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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2026-09-04 14:33:40 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2026-09-04 14:33:40 -0400
commit9afcc6d97449f47b6930a2bbf9ed38eeeb04e235 (patch)
tree70514dcf3410ef5335be8c39a2816f56f2731198 /src
parent6401d64e51fad9a0f2ce577a24298f806b768768 (diff)
Use button defines for the game reset button pattern
Diffstat (limited to 'src')
-rw-r--r--src/JSystem/JUtility/JUTGamePad.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/JSystem/JUtility/JUTGamePad.cpp b/src/JSystem/JUtility/JUTGamePad.cpp
index 73262e3e..ec6175a0 100644
--- a/src/JSystem/JUtility/JUTGamePad.cpp
+++ b/src/JSystem/JUtility/JUTGamePad.cpp
@@ -167,7 +167,7 @@ void JUTGamePad::checkResetCallback(OSTime holdTime) {
}
}
-u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600;
+u32 JUTGamePad::C3ButtonReset::sResetPattern = PAD_BUTTON_START | PAD_BUTTON_X | PAD_BUTTON_B;
u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
/* 802C3D3C-802C3F10 .text update__10JUTGamePadFv */