/src/d/actor/d_a_machine.cpp +++ b/src/d/actor/d_a_machine.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_machine.cpp -// +/** + * d_a_machine.cpp + * Enemy - Blade Trap (biting) (Wind Temple - giant fan room) + */ #include "d/actor/d_a_machine.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_mant.cpp b/src/d/actor/d_a_mant.cpp index e2699876..72c67265 100644 --- a/src/d/actor/d_a_mant.cpp +++ b/src/d/actor/d_a_mant.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mant.cpp -// +/** + * d_a_mant.cpp + * Object - Phantom Ganon's cape/Darknut cape + */ #include "d/actor/d_a_mant.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_mbdoor.cpp b/src/d/actor/d_a_mbdoor.cpp index b97c0e5f..8137d657 100644 --- a/src/d/actor/d_a_mbdoor.cpp +++ b/src/d/actor/d_a_mbdoor.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mbdoor.cpp -// +/** + * d_a_mbdoor.cpp + * Object - Double doors (Forsaken Fortress tower & Puppet Ganon boss rooms) + */ #include "d/actor/d_a_mbdoor.h" #include "d/res/res_mbdoor.h" diff --git a/src/d/actor/d_a_mdoor.cpp b/src/d/actor/d_a_mdoor.cpp index ba63148a..a6a1b698 100644 --- a/src/d/actor/d_a_mdoor.cpp +++ b/src/d/actor/d_a_mdoor.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mdoor.cpp -// +/** + * d_a_mdoor.cpp + * Object - Wooden/Metal bars (Forbidden Woods, Cabana Maze, Dragon Roost Cavern, Earth Temple, etc.) + */ #include "d/actor/d_a_mdoor.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_mflft.cpp b/src/d/actor/d_a_mflft.cpp index 8849fe66..c331bf0e 100644 --- a/src/d/actor/d_a_mflft.cpp +++ b/src/d/actor/d_a_mflft.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mflft.cpp -// +/** + * d_a_mflft.cpp + * Object - Dragon Roost Cavern - Flame lift (platform lifted up by lava plume) + */ #include "d/actor/d_a_mflft.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_mgameboard.cpp b/src/d/actor/d_a_mgameboard.cpp index 67dd7ac4..447c3790 100644 --- a/src/d/actor/d_a_mgameboard.cpp +++ b/src/d/actor/d_a_mgameboard.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mgameboard.cpp -// +/** + * d_a_mgameboard.cpp + * Squid-Hunt/"Sploosh Kaboom" Minigame + */ #include "d/actor/d_a_mgameboard.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_mozo.cpp b/src/d/actor/d_a_mozo.cpp index 99a21ea7..9b9b77e9 100644 --- a/src/d/actor/d_a_mozo.cpp +++ b/src/d/actor/d_a_mozo.cpp @@ -1,6 +1,6 @@ /** * d_a_mozo.cpp - * Moblin Statue / モ石像 (Mo Sekizou) + * Enemy - Moblin Statue / モ石像 (Mo Sekizou) */ #include "d/actor/d_a_mozo.h" diff --git a/src/d/actor/d_a_mt.cpp b/src/d/actor/d_a_mt.cpp index 653abb51..6ce9d83a 100644 --- a/src/d/actor/d_a_mt.cpp +++ b/src/d/actor/d_a_mt.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mt.cpp -// +/** + * d_a_mt.cpp + * Enemy - Magtail + */ #include "d/actor/d_a_mt.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_mtoge.cpp b/src/d/actor/d_a_mtoge.cpp index c3dfbddf..974b34c2 100644 --- a/src/d/actor/d_a_mtoge.cpp +++ b/src/d/actor/d_a_mtoge.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_mtoge.cpp -// +/** + * d_a_mtoge.cpp + * Object - Forsaken Fortress - Spikes + */ #include "d/actor/d_a_mtoge.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_nh.cpp b/src/d/actor/d_a_nh.cpp index 9970f05f..d73b1900 100644 --- a/src/d/actor/d_a_nh.cpp +++ b/src/d/actor/d_a_nh.cpp @@ -1,6 +1,6 @@ /** * d_a_nh.cpp - * Forest Firely / 森のほたる (Mori no Hotaru) + * Forest Firefly / 森のほたる (Mori no Hotaru) */ #include "d/actor/d_a_nh.h" diff --git a/src/d/actor/d_a_npc_ac1.cpp b/src/d/actor/d_a_npc_ac1.cpp index 2dd7022e..c4271bef 100644 --- a/src/d/actor/d_a_npc_ac1.cpp +++ b/src/d/actor/d_a_npc_ac1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ac1.cpp -// +/** + * d_a_npc_ac1.cpp + * NPC - Prince Komali (after Dragon Roost Cavern) + */ #include "d/actor/d_a_npc_ac1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ah.cpp b/src/d/actor/d_a_npc_ah.cpp index 0bfe2c04..8a8b965b 100644 --- a/src/d/actor/d_a_npc_ah.cpp +++ b/src/d/actor/d_a_npc_ah.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ah.cpp -// +/** + * d_a_npc_ah.cpp + * NPC - Old Man Ho Ho + */ #include "d/actor/d_a_npc_ah.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_aj1.cpp b/src/d/actor/d_a_npc_aj1.cpp index 0f182080..3b0de51f 100644 --- a/src/d/actor/d_a_npc_aj1.cpp +++ b/src/d/actor/d_a_npc_aj1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_aj1.cpp -// +/** + * d_a_npc_aj1.cpp + * NPC - Sturgeon + */ #include "d/actor/d_a_npc_aj1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ba1.cpp b/src/d/actor/d_a_npc_ba1.cpp index d3236547..5395d015 100644 --- a/src/d/actor/d_a_npc_ba1.cpp +++ b/src/d/actor/d_a_npc_ba1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ba1.cpp -// +/** + * d_a_npc_ba1.cpp + * NPC - Link's Grandma + */ #include "d/actor/d_a_npc_ba1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_bj1.cpp b/src/d/actor/d_a_npc_bj1.cpp index 9f7561ff..04774e17 100644 --- a/src/d/actor/d_a_npc_bj1.cpp +++ b/src/d/actor/d_a_npc_bj1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_bj1.cpp -// +/** + * d_a_npc_bj1.cpp + * NPC - Generic Koroks + */ #include "d/actor/d_a_npc_bj1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_bm1.cpp b/src/d/actor/d_a_npc_bm1.cpp index 3c903d2a..7b50f5cc 100644 --- a/src/d/actor/d_a_npc_bm1.cpp +++ b/src/d/actor/d_a_npc_bm1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_bm1.cpp -// +/** + * d_a_npc_bm1.cpp + * NPC - Generic Ritos + */ #include "d/actor/d_a_npc_bm1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_bmcon1.cpp b/src/d/actor/d_a_npc_bmcon1.cpp index 6b79aabd..c8692988 100644 --- a/src/d/actor/d_a_npc_bmcon1.cpp +++ b/src/d/actor/d_a_npc_bmcon1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_bmcon1.cpp -// +/** + * d_a_npc_bmcon1.cpp + * NPC - Willi & Obli (Flight Control Platform) + */ #include "d/actor/d_a_npc_bmcon1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_bms1.cpp b/src/d/actor/d_a_npc_bms1.cpp index d972bcec..4760d0a7 100644 --- a/src/d/actor/d_a_npc_bms1.cpp +++ b/src/d/actor/d_a_npc_bms1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_bms1.cpp -// +/** + * d_a_npc_bms1.cpp + * NPC - Bomb-Master Cannon (Windfall Bomb Shop shopkeeper) + */ #include "d/actor/d_a_npc_bms1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_bmsw.cpp b/src/d/actor/d_a_npc_bmsw.cpp index 7c91ebd9..8710ee88 100644 --- a/src/d/actor/d_a_npc_bmsw.cpp +++ b/src/d/actor/d_a_npc_bmsw.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_bmsw.cpp -// +/** + * d_a_npc_bmsw.cpp + * NPC - Koboli (Rito mail sorter) + */ #include "d/actor/d_a_npc_bmsw.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_bs1.cpp b/src/d/actor/d_a_npc_bs1.cpp index f8e1f006..11e79cef 100644 --- a/src/d/actor/d_a_npc_bs1.cpp +++ b/src/d/actor/d_a_npc_bs1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_bs1.cpp -// +/** + * d_a_npc_bs1.cpp + * NPC - Beedle / ボ−トショップ店員 (Boat shopkeeper) + */ #include "d/actor/d_a_npc_bs1.h" #include "d/res/res_bs.h" diff --git a/src/d/actor/d_a_npc_btsw.cpp b/src/d/actor/d_a_npc_btsw.cpp index e035c4f7..73e1a132 100644 --- a/src/d/actor/d_a_npc_btsw.cpp +++ b/src/d/actor/d_a_npc_btsw.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_btsw.cpp -// +/** + * d_a_npc_btsw.cpp + * NPC - Baito + */ #include "d/actor/d_a_npc_btsw.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_co1.cpp b/src/d/actor/d_a_npc_co1.cpp index 297ad181..907eacc2 100644 --- a/src/d/actor/d_a_npc_co1.cpp +++ b/src/d/actor/d_a_npc_co1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_co1.cpp -// +/** + * d_a_npc_co1.cpp + * NPC - Prince Komali (before Dragon Roost Cavern) + */ #include "d/actor/d_a_npc_co1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_de1.cpp b/src/d/actor/d_a_npc_de1.cpp index bc195081..d42a82aa 100644 --- a/src/d/actor/d_a_npc_de1.cpp +++ b/src/d/actor/d_a_npc_de1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_de1.cpp -// +/** + * d_a_npc_de1.cpp + * NPC - Deku Tree + */ #include "d/actor/d_a_npc_de1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ds1.cpp b/src/d/actor/d_a_npc_ds1.cpp index 90a763c3..9e78e561 100644 --- a/src/d/actor/d_a_npc_ds1.cpp +++ b/src/d/actor/d_a_npc_ds1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ds1.cpp -// +/** + * d_a_npc_ds1.cpp + * NPC - Doc Bandam (Windfall Potion Shop shopkeeper) + */ #include "d/actor/d_a_npc_ds1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_fa1.cpp b/src/d/actor/d_a_npc_fa1.cpp index 51ad09c7..ff5958cb 100644 --- a/src/d/actor/d_a_npc_fa1.cpp +++ b/src/d/actor/d_a_npc_fa1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_fa1.cpp -// +/** + * d_a_npc_fa1.cpp + * Item - Fairy + */ #include "d/actor/d_a_npc_fa1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_gk1.cpp b/src/d/actor/d_a_npc_gk1.cpp index 7b8e7375..687b6562 100644 --- a/src/d/actor/d_a_npc_gk1.cpp +++ b/src/d/actor/d_a_npc_gk1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_gk1.cpp -// +/** + * d_a_npc_gk1.cpp + * NPC - Mila's Father (poor) + */ #include "d/actor/d_a_npc_gk1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_gp1.cpp b/src/d/actor/d_a_npc_gp1.cpp index 166f35eb..a2d98006 100644 --- a/src/d/actor/d_a_npc_gp1.cpp +++ b/src/d/actor/d_a_npc_gp1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_gp1.cpp -// +/** + * d_a_npc_gp1.cpp + * NPC - Maggie's Father (rich) + */ #include "d/actor/d_a_npc_gp1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_hi1.cpp b/src/d/actor/d_a_npc_hi1.cpp index b6c7fece..e279eae4 100644 --- a/src/d/actor/d_a_npc_hi1.cpp +++ b/src/d/actor/d_a_npc_hi1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_hi1.cpp -// +/** + * d_a_npc_hi1.cpp + * NPC - King of Hyrule + */ #include "d/actor/d_a_npc_hi1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ho.cpp b/src/d/actor/d_a_npc_ho.cpp index d8973dd8..010ceb9b 100644 --- a/src/d/actor/d_a_npc_ho.cpp +++ b/src/d/actor/d_a_npc_ho.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ho.cpp -// +/** + * d_a_npc_ho.cpp + * NPC - Mrs. Marie (Windfall Island teacher) + */ #include "d/actor/d_a_npc_ho.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_hr.cpp b/src/d/actor/d_a_npc_hr.cpp index f656ac22..805cb4f7 100644 --- a/src/d/actor/d_a_npc_hr.cpp +++ b/src/d/actor/d_a_npc_hr.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_hr.cpp -// +/** + * d_a_npc_hr.cpp + * NPC - Zephos & Cyclos + */ #include "d/actor/d_a_npc_hr.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_jb1.cpp b/src/d/actor/d_a_npc_jb1.cpp index 85981c87..81d22831 100644 --- a/src/d/actor/d_a_npc_jb1.cpp +++ b/src/d/actor/d_a_npc_jb1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_jb1.cpp -// +/** + * d_a_npc_jb1.cpp + * NPC - Jabun + */ #include "d/actor/d_a_npc_jb1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_kf1.cpp b/src/d/actor/d_a_npc_kf1.cpp index ebb003db..9419eb93 100644 --- a/src/d/actor/d_a_npc_kf1.cpp +++ b/src/d/actor/d_a_npc_kf1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_kf1.cpp -// +/** + * d_a_npc_kf1.cpp + * NPC - Mila's Father (rich) + */ #include "d/actor/d_a_npc_kf1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_kg1.cpp b/src/d/actor/d_a_npc_kg1.cpp index 098e0193..b9263398 100644 --- a/src/d/actor/d_a_npc_kg1.cpp +++ b/src/d/actor/d_a_npc_kg1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_kg1.cpp -// +/** + * d_a_npc_kg1.cpp + * NPC - Salvatore (Squid-Hunt/"Sploosh Kaboom" Minigame) + */ #include "d/actor/d_a_npc_kg1.h" #include "d/d_lib.h" diff --git a/src/d/actor/d_a_npc_kg2.cpp b/src/d/actor/d_a_npc_kg2.cpp index 02148a89..51e889d6 100644 --- a/src/d/actor/d_a_npc_kg2.cpp +++ b/src/d/actor/d_a_npc_kg2.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_kg2.cpp -// +/** + * d_a_npc_kg2.cpp + * NPC - Salvatore (Cannon Minigame) + */ #include "d/actor/d_a_npc_kg2.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_kk1.cpp b/src/d/actor/d_a_npc_kk1.cpp index 9aa6392b..9c4a9404 100644 --- a/src/d/actor/d_a_npc_kk1.cpp +++ b/src/d/actor/d_a_npc_kk1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_kk1.cpp -// +/** + * d_a_npc_kk1.cpp + * NPC - Mila (poor) + */ #include "d/actor/d_a_npc_kk1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_km1.cpp b/src/d/actor/d_a_npc_km1.cpp index 81fa54bd..407f9aa2 100644 --- a/src/d/actor/d_a_npc_km1.cpp +++ b/src/d/actor/d_a_npc_km1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_km1.cpp -// +/** + * d_a_npc_km1.cpp + * NPC - Mila (rich) + */ #include "d/actor/d_a_npc_km1.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_ko1.cpp b/src/d/actor/d_a_npc_ko1.cpp index 440ed734..79384472 100644 --- a/src/d/actor/d_a_npc_ko1.cpp +++ b/src/d/actor/d_a_npc_ko1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ko1.cpp -// +/** + * d_a_npc_ko1.cpp + * NPC - Joel & Zill (Outset Island) + */ #include "d/actor/d_a_npc_ko1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_kp1.cpp b/src/d/actor/d_a_npc_kp1.cpp index 8ed5a830..068609de 100644 --- a/src/d/actor/d_a_npc_kp1.cpp +++ b/src/d/actor/d_a_npc_kp1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_kp1.cpp -// +/** + * d_a_npc_kp1.cpp + * NPC - Maggie (rich) + */ #include "d/actor/d_a_npc_kp1.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_ls1.cpp b/src/d/actor/d_a_npc_ls1.cpp index fa419535..34bf55b8 100644 --- a/src/d/actor/d_a_npc_ls1.cpp +++ b/src/d/actor/d_a_npc_ls1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ls1.cpp -// +/** + * d_a_npc_ls1.cpp + * NPC - Aryll + */ #include "d/actor/d_a_npc_ls1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_mk.cpp b/src/d/actor/d_a_npc_mk.cpp index c3f3d158..ca42a004 100644 --- a/src/d/actor/d_a_npc_mk.cpp +++ b/src/d/actor/d_a_npc_mk.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_mk.cpp -// +/** + * d_a_npc_mk.cpp + * NPC - Ivan + */ #include "d/actor/d_a_npc_mk.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_mn.cpp b/src/d/actor/d_a_npc_mn.cpp index 1fbc75ba..e29400a7 100644 --- a/src/d/actor/d_a_npc_mn.cpp +++ b/src/d/actor/d_a_npc_mn.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_mn.cpp -// +/** + * d_a_npc_mn.cpp + * NPC - Manny + */ #include "d/actor/d_a_npc_mn.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_nz.cpp b/src/d/actor/d_a_npc_nz.cpp index f0ce3aca..5d57b0ad 100644 --- a/src/d/actor/d_a_npc_nz.cpp +++ b/src/d/actor/d_a_npc_nz.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_nz.cpp -// +/** + * d_a_npc_nz.cpp + * NPC - Rat (shopkeeper) + */ #include "d/actor/d_a_npc_nz.h" #include "d/res/res_nz.h" diff --git a/src/d/actor/d_a_npc_ob1.cpp b/src/d/actor/d_a_npc_ob1.cpp index f6a47646..6361492f 100644 --- a/src/d/actor/d_a_npc_ob1.cpp +++ b/src/d/actor/d_a_npc_ob1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ob1.cpp -// +/** + * d_a_npc_ob1.cpp + * NPC - Rose + */ #include "d/actor/d_a_npc_ob1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_os.cpp b/src/d/actor/d_a_npc_os.cpp index f4debe7e..bce079e4 100644 --- a/src/d/actor/d_a_npc_os.cpp +++ b/src/d/actor/d_a_npc_os.cpp @@ -1,6 +1,6 @@ /** * d_a_npc_os.cpp - * Player - Companion Statue / Servant of the Tower + * Player - Servant of the Tower / お供石像 (Companion Statue) */ #include "d/actor/d_a_npc_os.h" diff --git a/src/d/actor/d_a_npc_p1.cpp b/src/d/actor/d_a_npc_p1.cpp index ba6b3d49..591174d0 100644 --- a/src/d/actor/d_a_npc_p1.cpp +++ b/src/d/actor/d_a_npc_p1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_p1.cpp -// +/** + * d_a_npc_p1.cpp + * NPC - Gonzo, Senza, & Nudge + */ #include "d/actor/d_a_npc_p1.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_p2.cpp b/src/d/actor/d_a_npc_p2.cpp index 18f8d7a6..923bf0ff 100644 --- a/src/d/actor/d_a_npc_p2.cpp +++ b/src/d/actor/d_a_npc_p2.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_p2.cpp -// +/** + * d_a_npc_p2.cpp + * NPC - Zuko, Niko, & Mako + */ #include "d/actor/d_a_npc_p2.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_pf1.cpp b/src/d/actor/d_a_npc_pf1.cpp index 08830f89..2222af54 100644 --- a/src/d/actor/d_a_npc_pf1.cpp +++ b/src/d/actor/d_a_npc_pf1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_pf1.cpp -// +/** + * d_a_npc_pf1.cpp + * NPC - Maggie's Father (poor) + */ #include "d/actor/d_a_npc_pf1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_photo.cpp b/src/d/actor/d_a_npc_photo.cpp index a65a4838..61a01bd1 100644 --- a/src/d/actor/d_a_npc_photo.cpp +++ b/src/d/actor/d_a_npc_photo.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_photo.cpp -// +/** + * d_a_npc_photo.cpp + * NPC - Lenzo + */ #include "d/actor/d_a_npc_photo.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_pm1.cpp b/src/d/actor/d_a_npc_pm1.cpp index 6a4bac2f..fea92dd5 100644 --- a/src/d/actor/d_a_npc_pm1.cpp +++ b/src/d/actor/d_a_npc_pm1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_pm1.cpp -// +/** + * d_a_npc_pm1.cpp + * NPC - Maggie (poor) + */ #include "d/actor/d_a_npc_pm1.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_roten.cpp b/src/d/actor/d_a_npc_roten.cpp index 24e616fb..3cc13480 100644 --- a/src/d/actor/d_a_npc_roten.cpp +++ b/src/d/actor/d_a_npc_roten.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_roten.cpp -// +/** + * d_a_npc_roten.cpp + * NPC - Traveling Merchants + */ #include "d/actor/d_a_npc_roten.h" #include "d/res/res_ro.h" diff --git a/src/d/actor/d_a_npc_rsh1.cpp b/src/d/actor/d_a_npc_rsh1.cpp index eb104b17..5d3d3af7 100644 --- a/src/d/actor/d_a_npc_rsh1.cpp +++ b/src/d/actor/d_a_npc_rsh1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_rsh1.cpp -// +/** + * d_a_npc_rsh1.cpp + * NPC - Zunari + */ #include "d/actor/d_a_npc_rsh1.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_sarace.cpp b/src/d/actor/d_a_npc_sarace.cpp index 9d853b7a..c8dbaa1a 100644 --- a/src/d/actor/d_a_npc_sarace.cpp +++ b/src/d/actor/d_a_npc_sarace.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_sarace.cpp -// +/** + * d_a_npc_sarace.cpp + * NPC - Loot the Sailor (Boating Course) + */ #include "d/actor/d_a_npc_sarace.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_so.cpp b/src/d/actor/d_a_npc_so.cpp index 4f39fcb6..fd3cfc8e 100644 --- a/src/d/actor/d_a_npc_so.cpp +++ b/src/d/actor/d_a_npc_so.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_so.cpp -// +/** + * d_a_npc_so.cpp + * NPC - Fishman (blue fish) + */ #include "d/actor/d_a_npc_so.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_sv.cpp b/src/d/actor/d_a_npc_sv.cpp index 6c86711a..3bc180d2 100644 --- a/src/d/actor/d_a_npc_sv.cpp +++ b/src/d/actor/d_a_npc_sv.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_sv.cpp -// +/** + * d_a_npc_sv.cpp + * NPC - Salvage Corp group members + */ #include "d/actor/d_a_npc_sv.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_tc.cpp b/src/d/actor/d_a_npc_tc.cpp index ebd45f8e..edbe5fa0 100644 --- a/src/d/actor/d_a_npc_tc.cpp +++ b/src/d/actor/d_a_npc_tc.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_tc.cpp -// +/** + * d_a_npc_tc.cpp + * NPC - Tingle, Ankle, David Jr. & Knuckle + */ #include "d/actor/d_a_npc_tc.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_tt.cpp b/src/d/actor/d_a_npc_tt.cpp index c810327d..cd28244d 100644 --- a/src/d/actor/d_a_npc_tt.cpp +++ b/src/d/actor/d_a_npc_tt.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_tt.cpp -// +/** + * d_a_npc_tt.cpp + * NPC - Tott + */ #include "d/actor/d_a_npc_tt.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_uk.cpp b/src/d/actor/d_a_npc_uk.cpp index a7cd96bc..57d4212d 100644 --- a/src/d/actor/d_a_npc_uk.cpp +++ b/src/d/actor/d_a_npc_uk.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_uk.cpp -// +/** + * d_a_npc_uk.cpp + * NPC - Jin, Jan, & Jun-Roberto + */ #include "d/actor/d_a_npc_uk.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_ym1.cpp b/src/d/actor/d_a_npc_ym1.cpp index 1847bd7f..d7d8a2d2 100644 --- a/src/d/actor/d_a_npc_ym1.cpp +++ b/src/d/actor/d_a_npc_ym1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_ym1.cpp -// +/** + * d_a_npc_ym1.cpp + * NPC - Mesa & Abe + */ #include "d/actor/d_a_npc_ym1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_yw1.cpp b/src/d/actor/d_a_npc_yw1.cpp index ad75eb19..e37dc3ea 100644 --- a/src/d/actor/d_a_npc_yw1.cpp +++ b/src/d/actor/d_a_npc_yw1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_yw1.cpp -// +/** + * d_a_npc_yw1.cpp + * NPC - Sue-Belle + */ #include "d/actor/d_a_npc_yw1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_zk1.cpp b/src/d/actor/d_a_npc_zk1.cpp index a6b9c974..adde1d55 100644 --- a/src/d/actor/d_a_npc_zk1.cpp +++ b/src/d/actor/d_a_npc_zk1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_zk1.cpp -// +/** + * d_a_npc_zk1.cpp + * NPC - Rito Chieftain + */ #include "d/actor/d_a_npc_zk1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_zl1.cpp b/src/d/actor/d_a_npc_zl1.cpp index 53a0972e..e7cd969d 100644 --- a/src/d/actor/d_a_npc_zl1.cpp +++ b/src/d/actor/d_a_npc_zl1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_npc_zl1.cpp -// +/** + * d_a_npc_zl1.cpp + * NPC - Tetra + */ #include "d/actor/d_a_npc_zl1.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_nz.cpp b/src/d/actor/d_a_nz.cpp index 539166c1..5badf4dc 100644 --- a/src/d/actor/d_a_nz.cpp +++ b/src/d/actor/d_a_nz.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_nz.cpp -// +/** + * d_a_nz.cpp + * Enemy - Rat + */ #include "d/actor/d_a_nz.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_obj_AjavW.cpp b/src/d/actor/d_a_obj_AjavW.cpp index 3e26d708..d823db57 100644 --- a/src/d/actor/d_a_obj_AjavW.cpp +++ b/src/d/actor/d_a_obj_AjavW.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_AjavW.cpp -// +/** + * d_a_obj_AjavW.cpp + * Object - Water inside Jabun's cave + */ #include "d/actor/d_a_obj_AjavW.h" #include "d/res/res_ajavw.h" diff --git a/src/d/actor/d_a_obj_Itnak.cpp b/src/d/actor/d_a_obj_Itnak.cpp index b3722846..d134e4cb 100644 --- a/src/d/actor/d_a_obj_Itnak.cpp +++ b/src/d/actor/d_a_obj_Itnak.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_Itnak.cpp -// +/** + * d_a_obj_Itnak.cpp + * Object - Unused - Darknut statue + */ #include "d/actor/d_a_obj_Itnak.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_Vds.cpp b/src/d/actor/d_a_obj_Vds.cpp index 4cd876ab..a6289988 100644 --- a/src/d/actor/d_a_obj_Vds.cpp +++ b/src/d/actor/d_a_obj_Vds.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_Vds.cpp -// +/** + * d_a_obj_Vds.cpp + * Object - Earth Temple - Face statue (lights up when eyes are hit with Mirror Shield) + */ #include "d/actor/d_a_obj_Vds.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_Vteng.cpp b/src/d/actor/d_a_obj_Vteng.cpp index f2b733ff..eccd4ff9 100644 --- a/src/d/actor/d_a_obj_Vteng.cpp +++ b/src/d/actor/d_a_obj_Vteng.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_Vteng.cpp -// +/** + * d_a_obj_Vteng.cpp + * Object - Puppet Ganon curtains (intro cutscene) + */ #include "d/actor/d_a_obj_Vteng.h" #include "d/res/res_vteng.h" diff --git a/src/d/actor/d_a_obj_YLzou.cpp b/src/d/actor/d_a_obj_YLzou.cpp index 6b271582..e13083b6 100644 --- a/src/d/actor/d_a_obj_YLzou.cpp +++ b/src/d/actor/d_a_obj_YLzou.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_YLzou.cpp -// +/** + * d_a_obj_YLzou.cpp + * Object - Hyrule Castle - Link statue + */ #include "d/actor/d_a_obj_YLzou.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_adnno.cpp b/src/d/actor/d_a_obj_adnno.cpp index 39a6ca9c..b3816dab 100644 --- a/src/d/actor/d_a_obj_adnno.cpp +++ b/src/d/actor/d_a_obj_adnno.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_adnno.cpp -// +/** + * d_a_obj_adnno.cpp + * Object - Unused - Triforce prayer mural + */ #include "d/actor/d_a_obj_adnno.h" #include "d/res/res_adnno.h" diff --git a/src/d/actor/d_a_obj_ajav.cpp b/src/d/actor/d_a_obj_ajav.cpp index 380e5a28..c8120718 100644 --- a/src/d/actor/d_a_obj_ajav.cpp +++ b/src/d/actor/d_a_obj_ajav.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ajav.cpp -// +/** + * d_a_obj_ajav.cpp + * Object - Stone wall blocking the entrance to Jabun's cave + */ #include "d/actor/d_a_obj_ajav.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ashut.cpp b/src/d/actor/d_a_obj_ashut.cpp index ab763ee3..c971496e 100644 --- a/src/d/actor/d_a_obj_ashut.cpp +++ b/src/d/actor/d_a_obj_ashut.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ashut.cpp -// +/** + * d_a_obj_ashut.cpp + * Object - Metal bars (Pirate Ship rope minigame) + */ #include "d/actor/d_a_obj_ashut.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_auzu.cpp b/src/d/actor/d_a_obj_auzu.cpp index cbeacbb8..b4765e34 100644 --- a/src/d/actor/d_a_obj_auzu.cpp +++ b/src/d/actor/d_a_obj_auzu.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_auzu.cpp -// +/** + * d_a_obj_auzu.cpp + * Object - Big Octo/Jabun's cave whirlpool + */ #include "d/actor/d_a_obj_auzu.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_aygr.cpp b/src/d/actor/d_a_obj_aygr.cpp index 7ca03ec6..33ef6128 100644 --- a/src/d/actor/d_a_obj_aygr.cpp +++ b/src/d/actor/d_a_obj_aygr.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_aygr.cpp -// +/** + * d_a_obj_aygr.cpp + * Object - Lookout Platform + */ #include "d/actor/d_a_obj_aygr.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_balancelift.cpp b/src/d/actor/d_a_obj_balancelift.cpp index e9c4bb66..6d1bfd8e 100644 --- a/src/d/actor/d_a_obj_balancelift.cpp +++ b/src/d/actor/d_a_obj_balancelift.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_balancelift.cpp -// +/** + * d_a_obj_balancelift.cpp + * Object - Tower of the Gods - Pair of scales + */ #include "d/actor/d_a_obj_balancelift.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_obj_barrier.cpp b/src/d/actor/d_a_obj_barrier.cpp index a82b66ff..dc86e3ef 100644 --- a/src/d/actor/d_a_obj_barrier.cpp +++ b/src/d/actor/d_a_obj_barrier.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_barrier.cpp -// +/** + * d_a_obj_barrier.cpp + * Object - Hyrule barrier + */ #include "d/actor/d_a_obj_barrier.h" #include "d/res/res_ycage.h" diff --git a/src/d/actor/d_a_obj_bemos.cpp b/src/d/actor/d_a_obj_bemos.cpp index d7e4e266..02944690 100644 --- a/src/d/actor/d_a_obj_bemos.cpp +++ b/src/d/actor/d_a_obj_bemos.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_bemos.cpp -// +/** + * d_a_obj_bemos.cpp + * Enemy - Beamos + */ #include "d/actor/d_a_obj_bemos.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_bscurtain.cpp b/src/d/actor/d_a_obj_bscurtain.cpp index f341922d..10b469b2 100644 --- a/src/d/actor/d_a_obj_bscurtain.cpp +++ b/src/d/actor/d_a_obj_bscurtain.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_bscurtain.cpp -// +/** + * d_a_obj_bscurtain.cpp + * Object - Curtains (Beedle's Shop) + */ #include "d/actor/d_a_obj_bscurtain.h" #include "d/res/res_ptc.h" diff --git a/src/d/actor/d_a_obj_cafelmp.cpp b/src/d/actor/d_a_obj_cafelmp.cpp index 25a87358..33fad06b 100644 --- a/src/d/actor/d_a_obj_cafelmp.cpp +++ b/src/d/actor/d_a_obj_cafelmp.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_cafelmp.cpp -// +/** + * d_a_obj_cafelmp.cpp + * Object - Lamp (Cafe Bar) + */ #include "d/actor/d_a_obj_cafelmp.h" #include "d/res/res_cafelmp.h" diff --git a/src/d/actor/d_a_obj_canon.cpp b/src/d/actor/d_a_obj_canon.cpp index 2addeadb..2160f394 100644 --- a/src/d/actor/d_a_obj_canon.cpp +++ b/src/d/actor/d_a_obj_canon.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_canon.cpp -// +/** + * d_a_obj_canon.cpp + * Object - Great Sea enemy cannon + */ #include "d/actor/d_a_obj_canon.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_doguu.cpp b/src/d/actor/d_a_obj_doguu.cpp index 26f24628..71f8f57d 100644 --- a/src/d/actor/d_a_obj_doguu.cpp +++ b/src/d/actor/d_a_obj_doguu.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_doguu.cpp -// +/** + * d_a_obj_doguu.cpp + * Object - Goddess Statues (Triangle Islands) + */ #include "d/actor/d_a_obj_doguu.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_drift.cpp b/src/d/actor/d_a_obj_drift.cpp index 7b11e1d8..3c51d9fa 100644 --- a/src/d/actor/d_a_obj_drift.cpp +++ b/src/d/actor/d_a_obj_drift.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_drift.cpp -// +/** + * d_a_obj_drift.cpp + * Object - Floating tree platform + */ #include "d/actor/d_a_obj_drift.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ebomzo.cpp b/src/d/actor/d_a_obj_ebomzo.cpp index bf985fca..1780f006 100644 --- a/src/d/actor/d_a_obj_ebomzo.cpp +++ b/src/d/actor/d_a_obj_ebomzo.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ebomzo.cpp -// +/** + * d_a_obj_ebomzo.cpp + * Object - Bombable statues (outside Dragon Roost Cavern entrance) + */ #include "d/actor/d_a_obj_ebomzo.h" #include "dolphin/types.h" diff --git a/src/d/actor/d_a_obj_ekskz.cpp b/src/d/actor/d_a_obj_ekskz.cpp index 2eb40296..23b6bb26 100644 --- a/src/d/actor/d_a_obj_ekskz.cpp +++ b/src/d/actor/d_a_obj_ekskz.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ekskz.cpp -// +/** + * d_a_obj_ekskz.cpp + * Object - Stone statue blowing strong gust of wind (Gale Isle) + */ #include "d/actor/d_a_obj_ekskz.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ferris.cpp b/src/d/actor/d_a_obj_ferris.cpp index c4cf092d..9b0d720b 100644 --- a/src/d/actor/d_a_obj_ferris.cpp +++ b/src/d/actor/d_a_obj_ferris.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ferris.cpp -// +/** + * d_a_obj_ferris.cpp + * Object - Windfall Island - Ferris wheel + */ #include "d/actor/d_a_obj_ferris.h" #include "d/d_bg_s_movebg_actor.h" diff --git a/src/d/actor/d_a_obj_figure.cpp b/src/d/actor/d_a_obj_figure.cpp index 58cd244f..edde0143 100644 --- a/src/d/actor/d_a_obj_figure.cpp +++ b/src/d/actor/d_a_obj_figure.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_figure.cpp -// +/** + * d_a_obj_figure.cpp + * Object - Nintendo Gallery figurines + stand + */ #include "d/actor/d_a_obj_figure.h" #include "d/res/res_figure.h" diff --git a/src/d/actor/d_a_obj_ftree.cpp b/src/d/actor/d_a_obj_ftree.cpp index fa51a773..bfbd37b7 100644 --- a/src/d/actor/d_a_obj_ftree.cpp +++ b/src/d/actor/d_a_obj_ftree.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ftree.cpp -// +/** + * d_a_obj_ftree.cpp + * Object - Forest Trees + */ #include "d/actor/d_a_obj_ftree.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ganonbed.cpp b/src/d/actor/d_a_obj_ganonbed.cpp index 28325bc3..6e1c2d2c 100644 --- a/src/d/actor/d_a_obj_ganonbed.cpp +++ b/src/d/actor/d_a_obj_ganonbed.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ganonbed.cpp -// +/** + * d_a_obj_ganonbed.cpp + * Object - Bed (Puppet Ganon intro cutscene) + */ #include "d/actor/d_a_obj_ganonbed.h" #include "d/res/res_gbed.h" diff --git a/src/d/actor/d_a_obj_gaship.cpp b/src/d/actor/d_a_obj_gaship.cpp index e2a3cd28..c2169118 100644 --- a/src/d/actor/d_a_obj_gaship.cpp +++ b/src/d/actor/d_a_obj_gaship.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_gaship.cpp -// +/** + * d_a_obj_gaship.cpp + * Object - Ganon Room exterior (Forsaken Fortress) + */ #include "d/actor/d_a_obj_gaship.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_gaship2.cpp b/src/d/actor/d_a_obj_gaship2.cpp index 683e0d8d..673ac615 100644 --- a/src/d/actor/d_a_obj_gaship2.cpp +++ b/src/d/actor/d_a_obj_gaship2.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_gaship2.cpp -// +/** + * d_a_obj_gaship2.cpp + * Object - Ganon Room (destroyed) (Forsaken Fortress 3) + */ #include "d/actor/d_a_obj_gaship2.h" #include "d/res/res_yakerom.h" diff --git a/src/d/actor/d_a_obj_gnnbtltaki.cpp b/src/d/actor/d_a_obj_gnnbtltaki.cpp index 41f0c674..6230ade5 100644 --- a/src/d/actor/d_a_obj_gnnbtltaki.cpp +++ b/src/d/actor/d_a_obj_gnnbtltaki.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_gnnbtltaki.cpp -// +/** + * d_a_obj_gnnbtltaki.cpp + * Object - Ganondorf Fight - Background waterfalls (during fight) + */ #include "d/actor/d_a_obj_gnnbtltaki.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_gnndemotakie.cpp b/src/d/actor/d_a_obj_gnndemotakie.cpp index b975acad..054f2da0 100644 --- a/src/d/actor/d_a_obj_gnndemotakie.cpp +++ b/src/d/actor/d_a_obj_gnndemotakie.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_gnndemotakie.cpp -// +/** + * d_a_obj_gnndemotakie.cpp + * Object - Ganondorf Fight - Central waterfall (after fight) + */ #include "d/actor/d_a_obj_gnndemotakie.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_gnndemotakis.cpp b/src/d/actor/d_a_obj_gnndemotakis.cpp index 9e2e5ca8..32d758f3 100644 --- a/src/d/actor/d_a_obj_gnndemotakis.cpp +++ b/src/d/actor/d_a_obj_gnndemotakis.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_gnndemotakis.cpp -// +/** + * d_a_obj_gnndemotakis.cpp + * Object - Ganondorf Fight - Background waterfalls (before fight) + */ #include "d/actor/d_a_obj_gnndemotakis.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_gong.cpp b/src/d/actor/d_a_obj_gong.cpp index ca2fd2f8..f97485fc 100644 --- a/src/d/actor/d_a_obj_gong.cpp +++ b/src/d/actor/d_a_obj_gong.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_gong.cpp -// +/** + * d_a_obj_gong.cpp + * Object - Gong (Tetra's Ship) + */ #include "d/actor/d_a_obj_gong.h" #include "d/res/res_vdora.h" diff --git a/src/d/actor/d_a_obj_hat.cpp b/src/d/actor/d_a_obj_hat.cpp index 80b0bacb..9c6aeb0e 100644 --- a/src/d/actor/d_a_obj_hat.cpp +++ b/src/d/actor/d_a_obj_hat.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hat.cpp -// +/** + * d_a_obj_hat.cpp + * Object - Hats (Traveling Merchants) + */ #include "d/actor/d_a_obj_hat.h" #include "d/actor/d_a_npc_roten.h" diff --git a/src/d/actor/d_a_obj_hbrf1.cpp b/src/d/actor/d_a_obj_hbrf1.cpp index 45e78a90..b777e12d 100644 --- a/src/d/actor/d_a_obj_hbrf1.cpp +++ b/src/d/actor/d_a_obj_hbrf1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hbrf1.cpp -// +/** + * d_a_obj_hbrf1.cpp + * Object - Wind Temple - Elevator (giant fan room) + */ #include "d/actor/d_a_obj_hbrf1.h" #include "d/res/res_hbrf1.h" diff --git a/src/d/actor/d_a_obj_hcbh.cpp b/src/d/actor/d_a_obj_hcbh.cpp index ca5bcbaa..84203ee9 100644 --- a/src/d/actor/d_a_obj_hcbh.cpp +++ b/src/d/actor/d_a_obj_hcbh.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hcbh.cpp -// +/** + * d_a_obj_hcbh.cpp + * Object - Tower of the Gods - Pillar with Companion Statue's face on it. + */ #include "d/actor/d_a_obj_hcbh.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_hfuck1.cpp b/src/d/actor/d_a_obj_hfuck1.cpp index cae384f9..b7d847ad 100644 --- a/src/d/actor/d_a_obj_hfuck1.cpp +++ b/src/d/actor/d_a_obj_hfuck1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hfuck1.cpp -// +/** + * d_a_obj_hfuck1.cpp + * Object - Hookshot target + */ #include "d/actor/d_a_obj_hfuck1.h" #include "d/res/res_hfuck1.h" diff --git a/src/d/actor/d_a_obj_hha.cpp b/src/d/actor/d_a_obj_hha.cpp index 135eb5ca..d80ca3e4 100644 --- a/src/d/actor/d_a_obj_hha.cpp +++ b/src/d/actor/d_a_obj_hha.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hha.cpp -// +/** + * d_a_obj_hha.cpp + * Object - Tower of the Gods - Entrance waterfall + */ #include "d/actor/d_a_obj_hha.h" #include "d/actor/d_a_tag_waterlevel.h" diff --git a/src/d/actor/d_a_obj_hlift.cpp b/src/d/actor/d_a_obj_hlift.cpp index 041ea6f5..5ae2753f 100644 --- a/src/d/actor/d_a_obj_hlift.cpp +++ b/src/d/actor/d_a_obj_hlift.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hlift.cpp -// +/** + * d_a_obj_hlift.cpp + * Object - Wooden platforms (Pirate ship rope minigame 1) + */ #include "d/actor/d_a_obj_hlift.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_hole.cpp b/src/d/actor/d_a_obj_hole.cpp index 31f1dee8..ea75ad9c 100644 --- a/src/d/actor/d_a_obj_hole.cpp +++ b/src/d/actor/d_a_obj_hole.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hole.cpp -// +/** + * d_a_obj_hole.cpp + * Object - Grotto + */ #include "d/actor/d_a_obj_hole.h" #include "d/res/res_aana.h" diff --git a/src/d/actor/d_a_obj_homen.cpp b/src/d/actor/d_a_obj_homen.cpp index 2e44f1a1..b0d265fe 100644 --- a/src/d/actor/d_a_obj_homen.cpp +++ b/src/d/actor/d_a_obj_homen.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_homen.cpp -// +/** + * d_a_obj_homen.cpp + * Object - Wind Temple - Face stone Hookshot target + */ #include "d/actor/d_a_obj_homen.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_obj_hsehi1.cpp b/src/d/actor/d_a_obj_hsehi1.cpp index 956221f7..8bb48816 100644 --- a/src/d/actor/d_a_obj_hsehi1.cpp +++ b/src/d/actor/d_a_obj_hsehi1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_hsehi1.cpp -// +/** + * d_a_obj_hsehi1.cpp + * Object - Tower of the Gods - Command Melody monument & blue monument next to Companion Statue + */ #include "d/actor/d_a_obj_hsehi1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_htetu1.cpp b/src/d/actor/d_a_obj_htetu1.cpp index 47242e6c..d8f83155 100644 --- a/src/d/actor/d_a_obj_htetu1.cpp +++ b/src/d/actor/d_a_obj_htetu1.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_htetu1.cpp -// +/** + * d_a_obj_htetu1.cpp + * Object - Tower of the Gods - Large yellow gate (blocks room containing Small Key) + */ #include "d/actor/d_a_obj_htetu1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ice.cpp b/src/d/actor/d_a_obj_ice.cpp index 5becc215..d63718bf 100644 --- a/src/d/actor/d_a_obj_ice.cpp +++ b/src/d/actor/d_a_obj_ice.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ice.cpp -// +/** + * d_a_obj_ice.cpp + * Object - Block of ice (blocks treasure chests, enemies, rupees, etc.) + */ #include "d/actor/d_a_obj_ice.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_iceisland.cpp b/src/d/actor/d_a_obj_iceisland.cpp index e19a5623..2a8482b7 100644 --- a/src/d/actor/d_a_obj_iceisland.cpp +++ b/src/d/actor/d_a_obj_iceisland.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_iceisland.cpp -// +/** + * d_a_obj_iceisland.cpp + * Object - Icy clouds surrounding Ice Ring Isle + */ #include "d/actor/d_a_obj_iceisland.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ikada.cpp b/src/d/actor/d_a_obj_ikada.cpp index 9949be44..dda19c6a 100644 --- a/src/d/actor/d_a_obj_ikada.cpp +++ b/src/d/actor/d_a_obj_ikada.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ikada.cpp -// +/** + * d_a_obj_ikada.cpp + * Object - Various Great Sea ships (Beedle, Submarines, Skull Platforms/Rafts, and Salvage Corp.) + */ #include "d/actor/d_a_obj_ikada.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_jump.cpp b/src/d/actor/d_a_obj_jump.cpp index 3da4d8c0..96d75637 100644 --- a/src/d/actor/d_a_obj_jump.cpp +++ b/src/d/actor/d_a_obj_jump.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_jump.cpp -// +/** + * d_a_obj_jump.cpp + * Object - Wind Temple - Iron Boots springboard + */ #include "d/actor/d_a_obj_jump.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_kanat.cpp b/src/d/actor/d_a_obj_kanat.cpp index 06026a6f..78bda86a 100644 --- a/src/d/actor/d_a_obj_kanat.cpp +++ b/src/d/actor/d_a_obj_kanat.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_kanat.cpp -// +/** + * d_a_obj_kanat.cpp + * Object - Forbidden Woods - Solid vine floor (blocks entry to B1) + */ #include "d/actor/d_a_obj_kanat.h" #include "d/res/res_kanat.h" diff --git a/src/d/actor/d_a_obj_kanoke.cpp b/src/d/actor/d_a_obj_kanoke.cpp index 6aeb65eb..fa38246b 100644 --- a/src/d/actor/d_a_obj_kanoke.cpp +++ b/src/d/actor/d_a_obj_kanoke.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_kanoke.cpp -// +/** + * d_a_obj_kanoke.cpp + * Object - Earth Temple - Coffin + */ #include "d/actor/d_a_obj_kanoke.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ladder.cpp b/src/d/actor/d_a_obj_ladder.cpp index 8463e9c6..13b67f75 100644 --- a/src/d/actor/d_a_obj_ladder.cpp +++ b/src/d/actor/d_a_obj_ladder.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ladder.cpp -// +/** + * d_a_obj_ladder.cpp + * Object - Drop-down ladder + */ #include "d/actor/d_a_obj_ladder.h" #include "d/res/res_mhsg.h" diff --git a/src/d/actor/d_a_obj_leaves.cpp b/src/d/actor/d_a_obj_leaves.cpp index f55497e2..acdb1255 100644 --- a/src/d/actor/d_a_obj_leaves.cpp +++ b/src/d/actor/d_a_obj_leaves.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_leaves.cpp -// +/** + * d_a_obj_leaves.cpp + * Object - Pile of orange leaves (fades away when blown with Deku Leaf) + */ #include "d/actor/d_a_obj_leaves.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_obj_lpalm.cpp b/src/d/actor/d_a_obj_lpalm.cpp index e639f006..c0b2c83c 100644 --- a/src/d/actor/d_a_obj_lpalm.cpp +++ b/src/d/actor/d_a_obj_lpalm.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_lpalm.cpp -// +/** + * d_a_obj_lpalm.cpp + * Object - Palm tree + */ #include "d/actor/d_a_obj_lpalm.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_magmarock.cpp b/src/d/actor/d_a_obj_magmarock.cpp index f91834f8..b9f5dc2d 100644 --- a/src/d/actor/d_a_obj_magmarock.cpp +++ b/src/d/actor/d_a_obj_magmarock.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_magmarock.cpp -// +/** + * d_a_obj_magmarock.cpp + * Object - Dragon Roost Cavern - Lava slab + */ #include "d/actor/d_a_obj_magmarock.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_majyuu_door.cpp b/src/d/actor/d_a_obj_majyuu_door.cpp index 06e67bf6..4ca39af9 100644 --- a/src/d/actor/d_a_obj_majyuu_door.cpp +++ b/src/d/actor/d_a_obj_majyuu_door.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_majyuu_door.cpp -// +/** + * d_a_obj_majyuu_door.cpp + * Object - Forsaken Fortress - Large wooden barricade (blocks entrance, destroyed with Bombs) + */ #include "d/actor/d_a_obj_majyuu_door.h" #include "d/d_cc_d.h" diff --git a/src/d/actor/d_a_obj_mknjd.cpp b/src/d/actor/d_a_obj_mknjd.cpp index 46b09158..d2153fe5 100644 --- a/src/d/actor/d_a_obj_mknjd.cpp +++ b/src/d/actor/d_a_obj_mknjd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_mknjd.cpp -// +/** + * d_a_obj_mknjd.cpp + * Object - Earth God's Lyric/Wind God's Aria statues + */ #include "d/actor/d_a_obj_mknjd.h" #include "d/d_s_play.h" diff --git a/src/d/actor/d_a_obj_monument.cpp b/src/d/actor/d_a_obj_monument.cpp index a854d09f..db96c83d 100644 --- a/src/d/actor/d_a_obj_monument.cpp +++ b/src/d/actor/d_a_obj_monument.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_monument.cpp -// +/** + * d_a_obj_monument.cpp + * Object - Wind's Requiem stone monument + */ #include "d/actor/d_a_obj_monument.h" #include "d/res/res_esekh.h" diff --git a/src/d/actor/d_a_obj_nest.cpp b/src/d/actor/d_a_obj_nest.cpp index 8fac0d08..0bd122a2 100644 --- a/src/d/actor/d_a_obj_nest.cpp +++ b/src/d/actor/d_a_obj_nest.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_nest.cpp -// +/** + * d_a_obj_nest.cpp + * Object - Kargaroc nest + */ #include "d/actor/d_a_obj_nest.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ohatch.cpp b/src/d/actor/d_a_obj_ohatch.cpp index cedc5eb0..17a823c2 100644 --- a/src/d/actor/d_a_obj_ohatch.cpp +++ b/src/d/actor/d_a_obj_ohatch.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ohatch.cpp -// +/** + * d_a_obj_ohatch.cpp + * Object - Hatch door leading to the Nintendo Gallery + */ #include "d/actor/d_a_obj_ohatch.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ojtree.cpp b/src/d/actor/d_a_obj_ojtree.cpp index 3c251d4d..23da9bb9 100644 --- a/src/d/actor/d_a_obj_ojtree.cpp +++ b/src/d/actor/d_a_obj_ojtree.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_ojtree.cpp -// +/** + * d_a_obj_ojtree.cpp + * Object - Tall thin poles leading to the Deku Leaf (Forest Haven interior) + */ #include "d/res/res_ojtree.h" #include "d/actor/d_a_obj_ojtree.h" diff --git a/src/d/actor/d_a_obj_otble.cpp b/src/d/actor/d_a_obj_otble.cpp index 9e8a2af0..958d788c 100644 --- a/src/d/actor/d_a_obj_otble.cpp +++ b/src/d/actor/d_a_obj_otble.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_otble.cpp -// +/** + * d_a_obj_otble.cpp + * Object - Generic brown wooden tables + */ #include "d/actor/d_a_obj_otble.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_pbco.cpp b/src/d/actor/d_a_obj_pbco.cpp index b06b1eb9..1ee10d8b 100644 --- a/src/d/actor/d_a_obj_pbco.cpp +++ b/src/d/actor/d_a_obj_pbco.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_pbco.cpp -// +/** + * d_a_obj_pbco.cpp + * Object - Windfall Island - Bomb Shop - Flip up countertop/counter door + */ #include "d/actor/d_a_obj_pbco.h" #include "d/res/res_pbco.h" diff --git a/src/d/actor/d_a_obj_pbka.cpp b/src/d/actor/d_a_obj_pbka.cpp index 08e0d7ad..69cd7ee6 100644 --- a/src/d/actor/d_a_obj_pbka.cpp +++ b/src/d/actor/d_a_obj_pbka.cpp @@ -1,5 +1,6 @@ -/* +/** * d_a_obj_pbka.cpp + * Object - Windfall Island - Bomb Shop - Ceiling fan */ #include "d/actor/d_a_obj_pbka.h" diff --git a/src/d/actor/d_a_obj_pfall.cpp b/src/d/actor/d_a_obj_pfall.cpp index a83b5c4e..2ee9e336 100644 --- a/src/d/actor/d_a_obj_pfall.cpp +++ b/src/d/actor/d_a_obj_pfall.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_pfall.cpp -// +/** + * d_a_obj_pfall.cpp + * NPC - Rat (crawlspaces) (opens trap doors) + */ #include "d/actor/d_a_obj_pfall.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_rcloud.cpp b/src/d/actor/d_a_obj_rcloud.cpp index 6bd0c85f..4f1a64ab 100644 --- a/src/d/actor/d_a_obj_rcloud.cpp +++ b/src/d/actor/d_a_obj_rcloud.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_rcloud.cpp -// +/** + * d_a_obj_rcloud.cpp + * Object - Dragon Roost Island - Clouds near Valoo + */ #include "d/actor/d_a_obj_rcloud.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_roten.cpp b/src/d/actor/d_a_obj_roten.cpp index 4252a297..ee47911c 100644 --- a/src/d/actor/d_a_obj_roten.cpp +++ b/src/d/actor/d_a_obj_roten.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_roten.cpp -// +/** + * d_a_obj_roten.cpp + * Object - Zunari's Shop models (wooden posts and curtains on top) + */ #include "d/actor/d_a_obj_roten.h" #include "d/res/res_roten.h" diff --git a/src/d/actor/d_a_obj_shelf.cpp b/src/d/actor/d_a_obj_shelf.cpp index aee52bf8..98ad8294 100644 --- a/src/d/actor/d_a_obj_shelf.cpp +++ b/src/d/actor/d_a_obj_shelf.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_shelf.cpp -// +/** + * d_a_obj_shelf.cpp + * Object - Wooden shelf + */ #include "d/actor/d_a_obj_shelf.h" #include "d/res/res_otana.h" diff --git a/src/d/actor/d_a_obj_shmrgrd.cpp b/src/d/actor/d_a_obj_shmrgrd.cpp index 83d612b5..1a1ebff7 100644 --- a/src/d/actor/d_a_obj_shmrgrd.cpp +++ b/src/d/actor/d_a_obj_shmrgrd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_shmrgrd.cpp -// +/** + * d_a_obj_shmrgrd.cpp + * Object - Skull Hammer switch (spiked) + */ #include "d/actor/d_a_obj_shmrgrd.h" #include "d/res/res_shmrgrd.h" diff --git a/src/d/actor/d_a_obj_smplbg.cpp b/src/d/actor/d_a_obj_smplbg.cpp index 3f991e33..87178e67 100644 --- a/src/d/actor/d_a_obj_smplbg.cpp +++ b/src/d/actor/d_a_obj_smplbg.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_smplbg.cpp -// +/** + * d_a_obj_smplbg.cpp + * Object - Top/"head" of Tingle Tower + */ #include "d/actor/d_a_obj_smplbg.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_swflat.cpp b/src/d/actor/d_a_obj_swflat.cpp index b354f24b..a327d859 100644 --- a/src/d/actor/d_a_obj_swflat.cpp +++ b/src/d/actor/d_a_obj_swflat.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_swflat.cpp -// +/** + * d_a_obj_swflat.cpp + * Object - Tower of the Gods - Floor switch (requires statues to stay active) + */ #include "d/actor/d_a_obj_swflat.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_swhammer.cpp b/src/d/actor/d_a_obj_swhammer.cpp index ebdb427b..08e56eb0 100644 --- a/src/d/actor/d_a_obj_swhammer.cpp +++ b/src/d/actor/d_a_obj_swhammer.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_swhammer.cpp -// +/** + * d_a_obj_swhammer.cpp + * Object - Skull Hammer switch (normal) + */ #include "d/actor/d_a_obj_swhammer.h" #include "d/res/res_mhmrsw.h" diff --git a/src/d/actor/d_a_obj_swheavy.cpp b/src/d/actor/d_a_obj_swheavy.cpp index 1551562a..1719543e 100644 --- a/src/d/actor/d_a_obj_swheavy.cpp +++ b/src/d/actor/d_a_obj_swheavy.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_swheavy.cpp -// +/** + * d_a_obj_swheavy.cpp + * Object - Wind Temple - Iron Boots switch + */ #include "d/actor/d_a_obj_swheavy.h" #include "d/res/res_hhbot.h" diff --git a/src/d/actor/d_a_obj_swpush.cpp b/src/d/actor/d_a_obj_swpush.cpp index 3745d004..823d90e8 100644 --- a/src/d/actor/d_a_obj_swpush.cpp +++ b/src/d/actor/d_a_obj_swpush.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_swpush.cpp -// +/** + * d_a_obj_swpush.cpp + * Object - Yellow switch (activated by stepping on it) + */ #include "d/actor/d_a_obj_swpush.h" #include "d/res/res_kbota_00.h" diff --git a/src/d/actor/d_a_obj_tenmado.cpp b/src/d/actor/d_a_obj_tenmado.cpp index 645fa566..2815b00c 100644 --- a/src/d/actor/d_a_obj_tenmado.cpp +++ b/src/d/actor/d_a_obj_tenmado.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_tenmado.cpp -// +/** + * d_a_obj_tenmado.cpp + * Object - Earth Temple - Doors blocking ceiling light beam + */ #include "d/actor/d_a_obj_tenmado.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_tousekiki.cpp b/src/d/actor/d_a_obj_tousekiki.cpp index 3e8730f2..dfc161d3 100644 --- a/src/d/actor/d_a_obj_tousekiki.cpp +++ b/src/d/actor/d_a_obj_tousekiki.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_tousekiki.cpp -// +/** + * d_a_obj_tousekiki.cpp + * Object - Catapult (Tetra's Ship) + */ #include "d/actor/d_a_obj_tousekiki.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_tower.cpp b/src/d/actor/d_a_obj_tower.cpp index c8627410..47827c98 100644 --- a/src/d/actor/d_a_obj_tower.cpp +++ b/src/d/actor/d_a_obj_tower.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_tower.cpp -// +/** + * d_a_obj_tower.cpp + * Object - Tower of the Gods exterior + */ #include "d/actor/d_a_obj_tower.h" #include "d/res/res_x_tower.h" diff --git a/src/d/actor/d_a_obj_trap.cpp b/src/d/actor/d_a_obj_trap.cpp index 75c33ddc..06ccc709 100644 --- a/src/d/actor/d_a_obj_trap.cpp +++ b/src/d/actor/d_a_obj_trap.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_trap.cpp -// +/** + * d_a_obj_trap.cpp + * Enemy - Blade Trap (normal) + */ #include "d/actor/d_a_obj_trap.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_tribox.cpp b/src/d/actor/d_a_obj_tribox.cpp index 5d973438..cdeabee5 100644 --- a/src/d/actor/d_a_obj_tribox.cpp +++ b/src/d/actor/d_a_obj_tribox.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_tribox.cpp -// +/** + * d_a_obj_tribox.cpp + * Object - Hyrule Castle - Pushable triangle blocks + */ #include "d/actor/d_a_obj_tribox.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_try.cpp b/src/d/actor/d_a_obj_try.cpp index 60846944..2c3a9954 100644 --- a/src/d/actor/d_a_obj_try.cpp +++ b/src/d/actor/d_a_obj_try.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_try.cpp -// +/** + * d_a_obj_try.cpp + * Object - Tower of the Gods - Glowing blue/pink statue/pillar + */ #include "d/actor/d_a_obj_try.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_vfan.cpp b/src/d/actor/d_a_obj_vfan.cpp index 27f5d329..80268338 100644 --- a/src/d/actor/d_a_obj_vfan.cpp +++ b/src/d/actor/d_a_obj_vfan.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_vfan.cpp -// +/** + * d_a_obj_vfan.cpp + * Object - Ganon's Tower - Phantom Ganon door + */ #include "d/actor/d_a_obj_vfan.h" #include "d/res/res_vfan.h" diff --git a/src/d/actor/d_a_obj_vgnfd.cpp b/src/d/actor/d_a_obj_vgnfd.cpp index 9fddfe63..7549960f 100644 --- a/src/d/actor/d_a_obj_vgnfd.cpp +++ b/src/d/actor/d_a_obj_vgnfd.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_vgnfd.cpp -// +/** + * d_a_obj_vgnfd.cpp + * Object - Ganon's Tower - Trials door + */ #include "d/actor/d_a_obj_vgnfd.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_vmc.cpp b/src/d/actor/d_a_obj_vmc.cpp index cf09a4cf..bb04b7d8 100644 --- a/src/d/actor/d_a_obj_vmc.cpp +++ b/src/d/actor/d_a_obj_vmc.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_vmc.cpp -// +/** + * d_a_obj_vmc.cpp + * Object - Mound of soft soil + Makar tree + */ #include "d/actor/d_a_obj_vmc.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_volcano.cpp b/src/d/actor/d_a_obj_volcano.cpp index 081e3f1a..13ac6fb4 100644 --- a/src/d/actor/d_a_obj_volcano.cpp +++ b/src/d/actor/d_a_obj_volcano.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_volcano.cpp -// +/** + * d_a_obj_volcano.cpp + * Object - Fire Mountain Exterior - Lava + */ #include "d/actor/d_a_obj_volcano.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_vtil.cpp b/src/d/actor/d_a_obj_vtil.cpp index a8c11377..ff4943d5 100644 --- a/src/d/actor/d_a_obj_vtil.cpp +++ b/src/d/actor/d_a_obj_vtil.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_vtil.cpp -// +/** + * d_a_obj_vtil.cpp + * Object - Tingle statues + */ #include "d/actor/d_a_obj_vtil.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_vyasi.cpp b/src/d/actor/d_a_obj_vyasi.cpp index 7471d2f7..8782c2cb 100644 --- a/src/d/actor/d_a_obj_vyasi.cpp +++ b/src/d/actor/d_a_obj_vyasi.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_vyasi.cpp -// +/** + * d_a_obj_vyasi.cpp + * Object - Palm tree blowing in the wind (Gale Isle) + */ #include "d/actor/d_a_obj_vyasi.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_warpt.cpp b/src/d/actor/d_a_obj_warpt.cpp index 522bf439..8103471e 100644 --- a/src/d/actor/d_a_obj_warpt.cpp +++ b/src/d/actor/d_a_obj_warpt.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_warpt.cpp -// +/** + * d_a_obj_warpt.cpp + * Object - Warp pot + */ #include "d/actor/d_a_obj_warpt.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_obj_zouK.cpp b/src/d/actor/d_a_obj_zouK.cpp index 6d806294..1554fc49 100644 --- a/src/d/actor/d_a_obj_zouK.cpp +++ b/src/d/actor/d_a_obj_zouK.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_obj_zouK.cpp -// +/** + * d_a_obj_zouK.cpp + * Object - Hyrule Castle - Knight statues (Master Sword chamber) + */ #include "d/actor/d_a_obj_zouK.h" #include "d/res/res_vzouk.h" diff --git a/src/d/actor/d_a_oq.cpp b/src/d/actor/d_a_oq.cpp index d5d6f6f9..bc28d3be 100644 --- a/src/d/actor/d_a_oq.cpp +++ b/src/d/actor/d_a_oq.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_oq.cpp -// +/** + * d_a_oq.cpp + * Enemy - Octorok + */ #include "d/actor/d_a_oq.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_oship.cpp b/src/d/actor/d_a_oship.cpp index 3307377a..7ef11550 100644 --- a/src/d/actor/d_a_oship.cpp +++ b/src/d/actor/d_a_oship.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_oship.cpp -// +/** + * d_a_oship.cpp + * Enemy - Warship (Great Sea enemy ship) + */ #include "d/actor/d_a_oship.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ph.cpp b/src/d/actor/d_a_ph.cpp index 57e74679..91cbe20a 100644 --- a/src/d/actor/d_a_ph.cpp +++ b/src/d/actor/d_a_ph.cpp @@ -1,6 +1,6 @@ /** * d_a_ph.cpp - * Enemy - Peahat + * Enemy - Peahat/Seahat */ #include "d/actor/d_a_ph.h" diff --git a/src/d/actor/d_a_pt.cpp b/src/d/actor/d_a_pt.cpp index 6771c73e..b63daab8 100644 --- a/src/d/actor/d_a_pt.cpp +++ b/src/d/actor/d_a_pt.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_pt.cpp -// +/** + * d_a_pt.cpp + * Enemy - Miniblin + */ #include "d/actor/d_a_pt.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_pz.cpp b/src/d/actor/d_a_pz.cpp index eeb8cdda..5adf9639 100644 --- a/src/d/actor/d_a_pz.cpp +++ b/src/d/actor/d_a_pz.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_pz.cpp -// +/** + * d_a_pz.cpp + * NPC - Princess Zelda + */ #include "d/actor/d_a_pz.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_saku.cpp b/src/d/actor/d_a_saku.cpp index 94c83c66..b15aeb5c 100644 --- a/src/d/actor/d_a_saku.cpp +++ b/src/d/actor/d_a_saku.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_saku.cpp -// +/** + * d_a_saku.cpp + * Object - Brown wooden barricade + */ #include "d/actor/d_a_saku.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_shand.cpp b/src/d/actor/d_a_shand.cpp index c703ebaa..015aa326 100644 --- a/src/d/actor/d_a_shand.cpp +++ b/src/d/actor/d_a_shand.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_shand.cpp -// +/** + * d_a_shand.cpp + * Object - Forbidden Woods - Ceiling tentacle / 汎用触手 (general purpose tentacle) + */ #include "d/actor/d_a_shand.h" #include "d/res/res_shand.h" diff --git a/src/d/actor/d_a_sss.cpp b/src/d/actor/d_a_sss.cpp index d7f521f1..9ce0cc31 100644 --- a/src/d/actor/d_a_sss.cpp +++ b/src/d/actor/d_a_sss.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_sss.cpp -// +/** + * d_a_sss.cpp + * Enemy - Dexivine (Forbidden Woods, Wind Temple) + */ #include "d/actor/d_a_sss.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_st.cpp b/src/d/actor/d_a_st.cpp index d6811d8c..7f8bd744 100644 --- a/src/d/actor/d_a_st.cpp +++ b/src/d/actor/d_a_st.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_st.cpp -// +/** + * d_a_st.cpp + * Enemy - Stalfos + */ #include "d/actor/d_a_st.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_swtact.cpp b/src/d/actor/d_a_swtact.cpp index 3bf15fb0..27c00b2f 100644 --- a/src/d/actor/d_a_swtact.cpp +++ b/src/d/actor/d_a_swtact.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_swtact.cpp -// +/** + * d_a_swtact.cpp + * Object - Wind Crest (Wind's Requiem blue floor decoration) + */ #include "d/actor/d_a_swtact.h" #include "d/res/res_itact.h" diff --git a/src/d/actor/d_a_swtdoor.cpp b/src/d/actor/d_a_swtdoor.cpp index 57083e7c..059ebdef 100644 --- a/src/d/actor/d_a_swtdoor.cpp +++ b/src/d/actor/d_a_swtdoor.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_swtdoor.cpp -// +/** + * d_a_swtdoor.cpp + * Object - Forsaken Fortress tower (Helmaroc King fight) - gray "doors" blocking windows + */ #include "d/actor/d_a_swtdoor.h" #include "d/res/res_swtdoor.h" diff --git a/src/d/actor/d_a_syan.cpp b/src/d/actor/d_a_syan.cpp index 4239f7a2..d46b712c 100644 --- a/src/d/actor/d_a_syan.cpp +++ b/src/d/actor/d_a_syan.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_syan.cpp -// +/** + * d_a_syan.cpp + * Object - Unused - Chandelier (Spaceworld 2001 trailer) + */ #include "d/actor/d_a_syan.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_title.cpp b/src/d/actor/d_a_title.cpp index dbd48105..adca3779 100644 --- a/src/d/actor/d_a_title.cpp +++ b/src/d/actor/d_a_title.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_title.cpp -// +/** + * d_a_title.cpp + * Title Screen manager & logo + */ #include "d/actor/d_a_title.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tn.cpp b/src/d/actor/d_a_tn.cpp index 2163cc11..f00193d8 100644 --- a/src/d/actor/d_a_tn.cpp +++ b/src/d/actor/d_a_tn.cpp @@ -1,6 +1,6 @@ /** * d_a_tn.cpp - * Enemy - Darknut + * Enemy - Darknut / Mini-Boss - Darknut (Tower of the Gods) */ #include "d/actor/d_a_tn.h" diff --git a/src/d/actor/d_a_toge.cpp b/src/d/actor/d_a_toge.cpp index cefb1d21..1ae2fbdd 100644 --- a/src/d/actor/d_a_toge.cpp +++ b/src/d/actor/d_a_toge.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_toge.cpp -// +/** + * d_a_toge.cpp + * Object - Wind Temple - Floor spikes + */ #include "d/actor/d_a_toge.h" #include "d/res/res_htoge1.h" diff --git a/src/d/actor/d_a_tori_flag.cpp b/src/d/actor/d_a_tori_flag.cpp index 614bbd82..8c551382 100644 --- a/src/d/actor/d_a_tori_flag.cpp +++ b/src/d/actor/d_a_tori_flag.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_tori_flag.cpp -// +/** + * d_a_tori_flag.cpp + * Object - Great Sea - Small red flag (Flight Control Platform, Horseshoe Island) + */ #include "d/actor/d_a_tori_flag.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tornado.cpp b/src/d/actor/d_a_tornado.cpp index 282590cf..fdeb2851 100644 --- a/src/d/actor/d_a_tornado.cpp +++ b/src/d/actor/d_a_tornado.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_tornado.cpp -// +/** + * d_a_tornado.cpp + * Ballad Of Gales Tornado + */ #include "d/actor/d_a_tornado.h" #include "d/res/res_trnd.h" diff --git a/src/d/actor/d_a_tsubo.cpp b/src/d/actor/d_a_tsubo.cpp index 55e8b3ea..11da6f67 100644 --- a/src/d/actor/d_a_tsubo.cpp +++ b/src/d/actor/d_a_tsubo.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_tsubo.cpp -// +/** + * d_a_tsubo.cpp + * Small, carriable objects (pots, skulls, etc.) + */ #include "d/actor/d_a_tsubo.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_wall.cpp b/src/d/actor/d_a_wall.cpp index 2f8eb4ce..79dff42c 100644 --- a/src/d/actor/d_a_wall.cpp +++ b/src/d/actor/d_a_wall.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_wall.cpp -// +/** + * d_a_wall.cpp + * Object - Bombable walls + */ #include "d/actor/d_a_wall.h" #include "d/res/res_hbw1.h" diff --git a/src/d/actor/d_a_wz.cpp b/src/d/actor/d_a_wz.cpp index 0ec0482d..cafdd3b6 100644 --- a/src/d/actor/d_a_wz.cpp +++ b/src/d/actor/d_a_wz.cpp @@ -1,6 +1,6 @@ /** * d_a_wz.cpp - * Enemy - Wizzrobe + * Enemy - Wizzrobe / Mini-Boss - Wizzrobe (Wind Temple) */ #include "d/actor/d_a_wz.h" diff --git a/src/d/actor/d_a_yougan.cpp b/src/d/actor/d_a_yougan.cpp index 95786d1d..7c0bac8a 100644 --- a/src/d/actor/d_a_yougan.cpp +++ b/src/d/actor/d_a_yougan.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_a_yougan.cpp -// +/** + * d_a_yougan.cpp + * Object - Unused - Lava bubbles + */ #include "d/actor/d_a_yougan.h" #include "d/d_procname.h" diff --git a/src/d/d_minigame_starter.cpp b/src/d/d_minigame_starter.cpp index 950f4962..48bc384f 100644 --- a/src/d/d_minigame_starter.cpp +++ b/src/d/d_minigame_starter.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_minigame_starter.cpp -// +/** + * d_minigame_starter.cpp + * Boating Course - "3-2-1 GO!" text + */ #include "d/d_minigame_starter.h" #include "f_op/f_op_msg.h" diff --git a/src/d/d_minigame_terminater.cpp b/src/d/d_minigame_terminater.cpp index 51219846..0f1d92ec 100644 --- a/src/d/d_minigame_terminater.cpp +++ b/src/d/d_minigame_terminater.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_minigame_terminater.cpp -// +/** + * d_minigame_terminater.cpp + * Boating Course - Completion text + */ #include "d/d_minigame_terminater.h" #include "f_op/f_op_msg.h" diff --git a/src/d/d_s_menu.cpp b/src/d/d_s_menu.cpp index c16faa85..82efefa5 100644 --- a/src/d/d_s_menu.cpp +++ b/src/d/d_s_menu.cpp @@ -1,7 +1,7 @@ -// -// Generated by dtk -// Translation Unit: d_s_menu.cpp -// +/** + * d_s_menu.cpp + * Debug Map Select menu + */ #include "d/d_s_menu.h" #include "JSystem/JFramework/JFWDisplay.h" |
