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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2023-10-18 23:29:27 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2023-10-18 23:29:27 -0400
commit7e360ed3caa51dd4e5aa0ced6aaea26d552e2682 (patch)
treeec79eaae51274ef0606e3faadb829c3d7927b587 /src
parent1299f85522946aad75288ed16068545442cfc09d (diff)
c_m2d match, add JUT_ASSERT_FLOAT
Diffstat (limited to 'src')
-rw-r--r--src/SSystem/SComponent/c_m2d.cpp4
-rw-r--r--src/d/d_bg_s_acch.cpp13
2 files changed, 4 insertions, 13 deletions
diff --git a/src/SSystem/SComponent/c_m2d.cpp b/src/SSystem/SComponent/c_m2d.cpp
index f3fe3a90..2009fd56 100644
--- a/src/SSystem/SComponent/c_m2d.cpp
+++ b/src/SSystem/SComponent/c_m2d.cpp
@@ -17,7 +17,7 @@ void cM2d_CrossCirLin(cM2dGCir& circle, f32 x0, f32 y0, f32 x1, f32 y1, f32* pDs
f32 c = (fVar1 * fVar1 + fVar15 * fVar15) - (circle.GetR() * circle.GetR());
f32 t;
- JUT_ASSERT(0x47, c < 0.0f);
+ JUT_ASSERT_FLOAT(0x47, c < 0.0f);
if (cM3d_IsZero(dVar13)) {
if (!cM3d_IsZero(dVar14)) {
@@ -48,7 +48,7 @@ void cM2d_CrossCirLin(cM2dGCir& circle, f32 x0, f32 y0, f32 x1, f32 y1, f32* pDs
*pDstX = x0;
*pDstY = y0;
} else {
- JUT_ASSERT(0x89, t >= 0.0f);
+ JUT_ASSERT_FLOAT(0x89, t >= 0.0f);
*pDstX = x0 + (t * x1);
*pDstY = y0 + (t * y1);
}
diff --git a/src/d/d_bg_s_acch.cpp b/src/d/d_bg_s_acch.cpp
index b805379d..b08d56b3 100644
--- a/src/d/d_bg_s_acch.cpp
+++ b/src/d/d_bg_s_acch.cpp
@@ -208,17 +208,8 @@ void dBgS_Acch::CrrPos(dBgS& i_bgs) {
SetWaterIn();
}
- // JUT_ASSERT's (COND) == 0 check screws up the codegen here. Using !(COND) instead fixes it.
- // JUT_ASSERT(718, m_wtr.GetHeight() >= ground.y);
- // JUT_ASSERT(719, m_wtr.GetHeight() <= top);
- if (!(m_wtr.GetHeight() >= ground.y)) {
- JUTAssertion::showAssert(JUTAssertion::getSDevice(), __FILE__, 718, "m_wtr.GetHeight() >= ground.y");
- OSPanic(__FILE__, 718, "Halt");
- }
- if (!(m_wtr.GetHeight() <= top)) {
- JUTAssertion::showAssert(JUTAssertion::getSDevice(), __FILE__, 719, "m_wtr.GetHeight() <= top");
- OSPanic(__FILE__, 719, "Halt");
- }
+ JUT_ASSERT_FLOAT(718, m_wtr.GetHeight() >= ground.y);
+ JUT_ASSERT_FLOAT(719, m_wtr.GetHeight() <= top);
}
}
}