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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-05-21 14:44:25 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-05-21 14:44:25 -0400
commitc625992a77c017d31807c00529effbd9cff05f4a (patch)
tree9b0b2319128d486233b75bd4ac8ad351ab146ba9 /src
parent86c96002bc1afee55138ab058dda088d72d032af (diff)
Add enum for actor priority
Diffstat (limited to 'src')
-rw-r--r--src/d/actor/d_a_acorn_leaf.cpp3
-rw-r--r--src/d/actor/d_a_agb.cpp3
-rw-r--r--src/d/actor/d_a_agbsw0.cpp3
-rw-r--r--src/d/actor/d_a_alldie.cpp3
-rw-r--r--src/d/actor/d_a_am.cpp3
-rw-r--r--src/d/actor/d_a_am2.cpp3
-rw-r--r--src/d/actor/d_a_amiprop.cpp3
-rw-r--r--src/d/actor/d_a_andsw0.cpp3
-rw-r--r--src/d/actor/d_a_andsw2.cpp3
-rw-r--r--src/d/actor/d_a_arrow.cpp3
-rw-r--r--src/d/actor/d_a_arrow_iceeff.cpp3
-rw-r--r--src/d/actor/d_a_arrow_lighteff.cpp3
-rw-r--r--src/d/actor/d_a_atdoor.cpp3
-rw-r--r--src/d/actor/d_a_att.cpp3
-rw-r--r--src/d/actor/d_a_auction.cpp3
-rw-r--r--src/d/actor/d_a_bb.cpp3
-rw-r--r--src/d/actor/d_a_bdk.cpp3
-rw-r--r--src/d/actor/d_a_bdkobj.cpp3
-rw-r--r--src/d/actor/d_a_beam.cpp3
-rw-r--r--src/d/actor/d_a_bflower.cpp3
-rw-r--r--src/d/actor/d_a_bgn.cpp3
-rw-r--r--src/d/actor/d_a_bgn2.cpp3
-rw-r--r--src/d/actor/d_a_bgn3.cpp3
-rw-r--r--src/d/actor/d_a_bigelf.cpp3
-rw-r--r--src/d/actor/d_a_bita.cpp3
-rw-r--r--src/d/actor/d_a_bk.cpp3
-rw-r--r--src/d/actor/d_a_bl.cpp3
-rw-r--r--src/d/actor/d_a_bmd.cpp3
-rw-r--r--src/d/actor/d_a_bmdfoot.cpp3
-rw-r--r--src/d/actor/d_a_bmdhand.cpp3
-rw-r--r--src/d/actor/d_a_bo.cpp3
-rw-r--r--src/d/actor/d_a_boko.cpp3
-rw-r--r--src/d/actor/d_a_bomb2.cpp3
-rw-r--r--src/d/actor/d_a_bomb3.inc3
-rw-r--r--src/d/actor/d_a_boomerang.cpp3
-rw-r--r--src/d/actor/d_a_boss_item.cpp3
-rw-r--r--src/d/actor/d_a_bpw.cpp3
-rw-r--r--src/d/actor/d_a_branch.cpp3
-rw-r--r--src/d/actor/d_a_bridge.cpp3
-rw-r--r--src/d/actor/d_a_bst.cpp3
-rw-r--r--src/d/actor/d_a_btd.cpp3
-rw-r--r--src/d/actor/d_a_bwd.cpp3
-rw-r--r--src/d/actor/d_a_bwdg.cpp3
-rw-r--r--src/d/actor/d_a_bwds.cpp3
-rw-r--r--src/d/actor/d_a_canon.cpp3
-rw-r--r--src/d/actor/d_a_cc.cpp3
-rw-r--r--src/d/actor/d_a_coming2.cpp3
-rw-r--r--src/d/actor/d_a_coming3.cpp3
-rw-r--r--src/d/actor/d_a_dai.cpp3
-rw-r--r--src/d/actor/d_a_dai_item.cpp3
-rw-r--r--src/d/actor/d_a_daiocta.cpp3
-rw-r--r--src/d/actor/d_a_daiocta_eye.cpp3
-rw-r--r--src/d/actor/d_a_deku_item.cpp3
-rw-r--r--src/d/actor/d_a_demo00.cpp3
-rw-r--r--src/d/actor/d_a_demo_dk.cpp3
-rw-r--r--src/d/actor/d_a_demo_item.cpp3
-rw-r--r--src/d/actor/d_a_demo_kmm.cpp3
-rw-r--r--src/d/actor/d_a_disappear.cpp3
-rw-r--r--src/d/actor/d_a_dk.cpp3
-rw-r--r--src/d/actor/d_a_door10.cpp3
-rw-r--r--src/d/actor/d_a_door12.cpp3
-rw-r--r--src/d/actor/d_a_dr.cpp3
-rw-r--r--src/d/actor/d_a_dr2.cpp3
-rw-r--r--src/d/actor/d_a_dummy.cpp3
-rw-r--r--src/d/actor/d_a_ep.cpp3
-rw-r--r--src/d/actor/d_a_esa.cpp3
-rw-r--r--src/d/actor/d_a_fallrock.cpp3
-rw-r--r--src/d/actor/d_a_fallrock_tag.cpp3
-rw-r--r--src/d/actor/d_a_fan.cpp3
-rw-r--r--src/d/actor/d_a_ff.cpp3
-rw-r--r--src/d/actor/d_a_fganon.cpp3
-rw-r--r--src/d/actor/d_a_fgmahou.cpp3
-rw-r--r--src/d/actor/d_a_fire.cpp3
-rw-r--r--src/d/actor/d_a_floor.cpp3
-rw-r--r--src/d/actor/d_a_fm.cpp3
-rw-r--r--src/d/actor/d_a_ghostship.cpp3
-rw-r--r--src/d/actor/d_a_gm.cpp3
-rw-r--r--src/d/actor/d_a_gnd.cpp3
-rw-r--r--src/d/actor/d_a_goal_flag.cpp3
-rw-r--r--src/d/actor/d_a_grass.cpp3
-rw-r--r--src/d/actor/d_a_grid.cpp3
-rw-r--r--src/d/actor/d_a_gy.cpp3
-rw-r--r--src/d/actor/d_a_gy_ctrl.cpp5
-rw-r--r--src/d/actor/d_a_himo2.cpp3
-rw-r--r--src/d/actor/d_a_himo3.cpp3
-rw-r--r--src/d/actor/d_a_hitobj.cpp3
-rw-r--r--src/d/actor/d_a_hmlif.cpp3
-rw-r--r--src/d/actor/d_a_hookshot.cpp3
-rw-r--r--src/d/actor/d_a_hot_floor.cpp3
-rw-r--r--src/d/actor/d_a_hys.cpp3
-rw-r--r--src/d/actor/d_a_ib.cpp3
-rw-r--r--src/d/actor/d_a_icelift.cpp3
-rw-r--r--src/d/actor/d_a_ikari.cpp3
-rw-r--r--src/d/actor/d_a_item.cpp3
-rw-r--r--src/d/actor/d_a_jbo.cpp3
-rw-r--r--src/d/actor/d_a_kaji.cpp3
-rw-r--r--src/d/actor/d_a_kamome.cpp3
-rw-r--r--src/d/actor/d_a_kamome2.cpp3
-rw-r--r--src/d/actor/d_a_kanban.cpp3
-rw-r--r--src/d/actor/d_a_kantera.cpp3
-rw-r--r--src/d/actor/d_a_kb.cpp3
-rw-r--r--src/d/actor/d_a_kddoor.cpp3
-rw-r--r--src/d/actor/d_a_ki.cpp3
-rw-r--r--src/d/actor/d_a_kita.cpp3
-rw-r--r--src/d/actor/d_a_klft.cpp3
-rw-r--r--src/d/actor/d_a_kmon.cpp3
-rw-r--r--src/d/actor/d_a_kn.cpp3
-rw-r--r--src/d/actor/d_a_knob00.cpp3
-rw-r--r--src/d/actor/d_a_kokiie.cpp3
-rw-r--r--src/d/actor/d_a_komore.cpp3
-rw-r--r--src/d/actor/d_a_ks.cpp3
-rw-r--r--src/d/actor/d_a_kt.cpp3
-rw-r--r--src/d/actor/d_a_kui.cpp3
-rw-r--r--src/d/actor/d_a_kytag00.cpp3
-rw-r--r--src/d/actor/d_a_kytag01.cpp3
-rw-r--r--src/d/actor/d_a_kytag02.cpp3
-rw-r--r--src/d/actor/d_a_kytag03.cpp3
-rw-r--r--src/d/actor/d_a_kytag04.cpp3
-rw-r--r--src/d/actor/d_a_kytag05.cpp3
-rw-r--r--src/d/actor/d_a_kytag06.cpp3
-rw-r--r--src/d/actor/d_a_kytag07.cpp3
-rw-r--r--src/d/actor/d_a_lamp.cpp3
-rw-r--r--src/d/actor/d_a_lbridge.cpp3
-rw-r--r--src/d/actor/d_a_leaflift.cpp3
-rw-r--r--src/d/actor/d_a_lod_bg.cpp3
-rw-r--r--src/d/actor/d_a_lstair.cpp3
-rw-r--r--src/d/actor/d_a_lwood.cpp3
-rw-r--r--src/d/actor/d_a_machine.cpp3
-rw-r--r--src/d/actor/d_a_magma.cpp3
-rw-r--r--src/d/actor/d_a_majuu_flag.cpp3
-rw-r--r--src/d/actor/d_a_mant.cpp3
-rw-r--r--src/d/actor/d_a_mbdoor.cpp3
-rw-r--r--src/d/actor/d_a_mdoor.cpp3
-rw-r--r--src/d/actor/d_a_mflft.cpp3
-rw-r--r--src/d/actor/d_a_mgameboard.cpp3
-rw-r--r--src/d/actor/d_a_mmusic.cpp3
-rw-r--r--src/d/actor/d_a_mo2.cpp3
-rw-r--r--src/d/actor/d_a_movie_player.cpp3
-rw-r--r--src/d/actor/d_a_mozo.cpp3
-rw-r--r--src/d/actor/d_a_msw.cpp3
-rw-r--r--src/d/actor/d_a_mt.cpp3
-rw-r--r--src/d/actor/d_a_mtoge.cpp3
-rw-r--r--src/d/actor/d_a_nh.cpp3
-rw-r--r--src/d/actor/d_a_npc_ac1.cpp3
-rw-r--r--src/d/actor/d_a_npc_ah.cpp3
-rw-r--r--src/d/actor/d_a_npc_aj1.cpp3
-rw-r--r--src/d/actor/d_a_npc_auction.cpp3
-rw-r--r--src/d/actor/d_a_npc_ba1.cpp3
-rw-r--r--src/d/actor/d_a_npc_bj1.cpp19
-rw-r--r--src/d/actor/d_a_npc_bm1.cpp11
-rw-r--r--src/d/actor/d_a_npc_bmcon1.cpp3
-rw-r--r--src/d/actor/d_a_npc_bms1.cpp3
-rw-r--r--src/d/actor/d_a_npc_bmsw.cpp3
-rw-r--r--src/d/actor/d_a_npc_bs1.cpp3
-rw-r--r--src/d/actor/d_a_npc_btsw.cpp3
-rw-r--r--src/d/actor/d_a_npc_btsw2.cpp3
-rw-r--r--src/d/actor/d_a_npc_cb1.cpp3
-rw-r--r--src/d/actor/d_a_npc_co1.cpp3
-rw-r--r--src/d/actor/d_a_npc_de1.cpp3
-rw-r--r--src/d/actor/d_a_npc_ds1.cpp3
-rw-r--r--src/d/actor/d_a_npc_fa1.cpp3
-rw-r--r--src/d/actor/d_a_npc_gk1.cpp3
-rw-r--r--src/d/actor/d_a_npc_gp1.cpp3
-rw-r--r--src/d/actor/d_a_npc_hi1.cpp3
-rw-r--r--src/d/actor/d_a_npc_ho.cpp3
-rw-r--r--src/d/actor/d_a_npc_hr.cpp3
-rw-r--r--src/d/actor/d_a_npc_jb1.cpp3
-rw-r--r--src/d/actor/d_a_npc_ji1.cpp3
-rw-r--r--src/d/actor/d_a_npc_kamome.cpp3
-rw-r--r--src/d/actor/d_a_npc_kf1.cpp3
-rw-r--r--src/d/actor/d_a_npc_kg1.cpp3
-rw-r--r--src/d/actor/d_a_npc_kg2.cpp3
-rw-r--r--src/d/actor/d_a_npc_kk1.cpp3
-rw-r--r--src/d/actor/d_a_npc_km1.cpp3
-rw-r--r--src/d/actor/d_a_npc_ko1.cpp5
-rw-r--r--src/d/actor/d_a_npc_kp1.cpp3
-rw-r--r--src/d/actor/d_a_npc_ls1.cpp3
-rw-r--r--src/d/actor/d_a_npc_md.cpp3
-rw-r--r--src/d/actor/d_a_npc_mk.cpp3
-rw-r--r--src/d/actor/d_a_npc_mn.cpp3
-rw-r--r--src/d/actor/d_a_npc_mt.cpp3
-rw-r--r--src/d/actor/d_a_npc_nz.cpp3
-rw-r--r--src/d/actor/d_a_npc_ob1.cpp3
-rw-r--r--src/d/actor/d_a_npc_os.cpp3
-rw-r--r--src/d/actor/d_a_npc_p1.cpp3
-rw-r--r--src/d/actor/d_a_npc_p2.cpp3
-rw-r--r--src/d/actor/d_a_npc_people.cpp3
-rw-r--r--src/d/actor/d_a_npc_pf1.cpp3
-rw-r--r--src/d/actor/d_a_npc_photo.cpp3
-rw-r--r--src/d/actor/d_a_npc_pm1.cpp3
-rw-r--r--src/d/actor/d_a_npc_roten.cpp3
-rw-r--r--src/d/actor/d_a_npc_rsh1.cpp3
-rw-r--r--src/d/actor/d_a_npc_sarace.cpp3
-rw-r--r--src/d/actor/d_a_npc_so.cpp3
-rw-r--r--src/d/actor/d_a_npc_sv.cpp3
-rw-r--r--src/d/actor/d_a_npc_tc.cpp3
-rw-r--r--src/d/actor/d_a_npc_tt.cpp3
-rw-r--r--src/d/actor/d_a_npc_uk.cpp3
-rw-r--r--src/d/actor/d_a_npc_ym1.cpp5
-rw-r--r--src/d/actor/d_a_npc_yw1.cpp3
-rw-r--r--src/d/actor/d_a_npc_zk1.cpp3
-rw-r--r--src/d/actor/d_a_npc_zl1.cpp3
-rw-r--r--src/d/actor/d_a_nz.cpp3
-rw-r--r--src/d/actor/d_a_nzg.cpp3
-rw-r--r--src/d/actor/d_a_obj_AjavW.cpp3
-rw-r--r--src/d/actor/d_a_obj_Itnak.cpp3
-rw-r--r--src/d/actor/d_a_obj_Vds.cpp3
-rw-r--r--src/d/actor/d_a_obj_Vteng.cpp3
-rw-r--r--src/d/actor/d_a_obj_YLzou.cpp3
-rw-r--r--src/d/actor/d_a_obj_Yboil.cpp3
-rw-r--r--src/d/actor/d_a_obj_Ygush00.cpp3
-rw-r--r--src/d/actor/d_a_obj_adnno.cpp3
-rw-r--r--src/d/actor/d_a_obj_ajav.cpp3
-rw-r--r--src/d/actor/d_a_obj_akabe.cpp3
-rw-r--r--src/d/actor/d_a_obj_apzl.cpp3
-rw-r--r--src/d/actor/d_a_obj_ashut.cpp3
-rw-r--r--src/d/actor/d_a_obj_auzu.cpp3
-rw-r--r--src/d/actor/d_a_obj_aygr.cpp3
-rw-r--r--src/d/actor/d_a_obj_balancelift.cpp3
-rw-r--r--src/d/actor/d_a_obj_barrel.cpp3
-rw-r--r--src/d/actor/d_a_obj_barrel2.cpp3
-rw-r--r--src/d/actor/d_a_obj_barrier.cpp3
-rw-r--r--src/d/actor/d_a_obj_bemos.cpp3
-rw-r--r--src/d/actor/d_a_obj_bscurtain.cpp3
-rw-r--r--src/d/actor/d_a_obj_buoyflag.cpp3
-rw-r--r--src/d/actor/d_a_obj_buoyrace.cpp3
-rw-r--r--src/d/actor/d_a_obj_cafelmp.cpp3
-rw-r--r--src/d/actor/d_a_obj_canon.cpp3
-rw-r--r--src/d/actor/d_a_obj_coming.cpp3
-rw-r--r--src/d/actor/d_a_obj_correct.cpp3
-rw-r--r--src/d/actor/d_a_obj_demo_barrel.cpp3
-rw-r--r--src/d/actor/d_a_obj_dmgroom.cpp3
-rw-r--r--src/d/actor/d_a_obj_doguu.cpp3
-rw-r--r--src/d/actor/d_a_obj_doguu_demo.cpp3
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-rw-r--r--src/d/actor/d_a_obj_movebox.cpp3
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-rw-r--r--src/d/actor/d_a_obj_msdan_sub.cpp3
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-rw-r--r--src/d/actor/d_a_obj_mshokki.cpp3
-rw-r--r--src/d/actor/d_a_obj_mtest.cpp3
-rw-r--r--src/d/actor/d_a_obj_nest.cpp3
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-rw-r--r--src/d/actor/d_a_obj_ospbox.cpp3
-rw-r--r--src/d/actor/d_a_obj_otble.cpp3
-rw-r--r--src/d/actor/d_a_obj_paper.cpp3
-rw-r--r--src/d/actor/d_a_obj_pbco.cpp3
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-rw-r--r--src/d/actor/d_a_obj_pfall.cpp3
-rw-r--r--src/d/actor/d_a_obj_pirateship.cpp3
-rw-r--r--src/d/actor/d_a_obj_plant.cpp3
-rw-r--r--src/d/actor/d_a_obj_quake.cpp3
-rw-r--r--src/d/actor/d_a_obj_rcloud.cpp3
-rw-r--r--src/d/actor/d_a_obj_rflw.cpp3
-rw-r--r--src/d/actor/d_a_obj_rforce.cpp3
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-rw-r--r--src/d/actor/d_a_obj_search.cpp3
-rw-r--r--src/d/actor/d_a_obj_shelf.cpp3
-rw-r--r--src/d/actor/d_a_obj_shmrgrd.cpp3
-rw-r--r--src/d/actor/d_a_obj_smplbg.cpp3
-rw-r--r--src/d/actor/d_a_obj_stair.cpp3
-rw-r--r--src/d/actor/d_a_obj_swflat.cpp3
-rw-r--r--src/d/actor/d_a_obj_swhammer.cpp3
-rw-r--r--src/d/actor/d_a_obj_swheavy.cpp3
-rw-r--r--src/d/actor/d_a_obj_swlight.cpp3
-rw-r--r--src/d/actor/d_a_obj_swpush.cpp3
-rw-r--r--src/d/actor/d_a_obj_table.cpp3
-rw-r--r--src/d/actor/d_a_obj_tapestry.cpp3
-rw-r--r--src/d/actor/d_a_obj_tenmado.cpp3
-rw-r--r--src/d/actor/d_a_obj_tide.cpp3
-rw-r--r--src/d/actor/d_a_obj_timer.cpp3
-rw-r--r--src/d/actor/d_a_obj_tntrap.cpp3
-rw-r--r--src/d/actor/d_a_obj_toripost.cpp3
-rw-r--r--src/d/actor/d_a_obj_tousekiki.cpp3
-rw-r--r--src/d/actor/d_a_obj_tower.cpp3
-rw-r--r--src/d/actor/d_a_obj_trap.cpp3
-rw-r--r--src/d/actor/d_a_obj_tribox.cpp3
-rw-r--r--src/d/actor/d_a_obj_try.cpp3
-rw-r--r--src/d/actor/d_a_obj_usovmc.cpp3
-rw-r--r--src/d/actor/d_a_obj_vfan.cpp3
-rw-r--r--src/d/actor/d_a_obj_vgnfd.cpp3
-rw-r--r--src/d/actor/d_a_obj_vmc.cpp3
-rw-r--r--src/d/actor/d_a_obj_vmsdz.cpp3
-rw-r--r--src/d/actor/d_a_obj_vmsms.cpp3
-rw-r--r--src/d/actor/d_a_obj_volcano.cpp3
-rw-r--r--src/d/actor/d_a_obj_vtil.cpp3
-rw-r--r--src/d/actor/d_a_obj_vyasi.cpp3
-rw-r--r--src/d/actor/d_a_obj_warpt.cpp3
-rw-r--r--src/d/actor/d_a_obj_wood.cpp3
-rw-r--r--src/d/actor/d_a_obj_xfuta.cpp3
-rw-r--r--src/d/actor/d_a_obj_zouK.cpp3
-rw-r--r--src/d/actor/d_a_oq.cpp3
-rw-r--r--src/d/actor/d_a_oship.cpp3
-rw-r--r--src/d/actor/d_a_pedestal.cpp3
-rw-r--r--src/d/actor/d_a_ph.cpp3
-rw-r--r--src/d/actor/d_a_pirate_flag.cpp3
-rw-r--r--src/d/actor/d_a_player_main.cpp3
-rw-r--r--src/d/actor/d_a_pt.cpp3
-rw-r--r--src/d/actor/d_a_pw.cpp3
-rw-r--r--src/d/actor/d_a_pz.cpp3
-rw-r--r--src/d/actor/d_a_race_item.cpp3
-rw-r--r--src/d/actor/d_a_rd.cpp3
-rw-r--r--src/d/actor/d_a_rectangle.cpp3
-rw-r--r--src/d/actor/d_a_sail.cpp3
-rw-r--r--src/d/actor/d_a_saku.cpp3
-rw-r--r--src/d/actor/d_a_salvage.cpp3
-rw-r--r--src/d/actor/d_a_salvage_tbox.cpp3
-rw-r--r--src/d/actor/d_a_sbox.cpp3
-rw-r--r--src/d/actor/d_a_scene_change.cpp3
-rw-r--r--src/d/actor/d_a_sea.cpp3
-rw-r--r--src/d/actor/d_a_seatag.cpp3
-rw-r--r--src/d/actor/d_a_shand.cpp3
-rw-r--r--src/d/actor/d_a_ship.cpp3
-rw-r--r--src/d/actor/d_a_shop_item.cpp3
-rw-r--r--src/d/actor/d_a_shutter.cpp3
-rw-r--r--src/d/actor/d_a_shutter2.cpp3
-rw-r--r--src/d/actor/d_a_sie_flag.cpp3
-rw-r--r--src/d/actor/d_a_sitem.cpp3
-rw-r--r--src/d/actor/d_a_sk.cpp3
-rw-r--r--src/d/actor/d_a_sk2.cpp3
-rw-r--r--src/d/actor/d_a_spc_item01.cpp3
-rw-r--r--src/d/actor/d_a_spotbox.cpp3
-rw-r--r--src/d/actor/d_a_ss.cpp3
-rw-r--r--src/d/actor/d_a_ssk.cpp3
-rw-r--r--src/d/actor/d_a_sss.cpp3
-rw-r--r--src/d/actor/d_a_st.cpp3
-rw-r--r--src/d/actor/d_a_steam_tag.cpp3
-rw-r--r--src/d/actor/d_a_stone.cpp3
-rw-r--r--src/d/actor/d_a_stone2.cpp3
-rw-r--r--src/d/actor/d_a_swattack.cpp3
-rw-r--r--src/d/actor/d_a_swc00.cpp3
-rw-r--r--src/d/actor/d_a_swhit0.cpp3
-rw-r--r--src/d/actor/d_a_switem.cpp3
-rw-r--r--src/d/actor/d_a_swpropeller.cpp3
-rw-r--r--src/d/actor/d_a_swtact.cpp3
-rw-r--r--src/d/actor/d_a_swtdoor.cpp3
-rw-r--r--src/d/actor/d_a_syan.cpp3
-rw-r--r--src/d/actor/d_a_tag_attention.cpp3
-rw-r--r--src/d/actor/d_a_tag_ba1.cpp3
-rw-r--r--src/d/actor/d_a_tag_etc.cpp3
-rw-r--r--src/d/actor/d_a_tag_event.cpp3
-rw-r--r--src/d/actor/d_a_tag_evsw.cpp3
-rw-r--r--src/d/actor/d_a_tag_ghostship.cpp3
-rw-r--r--src/d/actor/d_a_tag_hint.cpp3
-rw-r--r--src/d/actor/d_a_tag_island.cpp3
-rw-r--r--src/d/actor/d_a_tag_kb_item.cpp3
-rw-r--r--src/d/actor/d_a_tag_kf1.cpp3
-rw-r--r--src/d/actor/d_a_tag_kk1.cpp3
-rw-r--r--src/d/actor/d_a_tag_light.cpp3
-rw-r--r--src/d/actor/d_a_tag_md_cb.cpp3
-rw-r--r--src/d/actor/d_a_tag_mk.cpp3
-rw-r--r--src/d/actor/d_a_tag_msg.cpp3
-rw-r--r--src/d/actor/d_a_tag_photo.cpp3
-rw-r--r--src/d/actor/d_a_tag_ret.cpp3
-rw-r--r--src/d/actor/d_a_tag_so.cpp3
-rw-r--r--src/d/actor/d_a_tag_volcano.cpp3
-rw-r--r--src/d/actor/d_a_tag_waterlevel.cpp3
-rw-r--r--src/d/actor/d_a_tama.cpp3
-rw-r--r--src/d/actor/d_a_tbox.cpp3
-rw-r--r--src/d/actor/d_a_title.cpp3
-rw-r--r--src/d/actor/d_a_tn.cpp3
-rw-r--r--src/d/actor/d_a_toge.cpp3
-rw-r--r--src/d/actor/d_a_tori_flag.cpp3
-rw-r--r--src/d/actor/d_a_tornado.cpp3
-rw-r--r--src/d/actor/d_a_tpota.cpp3
-rw-r--r--src/d/actor/d_a_tsubo.cpp3
-rw-r--r--src/d/actor/d_a_vrbox.cpp3
-rw-r--r--src/d/actor/d_a_vrbox2.cpp3
-rw-r--r--src/d/actor/d_a_wall.cpp3
-rw-r--r--src/d/actor/d_a_warpdm20.cpp3
-rw-r--r--src/d/actor/d_a_warpf.cpp3
-rw-r--r--src/d/actor/d_a_warpfout.cpp3
-rw-r--r--src/d/actor/d_a_warpgn.cpp3
-rw-r--r--src/d/actor/d_a_warphr.cpp3
-rw-r--r--src/d/actor/d_a_warpls.cpp3
-rw-r--r--src/d/actor/d_a_warpmj.cpp3
-rw-r--r--src/d/actor/d_a_waterfall.cpp3
-rw-r--r--src/d/actor/d_a_wbird.cpp3
-rw-r--r--src/d/actor/d_a_wind_tag.cpp3
-rw-r--r--src/d/actor/d_a_windmill.cpp3
-rw-r--r--src/d/actor/d_a_wz.cpp3
-rw-r--r--src/d/actor/d_a_ygcwp.cpp3
-rw-r--r--src/d/actor/d_a_ykgr.cpp3
-rw-r--r--src/d/actor/d_a_yougan.cpp3
-rw-r--r--src/d/d_gameover.cpp3
-rw-r--r--src/d/d_mesg.cpp3
-rw-r--r--src/d/d_throwstone.cpp3
-rw-r--r--src/d/d_timer.cpp3
441 files changed, 897 insertions, 456 deletions
diff --git a/src/d/actor/d_a_acorn_leaf.cpp b/src/d/actor/d_a_acorn_leaf.cpp
index cb53b72f..6ea15890 100644
--- a/src/d/actor/d_a_acorn_leaf.cpp
+++ b/src/d/actor/d_a_acorn_leaf.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_acorn_leaf.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_ACORN_LEAF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0118,
+ /* Priority */ PRIO_ACORN_LEAF,
/* Actor SubMtd */ &daAleafMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_agb.cpp b/src/d/actor/d_a_agb.cpp
index a195fa37..d6b3d74e 100644
--- a/src/d/actor/d_a_agb.cpp
+++ b/src/d/actor/d_a_agb.cpp
@@ -14,6 +14,7 @@
#include "d/d_item_data.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_dvd_thread.h"
@@ -1801,7 +1802,7 @@ actor_process_profile_definition g_profile_AGB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x000C,
+ /* Priority */ PRIO_AGB,
/* Actor SubMtd */ &l_daAgb_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_NOPAUSE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_agbsw0.cpp b/src/d/actor/d_a_agbsw0.cpp
index 9b2d29a5..c8f486e5 100644
--- a/src/d/actor/d_a_agbsw0.cpp
+++ b/src/d/actor/d_a_agbsw0.cpp
@@ -5,6 +5,7 @@
#include "global.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -2595,7 +2596,7 @@ actor_process_profile_definition g_profile_AGBSW0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x000D,
+ /* Priority */ PRIO_AGBSW0,
/* Actor SubMtd */ &l_daAgbsw0_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_alldie.cpp b/src/d/actor/d_a_alldie.cpp
index 030789fc..7dc518c3 100644
--- a/src/d/actor/d_a_alldie.cpp
+++ b/src/d/actor/d_a_alldie.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_alldie.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
enum {
@@ -126,7 +127,7 @@ actor_process_profile_definition g_profile_ALLDIE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x011D,
+ /* Priority */ PRIO_ALLDIE,
/* Actor SubMtd */ &l_daAlldie_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_am.cpp b/src/d/actor/d_a_am.cpp
index 6eb844f3..bcd54e39 100644
--- a/src/d/actor/d_a_am.cpp
+++ b/src/d/actor/d_a_am.cpp
@@ -9,6 +9,7 @@
#include "JSystem/J3DGraphAnimator/J3DNode.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_lin_chk.h"
@@ -1348,7 +1349,7 @@ actor_process_profile_definition g_profile_AM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00BD,
+ /* Priority */ PRIO_AM,
/* Actor SubMtd */ &l_daAM_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_am2.cpp b/src/d/actor/d_a_am2.cpp
index 2d26f152..0275a84f 100644
--- a/src/d/actor/d_a_am2.cpp
+++ b/src/d/actor/d_a_am2.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_am2.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
@@ -1483,7 +1484,7 @@ actor_process_profile_definition g_profile_AM2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00BE,
+ /* Priority */ PRIO_AM2,
/* Actor SubMtd */ &l_daAM2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_amiprop.cpp b/src/d/actor/d_a_amiprop.cpp
index 48028494..4d23305c 100644
--- a/src/d/actor/d_a_amiprop.cpp
+++ b/src/d/actor/d_a_amiprop.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_amiprop.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000D4 .text _delete__11daAmiProp_cFv */
bool daAmiProp_c::_delete() {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_AMI_PROP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0090,
+ /* Priority */ PRIO_AMI_PROP,
/* Actor SubMtd */ &daAmiPropMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_andsw0.cpp b/src/d/actor/d_a_andsw0.cpp
index f11f2e7a..30ce003f 100644
--- a/src/d/actor/d_a_andsw0.cpp
+++ b/src/d/actor/d_a_andsw0.cpp
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_bk.h"
#include "d/actor/d_a_bb.h"
@@ -356,7 +357,7 @@ actor_process_profile_definition g_profile_ANDSW0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0135,
+ /* Priority */ PRIO_ANDSW0,
/* Actor SubMtd */ &l_daAndsw0_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_andsw2.cpp b/src/d/actor/d_a_andsw2.cpp
index 7c03efb8..0ec1a739 100644
--- a/src/d/actor/d_a_andsw2.cpp
+++ b/src/d/actor/d_a_andsw2.cpp
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
enum Action {
ACT_ON_ALL,
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_ANDSW2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0136,
+ /* Priority */ PRIO_ANDSW2,
/* Actor SubMtd */ &l_daAndsw2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_arrow.cpp b/src/d/actor/d_a_arrow.cpp
index 31c826aa..bfd8dd98 100644
--- a/src/d/actor/d_a_arrow.cpp
+++ b/src/d/actor/d_a_arrow.cpp
@@ -7,6 +7,7 @@
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_main.h"
@@ -1294,7 +1295,7 @@ actor_process_profile_definition g_profile_ARROW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01BF,
+ /* Priority */ PRIO_ARROW,
/* Actor SubMtd */ &daArrowMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_arrow_iceeff.cpp b/src/d/actor/d_a_arrow_iceeff.cpp
index bceb2228..39bc2fa3 100644
--- a/src/d/actor/d_a_arrow_iceeff.cpp
+++ b/src/d/actor/d_a_arrow_iceeff.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_arrow.h"
@@ -311,7 +312,7 @@ actor_process_profile_definition g_profile_ARROW_ICEEFF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C0,
+ /* Priority */ PRIO_ARROW_ICEEFF,
/* Actor SubMtd */ &daArrow_IceeffMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_arrow_lighteff.cpp b/src/d/actor/d_a_arrow_lighteff.cpp
index f9bf8fea..80b9ac29 100644
--- a/src/d/actor/d_a_arrow_lighteff.cpp
+++ b/src/d/actor/d_a_arrow_lighteff.cpp
@@ -8,6 +8,7 @@
#include "d/actor/d_a_arrow.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_graphic.h"
#include "SSystem/SComponent/c_lib.h"
@@ -417,7 +418,7 @@ actor_process_profile_definition g_profile_ARROW_LIGHTEFF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C1,
+ /* Priority */ PRIO_ARROW_LIGHTEFF,
/* Actor SubMtd */ &daArrow_LighteffMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_atdoor.cpp b/src/d/actor/d_a_atdoor.cpp
index 864c94d5..d0a2d134 100644
--- a/src/d/actor/d_a_atdoor.cpp
+++ b/src/d/actor/d_a_atdoor.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_atdoor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000084 .text getSwbit__10daAtdoor_cFv */
void daAtdoor_c::getSwbit() {
@@ -104,7 +105,7 @@ actor_process_profile_definition g_profile_ATDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x012F,
+ /* Priority */ PRIO_ATDOOR,
/* Actor SubMtd */ &l_daAtdoor_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_att.cpp b/src/d/actor/d_a_att.cpp
index c65d269a..44d9e1eb 100644
--- a/src/d/actor/d_a_att.cpp
+++ b/src/d/actor/d_a_att.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_att.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_bgn.h"
@@ -250,7 +251,7 @@ actor_process_profile_definition g_profile_ATT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x019C,
+ /* Priority */ PRIO_ATT,
/* Actor SubMtd */ &l_daAtt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_auction.cpp b/src/d/actor/d_a_auction.cpp
index 74493783..04c7aa77 100644
--- a/src/d/actor/d_a_auction.cpp
+++ b/src/d/actor/d_a_auction.cpp
@@ -9,6 +9,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/d_camera.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_controller_pad.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -1661,7 +1662,7 @@ actor_process_profile_definition g_profile_AUCTION = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01E0,
+ /* Priority */ PRIO_AUCTION,
/* Actor SubMtd */ &daAuctionMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bb.cpp b/src/d/actor/d_a_bb.cpp
index c24dfec9..fe7b439d 100644
--- a/src/d/actor/d_a_bb.cpp
+++ b/src/d/actor/d_a_bb.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bb.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000003C8 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -185,7 +186,7 @@ actor_process_profile_definition g_profile_BB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x000E,
+ /* Priority */ PRIO_BB,
/* Actor SubMtd */ &l_daBb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bdk.cpp b/src/d/actor/d_a_bdk.cpp
index 18820d53..6452efac 100644
--- a/src/d/actor/d_a_bdk.cpp
+++ b/src/d/actor/d_a_bdk.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bdk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000015C .text __ct__11daBdk_HIO_cFv */
daBdk_HIO_c::daBdk_HIO_c() {
@@ -330,7 +331,7 @@ actor_process_profile_definition g_profile_BDK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E3,
+ /* Priority */ PRIO_BDK,
/* Actor SubMtd */ &l_daBdk_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bdkobj.cpp b/src/d/actor/d_a_bdkobj.cpp
index 3bbd5f61..aa12c9bf 100644
--- a/src/d/actor/d_a_bdkobj.cpp
+++ b/src/d/actor/d_a_bdkobj.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bdkobj.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000104 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -85,7 +86,7 @@ actor_process_profile_definition g_profile_BDKOBJ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E4,
+ /* Priority */ PRIO_BDKOBJ,
/* Actor SubMtd */ &l_daBdkobj_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_beam.cpp b/src/d/actor/d_a_beam.cpp
index 50fb9ce5..6ce0f132 100644
--- a/src/d/actor/d_a_beam.cpp
+++ b/src/d/actor/d_a_beam.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_beam.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__12daBeam_HIO_cFv */
daBeam_HIO_c::daBeam_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_Beam = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00DC,
+ /* Priority */ PRIO_Beam,
/* Actor SubMtd */ &daBeamMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bflower.cpp b/src/d/actor/d_a_bflower.cpp
index 3ced7efb..4313d564 100644
--- a/src/d/actor/d_a_bflower.cpp
+++ b/src/d/actor/d_a_bflower.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bflower.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_vbakh.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player_main.h"
@@ -531,7 +532,7 @@ actor_process_profile_definition g_profile_BOMB_FLOWER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0117,
+ /* Priority */ PRIO_BOMB_FLOWER,
/* Actor SubMtd */ &daBFlowerMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bgn.cpp b/src/d/actor/d_a_bgn.cpp
index f8048fa6..acee5428 100644
--- a/src/d/actor/d_a_bgn.cpp
+++ b/src/d/actor/d_a_bgn.cpp
@@ -7,6 +7,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
/* 000000EC-000003F0 .text __ct__11daBgn_HIO_cFv */
@@ -293,7 +294,7 @@ actor_process_profile_definition g_profile_BGN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E8,
+ /* Priority */ PRIO_BGN,
/* Actor SubMtd */ &l_daBgn_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bgn2.cpp b/src/d/actor/d_a_bgn2.cpp
index dd4f1c8d..ad7d85c6 100644
--- a/src/d/actor/d_a_bgn2.cpp
+++ b/src/d/actor/d_a_bgn2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000194 .text __ct__12daBgn2_HIO_cFv */
daBgn2_HIO_c::daBgn2_HIO_c() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_BGN2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E9,
+ /* Priority */ PRIO_BGN2,
/* Actor SubMtd */ &l_daBgn2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bgn3.cpp b/src/d/actor/d_a_bgn3.cpp
index 13ed2bff..43652868 100644
--- a/src/d/actor/d_a_bgn3.cpp
+++ b/src/d/actor/d_a_bgn3.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001F4 .text __ct__12daBgn3_HIO_cFv */
daBgn3_HIO_c::daBgn3_HIO_c() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_BGN3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00EA,
+ /* Priority */ PRIO_BGN3,
/* Actor SubMtd */ &l_daBgn3_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bigelf.cpp b/src/d/actor/d_a_bigelf.cpp
index 36ba9f0d..7f5f71ef 100644
--- a/src/d/actor/d_a_bigelf.cpp
+++ b/src/d/actor/d_a_bigelf.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bigelf.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000016C .text oct_delete__10daBigelf_cFv */
void daBigelf_c::oct_delete() {
@@ -374,7 +375,7 @@ actor_process_profile_definition g_profile_BIGELF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x012B,
+ /* Priority */ PRIO_BIGELF,
/* Actor SubMtd */ &l_daBigelf_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bita.cpp b/src/d/actor/d_a_bita.cpp
index 6086b8c1..31b4fcde 100644
--- a/src/d/actor/d_a_bita.cpp
+++ b/src/d/actor/d_a_bita.cpp
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -290,7 +291,7 @@ actor_process_profile_definition g_profile_BITA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0096,
+ /* Priority */ PRIO_BITA,
/* Actor SubMtd */ &l_daBita_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_bk.cpp b/src/d/actor/d_a_bk.cpp
index d4e3511d..8deea0e4 100644
--- a/src/d/actor/d_a_bk.cpp
+++ b/src/d/actor/d_a_bk.cpp
@@ -9,6 +9,7 @@
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_obj_search.h"
#include "d/actor/d_a_bridge.h"
@@ -5106,7 +5107,7 @@ actor_process_profile_definition g_profile_BK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B0,
+ /* Priority */ PRIO_BK,
/* Actor SubMtd */ &l_daBk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bl.cpp b/src/d/actor/d_a_bl.cpp
index 1e7b597b..a0a4f360 100644
--- a/src/d/actor/d_a_bl.cpp
+++ b/src/d/actor/d_a_bl.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bl.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000178 .text draw_SUB__FP8bl_class */
void draw_SUB(bl_class*) {
@@ -174,7 +175,7 @@ actor_process_profile_definition g_profile_BL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C2,
+ /* Priority */ PRIO_BL,
/* Actor SubMtd */ &l_daBL_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bmd.cpp b/src/d/actor/d_a_bmd.cpp
index 60ba4c38..03bfde86 100644
--- a/src/d/actor/d_a_bmd.cpp
+++ b/src/d/actor/d_a_bmd.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bmd.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000134 .text __ct__11daBmd_HIO_cFv */
daBmd_HIO_c::daBmd_HIO_c() {
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_BMD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00DF,
+ /* Priority */ PRIO_BMD,
/* Actor SubMtd */ &l_daBmd_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bmdfoot.cpp b/src/d/actor/d_a_bmdfoot.cpp
index b5ce6790..b5241390 100644
--- a/src/d/actor/d_a_bmdfoot.cpp
+++ b/src/d/actor/d_a_bmdfoot.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bmdfoot.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000114 .text __ct__15daBmdfoot_HIO_cFv */
daBmdfoot_HIO_c::daBmdfoot_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_BMDFOOT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E1,
+ /* Priority */ PRIO_BMDFOOT,
/* Actor SubMtd */ &l_daBmdfoot_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bmdhand.cpp b/src/d/actor/d_a_bmdhand.cpp
index 299ff1e4..93718036 100644
--- a/src/d/actor/d_a_bmdhand.cpp
+++ b/src/d/actor/d_a_bmdhand.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bmdhand.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__15daBmdhand_HIO_cFv */
daBmdhand_HIO_c::daBmdhand_HIO_c() {
@@ -139,7 +140,7 @@ actor_process_profile_definition g_profile_BMDHAND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E0,
+ /* Priority */ PRIO_BMDHAND,
/* Actor SubMtd */ &l_daBmdhand_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bo.cpp b/src/d/actor/d_a_bo.cpp
index 41a96f4e..36ffaf5d 100644
--- a/src/d/actor/d_a_bo.cpp
+++ b/src/d/actor/d_a_bo.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E8 .text smoke_set__FP8bo_class */
void smoke_set(bo_class*) {
@@ -154,7 +155,7 @@ actor_process_profile_definition g_profile_BO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C9,
+ /* Priority */ PRIO_BO,
/* Actor SubMtd */ &l_daBO_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_boko.cpp b/src/d/actor/d_a_boko.cpp
index bb43491b..fc78b4f7 100644
--- a/src/d/actor/d_a_boko.cpp
+++ b/src/d/actor/d_a_boko.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_boko.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_bg_s_lin_chk.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -283,7 +284,7 @@ actor_process_profile_definition g_profile_BOKO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A0,
+ /* Priority */ PRIO_BOKO,
/* Actor SubMtd */ &l_daBoko_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bomb2.cpp b/src/d/actor/d_a_bomb2.cpp
index 38b68171..1f697e9b 100644
--- a/src/d/actor/d_a_bomb2.cpp
+++ b/src/d/actor/d_a_bomb2.cpp
@@ -8,6 +8,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_a_obj.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vbakh.h"
@@ -1350,7 +1351,7 @@ actor_process_profile_definition g_profile_Bomb2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0116,
+ /* Priority */ PRIO_Bomb2,
/* Actor SubMtd */ &daBomb2::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bomb3.inc b/src/d/actor/d_a_bomb3.inc
index efd437ae..8afe12d8 100644
--- a/src/d/actor/d_a_bomb3.inc
+++ b/src/d/actor/d_a_bomb3.inc
@@ -7,6 +7,7 @@
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_sea.h"
#include "d/d_kankyo_wether.h"
@@ -1487,7 +1488,7 @@ actor_process_profile_definition g_profile_BOMB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0115,
+ /* Priority */ PRIO_BOMB,
/* Actor SubMtd */ &l_daBomb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_boomerang.cpp b/src/d/actor/d_a_boomerang.cpp
index 22bd3e13..acbe8367 100644
--- a/src/d/actor/d_a_boomerang.cpp
+++ b/src/d/actor/d_a_boomerang.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_boomerang.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "assets/l_sightMatDL.h"
#include "assets/l_sightDL__d_a_boomerang.h"
@@ -167,7 +168,7 @@ actor_process_profile_definition g_profile_BOOMERANG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x019F,
+ /* Priority */ PRIO_BOOMERANG,
/* Actor SubMtd */ &l_daBoomerang_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_boss_item.cpp b/src/d/actor/d_a_boss_item.cpp
index ba010aad..aec37c92 100644
--- a/src/d/actor/d_a_boss_item.cpp
+++ b/src/d/actor/d_a_boss_item.cpp
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
/* 00000078-00000080 .text daBossItem_IsDelete__FP14bossitem_class */
@@ -56,7 +57,7 @@ actor_process_profile_definition g_profile_BOSSITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00FB,
+ /* Priority */ PRIO_BOSSITEM,
/* Actor SubMtd */ &daBossItem_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bpw.cpp b/src/d/actor/d_a_bpw.cpp
index db051b80..e0f5c3cd 100644
--- a/src/d/actor/d_a_bpw.cpp
+++ b/src/d/actor/d_a_bpw.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bpw.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000258 .text body_nodeCallBack__FP7J3DNodei */
static BOOL body_nodeCallBack(J3DNode*, int) {
@@ -304,7 +305,7 @@ actor_process_profile_definition g_profile_BPW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C6,
+ /* Priority */ PRIO_BPW,
/* Actor SubMtd */ &l_daBPW_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_branch.cpp b/src/d/actor/d_a_branch.cpp
index 19bae8d6..1536f9c2 100644
--- a/src/d/actor/d_a_branch.cpp
+++ b/src/d/actor/d_a_branch.cpp
@@ -8,6 +8,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_kankyo.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -233,7 +234,7 @@ actor_process_profile_definition g_profile_BRANCH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0193,
+ /* Priority */ PRIO_BRANCH,
/* Actor SubMtd */ &l_daBranch_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bridge.cpp b/src/d/actor/d_a_bridge.cpp
index f8f84826..c460d6fb 100644
--- a/src/d/actor/d_a_bridge.cpp
+++ b/src/d/actor/d_a_bridge.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bridge.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000504 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_BRIDGE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0089,
+ /* Priority */ PRIO_BRIDGE,
/* Actor SubMtd */ &l_daBridge_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_bst.cpp b/src/d/actor/d_a_bst.cpp
index ae65e08d..95deea4d 100644
--- a/src/d/actor/d_a_bst.cpp
+++ b/src/d/actor/d_a_bst.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bst.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__11daBst_HIO_cFv */
daBst_HIO_c::daBst_HIO_c() {
@@ -230,7 +231,7 @@ actor_process_profile_definition g_profile_BST = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E5,
+ /* Priority */ PRIO_BST,
/* Actor SubMtd */ &l_daBst_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_btd.cpp b/src/d/actor/d_a_btd.cpp
index f8c27ea3..3b22597f 100644
--- a/src/d/actor/d_a_btd.cpp
+++ b/src/d/actor/d_a_btd.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001C8 .text __ct__11daBtd_HIO_cFv */
daBtd_HIO_c::daBtd_HIO_c() {
@@ -240,7 +241,7 @@ actor_process_profile_definition g_profile_BTD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00DE,
+ /* Priority */ PRIO_BTD,
/* Actor SubMtd */ &l_daBtd_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bwd.cpp b/src/d/actor/d_a_bwd.cpp
index b102928c..978ef1fa 100644
--- a/src/d/actor/d_a_bwd.cpp
+++ b/src/d/actor/d_a_bwd.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bwd.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000019C .text __ct__11daBwd_HIO_cFv */
daBwd_HIO_c::daBwd_HIO_c() {
@@ -174,7 +175,7 @@ actor_process_profile_definition g_profile_BWD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00CC,
+ /* Priority */ PRIO_BWD,
/* Actor SubMtd */ &l_daBwd_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bwdg.cpp b/src/d/actor/d_a_bwdg.cpp
index 1a617e09..86d97044 100644
--- a/src/d/actor/d_a_bwdg.cpp
+++ b/src/d/actor/d_a_bwdg.cpp
@@ -8,6 +8,7 @@
#include "d/d_bg_w_hf.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_bwd.h"
#include "f_op/f_op_actor_mng.h"
#include "dolphin/gf/GFGeometry.h"
@@ -276,7 +277,7 @@ actor_process_profile_definition g_profile_BWDG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00CE,
+ /* Priority */ PRIO_BWDG,
/* Actor SubMtd */ &l_daBwdg_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_bwds.cpp b/src/d/actor/d_a_bwds.cpp
index 6ae19226..5fa338ce 100644
--- a/src/d/actor/d_a_bwds.cpp
+++ b/src/d/actor/d_a_bwds.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bwds.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__12daBwds_HIO_cFv */
daBwds_HIO_c::daBwds_HIO_c() {
@@ -114,7 +115,7 @@ actor_process_profile_definition g_profile_BWDS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00CD,
+ /* Priority */ PRIO_BWDS,
/* Actor SubMtd */ &l_daBwds_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_canon.cpp b/src/d/actor/d_a_canon.cpp
index f074af1d..c713c0b0 100644
--- a/src/d/actor/d_a_canon.cpp
+++ b/src/d/actor/d_a_canon.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_canon.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002C8 .text set_mtx__9daCanon_cFv */
void daCanon_c::set_mtx() {
@@ -190,7 +191,7 @@ actor_process_profile_definition g_profile_Canon = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01AD,
+ /* Priority */ PRIO_Canon,
/* Actor SubMtd */ &daCanonMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_cc.cpp b/src/d/actor/d_a_cc.cpp
index ebf5744e..0f6e922e 100644
--- a/src/d/actor/d_a_cc.cpp
+++ b/src/d/actor/d_a_cc.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_cc.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000002AC .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -184,7 +185,7 @@ actor_process_profile_definition g_profile_CC = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C1,
+ /* Priority */ PRIO_CC,
/* Actor SubMtd */ &l_daCC_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_coming2.cpp b/src/d/actor/d_a_coming2.cpp
index 3e100104..7019dd5a 100644
--- a/src/d/actor/d_a_coming2.cpp
+++ b/src/d/actor/d_a_coming2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_coming2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000164 .text chase_ship__Q29daComing25Act_cFv */
void daComing2::Act_c::chase_ship() {
@@ -228,7 +229,7 @@ actor_process_profile_definition g_profile_Coming2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0028,
+ /* Priority */ PRIO_Coming2,
/* Actor SubMtd */ &daComing2::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_coming3.cpp b/src/d/actor/d_a_coming3.cpp
index e0f67ded..ba11de28 100644
--- a/src/d/actor/d_a_coming3.cpp
+++ b/src/d/actor/d_a_coming3.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_coming3.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000404 .text get_water_height__Q29daComing35Act_cFPfPiPC4cXyz */
void daComing3::Act_c::get_water_height(float*, int*, const cXyz*) {
@@ -168,7 +169,7 @@ actor_process_profile_definition g_profile_Coming3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0029,
+ /* Priority */ PRIO_Coming3,
/* Actor SubMtd */ &daComing3::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_dai.cpp b/src/d/actor/d_a_dai.cpp
index 04930adc..f856bde0 100644
--- a/src/d/actor/d_a_dai.cpp
+++ b/src/d/actor/d_a_dai.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_dai.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000C4 .text _delete__7daDai_cFv */
bool daDai_c::_delete() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_DAI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0138,
+ /* Priority */ PRIO_DAI,
/* Actor SubMtd */ &daDaiMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_dai_item.cpp b/src/d/actor/d_a_dai_item.cpp
index a22a07c5..f4e70ae7 100644
--- a/src/d/actor/d_a_dai_item.cpp
+++ b/src/d/actor/d_a_dai_item.cpp
@@ -7,6 +7,7 @@
#include "SSystem/SComponent/c_math.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "d/res/res_fdai.h"
#include "d/res/res_cloth.h"
@@ -816,7 +817,7 @@ actor_process_profile_definition g_profile_STANDITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0101,
+ /* Priority */ PRIO_STANDITEM,
/* Actor SubMtd */ &daStandItemMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_daiocta.cpp b/src/d/actor/d_a_daiocta.cpp
index d02eadcd..bfeab9d3 100644
--- a/src/d/actor/d_a_daiocta.cpp
+++ b/src/d/actor/d_a_daiocta.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_daiocta.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002B0 .text __ct__15daDaiocta_HIO_cFv */
daDaiocta_HIO_c::daDaiocta_HIO_c() {
@@ -305,7 +306,7 @@ actor_process_profile_definition g_profile_DAIOCTA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D5,
+ /* Priority */ PRIO_DAIOCTA,
/* Actor SubMtd */ &daDaioctaMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_daiocta_eye.cpp b/src/d/actor/d_a_daiocta_eye.cpp
index e83bcb85..ac70ac3d 100644
--- a/src/d/actor/d_a_daiocta_eye.cpp
+++ b/src/d/actor/d_a_daiocta_eye.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_daiocta_eye.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001B0 .text __ct__19daDaiocta_Eye_HIO_cFv */
daDaiocta_Eye_HIO_c::daDaiocta_Eye_HIO_c() {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_DAIOCTA_EYE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D6,
+ /* Priority */ PRIO_DAIOCTA_EYE,
/* Actor SubMtd */ &daDaiocta_EyeMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_deku_item.cpp b/src/d/actor/d_a_deku_item.cpp
index 50b780ee..370cf9a4 100644
--- a/src/d/actor/d_a_deku_item.cpp
+++ b/src/d/actor/d_a_deku_item.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_deku.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -291,7 +292,7 @@ actor_process_profile_definition g_profile_DEKU_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00FF,
+ /* Priority */ PRIO_DEKU_ITEM,
/* Actor SubMtd */ &daDekuItemMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_demo00.cpp b/src/d/actor/d_a_demo00.cpp
index 40565136..7094ec58 100644
--- a/src/d/actor/d_a_demo00.cpp
+++ b/src/d/actor/d_a_demo00.cpp
@@ -14,6 +14,7 @@
#include "d/d_kankyo.h"
#include "d/d_kankyo_demo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
@@ -234,7 +235,7 @@ actor_process_profile_definition g_profile_DEMO00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x018D,
+ /* Priority */ PRIO_DEMO00,
/* Actor SubMtd */ &l_daDemo00_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_demo_dk.cpp b/src/d/actor/d_a_demo_dk.cpp
index 1d43e259..a00332d6 100644
--- a/src/d/actor/d_a_demo_dk.cpp
+++ b/src/d/actor/d_a_demo_dk.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_dk.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000E8 .text daDEMO_DK_Draw__FP13demo_dk_class */
static BOOL daDEMO_DK_Draw(demo_dk_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_DEMO_DK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00BC,
+ /* Priority */ PRIO_DEMO_DK,
/* Actor SubMtd */ &l_daDEMO_DK_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_demo_item.cpp b/src/d/actor/d_a_demo_item.cpp
index 32d6d38f..8655c3ab 100644
--- a/src/d/actor/d_a_demo_item.cpp
+++ b/src/d/actor/d_a_demo_item.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_item.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_drawlist.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor_mng.h"
@@ -549,7 +550,7 @@ actor_process_profile_definition g_profile_Demo_Item = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00FC,
+ /* Priority */ PRIO_Demo_Item,
/* Actor SubMtd */ &l_daDitem_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_demo_kmm.cpp b/src/d/actor/d_a_demo_kmm.cpp
index 6ebda6fc..388a1a90 100644
--- a/src/d/actor/d_a_demo_kmm.cpp
+++ b/src/d/actor/d_a_demo_kmm.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_kmm.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -84,7 +85,7 @@ actor_process_profile_definition g_profile_DEMO_KMM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B8,
+ /* Priority */ PRIO_DEMO_KMM,
/* Actor SubMtd */ &l_daDemo_Kmm_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_disappear.cpp b/src/d/actor/d_a_disappear.cpp
index 9fdb963f..0f443c1e 100644
--- a/src/d/actor/d_a_disappear.cpp
+++ b/src/d/actor/d_a_disappear.cpp
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -132,7 +133,7 @@ actor_process_profile_definition g_profile_DISAPPEAR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0188,
+ /* Priority */ PRIO_DISAPPEAR,
/* Actor SubMtd */ &l_daDisappear_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_dk.cpp b/src/d/actor/d_a_dk.cpp
index f3960917..144412f6 100644
--- a/src/d/actor/d_a_dk.cpp
+++ b/src/d/actor/d_a_dk.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_dk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000130 .text __ct__10daDk_HIO_cFv */
daDk_HIO_c::daDk_HIO_c() {
@@ -95,7 +96,7 @@ actor_process_profile_definition g_profile_DK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E2,
+ /* Priority */ PRIO_DK,
/* Actor SubMtd */ &l_daDk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_door10.cpp b/src/d/actor/d_a_door10.cpp
index ee2d4ae9..a9279a65 100644
--- a/src/d/actor/d_a_door10.cpp
+++ b/src/d/actor/d_a_door10.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_door10.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000C8 .text chkMakeKey__10daDoor10_cFv */
void daDoor10_c::chkMakeKey() {
@@ -204,7 +205,7 @@ actor_process_profile_definition g_profile_DOOR10 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x012D,
+ /* Priority */ PRIO_DOOR10,
/* Actor SubMtd */ &l_daDoor10_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_door12.cpp b/src/d/actor/d_a_door12.cpp
index 825c26b6..6587d8cd 100644
--- a/src/d/actor/d_a_door12.cpp
+++ b/src/d/actor/d_a_door12.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_door12.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000C0 .text chkMakeKey__10daDoor12_cFv */
void daDoor12_c::chkMakeKey() {
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_DOOR12 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x012E,
+ /* Priority */ PRIO_DOOR12,
/* Actor SubMtd */ &l_daDoor12_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_dr.cpp b/src/d/actor/d_a_dr.cpp
index 6b42d1cc..71e0e762 100644
--- a/src/d/actor/d_a_dr.cpp
+++ b/src/d/actor/d_a_dr.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_dr.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_hostIO.h"
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_DR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D2,
+ /* Priority */ PRIO_DR,
/* Actor SubMtd */ &l_daDr_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_dr2.cpp b/src/d/actor/d_a_dr2.cpp
index 06877cce..0a809e11 100644
--- a/src/d/actor/d_a_dr2.cpp
+++ b/src/d/actor/d_a_dr2.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_dr2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__11daDr2_HIO_cFv */
daDr2_HIO_c::daDr2_HIO_c() {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_DR2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D3,
+ /* Priority */ PRIO_DR2,
/* Actor SubMtd */ &l_daDr2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_dummy.cpp b/src/d/actor/d_a_dummy.cpp
index bae55f33..d917ffc7 100644
--- a/src/d/actor/d_a_dummy.cpp
+++ b/src/d/actor/d_a_dummy.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_dummy.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_Dummy = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0060,
+ /* Priority */ PRIO_Dummy,
/* Actor SubMtd */ &daDummy::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ep.cpp b/src/d/actor/d_a_ep.cpp
index decbb399..c4c7f036 100644
--- a/src/d/actor/d_a_ep.cpp
+++ b/src/d/actor/d_a_ep.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ep.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000158 .text ga_draw__FP8ep_class */
void ga_draw(ep_class*) {
@@ -99,7 +100,7 @@ actor_process_profile_definition g_profile_EP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00AD,
+ /* Priority */ PRIO_EP,
/* Actor SubMtd */ &l_daEp_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_esa.cpp b/src/d/actor/d_a_esa.cpp
index 4657d475..dda1fdee 100644
--- a/src/d/actor/d_a_esa.cpp
+++ b/src/d/actor/d_a_esa.cpp
@@ -11,6 +11,7 @@
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_bg_s_func.h"
#include "d/res/res_link.h"
#include "f_op/f_op_actor_mng.h"
@@ -300,7 +301,7 @@ actor_process_profile_definition g_profile_ESA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D0,
+ /* Priority */ PRIO_ESA,
/* Actor SubMtd */ &l_daEsa_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_fallrock.cpp b/src/d/actor/d_a_fallrock.cpp
index aa490194..a675eba9 100644
--- a/src/d/actor/d_a_fallrock.cpp
+++ b/src/d/actor/d_a_fallrock.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fallrock.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_FallRock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0190,
+ /* Priority */ PRIO_FallRock,
/* Actor SubMtd */ &l_daFallRock_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_fallrock_tag.cpp b/src/d/actor/d_a_fallrock_tag.cpp
index 8652bf72..093a07f0 100644
--- a/src/d/actor/d_a_fallrock_tag.cpp
+++ b/src/d/actor/d_a_fallrock_tag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fallrock_tag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daFallRockTag_Draw__FP15daFallRockTag_c */
static BOOL daFallRockTag_Draw(daFallRockTag_c*) {
@@ -59,7 +60,7 @@ actor_process_profile_definition g_profile_TagRock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x018F,
+ /* Priority */ PRIO_TagRock,
/* Actor SubMtd */ &l_daFallRockTag_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_fan.cpp b/src/d/actor/d_a_fan.cpp
index 92ea8d97..91a07719 100644
--- a/src/d/actor/d_a_fan.cpp
+++ b/src/d/actor/d_a_fan.cpp
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_level_se.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -303,7 +304,7 @@ actor_process_profile_definition g_profile_FAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x011B,
+ /* Priority */ PRIO_FAN,
/* Actor SubMtd */ &daFanMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ff.cpp b/src/d/actor/d_a_ff.cpp
index edbcbb78..ffeeb64c 100644
--- a/src/d/actor/d_a_ff.cpp
+++ b/src/d/actor/d_a_ff.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ff.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000001E4 .text fire_fly_draw__FP8ff_class */
void fire_fly_draw(ff_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_FF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00EE,
+ /* Priority */ PRIO_FF,
/* Actor SubMtd */ &l_daFf_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_fganon.cpp b/src/d/actor/d_a_fganon.cpp
index 27317c7d..0468d3c2 100644
--- a/src/d/actor/d_a_fganon.cpp
+++ b/src/d/actor/d_a_fganon.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fganon.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "JSystem/JUtility/JUTReport.h"
#include "d/actor/d_a_boko.h"
#include "d/actor/d_a_mant.h"
@@ -2877,7 +2878,7 @@ actor_process_profile_definition g_profile_FGANON = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E6,
+ /* Priority */ PRIO_FGANON,
/* Actor SubMtd */ &l_daFganon_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_fgmahou.cpp b/src/d/actor/d_a_fgmahou.cpp
index 7a217ea8..5d9ff523 100644
--- a/src/d/actor/d_a_fgmahou.cpp
+++ b/src/d/actor/d_a_fgmahou.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fgmahou.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000E4 .text daFgmahou_Draw__FP13fgmahou_class */
static BOOL daFgmahou_Draw(fgmahou_class*) {
@@ -64,7 +65,7 @@ actor_process_profile_definition g_profile_FGMAHOU = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00E7,
+ /* Priority */ PRIO_FGMAHOU,
/* Actor SubMtd */ &l_daFgmahou_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_fire.cpp b/src/d/actor/d_a_fire.cpp
index a8ee90ad..8abf0584 100644
--- a/src/d/actor/d_a_fire.cpp
+++ b/src/d/actor/d_a_fire.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fire.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000F8 .text _delete__8daFire_cFv */
bool daFire_c::_delete() {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_Fire = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0192,
+ /* Priority */ PRIO_Fire,
/* Actor SubMtd */ &daFireMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_floor.cpp b/src/d/actor/d_a_floor.cpp
index 656f4bfb..d89b5d23 100644
--- a/src/d/actor/d_a_floor.cpp
+++ b/src/d/actor/d_a_floor.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
namespace daFloor_prm {
@@ -159,7 +160,7 @@ actor_process_profile_definition g_profile_FLOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0092,
+ /* Priority */ PRIO_FLOOR,
/* Actor SubMtd */ &daFloorMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_fm.cpp b/src/d/actor/d_a_fm.cpp
index dd8e0274..189e3bcf 100644
--- a/src/d/actor/d_a_fm.cpp
+++ b/src/d/actor/d_a_fm.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fm.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000003EC .text __ct__10daFm_HIO_cFv */
daFm_HIO_c::daFm_HIO_c() {
@@ -584,7 +585,7 @@ actor_process_profile_definition g_profile_FM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0067,
+ /* Priority */ PRIO_FM,
/* Actor SubMtd */ &daFmMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_ghostship.cpp b/src/d/actor/d_a_ghostship.cpp
index 4b39f84c..4a65df30 100644
--- a/src/d/actor/d_a_ghostship.cpp
+++ b/src/d/actor/d_a_ghostship.cpp
@@ -8,6 +8,7 @@
#include "SSystem/SComponent/c_math.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/d_kankyo_wether.h"
@@ -456,7 +457,7 @@ actor_process_profile_definition g_profile_AYUSH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x009E,
+ /* Priority */ PRIO_AYUSH,
/* Actor SubMtd */ &daGhostshipMethodTable,
/* Status */ 0x03 | fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_gm.cpp b/src/d/actor/d_a_gm.cpp
index d0ede962..7e20dc00 100644
--- a/src/d/actor/d_a_gm.cpp
+++ b/src/d/actor/d_a_gm.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_gm.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000032C .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -150,7 +151,7 @@ actor_process_profile_definition g_profile_GM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00BF,
+ /* Priority */ PRIO_GM,
/* Actor SubMtd */ &l_daGM_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_gnd.cpp b/src/d/actor/d_a_gnd.cpp
index aa43b86b..ba5fe486 100644
--- a/src/d/actor/d_a_gnd.cpp
+++ b/src/d/actor/d_a_gnd.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gnd.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000023C .text __ct__11daGnd_HIO_cFv */
daGnd_HIO_c::daGnd_HIO_c() {
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_GND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00EB,
+ /* Priority */ PRIO_GND,
/* Actor SubMtd */ &l_daGnd_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_goal_flag.cpp b/src/d/actor/d_a_goal_flag.cpp
index 78c05e61..c8aed991 100644
--- a/src/d/actor/d_a_goal_flag.cpp
+++ b/src/d/actor/d_a_goal_flag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_goal_flag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000210 .text setTexObj__16daGFlag_packet_cFUc */
void daGFlag_packet_c::setTexObj(unsigned char) {
@@ -144,7 +145,7 @@ actor_process_profile_definition g_profile_Goal_Flag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x010E,
+ /* Priority */ PRIO_Goal_Flag,
/* Actor SubMtd */ &daGoal_FlagMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_grass.cpp b/src/d/actor/d_a_grass.cpp
index a167ae9f..72ee151b 100644
--- a/src/d/actor/d_a_grass.cpp
+++ b/src/d/actor/d_a_grass.cpp
@@ -10,6 +10,7 @@
#include "d/d_flower.h"
#include "d/d_grass.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_tree.h"
#include "SSystem/SComponent/c_sxyz.h"
@@ -212,7 +213,7 @@ actor_process_profile_definition g_profile_GRASS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01BD,
+ /* Priority */ PRIO_GRASS,
/* Actor SubMtd */ &daGrass_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_grid.cpp b/src/d/actor/d_a_grid.cpp
index 37b32a0c..1cd06e16 100644
--- a/src/d/actor/d_a_grid.cpp
+++ b/src/d/actor/d_a_grid.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_grid.h"
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static daHo_HIO_c l_HIO;
@@ -102,7 +103,7 @@ actor_process_profile_definition g_profile_GRID = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0102,
+ /* Priority */ PRIO_GRID,
/* Actor SubMtd */ &l_daGrid_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_gy.cpp b/src/d/actor/d_a_gy.cpp
index 93012b15..035d2258 100644
--- a/src/d/actor/d_a_gy.cpp
+++ b/src/d/actor/d_a_gy.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gy.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000003CC .text __ct__10daGy_HIO_cFv */
daGy_HIO_c::daGy_HIO_c() {
@@ -259,7 +260,7 @@ actor_process_profile_definition g_profile_GY = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D8,
+ /* Priority */ PRIO_GY,
/* Actor SubMtd */ &daGyMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_gy_ctrl.cpp b/src/d/actor/d_a_gy_ctrl.cpp
index 5533d58e..aeee74bf 100644
--- a/src/d/actor/d_a_gy_ctrl.cpp
+++ b/src/d/actor/d_a_gy_ctrl.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gy_ctrl.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000170 .text __ct__15daGy_Ctrl_HIO_cFv */
daGy_Ctrl_HIO_c::daGy_Ctrl_HIO_c() {
@@ -189,7 +190,7 @@ actor_process_profile_definition g_profile_GY_CTRL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D9,
+ /* Priority */ PRIO_GY_CTRL,
/* Actor SubMtd */ &daGy_CtrlMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
@@ -206,7 +207,7 @@ actor_process_profile_definition g_profile_GY_CTRLB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00DA,
+ /* Priority */ PRIO_GY_CTRLB,
/* Actor SubMtd */ &daGy_CtrlMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_himo2.cpp b/src/d/actor/d_a_himo2.cpp
index ef7dd4d2..c9b4771e 100644
--- a/src/d/actor/d_a_himo2.cpp
+++ b/src/d/actor/d_a_himo2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_himo2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 800EB60C-800EBABC .text spin_draw__FP11himo2_class */
void spin_draw(himo2_class*) {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_HIMO2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x019A,
+ /* Priority */ PRIO_HIMO2,
/* Actor SubMtd */ &l_daHimo2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_himo3.cpp b/src/d/actor/d_a_himo3.cpp
index 3bb266de..d93abbef 100644
--- a/src/d/actor/d_a_himo3.cpp
+++ b/src/d/actor/d_a_himo3.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_himo3.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000C58 .text himo3_control__FP11himo3_classP7himo3_s */
void himo3_control(himo3_class*, himo3_s*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_HIMO3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x019B,
+ /* Priority */ PRIO_HIMO3,
/* Actor SubMtd */ &l_daHimo3_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_hitobj.cpp b/src/d/actor/d_a_hitobj.cpp
index dcf3b329..eccbc1e3 100644
--- a/src/d/actor/d_a_hitobj.cpp
+++ b/src/d/actor/d_a_hitobj.cpp
@@ -9,6 +9,7 @@
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daHitobj_Draw__FP12hitobj_class */
static BOOL daHitobj_Draw(hitobj_class* i_this) {
@@ -105,7 +106,7 @@ actor_process_profile_definition g_profile_HITOBJ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00AB,
+ /* Priority */ PRIO_HITOBJ,
/* Actor SubMtd */ &l_daHitobj_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_hmlif.cpp b/src/d/actor/d_a_hmlif.cpp
index a44a7e73..a4b91434 100644
--- a/src/d/actor/d_a_hmlif.cpp
+++ b/src/d/actor/d_a_hmlif.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_hmlif.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text Delete__9daHmlif_cFv */
BOOL daHmlif_c::Delete() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Hmlif = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x008D,
+ /* Priority */ PRIO_Hmlif,
/* Actor SubMtd */ &daHmlifMethodTable,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_hookshot.cpp b/src/d/actor/d_a_hookshot.cpp
index e579cfed..8388ffb6 100644
--- a/src/d/actor/d_a_hookshot.cpp
+++ b/src/d/actor/d_a_hookshot.cpp
@@ -10,6 +10,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_ship.h" // IWYU pragma: keep
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -573,7 +574,7 @@ actor_process_profile_definition g_profile_HOOKSHOT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x019E,
+ /* Priority */ PRIO_HOOKSHOT,
/* Actor SubMtd */ &l_daHookshot_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_hot_floor.cpp b/src/d/actor/d_a_hot_floor.cpp
index 3712fa01..17ec2088 100644
--- a/src/d/actor/d_a_hot_floor.cpp
+++ b/src/d/actor/d_a_hot_floor.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -138,7 +139,7 @@ actor_process_profile_definition g_profile_Hot_Floor = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00DB,
+ /* Priority */ PRIO_Hot_Floor,
/* Actor SubMtd */ &daHot_FloorMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_hys.cpp b/src/d/actor/d_a_hys.cpp
index b92f6652..bd84d9d2 100644
--- a/src/d/actor/d_a_hys.cpp
+++ b/src/d/actor/d_a_hys.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -253,7 +254,7 @@ actor_process_profile_definition g_profile_Hys = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0137,
+ /* Priority */ PRIO_Hys,
/* Actor SubMtd */ &daHysMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ib.cpp b/src/d/actor/d_a_ib.cpp
index b21cd1b7..ed6a547f 100644
--- a/src/d/actor/d_a_ib.cpp
+++ b/src/d/actor/d_a_ib.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ib.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -529,7 +530,7 @@ actor_process_profile_definition g_profile_Iball = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0187,
+ /* Priority */ PRIO_Iball,
/* Actor SubMtd */ &l_daIball_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_icelift.cpp b/src/d/actor/d_a_icelift.cpp
index cece518b..ac6254ef 100644
--- a/src/d/actor/d_a_icelift.cpp
+++ b/src/d/actor/d_a_icelift.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_icelift.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000E0 .text _delete__9daIlift_cFv */
bool daIlift_c::_delete() {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_ICE_LIFT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x008F,
+ /* Priority */ PRIO_ICE_LIFT,
/* Actor SubMtd */ &daIliftMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ikari.cpp b/src/d/actor/d_a_ikari.cpp
index 63aa6389..a86ef561 100644
--- a/src/d/actor/d_a_ikari.cpp
+++ b/src/d/actor/d_a_ikari.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_ikari.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_mtx.h"
@@ -192,7 +193,7 @@ actor_process_profile_definition g_profile_IKARI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x019D,
+ /* Priority */ PRIO_IKARI,
/* Actor SubMtd */ &daIkariMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_item.cpp b/src/d/actor/d_a_item.cpp
index ccb7e7ca..5d284dbd 100644
--- a/src/d/actor/d_a_item.cpp
+++ b/src/d/actor/d_a_item.cpp
@@ -10,6 +10,7 @@
#include "d/actor/d_a_sea.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_camera.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -1511,7 +1512,7 @@ actor_process_profile_definition g_profile_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F5,
+ /* Priority */ PRIO_ITEM,
/* Actor SubMtd */ &l_daItem_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_jbo.cpp b/src/d/actor/d_a_jbo.cpp
index f5b961ce..6e2e0b0f 100644
--- a/src/d/actor/d_a_jbo.cpp
+++ b/src/d/actor/d_a_jbo.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_jbo.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000108 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -70,7 +71,7 @@ actor_process_profile_definition g_profile_JBO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C8,
+ /* Priority */ PRIO_JBO,
/* Actor SubMtd */ &l_daJBO_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_kaji.cpp b/src/d/actor/d_a_kaji.cpp
index a921b67f..cd1c1d6c 100644
--- a/src/d/actor/d_a_kaji.cpp
+++ b/src/d/actor/d_a_kaji.cpp
@@ -12,6 +12,7 @@
#include "d/d_s_play.h"
#include "d/actor/d_a_obj_pirateship.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static daObjPirateship::Act_c* l_p_ship;
@@ -141,7 +142,7 @@ actor_process_profile_definition g_profile_Kaji = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01AC,
+ /* Priority */ PRIO_Kaji,
/* Actor SubMtd */ &daKajiMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kamome.cpp b/src/d/actor/d_a_kamome.cpp
index c3d6974b..56fb2582 100644
--- a/src/d/actor/d_a_kamome.cpp
+++ b/src/d/actor/d_a_kamome.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kamome.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E4 .text anm_init__FP12kamome_classifUcfi */
void anm_init(kamome_class*, int, float, unsigned char, float, int) {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_KAMOME = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B5,
+ /* Priority */ PRIO_KAMOME,
/* Actor SubMtd */ &l_daKamome_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kamome2.cpp b/src/d/actor/d_a_kamome2.cpp
index 0652f3dc..3b0949d9 100644
--- a/src/d/actor/d_a_kamome2.cpp
+++ b/src/d/actor/d_a_kamome2.cpp
@@ -1,6 +1,7 @@
#include "d/actor/d_a_kamome2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static void anm_init(kamome2_class*, int, f32, u8, f32, int) {
/* Nonmatching */
@@ -56,7 +57,7 @@ actor_process_profile_definition g_profile_KAMOME2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B6,
+ /* Priority */ PRIO_KAMOME2,
/* Actor SubMtd */ &l_daKamome2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kanban.cpp b/src/d/actor/d_a_kanban.cpp
index b3644ffd..ef1cc041 100644
--- a/src/d/actor/d_a_kanban.cpp
+++ b/src/d/actor/d_a_kanban.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kanban.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000012C .text __ct__14daKanban_HIO_cFv */
daKanban_HIO_c::daKanban_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_KANBAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00AA,
+ /* Priority */ PRIO_KANBAN,
/* Actor SubMtd */ &l_daKanban_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kantera.cpp b/src/d/actor/d_a_kantera.cpp
index 4bfdc63f..ae6ec4fc 100644
--- a/src/d/actor/d_a_kantera.cpp
+++ b/src/d/actor/d_a_kantera.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_kantera.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E8 .text kantera_nodeCallBack__FP7J3DNodei */
static BOOL kantera_nodeCallBack(J3DNode*, int) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_KANTERA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B4,
+ /* Priority */ PRIO_KANTERA,
/* Actor SubMtd */ &l_daKantera_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kb.cpp b/src/d/actor/d_a_kb.cpp
index 9d9f3ec6..ce8c26bc 100644
--- a/src/d/actor/d_a_kb.cpp
+++ b/src/d/actor/d_a_kb.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kb.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000001A4 .text anm_init__FP8kb_classifUcfi */
void anm_init(kb_class*, int, float, unsigned char, float, int) {
@@ -200,7 +201,7 @@ actor_process_profile_definition g_profile_KB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00CF,
+ /* Priority */ PRIO_KB,
/* Actor SubMtd */ &l_daKb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_kddoor.cpp b/src/d/actor/d_a_kddoor.cpp
index f1e6fcd7..7bd77328 100644
--- a/src/d/actor/d_a_kddoor.cpp
+++ b/src/d/actor/d_a_kddoor.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_kddoor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000A8 .text chkMakeKey__10daKddoor_cFv */
void daKddoor_c::chkMakeKey() {
@@ -304,7 +305,7 @@ actor_process_profile_definition g_profile_KDDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0131,
+ /* Priority */ PRIO_KDDOOR,
/* Actor SubMtd */ &l_daKddoor_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ki.cpp b/src/d/actor/d_a_ki.cpp
index 53531992..21f31d12 100644
--- a/src/d/actor/d_a_ki.cpp
+++ b/src/d/actor/d_a_ki.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_ki.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001B4 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_KI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00CA,
+ /* Priority */ PRIO_KI,
/* Actor SubMtd */ &l_daKi_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_kita.cpp b/src/d/actor/d_a_kita.cpp
index 81d91648..0ab82b54 100644
--- a/src/d/actor/d_a_kita.cpp
+++ b/src/d/actor/d_a_kita.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "d/res/res_kita.h"
#include "dolphin/types.h"
@@ -481,7 +482,7 @@ actor_process_profile_definition g_profile_KITA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0093,
+ /* Priority */ PRIO_KITA,
/* Actor SubMtd */ &l_daKita_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_klft.cpp b/src/d/actor/d_a_klft.cpp
index 2c9d999c..1af6d2b5 100644
--- a/src/d/actor/d_a_klft.cpp
+++ b/src/d/actor/d_a_klft.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_klft.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000374 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -85,7 +86,7 @@ actor_process_profile_definition g_profile_KLFT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x008C,
+ /* Priority */ PRIO_KLFT,
/* Actor SubMtd */ &l_daKlft_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kmon.cpp b/src/d/actor/d_a_kmon.cpp
index 01fa2781..86b4e532 100644
--- a/src/d/actor/d_a_kmon.cpp
+++ b/src/d/actor/d_a_kmon.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_kmon.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000118 .text set_mtx__8daKmon_cFv */
void daKmon_c::set_mtx() {
@@ -74,7 +75,7 @@ actor_process_profile_definition g_profile_Kmon = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x018B,
+ /* Priority */ PRIO_Kmon,
/* Actor SubMtd */ &daKmonMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kn.cpp b/src/d/actor/d_a_kn.cpp
index f5fa8e3a..3c77cf00 100644
--- a/src/d/actor/d_a_kn.cpp
+++ b/src/d/actor/d_a_kn.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_kn.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000120 .text daKN_Draw__FP8kn_class */
static BOOL daKN_Draw(kn_class*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_KN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00BB,
+ /* Priority */ PRIO_KN,
/* Actor SubMtd */ &l_daKN_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_knob00.cpp b/src/d/actor/d_a_knob00.cpp
index 817f2f28..0d13cdf5 100644
--- a/src/d/actor/d_a_knob00.cpp
+++ b/src/d/actor/d_a_knob00.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_knob00.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000B4 .text daKnob00_charactorExchange__FPc */
void daKnob00_charactorExchange(char*) {
@@ -204,7 +205,7 @@ actor_process_profile_definition g_profile_KNOB00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0133,
+ /* Priority */ PRIO_KNOB00,
/* Actor SubMtd */ &l_daKnob00_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kokiie.cpp b/src/d/actor/d_a_kokiie.cpp
index 08d12016..148d777c 100644
--- a/src/d/actor/d_a_kokiie.cpp
+++ b/src/d/actor/d_a_kokiie.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_kokiie.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000B4-00000154 .text daKokiie_Draw__FP12kokiie_class */
static BOOL daKokiie_Draw(kokiie_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_KOKIIE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0094,
+ /* Priority */ PRIO_KOKIIE,
/* Actor SubMtd */ &l_daKokiie_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_komore.cpp b/src/d/actor/d_a_komore.cpp
index 824b9781..17164542 100644
--- a/src/d/actor/d_a_komore.cpp
+++ b/src/d/actor/d_a_komore.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_komore.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
const char daKomore::Act_c::M_arcname[] = "frLt";
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Komore = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F7,
+ /* Priority */ PRIO_Komore,
/* Actor SubMtd */ &daKomore::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ks.cpp b/src/d/actor/d_a_ks.cpp
index 7c9ed5c3..c925977f 100644
--- a/src/d/actor/d_a_ks.cpp
+++ b/src/d/actor/d_a_ks.cpp
@@ -10,6 +10,7 @@
#pragma sym off
#include "d/actor/d_a_ks.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "f_op/f_op_camera.h"
@@ -1659,7 +1660,7 @@ actor_process_profile_definition g_profile_KS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C0,
+ /* Priority */ PRIO_KS,
/* Actor SubMtd */ &l_daKS_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_kt.cpp b/src/d/actor/d_a_kt.cpp
index d0c1608f..3bdf6c01 100644
--- a/src/d/actor/d_a_kt.cpp
+++ b/src/d/actor/d_a_kt.cpp
@@ -8,6 +8,7 @@
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "d/actor/d_a_player.h"
#include "f_op/f_op_actor_mng.h"
@@ -376,7 +377,7 @@ actor_process_profile_definition g_profile_KT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00AC,
+ /* Priority */ PRIO_KT,
/* Actor SubMtd */ &l_daKt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kui.cpp b/src/d/actor/d_a_kui.cpp
index f8553d3a..b926ee07 100644
--- a/src/d/actor/d_a_kui.cpp
+++ b/src/d/actor/d_a_kui.cpp
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_rain.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "d/res/res_kui.h"
#include "f_op/f_op_camera.h"
@@ -557,7 +558,7 @@ actor_process_profile_definition g_profile_KUI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F0,
+ /* Priority */ PRIO_KUI,
/* Actor SubMtd */ &l_daKui_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag00.cpp b/src/d/actor/d_a_kytag00.cpp
index 8703a436..fef14ece 100644
--- a/src/d/actor/d_a_kytag00.cpp
+++ b/src/d/actor/d_a_kytag00.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_camera.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_kankyo.h"
#include "SSystem/SComponent/c_lib.h"
@@ -414,7 +415,7 @@ actor_process_profile_definition g_profile_KYTAG00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A0,
+ /* Priority */ PRIO_KYTAG00,
/* Actor SubMtd */ &l_daKytag00_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag01.cpp b/src/d/actor/d_a_kytag01.cpp
index 8eea092b..5520d2c7 100644
--- a/src/d/actor/d_a_kytag01.cpp
+++ b/src/d/actor/d_a_kytag01.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kytag01.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
/* 00000078-0000007C .text wether_tag_move__FP13kytag01_class */
@@ -113,7 +114,7 @@ actor_process_profile_definition g_profile_KYTAG01 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A1,
+ /* Priority */ PRIO_KYTAG01,
/* Actor SubMtd */ &l_daKytag01_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag02.cpp b/src/d/actor/d_a_kytag02.cpp
index b4f24ebe..86048d7c 100644
--- a/src/d/actor/d_a_kytag02.cpp
+++ b/src/d/actor/d_a_kytag02.cpp
@@ -7,6 +7,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_rain.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
/* 00000078-000000C0 .text set_path_info__FP10fopAc_ac_c */
@@ -132,7 +133,7 @@ actor_process_profile_definition g_profile_KYTAG02 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A2,
+ /* Priority */ PRIO_KYTAG02,
/* Actor SubMtd */ &l_daKytag02_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag03.cpp b/src/d/actor/d_a_kytag03.cpp
index f00163f0..390b5a88 100644
--- a/src/d/actor/d_a_kytag03.cpp
+++ b/src/d/actor/d_a_kytag03.cpp
@@ -7,6 +7,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_m_door.h"
/* 00000078-0000015C .text useHeapInit__FP10fopAc_ac_c */
@@ -161,7 +162,7 @@ actor_process_profile_definition g_profile_KYTAG03 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A3,
+ /* Priority */ PRIO_KYTAG03,
/* Actor SubMtd */ &l_daKytag03_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag04.cpp b/src/d/actor/d_a_kytag04.cpp
index 228d4c47..348330f4 100644
--- a/src/d/actor/d_a_kytag04.cpp
+++ b/src/d/actor/d_a_kytag04.cpp
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daKytag04_Draw__FP13kytag04_class */
static BOOL daKytag04_Draw(kytag04_class*) {
@@ -77,7 +78,7 @@ actor_process_profile_definition g_profile_KYTAG04 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A4,
+ /* Priority */ PRIO_KYTAG04,
/* Actor SubMtd */ &l_daKytag04_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag05.cpp b/src/d/actor/d_a_kytag05.cpp
index 15bead47..15d094f9 100644
--- a/src/d/actor/d_a_kytag05.cpp
+++ b/src/d/actor/d_a_kytag05.cpp
@@ -12,6 +12,7 @@
#include "f_op/f_op_camera.h"
#include "m_Do/m_Do_audio.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daKytag05_Draw__FP13kytag05_class */
static BOOL daKytag05_Draw(kytag05_class*) {
@@ -158,7 +159,7 @@ actor_process_profile_definition g_profile_KYTAG05 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A5,
+ /* Priority */ PRIO_KYTAG05,
/* Actor SubMtd */ &l_daKytag05_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag06.cpp b/src/d/actor/d_a_kytag06.cpp
index 45efc7ee..544e0fd5 100644
--- a/src/d/actor/d_a_kytag06.cpp
+++ b/src/d/actor/d_a_kytag06.cpp
@@ -10,6 +10,7 @@
#include "d/d_kankyo.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daKytag06_Draw__FP13kytag06_class */
static BOOL daKytag06_Draw(kytag06_class*) {
@@ -90,7 +91,7 @@ actor_process_profile_definition g_profile_KYTAG06 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A6,
+ /* Priority */ PRIO_KYTAG06,
/* Actor SubMtd */ &l_daKytag06_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_kytag07.cpp b/src/d/actor/d_a_kytag07.cpp
index b48e54d0..50f98a40 100644
--- a/src/d/actor/d_a_kytag07.cpp
+++ b/src/d/actor/d_a_kytag07.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kytag07.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daKytag07_Draw__FP13kytag07_class */
static BOOL daKytag07_Draw(kytag07_class*) {
@@ -106,7 +107,7 @@ actor_process_profile_definition g_profile_KYTAG07 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A7,
+ /* Priority */ PRIO_KYTAG07,
/* Actor SubMtd */ &l_daKytag07_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_lamp.cpp b/src/d/actor/d_a_lamp.cpp
index 14818ff1..75e72ce8 100644
--- a/src/d/actor/d_a_lamp.cpp
+++ b/src/d/actor/d_a_lamp.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_lamp.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -220,7 +221,7 @@ actor_process_profile_definition g_profile_LAMP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00AE,
+ /* Priority */ PRIO_LAMP,
/* Actor SubMtd */ &l_daLamp_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_lbridge.cpp b/src/d/actor/d_a_lbridge.cpp
index ff8792aa..9e86f316 100644
--- a/src/d/actor/d_a_lbridge.cpp
+++ b/src/d/actor/d_a_lbridge.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_lbridge.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_gbrg00.h"
const char daLbridge_c::m_arcname[] = "Gbrg00";
@@ -350,7 +351,7 @@ actor_process_profile_definition g_profile_LIGHTBRIDGE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0196,
+ /* Priority */ PRIO_LIGHTBRIDGE,
/* Actor SubMtd */ &daLbridgeMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_leaflift.cpp b/src/d/actor/d_a_leaflift.cpp
index 5a09029d..d7b43193 100644
--- a/src/d/actor/d_a_leaflift.cpp
+++ b/src/d/actor/d_a_leaflift.cpp
@@ -9,6 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_olift.h"
#include "m_Do/m_Do_ext.h"
@@ -364,7 +365,7 @@ actor_process_profile_definition g_profile_LEAF_LIFT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x008E,
+ /* Priority */ PRIO_LEAF_LIFT,
/* Actor SubMtd */ &daLliftMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_lod_bg.cpp b/src/d/actor/d_a_lod_bg.cpp
index 053c5989..d4d91311 100644
--- a/src/d/actor/d_a_lod_bg.cpp
+++ b/src/d/actor/d_a_lod_bg.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_lod_bg.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_obj_light.h"
#include "m_Do/m_Do_dvd_thread.h"
#include "m_Do/m_Do_lib.h"
@@ -422,7 +423,7 @@ actor_process_profile_definition g_profile_LODBG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C3,
+ /* Priority */ PRIO_LODBG,
/* Actor SubMtd */ &l_daLodbg_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_lstair.cpp b/src/d/actor/d_a_lstair.cpp
index 788312a3..db7bf224 100644
--- a/src/d/actor/d_a_lstair.cpp
+++ b/src/d/actor/d_a_lstair.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_lstair.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000D4 .text _delete__10daLStair_cFv */
bool daLStair_c::_delete() {
@@ -124,7 +125,7 @@ actor_process_profile_definition g_profile_LIGHTSTAIR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0197,
+ /* Priority */ PRIO_LIGHTSTAIR,
/* Actor SubMtd */ &daLStairMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_lwood.cpp b/src/d/actor/d_a_lwood.cpp
index 17d03b9d..d5ea8d86 100644
--- a/src/d/actor/d_a_lwood.cpp
+++ b/src/d/actor/d_a_lwood.cpp
@@ -7,6 +7,7 @@
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_lwood.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
@@ -191,7 +192,7 @@ actor_process_profile_definition g_profile_Lwood = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x018E,
+ /* Priority */ PRIO_Lwood,
/* Actor SubMtd */ &daLwoodMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_machine.cpp b/src/d/actor/d_a_machine.cpp
index f6567323..4f6affb4 100644
--- a/src/d/actor/d_a_machine.cpp
+++ b/src/d/actor/d_a_machine.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_machine.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000A8 .text _delete__11daMachine_cFv */
bool daMachine_c::_delete() {
@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_MACHINE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F4,
+ /* Priority */ PRIO_MACHINE,
/* Actor SubMtd */ &daMachineMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_magma.cpp b/src/d/actor/d_a_magma.cpp
index e4a5e661..2ab98649 100644
--- a/src/d/actor/d_a_magma.cpp
+++ b/src/d/actor/d_a_magma.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_magma.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_magma.h"
@@ -67,7 +68,7 @@ actor_process_profile_definition g_profile_MAGMA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01BC,
+ /* Priority */ PRIO_MAGMA,
/* Actor SubMtd */ &l_daMagma_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_majuu_flag.cpp b/src/d/actor/d_a_majuu_flag.cpp
index 1c973b80..f843da74 100644
--- a/src/d/actor/d_a_majuu_flag.cpp
+++ b/src/d/actor/d_a_majuu_flag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_majuu_flag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000374 .text set_mtx__FP14daMajuu_Flag_c */
void set_mtx(daMajuu_Flag_c*) {
@@ -89,7 +90,7 @@ actor_process_profile_definition g_profile_MAJUU_FLAG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x006B,
+ /* Priority */ PRIO_MAJUU_FLAG,
/* Actor SubMtd */ &l_daMajuu_Flag_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mant.cpp b/src/d/actor/d_a_mant.cpp
index 9e317503..e2699876 100644
--- a/src/d/actor/d_a_mant.cpp
+++ b/src/d/actor/d_a_mant.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_mant.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000003EC .text draw__15daMant_packet_cFv */
void daMant_packet_c::draw() {
@@ -74,7 +75,7 @@ actor_process_profile_definition g_profile_MANT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B3,
+ /* Priority */ PRIO_MANT,
/* Actor SubMtd */ &l_daMant_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mbdoor.cpp b/src/d/actor/d_a_mbdoor.cpp
index b7d4c2b0..b97c0e5f 100644
--- a/src/d/actor/d_a_mbdoor.cpp
+++ b/src/d/actor/d_a_mbdoor.cpp
@@ -8,6 +8,7 @@
#include "d/res/res_gbdoor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -594,7 +595,7 @@ actor_process_profile_definition g_profile_MBDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0132,
+ /* Priority */ PRIO_MBDOOR,
/* Actor SubMtd */ &l_daMbdoor_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mdoor.cpp b/src/d/actor/d_a_mdoor.cpp
index 22ca0937..ba63148a 100644
--- a/src/d/actor/d_a_mdoor.cpp
+++ b/src/d/actor/d_a_mdoor.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_mdoor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000084 .text getSwbit__9daMdoor_cFv */
void daMdoor_c::getSwbit() {
@@ -154,7 +155,7 @@ actor_process_profile_definition g_profile_MDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0130,
+ /* Priority */ PRIO_MDOOR,
/* Actor SubMtd */ &l_daMdoor_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mflft.cpp b/src/d/actor/d_a_mflft.cpp
index e0d3518f..8849fe66 100644
--- a/src/d/actor/d_a_mflft.cpp
+++ b/src/d/actor/d_a_mflft.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_mflft.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000170 .text setLiftUp__11mflft_classF4cXyz */
void mflft_class::setLiftUp(cXyz) {
@@ -95,7 +96,7 @@ actor_process_profile_definition g_profile_MFLFT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x008B,
+ /* Priority */ PRIO_MFLFT,
/* Actor SubMtd */ &l_daMflft_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mgameboard.cpp b/src/d/actor/d_a_mgameboard.cpp
index d56b10b8..67dd7ac4 100644
--- a/src/d/actor/d_a_mgameboard.cpp
+++ b/src/d/actor/d_a_mgameboard.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_mgameboard.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -109,7 +110,7 @@ actor_process_profile_definition g_profile_MGBOARD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01AE,
+ /* Priority */ PRIO_MGBOARD,
/* Actor SubMtd */ &daMgBoardMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mmusic.cpp b/src/d/actor/d_a_mmusic.cpp
index ccc5ae06..8cfc911f 100644
--- a/src/d/actor/d_a_mmusic.cpp
+++ b/src/d/actor/d_a_mmusic.cpp
@@ -7,6 +7,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
namespace daMmusic {
@@ -191,7 +192,7 @@ actor_process_profile_definition g_profile_Mmusic = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F6,
+ /* Priority */ PRIO_Mmusic,
/* Actor SubMtd */ &daMmusic::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mo2.cpp b/src/d/actor/d_a_mo2.cpp
index 0cc8cec5..dc190ab3 100644
--- a/src/d/actor/d_a_mo2.cpp
+++ b/src/d/actor/d_a_mo2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_mo2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E8 .text tex_anm_set__FP9mo2_classUs */
void tex_anm_set(mo2_class*, unsigned short) {
@@ -359,7 +360,7 @@ actor_process_profile_definition g_profile_MO2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00AF,
+ /* Priority */ PRIO_MO2,
/* Actor SubMtd */ &l_daMo2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_movie_player.cpp b/src/d/actor/d_a_movie_player.cpp
index ec87f31b..5afd0b7b 100644
--- a/src/d/actor/d_a_movie_player.cpp
+++ b/src/d/actor/d_a_movie_player.cpp
@@ -10,6 +10,7 @@
#include "d/actor/d_a_movie_player.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_graphic.h"
#include "dolphin/os/OSMessage.h"
@@ -3117,7 +3118,7 @@ actor_process_profile_definition g_profile_MP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x000B,
+ /* Priority */ PRIO_MP,
/* Actor SubMtd */ &daMP_METHODS,
/* Status */ fopAcStts_NOPAUSE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mozo.cpp b/src/d/actor/d_a_mozo.cpp
index 2d10c860..99a21ea7 100644
--- a/src/d/actor/d_a_mozo.cpp
+++ b/src/d/actor/d_a_mozo.cpp
@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_lib.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_ext.h"
@@ -311,7 +312,7 @@ actor_process_profile_definition g_profile_MOZO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D1,
+ /* Priority */ PRIO_MOZO,
/* Actor SubMtd */ &l_daMozo_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_msw.cpp b/src/d/actor/d_a_msw.cpp
index df7479b1..87403ccf 100644
--- a/src/d/actor/d_a_msw.cpp
+++ b/src/d/actor/d_a_msw.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_msw.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -360,7 +361,7 @@ actor_process_profile_definition g_profile_MSW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x008A,
+ /* Priority */ PRIO_MSW,
/* Actor SubMtd */ &l_daMsw_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_mt.cpp b/src/d/actor/d_a_mt.cpp
index b135eca1..653abb51 100644
--- a/src/d/actor/d_a_mt.cpp
+++ b/src/d/actor/d_a_mt.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_mt.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E8 .text __ct__10daMt_HIO_cFv */
daMt_HIO_c::daMt_HIO_c() {
@@ -180,7 +181,7 @@ actor_process_profile_definition g_profile_MT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00CB,
+ /* Priority */ PRIO_MT,
/* Actor SubMtd */ &l_daMt_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e | fopAcStts_UNK8000000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_mtoge.cpp b/src/d/actor/d_a_mtoge.cpp
index 7c6fb2e1..c3dfbddf 100644
--- a/src/d/actor/d_a_mtoge.cpp
+++ b/src/d/actor/d_a_mtoge.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_mtoge.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_mtoge.h"
#include "f_op/f_op_actor_mng.h"
@@ -248,7 +249,7 @@ actor_process_profile_definition g_profile_MTOGE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0134,
+ /* Priority */ PRIO_MTOGE,
/* Actor SubMtd */ &l_daMtoge_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_nh.cpp b/src/d/actor/d_a_nh.cpp
index 0b7ea115..8c2b37ed 100644
--- a/src/d/actor/d_a_nh.cpp
+++ b/src/d/actor/d_a_nh.cpp
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_gnd_chk.h"
@@ -516,7 +517,7 @@ actor_process_profile_definition g_profile_NH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x013C,
+ /* Priority */ PRIO_NH,
/* Actor SubMtd */ &l_daNh_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ac1.cpp b/src/d/actor/d_a_npc_ac1.cpp
index 1aeac63b..2dd7022e 100644
--- a/src/d/actor/d_a_npc_ac1.cpp
+++ b/src/d/actor/d_a_npc_ac1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ac1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Ac1_HIO_cFv */
daNpc_Ac1_HIO_c::daNpc_Ac1_HIO_c() {
@@ -349,7 +350,7 @@ actor_process_profile_definition g_profile_NPC_AC1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x017E,
+ /* Priority */ PRIO_NPC_AC1,
/* Actor SubMtd */ &l_daNpc_Ac1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_ah.cpp b/src/d/actor/d_a_npc_ah.cpp
index aa3f6aa0..0bfe2c04 100644
--- a/src/d/actor/d_a_npc_ah.cpp
+++ b/src/d/actor/d_a_npc_ah.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_ah.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000210 .text __ct__9daNpcAh_cFv */
daNpcAh_c::daNpcAh_c() {
@@ -260,7 +261,7 @@ actor_process_profile_definition g_profile_NPC_AH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0183,
+ /* Priority */ PRIO_NPC_AH,
/* Actor SubMtd */ &daNpc_AhMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_aj1.cpp b/src/d/actor/d_a_npc_aj1.cpp
index 76f944a1..0f182080 100644
--- a/src/d/actor/d_a_npc_aj1.cpp
+++ b/src/d/actor/d_a_npc_aj1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_aj1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Aj1_HIO_cFv */
daNpc_Aj1_HIO_c::daNpc_Aj1_HIO_c() {
@@ -494,7 +495,7 @@ actor_process_profile_definition g_profile_NPC_AJ1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0151,
+ /* Priority */ PRIO_NPC_AJ1,
/* Actor SubMtd */ &l_daNpc_Aj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_auction.cpp b/src/d/actor/d_a_npc_auction.cpp
index 800559ee..c2515c95 100644
--- a/src/d/actor/d_a_npc_auction.cpp
+++ b/src/d/actor/d_a_npc_auction.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_auction.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000268 .text __ct__14daNpcAuction_cFv */
daNpcAuction_c::daNpcAuction_c() {
@@ -235,7 +236,7 @@ actor_process_profile_definition g_profile_NPC_AUCTION = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x016F,
+ /* Priority */ PRIO_NPC_AUCTION,
/* Actor SubMtd */ &daNpc_AuctionMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ba1.cpp b/src/d/actor/d_a_npc_ba1.cpp
index 69d88d63..d3236547 100644
--- a/src/d/actor/d_a_npc_ba1.cpp
+++ b/src/d/actor/d_a_npc_ba1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ba1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Ba1_HIO_cFv */
daNpc_Ba1_HIO_c::daNpc_Ba1_HIO_c() {
@@ -539,7 +540,7 @@ actor_process_profile_definition g_profile_NPC_BA1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0154,
+ /* Priority */ PRIO_NPC_BA1,
/* Actor SubMtd */ &l_daNpc_Ba1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_bj1.cpp b/src/d/actor/d_a_npc_bj1.cpp
index 1bc88a1d..9f7561ff 100644
--- a/src/d/actor/d_a_npc_bj1.cpp
+++ b/src/d/actor/d_a_npc_bj1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_bj1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__20daNpc_Bj1_childHIO_cFv */
daNpc_Bj1_childHIO_c::daNpc_Bj1_childHIO_c() {
@@ -644,7 +645,7 @@ actor_process_profile_definition g_profile_NPC_BJ1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0155,
+ /* Priority */ PRIO_NPC_BJ1,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -661,7 +662,7 @@ actor_process_profile_definition g_profile_NPC_BJ2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0156,
+ /* Priority */ PRIO_NPC_BJ2,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -678,7 +679,7 @@ actor_process_profile_definition g_profile_NPC_BJ3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0157,
+ /* Priority */ PRIO_NPC_BJ3,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -695,7 +696,7 @@ actor_process_profile_definition g_profile_NPC_BJ4 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0158,
+ /* Priority */ PRIO_NPC_BJ4,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -712,7 +713,7 @@ actor_process_profile_definition g_profile_NPC_BJ5 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0159,
+ /* Priority */ PRIO_NPC_BJ5,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -729,7 +730,7 @@ actor_process_profile_definition g_profile_NPC_BJ6 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x015A,
+ /* Priority */ PRIO_NPC_BJ6,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -746,7 +747,7 @@ actor_process_profile_definition g_profile_NPC_BJ7 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x015B,
+ /* Priority */ PRIO_NPC_BJ7,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -763,7 +764,7 @@ actor_process_profile_definition g_profile_NPC_BJ8 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x015C,
+ /* Priority */ PRIO_NPC_BJ8,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -780,7 +781,7 @@ actor_process_profile_definition g_profile_NPC_BJ9 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x015D,
+ /* Priority */ PRIO_NPC_BJ9,
/* Actor SubMtd */ &l_daNpc_Bj1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_bm1.cpp b/src/d/actor/d_a_npc_bm1.cpp
index 623d8160..3c903d2a 100644
--- a/src/d/actor/d_a_npc_bm1.cpp
+++ b/src/d/actor/d_a_npc_bm1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_bm1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__20daNpc_Bm1_childHIO_cFv */
daNpc_Bm1_childHIO_c::daNpc_Bm1_childHIO_c() {
@@ -854,7 +855,7 @@ actor_process_profile_definition g_profile_NPC_BM1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x014B,
+ /* Priority */ PRIO_NPC_BM1,
/* Actor SubMtd */ &l_daNpc_Bm1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -871,7 +872,7 @@ actor_process_profile_definition g_profile_NPC_BM2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x014C,
+ /* Priority */ PRIO_NPC_BM2,
/* Actor SubMtd */ &l_daNpc_Bm1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -888,7 +889,7 @@ actor_process_profile_definition g_profile_NPC_BM3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x014D,
+ /* Priority */ PRIO_NPC_BM3,
/* Actor SubMtd */ &l_daNpc_Bm1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -905,7 +906,7 @@ actor_process_profile_definition g_profile_NPC_BM4 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x014E,
+ /* Priority */ PRIO_NPC_BM4,
/* Actor SubMtd */ &l_daNpc_Bm1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -922,7 +923,7 @@ actor_process_profile_definition g_profile_NPC_BM5 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x014F,
+ /* Priority */ PRIO_NPC_BM5,
/* Actor SubMtd */ &l_daNpc_Bm1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_bmcon1.cpp b/src/d/actor/d_a_npc_bmcon1.cpp
index 3b3b0c33..6b79aabd 100644
--- a/src/d/actor/d_a_npc_bmcon1.cpp
+++ b/src/d/actor/d_a_npc_bmcon1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_bmcon1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002A4 .text __ct__12daNpcBmcon_cFv */
daNpcBmcon_c::daNpcBmcon_c() {
@@ -319,7 +320,7 @@ actor_process_profile_definition g_profile_NPC_BMCON1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x015F,
+ /* Priority */ PRIO_NPC_BMCON1,
/* Actor SubMtd */ &daNpc_BmconMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_bms1.cpp b/src/d/actor/d_a_npc_bms1.cpp
index cb7cc4d2..d972bcec 100644
--- a/src/d/actor/d_a_npc_bms1.cpp
+++ b/src/d/actor/d_a_npc_bms1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_bms1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__21daNpc_Bms1_childHIO_cFv */
daNpc_Bms1_childHIO_c::daNpc_Bms1_childHIO_c() {
@@ -289,7 +290,7 @@ actor_process_profile_definition g_profile_NPC_BMS1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0160,
+ /* Priority */ PRIO_NPC_BMS1,
/* Actor SubMtd */ &l_daNpc_Bms1_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_bmsw.cpp b/src/d/actor/d_a_npc_bmsw.cpp
index 5b6b8500..7c91ebd9 100644
--- a/src/d/actor/d_a_npc_bmsw.cpp
+++ b/src/d/actor/d_a_npc_bmsw.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_bmsw.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E4 .text __ct__16daNpc_Bmsw_HIO_cFv */
daNpc_Bmsw_HIO_c::daNpc_Bmsw_HIO_c() {
@@ -294,7 +295,7 @@ actor_process_profile_definition g_profile_NPC_BMSW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0161,
+ /* Priority */ PRIO_NPC_BMSW,
/* Actor SubMtd */ &l_daNpc_Bmsw_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_bs1.cpp b/src/d/actor/d_a_npc_bs1.cpp
index 133910b9..7077a791 100644
--- a/src/d/actor/d_a_npc_bs1.cpp
+++ b/src/d/actor/d_a_npc_bs1.cpp
@@ -15,6 +15,7 @@
#include "d/d_snap.h"
#include "d/d_letter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_hostIO.h"
@@ -2266,7 +2267,7 @@ actor_process_profile_definition g_profile_NPC_BS1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x015E,
+ /* Priority */ PRIO_NPC_BS1,
/* Actor SubMtd */ &l_daNpc_Bs1_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_btsw.cpp b/src/d/actor/d_a_npc_btsw.cpp
index 8558a79b..e035c4f7 100644
--- a/src/d/actor/d_a_npc_btsw.cpp
+++ b/src/d/actor/d_a_npc_btsw.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_btsw.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E8 .text __ct__16daNpc_Btsw_HIO_cFv */
daNpc_Btsw_HIO_c::daNpc_Btsw_HIO_c() {
@@ -300,7 +301,7 @@ actor_process_profile_definition g_profile_NPC_BTSW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0162,
+ /* Priority */ PRIO_NPC_BTSW,
/* Actor SubMtd */ &l_daNpc_Btsw_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_btsw2.cpp b/src/d/actor/d_a_npc_btsw2.cpp
index 68a9c9fc..dd42c673 100644
--- a/src/d/actor/d_a_npc_btsw2.cpp
+++ b/src/d/actor/d_a_npc_btsw2.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_snap.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
@@ -660,7 +661,7 @@ actor_process_profile_definition g_profile_NPC_BTSW2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0163,
+ /* Priority */ PRIO_NPC_BTSW2,
/* Actor SubMtd */ &l_daNpc_Btsw2_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_cb1.cpp b/src/d/actor/d_a_npc_cb1.cpp
index 32f2d721..61308ea5 100644
--- a/src/d/actor/d_a_npc_cb1.cpp
+++ b/src/d/actor/d_a_npc_cb1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_cb1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000031C .text __ct__15daNpc_Cb1_HIO_cFv */
daNpc_Cb1_HIO_c::daNpc_Cb1_HIO_c() {
@@ -579,7 +580,7 @@ actor_process_profile_definition g_profile_NPC_CB1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0153,
+ /* Priority */ PRIO_NPC_CB1,
/* Actor SubMtd */ &l_daNpc_Cb1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK2000000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_co1.cpp b/src/d/actor/d_a_npc_co1.cpp
index 64061005..297ad181 100644
--- a/src/d/actor/d_a_npc_co1.cpp
+++ b/src/d/actor/d_a_npc_co1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_co1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Co1_HIO_cFv */
daNpc_Co1_HIO_c::daNpc_Co1_HIO_c() {
@@ -384,7 +385,7 @@ actor_process_profile_definition g_profile_NPC_CO1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0178,
+ /* Priority */ PRIO_NPC_CO1,
/* Actor SubMtd */ &l_daNpc_Co1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_de1.cpp b/src/d/actor/d_a_npc_de1.cpp
index 6c55a64d..bc195081 100644
--- a/src/d/actor/d_a_npc_de1.cpp
+++ b/src/d/actor/d_a_npc_de1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_de1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__15daNpc_De1_HIO_cFv */
daNpc_De1_HIO_c::daNpc_De1_HIO_c() {
@@ -309,7 +310,7 @@ actor_process_profile_definition g_profile_NPC_DE1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x016D,
+ /* Priority */ PRIO_NPC_DE1,
/* Actor SubMtd */ &l_daNpc_De1_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_ds1.cpp b/src/d/actor/d_a_npc_ds1.cpp
index af0afa7e..90a763c3 100644
--- a/src/d/actor/d_a_npc_ds1.cpp
+++ b/src/d/actor/d_a_npc_ds1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ds1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__20daNpc_Ds1_childHIO_cFv */
daNpc_Ds1_childHIO_c::daNpc_Ds1_childHIO_c() {
@@ -314,7 +315,7 @@ actor_process_profile_definition g_profile_NPC_DS1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0164,
+ /* Priority */ PRIO_NPC_DS1,
/* Actor SubMtd */ &l_daNpc_Ds1_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_fa1.cpp b/src/d/actor/d_a_npc_fa1.cpp
index 99a7a212..51ad09c7 100644
--- a/src/d/actor/d_a_npc_fa1.cpp
+++ b/src/d/actor/d_a_npc_fa1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_fa1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 800FAFC0-800FB004 .text __ct__16daNpc_Fa1_HIO3_cFv */
daNpc_Fa1_HIO3_c::daNpc_Fa1_HIO3_c() {
@@ -334,7 +335,7 @@ actor_process_profile_definition g_profile_NPC_FA1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x016E,
+ /* Priority */ PRIO_NPC_FA1,
/* Actor SubMtd */ &l_daNpc_Fa1_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_gk1.cpp b/src/d/actor/d_a_npc_gk1.cpp
index ba88a1e2..7b8e7375 100644
--- a/src/d/actor/d_a_npc_gk1.cpp
+++ b/src/d/actor/d_a_npc_gk1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_gk1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Gk1_HIO_cFv */
daNpc_Gk1_HIO_c::daNpc_Gk1_HIO_c() {
@@ -334,7 +335,7 @@ actor_process_profile_definition g_profile_NPC_GK1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x017C,
+ /* Priority */ PRIO_NPC_GK1,
/* Actor SubMtd */ &l_daNpc_Gk1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_gp1.cpp b/src/d/actor/d_a_npc_gp1.cpp
index d8c5d3ad..166f35eb 100644
--- a/src/d/actor/d_a_npc_gp1.cpp
+++ b/src/d/actor/d_a_npc_gp1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_gp1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Gp1_HIO_cFv */
daNpc_Gp1_HIO_c::daNpc_Gp1_HIO_c() {
@@ -379,7 +380,7 @@ actor_process_profile_definition g_profile_NPC_GP1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x016A,
+ /* Priority */ PRIO_NPC_GP1,
/* Actor SubMtd */ &l_daNpc_Gp1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_hi1.cpp b/src/d/actor/d_a_npc_hi1.cpp
index 019c067b..b6c7fece 100644
--- a/src/d/actor/d_a_npc_hi1.cpp
+++ b/src/d/actor/d_a_npc_hi1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_hi1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Hi1_HIO_cFv */
daNpc_Hi1_HIO_c::daNpc_Hi1_HIO_c() {
@@ -329,7 +330,7 @@ actor_process_profile_definition g_profile_NPC_HI1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x017F,
+ /* Priority */ PRIO_NPC_HI1,
/* Actor SubMtd */ &l_daNpc_Hi1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ho.cpp b/src/d/actor/d_a_npc_ho.cpp
index 4a1dacdb..d8973dd8 100644
--- a/src/d/actor/d_a_npc_ho.cpp
+++ b/src/d/actor/d_a_npc_ho.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ho.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000022C .text nodeCallBack_Ho__FP7J3DNodei */
static BOOL nodeCallBack_Ho(J3DNode*, int) {
@@ -234,7 +235,7 @@ actor_process_profile_definition g_profile_NPC_HO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0173,
+ /* Priority */ PRIO_NPC_HO,
/* Actor SubMtd */ &l_daNpc_Ho_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_hr.cpp b/src/d/actor/d_a_npc_hr.cpp
index fc56f49f..f656ac22 100644
--- a/src/d/actor/d_a_npc_hr.cpp
+++ b/src/d/actor/d_a_npc_hr.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_hr.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000A0 .text init__14daNpc_Wind_EffFv */
void daNpc_Wind_Eff::init() {
@@ -504,7 +505,7 @@ actor_process_profile_definition g_profile_NPC_HR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0172,
+ /* Priority */ PRIO_NPC_HR,
/* Actor SubMtd */ &l_daNpc_Hr_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_jb1.cpp b/src/d/actor/d_a_npc_jb1.cpp
index 38e37d65..85981c87 100644
--- a/src/d/actor/d_a_npc_jb1.cpp
+++ b/src/d/actor/d_a_npc_jb1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_jb1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__15daNpc_Jb1_HIO_cFv */
daNpc_Jb1_HIO_c::daNpc_Jb1_HIO_c() {
@@ -249,7 +250,7 @@ actor_process_profile_definition g_profile_NPC_JB1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x016B,
+ /* Priority */ PRIO_NPC_JB1,
/* Actor SubMtd */ &l_daNpc_Jb1_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ji1.cpp b/src/d/actor/d_a_npc_ji1.cpp
index 7ebed8b0..fb5a05f4 100644
--- a/src/d/actor/d_a_npc_ji1.cpp
+++ b/src/d/actor/d_a_npc_ji1.cpp
@@ -9,6 +9,7 @@
#include "d/res/res_ji.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_snap.h"
#include "d/d_lib.h"
#include "f_op/f_op_msg.h"
@@ -3810,7 +3811,7 @@ actor_process_profile_definition g_profile_NPC_JI1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0141,
+ /* Priority */ PRIO_NPC_JI1,
/* Actor SubMtd */ &l_daNpc_Ji1_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_npc_kamome.cpp b/src/d/actor/d_a_npc_kamome.cpp
index 7b987ccd..a3ae1b53 100644
--- a/src/d/actor/d_a_npc_kamome.cpp
+++ b/src/d/actor/d_a_npc_kamome.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_kamome.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_hostIO.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player_main.h"
@@ -1426,7 +1427,7 @@ actor_process_profile_definition g_profile_NPC_KAM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B6,
+ /* Priority */ PRIO_NPC_KAM,
/* Actor SubMtd */ &l_daNpc_kam_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_kf1.cpp b/src/d/actor/d_a_npc_kf1.cpp
index 2ee17f10..ebb003db 100644
--- a/src/d/actor/d_a_npc_kf1.cpp
+++ b/src/d/actor/d_a_npc_kf1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_kf1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Kf1_HIO_cFv */
daNpc_Kf1_HIO_c::daNpc_Kf1_HIO_c() {
@@ -499,7 +500,7 @@ actor_process_profile_definition g_profile_NPC_KF1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x016C,
+ /* Priority */ PRIO_NPC_KF1,
/* Actor SubMtd */ &l_daNpc_Kf1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_kg1.cpp b/src/d/actor/d_a_npc_kg1.cpp
index c8777502..098e0193 100644
--- a/src/d/actor/d_a_npc_kg1.cpp
+++ b/src/d/actor/d_a_npc_kg1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_kg1.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E0 .text __ct__15daNpc_Kg1_HIO_cFv */
daNpc_Kg1_HIO_c::daNpc_Kg1_HIO_c() {
@@ -160,7 +161,7 @@ actor_process_profile_definition g_profile_NPC_KG1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0170,
+ /* Priority */ PRIO_NPC_KG1,
/* Actor SubMtd */ &daNpc_Kg1MethodTable,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_kg2.cpp b/src/d/actor/d_a_npc_kg2.cpp
index b5cad490..02148a89 100644
--- a/src/d/actor/d_a_npc_kg2.cpp
+++ b/src/d/actor/d_a_npc_kg2.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_kg2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000194 .text __ct__15daNpc_Kg2_HIO_cFv */
daNpc_Kg2_HIO_c::daNpc_Kg2_HIO_c() {
@@ -220,7 +221,7 @@ actor_process_profile_definition g_profile_NPC_KG2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0171,
+ /* Priority */ PRIO_NPC_KG2,
/* Actor SubMtd */ &l_daNpc_Kg2_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_kk1.cpp b/src/d/actor/d_a_npc_kk1.cpp
index fc012180..9aa6392b 100644
--- a/src/d/actor/d_a_npc_kk1.cpp
+++ b/src/d/actor/d_a_npc_kk1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_kk1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Kk1_HIO_cFv */
daNpc_Kk1_HIO_c::daNpc_Kk1_HIO_c() {
@@ -609,7 +610,7 @@ actor_process_profile_definition g_profile_NPC_KK1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0166,
+ /* Priority */ PRIO_NPC_KK1,
/* Actor SubMtd */ &l_daNpc_Kk1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_km1.cpp b/src/d/actor/d_a_npc_km1.cpp
index f43fa944..81fa54bd 100644
--- a/src/d/actor/d_a_npc_km1.cpp
+++ b/src/d/actor/d_a_npc_km1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_km1.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__15daNpc_Km1_HIO_cFv */
daNpc_Km1_HIO_c::daNpc_Km1_HIO_c() {
@@ -265,7 +266,7 @@ actor_process_profile_definition g_profile_NPC_KM1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0152,
+ /* Priority */ PRIO_NPC_KM1,
/* Actor SubMtd */ &l_daNpc_Km1_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ko1.cpp b/src/d/actor/d_a_npc_ko1.cpp
index e72e28a7..440ed734 100644
--- a/src/d/actor/d_a_npc_ko1.cpp
+++ b/src/d/actor/d_a_npc_ko1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ko1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__20daNpc_Ko1_childHIO_cFv */
daNpc_Ko1_childHIO_c::daNpc_Ko1_childHIO_c() {
@@ -719,7 +720,7 @@ actor_process_profile_definition g_profile_NPC_KO1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0142,
+ /* Priority */ PRIO_NPC_KO1,
/* Actor SubMtd */ &l_daNpc_Ko1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
@@ -736,7 +737,7 @@ actor_process_profile_definition g_profile_NPC_KO2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0143,
+ /* Priority */ PRIO_NPC_KO2,
/* Actor SubMtd */ &l_daNpc_Ko1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_kp1.cpp b/src/d/actor/d_a_npc_kp1.cpp
index bf0b69b5..8ed5a830 100644
--- a/src/d/actor/d_a_npc_kp1.cpp
+++ b/src/d/actor/d_a_npc_kp1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_kp1.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Kp1_HIO_cFv */
daNpc_Kp1_HIO_c::daNpc_Kp1_HIO_c() {
@@ -280,7 +281,7 @@ actor_process_profile_definition g_profile_NPC_KP1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0168,
+ /* Priority */ PRIO_NPC_KP1,
/* Actor SubMtd */ &l_daNpc_Kp1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ls1.cpp b/src/d/actor/d_a_npc_ls1.cpp
index 754593b2..fa419535 100644
--- a/src/d/actor/d_a_npc_ls1.cpp
+++ b/src/d/actor/d_a_npc_ls1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ls1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Ls1_HIO_cFv */
daNpc_Ls1_HIO_c::daNpc_Ls1_HIO_c() {
@@ -544,7 +545,7 @@ actor_process_profile_definition g_profile_NPC_LS1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0144,
+ /* Priority */ PRIO_NPC_LS1,
/* Actor SubMtd */ &l_daNpc_Ls1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_md.cpp b/src/d/actor/d_a_npc_md.cpp
index 3682f3af..246ea6db 100644
--- a/src/d/actor/d_a_npc_md.cpp
+++ b/src/d/actor/d_a_npc_md.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_md.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -3372,7 +3373,7 @@ actor_process_profile_definition g_profile_NPC_MD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0175,
+ /* Priority */ PRIO_NPC_MD,
/* Actor SubMtd */ &l_daNpc_Md_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK2000000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_mk.cpp b/src/d/actor/d_a_npc_mk.cpp
index 0bd35c0b..c3f3d158 100644
--- a/src/d/actor/d_a_npc_mk.cpp
+++ b/src/d/actor/d_a_npc_mk.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_mk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000230 .text nodeCallBack_Mk__FP7J3DNodei */
static BOOL nodeCallBack_Mk(J3DNode*, int) {
@@ -345,7 +346,7 @@ actor_process_profile_definition g_profile_NPC_MK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0176,
+ /* Priority */ PRIO_NPC_MK,
/* Actor SubMtd */ &l_daNpc_Mk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_mn.cpp b/src/d/actor/d_a_npc_mn.cpp
index 61688a7b..1fbc75ba 100644
--- a/src/d/actor/d_a_npc_mn.cpp
+++ b/src/d/actor/d_a_npc_mn.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_mn.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000230 .text __ct__9daNpcMn_cFv */
daNpcMn_c::daNpcMn_c() {
@@ -420,7 +421,7 @@ actor_process_profile_definition g_profile_NPC_MN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0182,
+ /* Priority */ PRIO_NPC_MN,
/* Actor SubMtd */ &daNpc_MnMethodTable,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_mt.cpp b/src/d/actor/d_a_npc_mt.cpp
index 2223e003..43417e93 100644
--- a/src/d/actor/d_a_npc_mt.cpp
+++ b/src/d/actor/d_a_npc_mt.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_mt.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#define TOTAL_FIGURE_COUNT 0x86
@@ -335,7 +336,7 @@ actor_process_profile_definition g_profile_NPC_MT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0181,
+ /* Priority */ PRIO_NPC_MT,
/* Actor SubMtd */ &daNpc_MtMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_nz.cpp b/src/d/actor/d_a_npc_nz.cpp
index f198a912..80e90500 100644
--- a/src/d/actor/d_a_npc_nz.cpp
+++ b/src/d/actor/d_a_npc_nz.cpp
@@ -11,6 +11,7 @@
#include "d/d_lib.h"
#include "d/d_item.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -993,7 +994,7 @@ actor_process_profile_definition g_profile_NPC_NZ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x014A,
+ /* Priority */ PRIO_NPC_NZ,
/* Actor SubMtd */ &daNpc_NzMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_ob1.cpp b/src/d/actor/d_a_npc_ob1.cpp
index 348d9412..f6a47646 100644
--- a/src/d/actor/d_a_npc_ob1.cpp
+++ b/src/d/actor/d_a_npc_ob1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ob1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Ob1_HIO_cFv */
daNpc_Ob1_HIO_c::daNpc_Ob1_HIO_c() {
@@ -414,7 +415,7 @@ actor_process_profile_definition g_profile_NPC_OB1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0150,
+ /* Priority */ PRIO_NPC_OB1,
/* Actor SubMtd */ &l_daNpc_Ob1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_os.cpp b/src/d/actor/d_a_npc_os.cpp
index 602c5983..1bc5aeb4 100644
--- a/src/d/actor/d_a_npc_os.cpp
+++ b/src/d/actor/d_a_npc_os.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_os.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_pedestal.h"
#include "d/res/res_os.h"
@@ -2424,7 +2425,7 @@ actor_process_profile_definition g_profile_NPC_OS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x013D,
+ /* Priority */ PRIO_NPC_OS,
/* Actor SubMtd */ &l_daNpc_Os_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK2000000_e | fopAcStts_UNK8000000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_p1.cpp b/src/d/actor/d_a_npc_p1.cpp
index f9a9708a..ba6b3d49 100644
--- a/src/d/actor/d_a_npc_p1.cpp
+++ b/src/d/actor/d_a_npc_p1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_p1.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000264 .text __ct__14daNpc_P1_HIO_cFv */
daNpc_P1_HIO_c::daNpc_P1_HIO_c() {
@@ -205,7 +206,7 @@ actor_process_profile_definition g_profile_NPC_P1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0145,
+ /* Priority */ PRIO_NPC_P1,
/* Actor SubMtd */ &l_daNpc_P1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_p2.cpp b/src/d/actor/d_a_npc_p2.cpp
index 2d0c10b7..18f8d7a6 100644
--- a/src/d/actor/d_a_npc_p2.cpp
+++ b/src/d/actor/d_a_npc_p2.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_p2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000020C .text __ct__19daNpc_P2_childHIO_cFv */
daNpc_P2_childHIO_c::daNpc_P2_childHIO_c() {
@@ -510,7 +511,7 @@ actor_process_profile_definition g_profile_NPC_P2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0146,
+ /* Priority */ PRIO_NPC_P2,
/* Actor SubMtd */ &daNpc_P2MethodTable,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_people.cpp b/src/d/actor/d_a_npc_people.cpp
index faf922f8..e2cbeea5 100644
--- a/src/d/actor/d_a_npc_people.cpp
+++ b/src/d/actor/d_a_npc_people.cpp
@@ -9,6 +9,7 @@
#include "d/actor/d_a_ship.h"
#include "d/actor/d_a_dai.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_lib_game.h"
#include "d/d_com_inf_game.h"
#include "d/d_camera.h"
@@ -8369,7 +8370,7 @@ actor_process_profile_definition g_profile_NPC_PEOPLE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x017B,
+ /* Priority */ PRIO_NPC_PEOPLE,
/* Actor SubMtd */ &daNpc_PeopleMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_pf1.cpp b/src/d/actor/d_a_npc_pf1.cpp
index 491cb336..08830f89 100644
--- a/src/d/actor/d_a_npc_pf1.cpp
+++ b/src/d/actor/d_a_npc_pf1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_pf1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Pf1_HIO_cFv */
daNpc_Pf1_HIO_c::daNpc_Pf1_HIO_c() {
@@ -379,7 +380,7 @@ actor_process_profile_definition g_profile_NPC_PF1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0169,
+ /* Priority */ PRIO_NPC_PF1,
/* Actor SubMtd */ &l_daNpc_Pf1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_photo.cpp b/src/d/actor/d_a_npc_photo.cpp
index 13c605fb..914bfce0 100644
--- a/src/d/actor/d_a_npc_photo.cpp
+++ b/src/d/actor/d_a_npc_photo.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_photo.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002D0 .text __ct__12daNpcPhoto_cFv */
daNpcPhoto_c::daNpcPhoto_c() {
@@ -355,7 +356,7 @@ actor_process_profile_definition g_profile_NPC_PHOTO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x017D,
+ /* Priority */ PRIO_NPC_PHOTO,
/* Actor SubMtd */ &daNpc_PhotoMethodTable,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_pm1.cpp b/src/d/actor/d_a_npc_pm1.cpp
index 35405378..6a4bac2f 100644
--- a/src/d/actor/d_a_npc_pm1.cpp
+++ b/src/d/actor/d_a_npc_pm1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_pm1.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__15daNpc_Pm1_HIO_cFv */
daNpc_Pm1_HIO_c::daNpc_Pm1_HIO_c() {
@@ -265,7 +266,7 @@ actor_process_profile_definition g_profile_NPC_PM1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0167,
+ /* Priority */ PRIO_NPC_PM1,
/* Actor SubMtd */ &l_daNpc_Pm1_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_roten.cpp b/src/d/actor/d_a_npc_roten.cpp
index aa760b3c..3fab4b7f 100644
--- a/src/d/actor/d_a_npc_roten.cpp
+++ b/src/d/actor/d_a_npc_roten.cpp
@@ -9,6 +9,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_demo_item.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_lib_game.h"
#include "d/d_a_obj.h"
@@ -2923,7 +2924,7 @@ actor_process_profile_definition g_profile_NPC_ROTEN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x017A,
+ /* Priority */ PRIO_NPC_ROTEN,
/* Actor SubMtd */ &daNpc_RotenMethodTable,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_rsh1.cpp b/src/d/actor/d_a_npc_rsh1.cpp
index fb650416..eb104b17 100644
--- a/src/d/actor/d_a_npc_rsh1.cpp
+++ b/src/d/actor/d_a_npc_rsh1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_rsh1.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000021C .text __ct__16daNpc_Rsh1_HIO_cFv */
daNpc_Rsh1_HIO_c::daNpc_Rsh1_HIO_c() {
@@ -315,7 +316,7 @@ actor_process_profile_definition g_profile_NPC_RSH1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0165,
+ /* Priority */ PRIO_NPC_RSH1,
/* Actor SubMtd */ &l_daNpc_Rsh1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_sarace.cpp b/src/d/actor/d_a_npc_sarace.cpp
index b48caece..9d853b7a 100644
--- a/src/d/actor/d_a_npc_sarace.cpp
+++ b/src/d/actor/d_a_npc_sarace.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_sarace.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000198 .text __ct__18daNpc_Sarace_HIO_cFv */
daNpc_Sarace_HIO_c::daNpc_Sarace_HIO_c() {
@@ -180,7 +181,7 @@ actor_process_profile_definition g_profile_NPC_SARACE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0147,
+ /* Priority */ PRIO_NPC_SARACE,
/* Actor SubMtd */ &l_daNpc_Sarace_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_so.cpp b/src/d/actor/d_a_npc_so.cpp
index e12cec7a..4f39fcb6 100644
--- a/src/d/actor/d_a_npc_so.cpp
+++ b/src/d/actor/d_a_npc_so.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_so.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002A4 .text __ct__14daNpc_So_HIO_cFv */
daNpc_So_HIO_c::daNpc_So_HIO_c() {
@@ -411,7 +412,7 @@ actor_process_profile_definition g_profile_NPC_SO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0149,
+ /* Priority */ PRIO_NPC_SO,
/* Actor SubMtd */ &daNpc_SoMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_sv.cpp b/src/d/actor/d_a_npc_sv.cpp
index 8babae36..6c86711a 100644
--- a/src/d/actor/d_a_npc_sv.cpp
+++ b/src/d/actor/d_a_npc_sv.cpp
@@ -7,6 +7,7 @@
#include "m_Do/m_Do_ext.h"
#include "d/actor/d_a_obj_ikada.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000021C .text __ct__9daNpcSv_cFv */
daNpcSv_c::daNpcSv_c() {
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_NPC_SV = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0180,
+ /* Priority */ PRIO_NPC_SV,
/* Actor SubMtd */ &daNpc_PeopleMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_tc.cpp b/src/d/actor/d_a_npc_tc.cpp
index c3811cd2..ebd45f8e 100644
--- a/src/d/actor/d_a_npc_tc.cpp
+++ b/src/d/actor/d_a_npc_tc.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_tc.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000394 .text __ct__14daNpc_Tc_HIO_cFv */
daNpc_Tc_HIO_c::daNpc_Tc_HIO_c() {
@@ -515,7 +516,7 @@ actor_process_profile_definition g_profile_NPC_TC = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0148,
+ /* Priority */ PRIO_NPC_TC,
/* Actor SubMtd */ &l_daNpc_Tc_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_tt.cpp b/src/d/actor/d_a_npc_tt.cpp
index f218b0c5..c810327d 100644
--- a/src/d/actor/d_a_npc_tt.cpp
+++ b/src/d/actor/d_a_npc_tt.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_tt.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text daNpc_tt_XyCheckCB__FPvi */
static s16 daNpc_tt_XyCheckCB(void*, int) {
@@ -272,7 +273,7 @@ actor_process_profile_definition g_profile_NPC_TT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0174,
+ /* Priority */ PRIO_NPC_TT,
/* Actor SubMtd */ &l_daNpc_Tt_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_uk.cpp b/src/d/actor/d_a_npc_uk.cpp
index 6d456d34..a7cd96bc 100644
--- a/src/d/actor/d_a_npc_uk.cpp
+++ b/src/d/actor/d_a_npc_uk.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_uk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000000F8 .text getType__10daNpc_Uk_cFv */
void daNpc_Uk_c::getType() {
@@ -375,7 +376,7 @@ actor_process_profile_definition g_profile_NPC_UK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0177,
+ /* Priority */ PRIO_NPC_UK,
/* Actor SubMtd */ &l_daNpc_Uk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_NPC_e,
diff --git a/src/d/actor/d_a_npc_ym1.cpp b/src/d/actor/d_a_npc_ym1.cpp
index 524bd52a..1847bd7f 100644
--- a/src/d/actor/d_a_npc_ym1.cpp
+++ b/src/d/actor/d_a_npc_ym1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_ym1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__20daNpc_Ym1_childHIO_cFv */
daNpc_Ym1_childHIO_c::daNpc_Ym1_childHIO_c() {
@@ -454,7 +455,7 @@ actor_process_profile_definition g_profile_NPC_YM1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x013E,
+ /* Priority */ PRIO_NPC_YM1,
/* Actor SubMtd */ &l_daNpc_Ym1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
@@ -471,7 +472,7 @@ actor_process_profile_definition g_profile_NPC_YM2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x013F,
+ /* Priority */ PRIO_NPC_YM2,
/* Actor SubMtd */ &l_daNpc_Ym1_Method,
/* Status */ 0x07 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_yw1.cpp b/src/d/actor/d_a_npc_yw1.cpp
index 0e5cd76e..ad75eb19 100644
--- a/src/d/actor/d_a_npc_yw1.cpp
+++ b/src/d/actor/d_a_npc_yw1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_yw1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000108 .text __ct__20daNpc_Yw1_childHIO_cFv */
daNpc_Yw1_childHIO_c::daNpc_Yw1_childHIO_c() {
@@ -434,7 +435,7 @@ actor_process_profile_definition g_profile_NPC_YW1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0140,
+ /* Priority */ PRIO_NPC_YW1,
/* Actor SubMtd */ &l_daNpc_Yw1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_zk1.cpp b/src/d/actor/d_a_npc_zk1.cpp
index decec3e9..a6b9c974 100644
--- a/src/d/actor/d_a_npc_zk1.cpp
+++ b/src/d/actor/d_a_npc_zk1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_npc_zk1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Zk1_HIO_cFv */
daNpc_Zk1_HIO_c::daNpc_Zk1_HIO_c() {
@@ -309,7 +310,7 @@ actor_process_profile_definition g_profile_NPC_ZK1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0179,
+ /* Priority */ PRIO_NPC_ZK1,
/* Actor SubMtd */ &l_daNpc_Zk1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_npc_zl1.cpp b/src/d/actor/d_a_npc_zl1.cpp
index f7753071..53a0972e 100644
--- a/src/d/actor/d_a_npc_zl1.cpp
+++ b/src/d/actor/d_a_npc_zl1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_npc_zl1.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000150 .text __ct__15daNpc_Zl1_HIO_cFv */
daNpc_Zl1_HIO_c::daNpc_Zl1_HIO_c() {
@@ -695,7 +696,7 @@ actor_process_profile_definition g_profile_NPC_ZL1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0194,
+ /* Priority */ PRIO_NPC_ZL1,
/* Actor SubMtd */ &l_daNpc_Zl1_Method,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_nz.cpp b/src/d/actor/d_a_nz.cpp
index 342222b4..539166c1 100644
--- a/src/d/actor/d_a_nz.cpp
+++ b/src/d/actor/d_a_nz.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_nz.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000138 .text __ct__10daNZ_HIO_cFv */
daNZ_HIO_c::daNZ_HIO_c() {
@@ -195,7 +196,7 @@ actor_process_profile_definition g_profile_NZ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B9,
+ /* Priority */ PRIO_NZ,
/* Actor SubMtd */ &l_daNZ_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_nzg.cpp b/src/d/actor/d_a_nzg.cpp
index c892750b..1a2d1e4e 100644
--- a/src/d/actor/d_a_nzg.cpp
+++ b/src/d/actor/d_a_nzg.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_nzg.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000E4 .text daNZG_Draw__FP9nzg_class */
static BOOL daNZG_Draw(nzg_class*) {
@@ -64,7 +65,7 @@ actor_process_profile_definition g_profile_NZG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00BA,
+ /* Priority */ PRIO_NZG,
/* Actor SubMtd */ &l_daNZG_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_AjavW.cpp b/src/d/actor/d_a_obj_AjavW.cpp
index 90b316ef..3e26d708 100644
--- a/src/d/actor/d_a_obj_AjavW.cpp
+++ b/src/d/actor/d_a_obj_AjavW.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -144,7 +145,7 @@ actor_process_profile_definition g_profile_Obj_AjavW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0056,
+ /* Priority */ PRIO_Obj_AjavW,
/* Actor SubMtd */ &l_daObjAjavW_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_Itnak.cpp b/src/d/actor/d_a_obj_Itnak.cpp
index e151bbff..b3722846 100644
--- a/src/d/actor/d_a_obj_Itnak.cpp
+++ b/src/d/actor/d_a_obj_Itnak.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_Itnak.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000009C .text solidHeapCB__Q210daObjItnak5Act_cFP10fopAc_ac_c */
void daObjItnak::Act_c::solidHeapCB(fopAc_ac_c*) {
@@ -103,7 +104,7 @@ actor_process_profile_definition g_profile_Obj_Itnak = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F9,
+ /* Priority */ PRIO_Obj_Itnak,
/* Actor SubMtd */ &daObjItnak::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_Vds.cpp b/src/d/actor/d_a_obj_Vds.cpp
index 26f6e990..4cd876ab 100644
--- a/src/d/actor/d_a_obj_Vds.cpp
+++ b/src/d/actor/d_a_obj_Vds.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_Vds.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000134 .text SetLoopJointAnimation__Q28daObjVds5Act_cFP18J3DAnmTransformKeyP18J3DAnmTransformKeyff */
void daObjVds::Act_c::SetLoopJointAnimation(J3DAnmTransformKey*, J3DAnmTransformKey*, float, float) {
@@ -173,7 +174,7 @@ actor_process_profile_definition g_profile_Obj_Vds = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0045,
+ /* Priority */ PRIO_Obj_Vds,
/* Actor SubMtd */ &daObjVds::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_Vteng.cpp b/src/d/actor/d_a_obj_Vteng.cpp
index 7b2eb827..cdd72ca7 100644
--- a/src/d/actor/d_a_obj_Vteng.cpp
+++ b/src/d/actor/d_a_obj_Vteng.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -173,7 +174,7 @@ actor_process_profile_definition g_profile_Obj_Vteng = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x005A,
+ /* Priority */ PRIO_Obj_Vteng,
/* Actor SubMtd */ &l_daObjVteng_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_YLzou.cpp b/src/d/actor/d_a_obj_YLzou.cpp
index 7b348824..6b271582 100644
--- a/src/d/actor/d_a_obj_YLzou.cpp
+++ b/src/d/actor/d_a_obj_YLzou.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_YLzou.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002B8 .text set_start_type__12daObjYLzou_cFv */
void daObjYLzou_c::set_start_type() {
@@ -219,7 +220,7 @@ actor_process_profile_definition g_profile_Obj_YLzou = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0058,
+ /* Priority */ PRIO_Obj_YLzou,
/* Actor SubMtd */ &l_daObjYLzou_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_Yboil.cpp b/src/d/actor/d_a_obj_Yboil.cpp
index acec437d..419aec58 100644
--- a/src/d/actor/d_a_obj_Yboil.cpp
+++ b/src/d/actor/d_a_obj_Yboil.cpp
@@ -11,6 +11,7 @@
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
@@ -213,7 +214,7 @@ actor_process_profile_definition g_profile_Obj_Yboil = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0073,
+ /* Priority */ PRIO_Obj_Yboil,
/* Actor SubMtd */ &daObj_YboilMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_Ygush00.cpp b/src/d/actor/d_a_obj_Ygush00.cpp
index 9675eebe..342b8889 100644
--- a/src/d/actor/d_a_obj_Ygush00.cpp
+++ b/src/d/actor/d_a_obj_Ygush00.cpp
@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_obj_gryw00.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -198,7 +199,7 @@ actor_process_profile_definition g_profile_Obj_Ygush00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x005E,
+ /* Priority */ PRIO_Obj_Ygush00,
/* Actor SubMtd */ &l_daObjYgush00_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_adnno.cpp b/src/d/actor/d_a_obj_adnno.cpp
index 2fd00de1..39a6ca9c 100644
--- a/src/d/actor/d_a_obj_adnno.cpp
+++ b/src/d/actor/d_a_obj_adnno.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -165,7 +166,7 @@ actor_process_profile_definition g_profile_Obj_Adnno = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x007E,
+ /* Priority */ PRIO_Obj_Adnno,
/* Actor SubMtd */ &daObj_AdnnoMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ajav.cpp b/src/d/actor/d_a_obj_ajav.cpp
index a58eac62..380e5a28 100644
--- a/src/d/actor/d_a_obj_ajav.cpp
+++ b/src/d/actor/d_a_obj_ajav.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ajav.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000170 .text daObjAjav_make_splash__9daObjAjavF4cXyzf */
void daObjAjav::daObjAjav_make_splash(cXyz, float) {
@@ -233,7 +234,7 @@ actor_process_profile_definition g_profile_Obj_Ajav = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0047,
+ /* Priority */ PRIO_Obj_Ajav,
/* Actor SubMtd */ &daObjAjav::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_akabe.cpp b/src/d/actor/d_a_obj_akabe.cpp
index 3af56f97..73675aed 100644
--- a/src/d/actor/d_a_obj_akabe.cpp
+++ b/src/d/actor/d_a_obj_akabe.cpp
@@ -9,6 +9,7 @@
#include "d/res/res_akabek.h"
#include "d/res/res_nbox.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -197,7 +198,7 @@ actor_process_profile_definition g_profile_Obj_Akabe = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0033,
+ /* Priority */ PRIO_Obj_Akabe,
/* Actor SubMtd */ &daObjAkabe::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_apzl.cpp b/src/d/actor/d_a_obj_apzl.cpp
index d6b61aca..2b2612b6 100644
--- a/src/d/actor/d_a_obj_apzl.cpp
+++ b/src/d/actor/d_a_obj_apzl.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_apzl.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000025C .text move_piece__11daObjApzl_cFv */
void daObjApzl_c::move_piece() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Obj_Apzl = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x007D,
+ /* Priority */ PRIO_Obj_Apzl,
/* Actor SubMtd */ &daObj_ApzlMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ashut.cpp b/src/d/actor/d_a_obj_ashut.cpp
index fade1890..ab763ee3 100644
--- a/src/d/actor/d_a_obj_ashut.cpp
+++ b/src/d/actor/d_a_obj_ashut.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ashut.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000012C .text CreateHeap__Q210daObjAshut5Act_cFv */
BOOL daObjAshut::Act_c::CreateHeap() {
@@ -153,7 +154,7 @@ actor_process_profile_definition g_profile_Obj_Ashut = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0034,
+ /* Priority */ PRIO_Obj_Ashut,
/* Actor SubMtd */ &daObjAshut::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_auzu.cpp b/src/d/actor/d_a_obj_auzu.cpp
index 23b788a1..cbeacbb8 100644
--- a/src/d/actor/d_a_obj_auzu.cpp
+++ b/src/d/actor/d_a_obj_auzu.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_auzu.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000009C .text solidHeapCB__Q29daObjAuzu5Act_cFP10fopAc_ac_c */
void daObjAuzu::Act_c::solidHeapCB(fopAc_ac_c*) {
@@ -118,7 +119,7 @@ actor_process_profile_definition g_profile_Obj_Auzu = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x007F,
+ /* Priority */ PRIO_Obj_Auzu,
/* Actor SubMtd */ &daObjAuzu::Mthd_Table,
/* Status */ 0x06 | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_aygr.cpp b/src/d/actor/d_a_obj_aygr.cpp
index 4b3efc83..7ca03ec6 100644
--- a/src/d/actor/d_a_obj_aygr.cpp
+++ b/src/d/actor/d_a_obj_aygr.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_aygr.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000002A4 .text CreateHeap__Q29daObjAygr5Act_cFv */
BOOL daObjAygr::Act_c::CreateHeap() {
@@ -98,7 +99,7 @@ actor_process_profile_definition g_profile_Obj_Aygr = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0080,
+ /* Priority */ PRIO_Obj_Aygr,
/* Actor SubMtd */ &daObjAygr::Mthd_Aygr,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_balancelift.cpp b/src/d/actor/d_a_obj_balancelift.cpp
index 19ef4263..e9c4bb66 100644
--- a/src/d/actor/d_a_obj_balancelift.cpp
+++ b/src/d/actor/d_a_obj_balancelift.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_balancelift.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000160 .text __ct__19daBalancelift_HIO_cFv */
daBalancelift_HIO_c::daBalancelift_HIO_c() {
@@ -100,7 +101,7 @@ actor_process_profile_definition g_profile_Balancelift = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B8,
+ /* Priority */ PRIO_Balancelift,
/* Actor SubMtd */ &daBalanceliftMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_barrel.cpp b/src/d/actor/d_a_obj_barrel.cpp
index 048cae3e..dd46e807 100644
--- a/src/d/actor/d_a_obj_barrel.cpp
+++ b/src/d/actor/d_a_obj_barrel.cpp
@@ -9,6 +9,7 @@
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -776,7 +777,7 @@ actor_process_profile_definition g_profile_Obj_Barrel = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0109,
+ /* Priority */ PRIO_Obj_Barrel,
/* Actor SubMtd */ &daObjBarrel::Method::Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e | fopAcStts_UNK8000000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_barrel2.cpp b/src/d/actor/d_a_obj_barrel2.cpp
index 2d0f1b06..a2d69aa1 100644
--- a/src/d/actor/d_a_obj_barrel2.cpp
+++ b/src/d/actor/d_a_obj_barrel2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_barrel2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000110 .text solidHeapCB__Q212daObjBarrel25Act_cFP10fopAc_ac_c */
void daObjBarrel2::Act_c::solidHeapCB(fopAc_ac_c*) {
@@ -289,7 +290,7 @@ actor_process_profile_definition g_profile_Obj_Barrel2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x010A,
+ /* Priority */ PRIO_Obj_Barrel2,
/* Actor SubMtd */ &daObjBarrel2::Method::Table,
/* Status */ 0x05 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_barrier.cpp b/src/d/actor/d_a_obj_barrier.cpp
index 96bcb904..a82b66ff 100644
--- a/src/d/actor/d_a_obj_barrier.cpp
+++ b/src/d/actor/d_a_obj_barrier.cpp
@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_mtx.h"
@@ -627,7 +628,7 @@ actor_process_profile_definition g_profile_Obj_Barrier = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0083,
+ /* Priority */ PRIO_Obj_Barrier,
/* Actor SubMtd */ &l_daObjBarrier_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_bemos.cpp b/src/d/actor/d_a_obj_bemos.cpp
index 5f56fba3..d7e4e266 100644
--- a/src/d/actor/d_a_obj_bemos.cpp
+++ b/src/d/actor/d_a_obj_bemos.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_bemos.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000194 .text __ct__13daBemos_HIO_cFv */
daBemos_HIO_c::daBemos_HIO_c() {
@@ -234,7 +235,7 @@ actor_process_profile_definition g_profile_Bemos = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00DD,
+ /* Priority */ PRIO_Bemos,
/* Actor SubMtd */ &daBemosMethodTable,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_bscurtain.cpp b/src/d/actor/d_a_obj_bscurtain.cpp
index 5c3a8a31..f341922d 100644
--- a/src/d/actor/d_a_obj_bscurtain.cpp
+++ b/src/d/actor/d_a_obj_bscurtain.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -138,7 +139,7 @@ actor_process_profile_definition g_profile_Obj_Bscurtain = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01BE,
+ /* Priority */ PRIO_Obj_Bscurtain,
/* Actor SubMtd */ &daObj_BscurtainMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_buoyflag.cpp b/src/d/actor/d_a_obj_buoyflag.cpp
index bee89dcd..53e152d9 100644
--- a/src/d/actor/d_a_obj_buoyflag.cpp
+++ b/src/d/actor/d_a_obj_buoyflag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_buoyflag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001BC .text hasi_nrm_init__Q213daObjBuoyflag8Packet_cFv */
void daObjBuoyflag::Packet_c::hasi_nrm_init() {
@@ -133,7 +134,7 @@ actor_process_profile_definition g_profile_Obj_Buoyflag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x010D,
+ /* Priority */ PRIO_Obj_Buoyflag,
/* Actor SubMtd */ &daObjBuoyflag::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_buoyrace.cpp b/src/d/actor/d_a_obj_buoyrace.cpp
index a7639e82..5cee98f3 100644
--- a/src/d/actor/d_a_obj_buoyrace.cpp
+++ b/src/d/actor/d_a_obj_buoyrace.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_buoyrace.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000009C .text solidHeapCB__Q213daObjBuoyrace5Act_cFP10fopAc_ac_c */
void daObjBuoyrace::Act_c::solidHeapCB(fopAc_ac_c*) {
@@ -118,7 +119,7 @@ actor_process_profile_definition g_profile_Obj_Buoyrace = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x010C,
+ /* Priority */ PRIO_Obj_Buoyrace,
/* Actor SubMtd */ &daObjBuoyrace::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_cafelmp.cpp b/src/d/actor/d_a_obj_cafelmp.cpp
index 5515fae1..25a87358 100644
--- a/src/d/actor/d_a_obj_cafelmp.cpp
+++ b/src/d/actor/d_a_obj_cafelmp.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -124,7 +125,7 @@ actor_process_profile_definition g_profile_Obj_Cafelmp = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0077,
+ /* Priority */ PRIO_Obj_Cafelmp,
/* Actor SubMtd */ &daObj_CafelmpMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_canon.cpp b/src/d/actor/d_a_obj_canon.cpp
index 7842558b..2addeadb 100644
--- a/src/d/actor/d_a_obj_canon.cpp
+++ b/src/d/actor/d_a_obj_canon.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_canon.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001A0 .text __ct__17daObj_Canon_HIO_cFv */
daObj_Canon_HIO_c::daObj_Canon_HIO_c() {
@@ -199,7 +200,7 @@ actor_process_profile_definition g_profile_OBJ_CANON = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01AF,
+ /* Priority */ PRIO_OBJ_CANON,
/* Actor SubMtd */ &daObj_CanonMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_coming.cpp b/src/d/actor/d_a_obj_coming.cpp
index bac45912..ad2bb842 100644
--- a/src/d/actor/d_a_obj_coming.cpp
+++ b/src/d/actor/d_a_obj_coming.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_coming.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000128 .text init__Q211daObjComing6Ctrl_cFPCQ211daObjComing5Act_c */
void daObjComing::Ctrl_c::init(const daObjComing::Act_c*) {
@@ -188,7 +189,7 @@ actor_process_profile_definition g_profile_Obj_Coming = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0027,
+ /* Priority */ PRIO_Obj_Coming,
/* Actor SubMtd */ &daObjComing::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_correct.cpp b/src/d/actor/d_a_obj_correct.cpp
index 735a4a66..537a8c3b 100644
--- a/src/d/actor/d_a_obj_correct.cpp
+++ b/src/d/actor/d_a_obj_correct.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_correct.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000001B0 .text _create__Q212daObjCorrect5Act_cFv */
cPhs_State daObjCorrect::Act_c::_create() {
@@ -173,7 +174,7 @@ actor_process_profile_definition g_profile_Obj_Correct = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0026,
+ /* Priority */ PRIO_Obj_Correct,
/* Actor SubMtd */ &daObjCorrect::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_demo_barrel.cpp b/src/d/actor/d_a_obj_demo_barrel.cpp
index 67760987..c5be2b88 100644
--- a/src/d/actor/d_a_obj_demo_barrel.cpp
+++ b/src/d/actor/d_a_obj_demo_barrel.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_demo_barrel.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000144 .text setParticleHahen__19daObj_Demo_Barrel_cFv */
void daObj_Demo_Barrel_c::setParticleHahen() {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_Obj_Demo_Barrel = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x010F,
+ /* Priority */ PRIO_Obj_Demo_Barrel,
/* Actor SubMtd */ &daObj_Demo_BarrelMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_dmgroom.cpp b/src/d/actor/d_a_obj_dmgroom.cpp
index 995e7ef5..31787c70 100644
--- a/src/d/actor/d_a_obj_dmgroom.cpp
+++ b/src/d/actor/d_a_obj_dmgroom.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_Obj_Dmgroom = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x001D,
+ /* Priority */ PRIO_Obj_Dmgroom,
/* Actor SubMtd */ &daObj_DmgroomMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_doguu.cpp b/src/d/actor/d_a_obj_doguu.cpp
index 27d21c8a..26f24628 100644
--- a/src/d/actor/d_a_obj_doguu.cpp
+++ b/src/d/actor/d_a_obj_doguu.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_doguu.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/res/res_doguu.h"
@@ -820,7 +821,7 @@ actor_process_profile_definition g_profile_Obj_Doguu = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x001E,
+ /* Priority */ PRIO_Obj_Doguu,
/* Actor SubMtd */ &daObj_DoguuMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_doguu_demo.cpp b/src/d/actor/d_a_obj_doguu_demo.cpp
index 8b94a319..d104641c 100644
--- a/src/d/actor/d_a_obj_doguu_demo.cpp
+++ b/src/d/actor/d_a_obj_doguu_demo.cpp
@@ -8,6 +8,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
@@ -148,7 +149,7 @@ actor_process_profile_definition g_profile_Obj_DoguuD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C5,
+ /* Priority */ PRIO_Obj_DoguuD,
/* Actor SubMtd */ &daObj_DoguuDMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_dragonhead.cpp b/src/d/actor/d_a_obj_dragonhead.cpp
index 89181025..a3bba03c 100644
--- a/src/d/actor/d_a_obj_dragonhead.cpp
+++ b/src/d/actor/d_a_obj_dragonhead.cpp
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -239,7 +240,7 @@ actor_process_profile_definition g_profile_Obj_Dragonhead = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0025,
+ /* Priority */ PRIO_Obj_Dragonhead,
/* Actor SubMtd */ &daObj_DragonheadMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_drift.cpp b/src/d/actor/d_a_obj_drift.cpp
index bfdbfd82..7b11e1d8 100644
--- a/src/d/actor/d_a_obj_drift.cpp
+++ b/src/d/actor/d_a_obj_drift.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_drift.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001A0 .text CreateHeap__Q210daObjDrift5Act_cFv */
BOOL daObjDrift::Act_c::CreateHeap() {
@@ -143,7 +144,7 @@ actor_process_profile_definition g_profile_Obj_Drift = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x002E,
+ /* Priority */ PRIO_Obj_Drift,
/* Actor SubMtd */ &daObjDrift::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_eayogn.cpp b/src/d/actor/d_a_obj_eayogn.cpp
index a5e2fbb8..be75128e 100644
--- a/src/d/actor/d_a_obj_eayogn.cpp
+++ b/src/d/actor/d_a_obj_eayogn.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -151,7 +152,7 @@ actor_process_profile_definition g_profile_Obj_Eayogn = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x004C,
+ /* Priority */ PRIO_Obj_Eayogn,
/* Actor SubMtd */ &Eayogn_Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ebomzo.cpp b/src/d/actor/d_a_obj_ebomzo.cpp
index a713967a..bf985fca 100644
--- a/src/d/actor/d_a_obj_ebomzo.cpp
+++ b/src/d/actor/d_a_obj_ebomzo.cpp
@@ -9,6 +9,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/res/res_ebomzo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
typedef enum {
/*0*/ Ebomzo_Mode_Check = 0,
@@ -252,7 +253,7 @@ actor_process_profile_definition g_profile_Obj_Ebomzo = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x007C,
+ /* Priority */ PRIO_Obj_Ebomzo,
/* Actor SubMtd */ &daObjEbomzo::Mthd_Ebomzo,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_eff.cpp b/src/d/actor/d_a_obj_eff.cpp
index 31e74c0e..94d81a00 100644
--- a/src/d/actor/d_a_obj_eff.cpp
+++ b/src/d/actor/d_a_obj_eff.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_eff.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000140 .text __ct__Q28daObjEff13BarrelSmokeCBFv */
daObjEff::BarrelSmokeCB::BarrelSmokeCB() {
@@ -268,7 +269,7 @@ actor_process_profile_definition g_profile_Obj_Eff = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x010B,
+ /* Priority */ PRIO_Obj_Eff,
/* Actor SubMtd */ &daObjEff::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ekskz.cpp b/src/d/actor/d_a_obj_ekskz.cpp
index 421d529a..2eb40296 100644
--- a/src/d/actor/d_a_obj_ekskz.cpp
+++ b/src/d/actor/d_a_obj_ekskz.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ekskz.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000368 .text CreateHeap__Q210daObjEkskz5Act_cFv */
BOOL daObjEkskz::Act_c::CreateHeap() {
@@ -98,7 +99,7 @@ actor_process_profile_definition g_profile_Obj_Ekskz = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x007B,
+ /* Priority */ PRIO_Obj_Ekskz,
/* Actor SubMtd */ &daObjEkskz::Mthd_Ekskz,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_eskban.cpp b/src/d/actor/d_a_obj_eskban.cpp
index fd4d8f73..ad9f4437 100644
--- a/src/d/actor/d_a_obj_eskban.cpp
+++ b/src/d/actor/d_a_obj_eskban.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_eskban.h"
#include "d/res/res_eskban.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
@@ -436,7 +437,7 @@ actor_process_profile_definition g_profile_Obj_Eskban = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x007A,
+ /* Priority */ PRIO_Obj_Eskban,
/* Actor SubMtd */ &daObjEskban::Mthd_Eskban,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ferris.cpp b/src/d/actor/d_a_obj_ferris.cpp
index 05ffd087..c4cf092d 100644
--- a/src/d/actor/d_a_obj_ferris.cpp
+++ b/src/d/actor/d_a_obj_ferris.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_skanran.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -566,7 +567,7 @@ actor_process_profile_definition g_profile_Obj_Ferris = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x003C,
+ /* Priority */ PRIO_Obj_Ferris,
/* Actor SubMtd */ &daObjFerris::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_figure.cpp b/src/d/actor/d_a_obj_figure.cpp
index 363337ad..99a95cf2 100644
--- a/src/d/actor/d_a_obj_figure.cpp
+++ b/src/d/actor/d_a_obj_figure.cpp
@@ -13,6 +13,7 @@
#include "d/d_camera.h"
#include "d/d_a_obj.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -1625,7 +1626,7 @@ actor_process_profile_definition g_profile_OBJ_FIGURE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C7,
+ /* Priority */ PRIO_OBJ_FIGURE,
/* Actor SubMtd */ &daSampleMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_firewall.cpp b/src/d/actor/d_a_obj_firewall.cpp
index e0fda215..e7fc6353 100644
--- a/src/d/actor/d_a_obj_firewall.cpp
+++ b/src/d/actor/d_a_obj_firewall.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_firewall.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000EC .text init_mtx__15daObjFirewall_cFv */
void daObjFirewall_c::init_mtx() {
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_Obj_Firewall = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0084,
+ /* Priority */ PRIO_Obj_Firewall,
/* Actor SubMtd */ &l_daObjFirewall_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_flame.cpp b/src/d/actor/d_a_obj_flame.cpp
index 9f95ece2..8b1ff8dc 100644
--- a/src/d/actor/d_a_obj_flame.cpp
+++ b/src/d/actor/d_a_obj_flame.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_flame.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000110 .text set_switch__Q210daObjFlame5Act_cFv */
void daObjFlame::Act_c::set_switch() {
@@ -179,7 +180,7 @@ actor_process_profile_definition g_profile_Obj_Flame = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0111,
+ /* Priority */ PRIO_Obj_Flame,
/* Actor SubMtd */ &daObjFlame::Method::Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ftree.cpp b/src/d/actor/d_a_obj_ftree.cpp
index 8b36b996..fa51a773 100644
--- a/src/d/actor/d_a_obj_ftree.cpp
+++ b/src/d/actor/d_a_obj_ftree.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ftree.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000DC .text search_heart_part__Q210daObjFtree5Act_cFv */
void daObjFtree::Act_c::search_heart_part() {
@@ -393,7 +394,7 @@ actor_process_profile_definition g_profile_Obj_Ftree = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0044,
+ /* Priority */ PRIO_Obj_Ftree,
/* Actor SubMtd */ &daObjFtree::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ganonbed.cpp b/src/d/actor/d_a_obj_ganonbed.cpp
index 4ed017e5..28325bc3 100644
--- a/src/d/actor/d_a_obj_ganonbed.cpp
+++ b/src/d/actor/d_a_obj_ganonbed.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -145,7 +146,7 @@ actor_process_profile_definition g_profile_Obj_Gbed = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0059,
+ /* Priority */ PRIO_Obj_Gbed,
/* Actor SubMtd */ &l_daObjGbed_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gaship.cpp b/src/d/actor/d_a_obj_gaship.cpp
index 7d448d76..e2a3cd28 100644
--- a/src/d/actor/d_a_obj_gaship.cpp
+++ b/src/d/actor/d_a_obj_gaship.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_gaship.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "d/res/res_gaship.h"
@@ -149,7 +150,7 @@ actor_process_profile_definition g_profile_Obj_Gaship = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x003F,
+ /* Priority */ PRIO_Obj_Gaship,
/* Actor SubMtd */ &daObjGaship::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gaship2.cpp b/src/d/actor/d_a_obj_gaship2.cpp
index b016643a..683e0d8d 100644
--- a/src/d/actor/d_a_obj_gaship2.cpp
+++ b/src/d/actor/d_a_obj_gaship2.cpp
@@ -9,6 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
const char daObjGaship2::Act_c::M_arcname[] = "YakeRom";
@@ -138,7 +139,7 @@ actor_process_profile_definition g_profile_Obj_Gaship2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0040,
+ /* Priority */ PRIO_Obj_Gaship2,
/* Actor SubMtd */ &daObjGaship2::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gnnbtltaki.cpp b/src/d/actor/d_a_obj_gnnbtltaki.cpp
index 7b412667..41f0c674 100644
--- a/src/d/actor/d_a_obj_gnnbtltaki.cpp
+++ b/src/d/actor/d_a_obj_gnnbtltaki.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_gnnbtltaki.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text solidHeapCB__15daObjGnnbtaki_cFP10fopAc_ac_c */
void daObjGnnbtaki_c::solidHeapCB(fopAc_ac_c*) {
@@ -86,7 +87,7 @@ actor_process_profile_definition g_profile_Obj_Gnnbtaki = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0053,
+ /* Priority */ PRIO_Obj_Gnnbtaki,
/* Actor SubMtd */ &Gnnbtaki_Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gnndemotakie.cpp b/src/d/actor/d_a_obj_gnndemotakie.cpp
index 87ba9049..b975acad 100644
--- a/src/d/actor/d_a_obj_gnndemotakie.cpp
+++ b/src/d/actor/d_a_obj_gnndemotakie.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_gnndemotakie.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text solidHeapCB__15daObjGnntakie_cFP10fopAc_ac_c */
void daObjGnntakie_c::solidHeapCB(fopAc_ac_c*) {
@@ -86,7 +87,7 @@ actor_process_profile_definition g_profile_Obj_Gnntakie = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0052,
+ /* Priority */ PRIO_Obj_Gnntakie,
/* Actor SubMtd */ &Gnntakie_Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gnndemotakis.cpp b/src/d/actor/d_a_obj_gnndemotakis.cpp
index a898cc39..9e2e5ca8 100644
--- a/src/d/actor/d_a_obj_gnndemotakis.cpp
+++ b/src/d/actor/d_a_obj_gnndemotakis.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_gnndemotakis.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text solidHeapCB__15daObjGnntakis_cFP10fopAc_ac_c */
void daObjGnntakis_c::solidHeapCB(fopAc_ac_c*) {
@@ -86,7 +87,7 @@ actor_process_profile_definition g_profile_Obj_Gnntakis = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0051,
+ /* Priority */ PRIO_Obj_Gnntakis,
/* Actor SubMtd */ &Gnntakis_Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gong.cpp b/src/d/actor/d_a_obj_gong.cpp
index 86c9920d..9168b840 100644
--- a/src/d/actor/d_a_obj_gong.cpp
+++ b/src/d/actor/d_a_obj_gong.cpp
@@ -12,6 +12,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_drawlist.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -178,7 +179,7 @@ actor_process_profile_definition g_profile_Obj_Gong = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0081,
+ /* Priority */ PRIO_Obj_Gong,
/* Actor SubMtd */ &daObjGong::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gryw00.cpp b/src/d/actor/d_a_obj_gryw00.cpp
index ee4049c3..1ed8aa0c 100644
--- a/src/d/actor/d_a_obj_gryw00.cpp
+++ b/src/d/actor/d_a_obj_gryw00.cpp
@@ -6,6 +6,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_particle.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_obj_gryw00.h"
#include "d/res/res_gryw00.h"
@@ -312,7 +313,7 @@ actor_process_profile_definition g_profile_Obj_Gryw00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0055,
+ /* Priority */ PRIO_Obj_Gryw00,
/* Actor SubMtd */ &l_daObjGryw00_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_gtaki.cpp b/src/d/actor/d_a_obj_gtaki.cpp
index 4189b91f..2dfb1fac 100644
--- a/src/d/actor/d_a_obj_gtaki.cpp
+++ b/src/d/actor/d_a_obj_gtaki.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_gtaki.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_Obj_Gtaki = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0072,
+ /* Priority */ PRIO_Obj_Gtaki,
/* Actor SubMtd */ &daObj_GtakiMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hami2.cpp b/src/d/actor/d_a_obj_hami2.cpp
index 4f938944..e5139dfc 100644
--- a/src/d/actor/d_a_obj_hami2.cpp
+++ b/src/d/actor/d_a_obj_hami2.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_hami2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000012C .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Obj_Hami2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0019,
+ /* Priority */ PRIO_Obj_Hami2,
/* Actor SubMtd */ &daObjHami2::Mthd_Hami2,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hami3.cpp b/src/d/actor/d_a_obj_hami3.cpp
index ff4ef176..9246c564 100644
--- a/src/d/actor/d_a_obj_hami3.cpp
+++ b/src/d/actor/d_a_obj_hami3.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_hami3.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000012C .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Obj_Hami3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x001A,
+ /* Priority */ PRIO_Obj_Hami3,
/* Actor SubMtd */ &daObjHami3::Mthd_Hami3,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hami4.cpp b/src/d/actor/d_a_obj_hami4.cpp
index 723e8741..5cc5eedc 100644
--- a/src/d/actor/d_a_obj_hami4.cpp
+++ b/src/d/actor/d_a_obj_hami4.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_hami4.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -89,7 +90,7 @@ actor_process_profile_definition g_profile_Obj_Hami4 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x001B,
+ /* Priority */ PRIO_Obj_Hami4,
/* Actor SubMtd */ &daObj_Hami4MethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hat.cpp b/src/d/actor/d_a_obj_hat.cpp
index 5a56ca6a..80b0bacb 100644
--- a/src/d/actor/d_a_obj_hat.cpp
+++ b/src/d/actor/d_a_obj_hat.cpp
@@ -9,6 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_ro.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
@@ -253,7 +254,7 @@ actor_process_profile_definition g_profile_OBJ_HAT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C8,
+ /* Priority */ PRIO_OBJ_HAT,
/* Actor SubMtd */ &daSampleMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hbrf1.cpp b/src/d/actor/d_a_obj_hbrf1.cpp
index 2a6e9bcf..b069c494 100644
--- a/src/d/actor/d_a_obj_hbrf1.cpp
+++ b/src/d/actor/d_a_obj_hbrf1.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_hbrf1.h"
#include "d/res/res_hbrf1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
Mtx daObjHbrf1::Act_c::M_tmp_mtx;
@@ -304,7 +305,7 @@ actor_process_profile_definition g_profile_Obj_Hbrf1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x001C,
+ /* Priority */ PRIO_Obj_Hbrf1,
/* Actor SubMtd */ &daObjHbrf1::Mthd_Hbrf1,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hcbh.cpp b/src/d/actor/d_a_obj_hcbh.cpp
index 4557c6fd..ca5bcbaa 100644
--- a/src/d/actor/d_a_obj_hcbh.cpp
+++ b/src/d/actor/d_a_obj_hcbh.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_hcbh.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000D8 .text chk_appear__11daObjHcbh_cFv */
void daObjHcbh_c::chk_appear() {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_Obj_Hcbh = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x005D,
+ /* Priority */ PRIO_Obj_Hcbh,
/* Actor SubMtd */ &l_daObjHcbh_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hfuck1.cpp b/src/d/actor/d_a_obj_hfuck1.cpp
index 9c6dcd8a..4a3cffb8 100644
--- a/src/d/actor/d_a_obj_hfuck1.cpp
+++ b/src/d/actor/d_a_obj_hfuck1.cpp
@@ -10,6 +10,7 @@
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_Obj_Hfuck1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x005B,
+ /* Priority */ PRIO_Obj_Hfuck1,
/* Actor SubMtd */ &l_daObjHfuck1_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hha.cpp b/src/d/actor/d_a_obj_hha.cpp
index d4a56c05..930535b5 100644
--- a/src/d/actor/d_a_obj_hha.cpp
+++ b/src/d/actor/d_a_obj_hha.cpp
@@ -9,6 +9,7 @@
#include "d/d_bg_s_wtr_chk.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_hha.h"
const dCcD_SrcCyl daObjHha_c::M_cyl_data = {
@@ -712,7 +713,7 @@ actor_process_profile_definition g_profile_Obj_Hha = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0049,
+ /* Priority */ PRIO_Obj_Hha,
/* Actor SubMtd */ &Hha_Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hlift.cpp b/src/d/actor/d_a_obj_hlift.cpp
index 7ac556ee..041ea6f5 100644
--- a/src/d/actor/d_a_obj_hlift.cpp
+++ b/src/d/actor/d_a_obj_hlift.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_hlift.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000001BC .text CreateHeap__Q210daObjHlift5Act_cFv */
BOOL daObjHlift::Act_c::CreateHeap() {
@@ -173,7 +174,7 @@ actor_process_profile_definition g_profile_Obj_Hlift = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0018,
+ /* Priority */ PRIO_Obj_Hlift,
/* Actor SubMtd */ &daObjHlift::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hole.cpp b/src/d/actor/d_a_obj_hole.cpp
index ab9dcc3d..1645f174 100644
--- a/src/d/actor/d_a_obj_hole.cpp
+++ b/src/d/actor/d_a_obj_hole.cpp
@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -319,7 +320,7 @@ actor_process_profile_definition g_profile_OBJ_HOLE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B7,
+ /* Priority */ PRIO_OBJ_HOLE,
/* Actor SubMtd */ &daObj_HoleMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_homen.cpp b/src/d/actor/d_a_obj_homen.cpp
index 085fbb5f..2e44f1a1 100644
--- a/src/d/actor/d_a_obj_homen.cpp
+++ b/src/d/actor/d_a_obj_homen.cpp
@@ -7,6 +7,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_homen.h"
#include "f_op/f_op_actor_mng.h"
@@ -864,7 +865,7 @@ actor_process_profile_definition g_profile_Obj_Homen = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0042,
+ /* Priority */ PRIO_Obj_Homen,
/* Actor SubMtd */ &daObjHomen::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_homensmoke.cpp b/src/d/actor/d_a_obj_homensmoke.cpp
index c12eb2b2..ca3ab8de 100644
--- a/src/d/actor/d_a_obj_homensmoke.cpp
+++ b/src/d/actor/d_a_obj_homensmoke.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_homensmoke.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_particle.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
@@ -170,7 +171,7 @@ actor_process_profile_definition g_profile_Obj_Homensmk = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0043,
+ /* Priority */ PRIO_Obj_Homensmk,
/* Actor SubMtd */ &daObjHomensmoke::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_hsehi1.cpp b/src/d/actor/d_a_obj_hsehi1.cpp
index 77ea3e65..956221f7 100644
--- a/src/d/actor/d_a_obj_hsehi1.cpp
+++ b/src/d/actor/d_a_obj_hsehi1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_hsehi1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000130 .text __ct__15daObj_hsh_HIO_cFv */
daObj_hsh_HIO_c::daObj_hsh_HIO_c() {
@@ -294,7 +295,7 @@ actor_process_profile_definition g_profile_Obj_HSH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0088,
+ /* Priority */ PRIO_Obj_HSH,
/* Actor SubMtd */ &l_daObj_hsh_Method,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_htetu1.cpp b/src/d/actor/d_a_obj_htetu1.cpp
index 80a67706..47242e6c 100644
--- a/src/d/actor/d_a_obj_htetu1.cpp
+++ b/src/d/actor/d_a_obj_htetu1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_htetu1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000178 .text create_s__19daObjHtetu1Splash_cFUsP4cXyzP5csXyzP12dKy_tevstr_c */
void daObjHtetu1Splash_c::create_s(unsigned short, cXyz*, csXyz*, dKy_tevstr_c*) {
@@ -111,7 +112,7 @@ actor_process_profile_definition g_profile_Obj_Htetu1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x004A,
+ /* Priority */ PRIO_Obj_Htetu1,
/* Actor SubMtd */ &Htetu1_Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ice.cpp b/src/d/actor/d_a_obj_ice.cpp
index e83b1c42..5becc215 100644
--- a/src/d/actor/d_a_obj_ice.cpp
+++ b/src/d/actor/d_a_obj_ice.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ice.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
class J3DMaterial;
@@ -126,7 +127,7 @@ actor_process_profile_definition g_profile_Obj_Ice = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x000F,
+ /* Priority */ PRIO_Obj_Ice,
/* Actor SubMtd */ &l_daObjIce_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_iceisland.cpp b/src/d/actor/d_a_obj_iceisland.cpp
index 560eac39..e19a5623 100644
--- a/src/d/actor/d_a_obj_iceisland.cpp
+++ b/src/d/actor/d_a_obj_iceisland.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_iceisland.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_gicel.h"
#include "JSystem/JKernel/JKRExpHeap.h"
@@ -291,7 +292,7 @@ actor_process_profile_definition g_profile_Obj_Iceisland = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0024,
+ /* Priority */ PRIO_Obj_Iceisland,
/* Actor SubMtd */ &daObj_IceislandMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ikada.cpp b/src/d/actor/d_a_obj_ikada.cpp
index 47141f9e..9949be44 100644
--- a/src/d/actor/d_a_obj_ikada.cpp
+++ b/src/d/actor/d_a_obj_ikada.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ikada.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000254 .text __ct__17daObj_Ikada_HIO_cFv */
daObj_Ikada_HIO_c::daObj_Ikada_HIO_c() {
@@ -319,7 +320,7 @@ actor_process_profile_definition g_profile_OBJ_IKADA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B4,
+ /* Priority */ PRIO_OBJ_IKADA,
/* Actor SubMtd */ &daObj_IkadaMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_jump.cpp b/src/d/actor/d_a_obj_jump.cpp
index f0a8772f..3da4d8c0 100644
--- a/src/d/actor/d_a_obj_jump.cpp
+++ b/src/d/actor/d_a_obj_jump.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_jump.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000184 .text CreateHeap__Q29daObjJump5Act_cFv */
BOOL daObjJump::Act_c::CreateHeap() {
@@ -183,7 +184,7 @@ actor_process_profile_definition g_profile_Obj_Jump = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0031,
+ /* Priority */ PRIO_Obj_Jump,
/* Actor SubMtd */ &daObjJump::Mthd_Table,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_kanat.cpp b/src/d/actor/d_a_obj_kanat.cpp
index d4655872..06026a6f 100644
--- a/src/d/actor/d_a_obj_kanat.cpp
+++ b/src/d/actor/d_a_obj_kanat.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_kanat.h"
#include "d/res/res_kanat.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
@@ -162,7 +163,7 @@ actor_process_profile_definition g_profile_Obj_Kanat = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0079,
+ /* Priority */ PRIO_Obj_Kanat,
/* Actor SubMtd */ &daObjKanat::Mthd_Kanat,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_kanoke.cpp b/src/d/actor/d_a_obj_kanoke.cpp
index 6aa96b39..6aeb65eb 100644
--- a/src/d/actor/d_a_obj_kanoke.cpp
+++ b/src/d/actor/d_a_obj_kanoke.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_kanoke.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000002F4 .text __ct__13daObjKanoke_cFv */
daObjKanoke_c::daObjKanoke_c() {
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_Obj_Kanoke = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0078,
+ /* Priority */ PRIO_Obj_Kanoke,
/* Actor SubMtd */ &daObjKanokeMethodTable,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ladder.cpp b/src/d/actor/d_a_obj_ladder.cpp
index fef65c85..8463e9c6 100644
--- a/src/d/actor/d_a_obj_ladder.cpp
+++ b/src/d/actor/d_a_obj_ladder.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_mhsg.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -351,7 +352,7 @@ actor_process_profile_definition g_profile_Obj_Ladder = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0030,
+ /* Priority */ PRIO_Obj_Ladder,
/* Actor SubMtd */ &daObjLadder::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_leaves.cpp b/src/d/actor/d_a_obj_leaves.cpp
index ac35f7d4..f55497e2 100644
--- a/src/d/actor/d_a_obj_leaves.cpp
+++ b/src/d/actor/d_a_obj_leaves.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_leaves.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
class J3DMaterial;
@@ -137,7 +138,7 @@ actor_process_profile_definition g_profile_Obj_Leaves = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0057,
+ /* Priority */ PRIO_Obj_Leaves,
/* Actor SubMtd */ &l_daObjLeaves_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_light.cpp b/src/d/actor/d_a_obj_light.cpp
index 19062042..044a94ff 100644
--- a/src/d/actor/d_a_obj_light.cpp
+++ b/src/d/actor/d_a_obj_light.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_light.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000110 .text solidHeapCB__Q210daObjLight5Act_cFP10fopAc_ac_c */
void daObjLight::Act_c::solidHeapCB(fopAc_ac_c*) {
@@ -148,7 +149,7 @@ actor_process_profile_definition g_profile_Obj_Light = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0041,
+ /* Priority */ PRIO_Obj_Light,
/* Actor SubMtd */ &daObjLight::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_lpalm.cpp b/src/d/actor/d_a_obj_lpalm.cpp
index 072c23b7..e639f006 100644
--- a/src/d/actor/d_a_obj_lpalm.cpp
+++ b/src/d/actor/d_a_obj_lpalm.cpp
@@ -7,6 +7,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_oyashi.h"
#include "m_Do/m_Do_ext.h"
@@ -210,7 +211,7 @@ actor_process_profile_definition g_profile_Obj_Lpalm = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x006F,
+ /* Priority */ PRIO_Obj_Lpalm,
/* Actor SubMtd */ &daObjLpalmMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_magmarock.cpp b/src/d/actor/d_a_obj_magmarock.cpp
index 3ef3c053..f91834f8 100644
--- a/src/d/actor/d_a_obj_magmarock.cpp
+++ b/src/d/actor/d_a_obj_magmarock.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_magmarock.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000128 .text set_mtx__Q214daObjMagmarock5Act_cFv */
void daObjMagmarock::Act_c::set_mtx() {
@@ -159,7 +160,7 @@ actor_process_profile_definition g_profile_Obj_Magmarock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A9,
+ /* Priority */ PRIO_Obj_Magmarock,
/* Actor SubMtd */ &daObjMagmarock::Method::Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_majyuu_door.cpp b/src/d/actor/d_a_obj_majyuu_door.cpp
index 8575abe1..06e67bf6 100644
--- a/src/d/actor/d_a_obj_majyuu_door.cpp
+++ b/src/d/actor/d_a_obj_majyuu_door.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_majyuu_door.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text createHeap_CB__FP10fopAc_ac_c */
static BOOL createHeap_CB(fopAc_ac_c*) {
@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_OBJ_MJDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B5,
+ /* Priority */ PRIO_OBJ_MJDOOR,
/* Actor SubMtd */ &daObj_MjDoorMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_mkie.cpp b/src/d/actor/d_a_obj_mkie.cpp
index 88679400..6327a69a 100644
--- a/src/d/actor/d_a_obj_mkie.cpp
+++ b/src/d/actor/d_a_obj_mkie.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_mkie.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000250 .text CreateHeap__Q29daObjMkie5Act_cFv */
BOOL daObjMkie::Act_c::CreateHeap() {
@@ -163,7 +164,7 @@ actor_process_profile_definition g_profile_Obj_Mkie = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0036,
+ /* Priority */ PRIO_Obj_Mkie,
/* Actor SubMtd */ &daObjMkie::Mthd_Table,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_mkiek.cpp b/src/d/actor/d_a_obj_mkiek.cpp
index 1936fe30..9a328979 100644
--- a/src/d/actor/d_a_obj_mkiek.cpp
+++ b/src/d/actor/d_a_obj_mkiek.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_mkiek.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000240 .text CreateHeap__Q210daObjMkiek5Act_cFv */
BOOL daObjMkiek::Act_c::CreateHeap() {
@@ -113,7 +114,7 @@ actor_process_profile_definition g_profile_Obj_Mkiek = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0037,
+ /* Priority */ PRIO_Obj_Mkiek,
/* Actor SubMtd */ &daObjMkiek::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_mknjd.cpp b/src/d/actor/d_a_obj_mknjd.cpp
index a4ce95c8..1e0a8f2c 100644
--- a/src/d/actor/d_a_obj_mknjd.cpp
+++ b/src/d/actor/d_a_obj_mknjd.cpp
@@ -13,6 +13,7 @@
#include "JAZelAudio/JAIZelBasic.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_bg_w.h"
@@ -1020,7 +1021,7 @@ actor_process_profile_definition g_profile_Obj_MknjD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C6,
+ /* Priority */ PRIO_Obj_MknjD,
/* Actor SubMtd */ &daObjMknjD::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_mmrr.cpp b/src/d/actor/d_a_obj_mmrr.cpp
index 42bc7ddb..b5d5c531 100644
--- a/src/d/actor/d_a_obj_mmrr.cpp
+++ b/src/d/actor/d_a_obj_mmrr.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_mmrr.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000AC .text end__Q29daObjMmrr5Eff_cFv */
void daObjMmrr::Eff_c::end() {
@@ -143,7 +144,7 @@ actor_process_profile_definition g_profile_Obj_Mmrr = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0035,
+ /* Priority */ PRIO_Obj_Mmrr,
/* Actor SubMtd */ &daObjMmrr::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_monument.cpp b/src/d/actor/d_a_obj_monument.cpp
index 8a44064b..a854d09f 100644
--- a/src/d/actor/d_a_obj_monument.cpp
+++ b/src/d/actor/d_a_obj_monument.cpp
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_Obj_Monument = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0086,
+ /* Priority */ PRIO_Obj_Monument,
/* Actor SubMtd */ &daObjMonument::Mthd_Table,
/* Status */ 0x18 | fopAcStts_SHOWMAP_e | fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_movebox.cpp b/src/d/actor/d_a_obj_movebox.cpp
index 8ba9a4af..11ba8f9e 100644
--- a/src/d/actor/d_a_obj_movebox.cpp
+++ b/src/d/actor/d_a_obj_movebox.cpp
@@ -14,6 +14,7 @@
#include "d/d_path.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -1937,7 +1938,7 @@ actor_process_profile_definition g_profile_Obj_Movebox = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0015,
+ /* Priority */ PRIO_Obj_Movebox,
/* Actor SubMtd */ &daObjMovebox::Mthd_Table,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_msdan.cpp b/src/d/actor/d_a_obj_msdan.cpp
index f710891d..7b873735 100644
--- a/src/d/actor/d_a_obj_msdan.cpp
+++ b/src/d/actor/d_a_obj_msdan.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_msdan.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000003D4 .text Mthd_Create__Q210daObjMsdan5Act_cFv */
cPhs_State daObjMsdan::Act_c::Mthd_Create() {
@@ -68,7 +69,7 @@ actor_process_profile_definition g_profile_Obj_Msdan = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0038,
+ /* Priority */ PRIO_Obj_Msdan,
/* Actor SubMtd */ &daObjMsdan::Mthd_Msdan,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_msdan2.cpp b/src/d/actor/d_a_obj_msdan2.cpp
index 90ba6820..4b963c0a 100644
--- a/src/d/actor/d_a_obj_msdan2.cpp
+++ b/src/d/actor/d_a_obj_msdan2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_msdan2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000024C .text Mthd_Create__Q211daObjMsdan25Act_cFv */
cPhs_State daObjMsdan2::Act_c::Mthd_Create() {
@@ -68,7 +69,7 @@ actor_process_profile_definition g_profile_Obj_Msdan2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x003A,
+ /* Priority */ PRIO_Obj_Msdan2,
/* Actor SubMtd */ &daObjMsdan2::Mthd_Msdan2,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_msdan_sub.cpp b/src/d/actor/d_a_obj_msdan_sub.cpp
index 1fb970ac..9e4be913 100644
--- a/src/d/actor/d_a_obj_msdan_sub.cpp
+++ b/src/d/actor/d_a_obj_msdan_sub.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_msdan_sub.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000012C .text CreateHeap__Q213daObjMsdanSub5Act_cFv */
BOOL daObjMsdanSub::Act_c::CreateHeap() {
@@ -98,7 +99,7 @@ actor_process_profile_definition g_profile_Obj_MsdanSub = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0039,
+ /* Priority */ PRIO_Obj_MsdanSub,
/* Actor SubMtd */ &daObjMsdanSub::Mthd_MsdanSub,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_msdan_sub2.cpp b/src/d/actor/d_a_obj_msdan_sub2.cpp
index d209a071..861b67eb 100644
--- a/src/d/actor/d_a_obj_msdan_sub2.cpp
+++ b/src/d/actor/d_a_obj_msdan_sub2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_msdan_sub2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000012C .text CreateHeap__Q214daObjMsdanSub25Act_cFv */
BOOL daObjMsdanSub2::Act_c::CreateHeap() {
@@ -98,7 +99,7 @@ actor_process_profile_definition g_profile_Obj_MsdanSub2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x003B,
+ /* Priority */ PRIO_Obj_MsdanSub2,
/* Actor SubMtd */ &daObjMsdanSub2::Mthd_MsdanSub2,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_mshokki.cpp b/src/d/actor/d_a_obj_mshokki.cpp
index 67054af6..8216bc24 100644
--- a/src/d/actor/d_a_obj_mshokki.cpp
+++ b/src/d/actor/d_a_obj_mshokki.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_mshokki.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000108 .text set_mtx__14daObjMshokki_cFv */
void daObjMshokki_c::set_mtx() {
@@ -104,7 +105,7 @@ actor_process_profile_definition g_profile_Obj_Mshokki = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0112,
+ /* Priority */ PRIO_Obj_Mshokki,
/* Actor SubMtd */ &l_daObjMshokki_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_mtest.cpp b/src/d/actor/d_a_obj_mtest.cpp
index 1fc1ef75..24e47b2f 100644
--- a/src/d/actor/d_a_obj_mtest.cpp
+++ b/src/d/actor/d_a_obj_mtest.cpp
@@ -8,6 +8,7 @@
#include "d/res/res_owater.h"
#include "d/res/res_astop.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -393,7 +394,7 @@ actor_process_profile_definition g_profile_Obj_Mtest = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x002B,
+ /* Priority */ PRIO_Obj_Mtest,
/* Actor SubMtd */ &daObjMtest::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_nest.cpp b/src/d/actor/d_a_obj_nest.cpp
index c371230e..8fac0d08 100644
--- a/src/d/actor/d_a_obj_nest.cpp
+++ b/src/d/actor/d_a_obj_nest.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_nest.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000012C .text CreateHeap__Q29daObjNest5Act_cFv */
BOOL daObjNest::Act_c::CreateHeap() {
@@ -113,7 +114,7 @@ actor_process_profile_definition g_profile_Obj_Nest = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x002C,
+ /* Priority */ PRIO_Obj_Nest,
/* Actor SubMtd */ &daObjNest::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ohatch.cpp b/src/d/actor/d_a_obj_ohatch.cpp
index f9c8d401..cedc5eb0 100644
--- a/src/d/actor/d_a_obj_ohatch.cpp
+++ b/src/d/actor/d_a_obj_ohatch.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ohatch.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-0000018C .text set_mtx__13daObjOhatch_cFv */
void daObjOhatch_c::set_mtx() {
@@ -114,7 +115,7 @@ actor_process_profile_definition g_profile_Obj_Ohatch = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x005C,
+ /* Priority */ PRIO_Obj_Ohatch,
/* Actor SubMtd */ &l_daObjOhatch_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ojtree.cpp b/src/d/actor/d_a_obj_ojtree.cpp
index a957b1b2..3c251d4d 100644
--- a/src/d/actor/d_a_obj_ojtree.cpp
+++ b/src/d/actor/d_a_obj_ojtree.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
Mtx daObjOjtree::Act_c::M_tmp_mtx;
const char daObjOjtree::Act_c::M_arcname[] = "Ojtree";
@@ -139,7 +140,7 @@ actor_process_profile_definition g_profile_Obj_Ojtree = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x002D,
+ /* Priority */ PRIO_Obj_Ojtree,
/* Actor SubMtd */ &daObjOjtree::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_ospbox.cpp b/src/d/actor/d_a_obj_ospbox.cpp
index 097a68b3..d02d7337 100644
--- a/src/d/actor/d_a_obj_ospbox.cpp
+++ b/src/d/actor/d_a_obj_ospbox.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_ospbox.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001A0 .text CreateHeap__Q211daObjOspbox5Act_cFv */
BOOL daObjOspbox::Act_c::CreateHeap() {
@@ -123,7 +124,7 @@ actor_process_profile_definition g_profile_Obj_Ospbox = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x002F,
+ /* Priority */ PRIO_Obj_Ospbox,
/* Actor SubMtd */ &daObjOspbox::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_otble.cpp b/src/d/actor/d_a_obj_otble.cpp
index e9af87b1..9e8a2af0 100644
--- a/src/d/actor/d_a_obj_otble.cpp
+++ b/src/d/actor/d_a_obj_otble.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_otble.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text createHeap_CB__FP10fopAc_ac_c */
static BOOL createHeap_CB(fopAc_ac_c*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_OBJ_OTBLE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B0,
+ /* Priority */ PRIO_OBJ_OTBLE,
/* Actor SubMtd */ &daObj_Otble::Mthd::Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_paper.cpp b/src/d/actor/d_a_obj_paper.cpp
index ab59c6c9..3fa3acd5 100644
--- a/src/d/actor/d_a_obj_paper.cpp
+++ b/src/d/actor/d_a_obj_paper.cpp
@@ -13,6 +13,7 @@
#include "f_op/f_op_msg.h"
#include "f_op/f_op_msg_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
@@ -367,7 +368,7 @@ actor_process_profile_definition g_profile_Obj_Paper = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0108,
+ /* Priority */ PRIO_Obj_Paper,
/* Actor SubMtd */ &daObjPaper::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_pbco.cpp b/src/d/actor/d_a_obj_pbco.cpp
index f963a8d6..b06b1eb9 100644
--- a/src/d/actor/d_a_obj_pbco.cpp
+++ b/src/d/actor/d_a_obj_pbco.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static daObj_Pbco_HIO_c l_HIO;
const char daObj_Pbco_c::M_arcname[] = "Pbco";
@@ -144,7 +145,7 @@ actor_process_profile_definition g_profile_Obj_Pbco = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0021,
+ /* Priority */ PRIO_Obj_Pbco,
/* Actor SubMtd */ &daObj_PbcoMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_pbka.cpp b/src/d/actor/d_a_obj_pbka.cpp
index 8c02c6a7..08e0d7ad 100644
--- a/src/d/actor/d_a_obj_pbka.cpp
+++ b/src/d/actor/d_a_obj_pbka.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static int CheckCreateHeap(fopAc_ac_c* i_this) {
@@ -124,7 +125,7 @@ actor_process_profile_definition g_profile_Obj_Pbka = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0070,
+ /* Priority */ PRIO_Obj_Pbka,
/* Actor SubMtd */ &daObj_PbkaMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_pfall.cpp b/src/d/actor/d_a_obj_pfall.cpp
index 3b12ded0..8e9db4eb 100644
--- a/src/d/actor/d_a_obj_pfall.cpp
+++ b/src/d/actor/d_a_obj_pfall.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_pfall.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text CallbackCreateHeap__FP10fopAc_ac_c */
static BOOL CallbackCreateHeap(fopAc_ac_c*) {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_OBJ_PFALL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B6,
+ /* Priority */ PRIO_OBJ_PFALL,
/* Actor SubMtd */ &daObj_PfallMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_pirateship.cpp b/src/d/actor/d_a_obj_pirateship.cpp
index 194e212e..88f92ea4 100644
--- a/src/d/actor/d_a_obj_pirateship.cpp
+++ b/src/d/actor/d_a_obj_pirateship.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_pirateship.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
class dBgW;
@@ -136,7 +137,7 @@ actor_process_profile_definition g_profile_Obj_Pirateship = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01AA,
+ /* Priority */ PRIO_Obj_Pirateship,
/* Actor SubMtd */ &daObjPirateship::Method::Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_plant.cpp b/src/d/actor/d_a_obj_plant.cpp
index d787b935..026390be 100644
--- a/src/d/actor/d_a_obj_plant.cpp
+++ b/src/d/actor/d_a_obj_plant.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_plant.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -75,7 +76,7 @@ actor_process_profile_definition g_profile_Obj_Plant = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0071,
+ /* Priority */ PRIO_Obj_Plant,
/* Actor SubMtd */ &daObj_PlantMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_quake.cpp b/src/d/actor/d_a_obj_quake.cpp
index 3c137431..be675b01 100644
--- a/src/d/actor/d_a_obj_quake.cpp
+++ b/src/d/actor/d_a_obj_quake.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_quake.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
@@ -232,7 +233,7 @@ actor_process_profile_definition g_profile_Obj_Quake = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0014,
+ /* Priority */ PRIO_Obj_Quake,
/* Actor SubMtd */ &daObjQuakeMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_rcloud.cpp b/src/d/actor/d_a_obj_rcloud.cpp
index e8076d5c..6bd0c85f 100644
--- a/src/d/actor/d_a_obj_rcloud.cpp
+++ b/src/d/actor/d_a_obj_rcloud.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_rcloud.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000E8 .text init_mtx__13daObjRcloud_cFv */
void daObjRcloud_c::init_mtx() {
@@ -109,7 +110,7 @@ actor_process_profile_definition g_profile_Obj_Rcloud = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0054,
+ /* Priority */ PRIO_Obj_Rcloud,
/* Actor SubMtd */ &l_daObjRcloud_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_rflw.cpp b/src/d/actor/d_a_obj_rflw.cpp
index 15aba2b1..caaa4add 100644
--- a/src/d/actor/d_a_obj_rflw.cpp
+++ b/src/d/actor/d_a_obj_rflw.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_rflw.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -75,7 +76,7 @@ actor_process_profile_definition g_profile_Obj_Rflw = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0074,
+ /* Priority */ PRIO_Obj_Rflw,
/* Actor SubMtd */ &daObj_RflwMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_rforce.cpp b/src/d/actor/d_a_obj_rforce.cpp
index a9321308..a97c4019 100644
--- a/src/d/actor/d_a_obj_rforce.cpp
+++ b/src/d/actor/d_a_obj_rforce.cpp
@@ -7,6 +7,7 @@
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_stptetu.h"
const char daObjRforce::Act_c::M_arcname[] = "StpTetu";
@@ -145,7 +146,7 @@ actor_process_profile_definition g_profile_Obj_Rforce = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x003E,
+ /* Priority */ PRIO_Obj_Rforce,
/* Actor SubMtd */ &daObjRforce::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_roten.cpp b/src/d/actor/d_a_obj_roten.cpp
index c5f80df1..4252a297 100644
--- a/src/d/actor/d_a_obj_roten.cpp
+++ b/src/d/actor/d_a_obj_roten.cpp
@@ -9,6 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
daObj_Roten_HIO_c l_HIO;
@@ -196,7 +197,7 @@ actor_process_profile_definition g_profile_Obj_Roten = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B9,
+ /* Priority */ PRIO_Obj_Roten,
/* Actor SubMtd */ &daObj_RotenMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_search.cpp b/src/d/actor/d_a_obj_search.cpp
index f3e007f5..5c59d4f5 100644
--- a/src/d/actor/d_a_obj_search.cpp
+++ b/src/d/actor/d_a_obj_search.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_search.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 800FDAFC-800FDB1C .text createHeap_CB__FP10fopAc_ac_c */
static BOOL createHeap_CB(fopAc_ac_c*) {
@@ -274,7 +275,7 @@ actor_process_profile_definition g_profile_OBJ_SEARCH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B2,
+ /* Priority */ PRIO_OBJ_SEARCH,
/* Actor SubMtd */ &daObj_Search::Mthd::Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_shelf.cpp b/src/d/actor/d_a_obj_shelf.cpp
index 1418a71e..aee52bf8 100644
--- a/src/d/actor/d_a_obj_shelf.cpp
+++ b/src/d/actor/d_a_obj_shelf.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_shelf.h"
#include "d/res/res_otana.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_npc_ba1.h"
#include "m_Do/m_Do_mtx.h"
@@ -312,7 +313,7 @@ actor_process_profile_definition g_profile_Obj_Shelf = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0017,
+ /* Priority */ PRIO_Obj_Shelf,
/* Actor SubMtd */ &daObjShelf::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_shmrgrd.cpp b/src/d/actor/d_a_obj_shmrgrd.cpp
index b8377859..83d612b5 100644
--- a/src/d/actor/d_a_obj_shmrgrd.cpp
+++ b/src/d/actor/d_a_obj_shmrgrd.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_shmrgrd.h"
#include "d/res/res_shmrgrd.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
@@ -646,7 +647,7 @@ actor_process_profile_definition g_profile_Obj_Shmrgrd = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x004B,
+ /* Priority */ PRIO_Obj_Shmrgrd,
/* Actor SubMtd */ &Shmrgrd_Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_smplbg.cpp b/src/d/actor/d_a_obj_smplbg.cpp
index 796b1392..3f991e33 100644
--- a/src/d/actor/d_a_obj_smplbg.cpp
+++ b/src/d/actor/d_a_obj_smplbg.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_smplbg.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_qtkhd.h"
@@ -179,7 +180,7 @@ actor_process_profile_definition g_profile_Obj_Smplbg = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0032,
+ /* Priority */ PRIO_Obj_Smplbg,
/* Actor SubMtd */ &daObjSmplbg::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_stair.cpp b/src/d/actor/d_a_obj_stair.cpp
index 6de2e56f..e1fb2b40 100644
--- a/src/d/actor/d_a_obj_stair.cpp
+++ b/src/d/actor/d_a_obj_stair.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_stair.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000130 .text __ct__16daobj_stairHIO_cFv */
daobj_stairHIO_c::daobj_stairHIO_c() {
@@ -95,7 +96,7 @@ actor_process_profile_definition g_profile_Obj_Stair = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x006E,
+ /* Priority */ PRIO_Obj_Stair,
/* Actor SubMtd */ &daObj_StairMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
diff --git a/src/d/actor/d_a_obj_swflat.cpp b/src/d/actor/d_a_obj_swflat.cpp
index a4169476..b354f24b 100644
--- a/src/d/actor/d_a_obj_swflat.cpp
+++ b/src/d/actor/d_a_obj_swflat.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_swflat.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000138 .text __ct__17daObjSwflat_HIO_cFv */
daObjSwflat_HIO_c::daObjSwflat_HIO_c() {
@@ -108,7 +109,7 @@ actor_process_profile_definition g_profile_Obj_Swflat = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0012,
+ /* Priority */ PRIO_Obj_Swflat,
/* Actor SubMtd */ &daObjSwflat::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_swhammer.cpp b/src/d/actor/d_a_obj_swhammer.cpp
index dd927418..ebdb427b 100644
--- a/src/d/actor/d_a_obj_swhammer.cpp
+++ b/src/d/actor/d_a_obj_swhammer.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_swhammer.h"
#include "d/res/res_mhmrsw.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
@@ -489,7 +490,7 @@ actor_process_profile_definition g_profile_Obj_Swhammer = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0082,
+ /* Priority */ PRIO_Obj_Swhammer,
/* Actor SubMtd */ &daObjSwhammer::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_swheavy.cpp b/src/d/actor/d_a_obj_swheavy.cpp
index cde664a9..1551562a 100644
--- a/src/d/actor/d_a_obj_swheavy.cpp
+++ b/src/d/actor/d_a_obj_swheavy.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_hhbot.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -479,7 +480,7 @@ actor_process_profile_definition g_profile_Obj_Swheavy = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0011,
+ /* Priority */ PRIO_Obj_Swheavy,
/* Actor SubMtd */ &daObjSwheavy::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_swlight.cpp b/src/d/actor/d_a_obj_swlight.cpp
index 03874e38..9b772574 100644
--- a/src/d/actor/d_a_obj_swlight.cpp
+++ b/src/d/actor/d_a_obj_swlight.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_swlight.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000154 .text is_switch2__Q212daObjSwlight5Act_cCFv */
void daObjSwlight::Act_c::is_switch2() const {
@@ -188,7 +189,7 @@ actor_process_profile_definition g_profile_Obj_Swlight = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0013,
+ /* Priority */ PRIO_Obj_Swlight,
/* Actor SubMtd */ &daObjSwlight::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_swpush.cpp b/src/d/actor/d_a_obj_swpush.cpp
index 169ac86c..3745d004 100644
--- a/src/d/actor/d_a_obj_swpush.cpp
+++ b/src/d/actor/d_a_obj_swpush.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_kbota_00.h"
#include "d/res/res_hhbot.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_w_sv.h"
#include "d/actor/d_a_player.h"
@@ -823,7 +824,7 @@ actor_process_profile_definition g_profile_Obj_Swpush = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0010,
+ /* Priority */ PRIO_Obj_Swpush,
/* Actor SubMtd */ &daObjSwpush::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_table.cpp b/src/d/actor/d_a_obj_table.cpp
index ba73f96c..27c33d6a 100644
--- a/src/d/actor/d_a_obj_table.cpp
+++ b/src/d/actor/d_a_obj_table.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_table.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000001B8 .text CreateHeap__Q210daObjTable5Act_cFv */
BOOL daObjTable::Act_c::CreateHeap() {
@@ -98,7 +99,7 @@ actor_process_profile_definition g_profile_Obj_Table = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0075,
+ /* Priority */ PRIO_Obj_Table,
/* Actor SubMtd */ &daObjTable::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tapestry.cpp b/src/d/actor/d_a_obj_tapestry.cpp
index bd3dcddf..3857a65b 100644
--- a/src/d/actor/d_a_obj_tapestry.cpp
+++ b/src/d/actor/d_a_obj_tapestry.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_tapestry.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001E0 .text __ct__19daObjTapestry_HIO_cFv */
daObjTapestry_HIO_c::daObjTapestry_HIO_c() {
@@ -359,7 +360,7 @@ actor_process_profile_definition g_profile_Obj_Tapestry = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0087,
+ /* Priority */ PRIO_Obj_Tapestry,
/* Actor SubMtd */ &l_daObjTapestry_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tenmado.cpp b/src/d/actor/d_a_obj_tenmado.cpp
index de3fecfb..645fa566 100644
--- a/src/d/actor/d_a_obj_tenmado.cpp
+++ b/src/d/actor/d_a_obj_tenmado.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_tenmado.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000001B4 .text CreateHeap__Q212daObjTenmado5Act_cFv */
BOOL daObjTenmado::Act_c::CreateHeap() {
@@ -98,7 +99,7 @@ actor_process_profile_definition g_profile_Obj_Tenmado = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0076,
+ /* Priority */ PRIO_Obj_Tenmado,
/* Actor SubMtd */ &daObjTenmado::Mthd_Tenmado,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tide.cpp b/src/d/actor/d_a_obj_tide.cpp
index 3c01de2f..902f7efa 100644
--- a/src/d/actor/d_a_obj_tide.cpp
+++ b/src/d/actor/d_a_obj_tide.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_tide.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000644 .text CreateHeap__Q29daObjTide5Act_cFv */
BOOL daObjTide::Act_c::CreateHeap() {
@@ -198,7 +199,7 @@ actor_process_profile_definition g_profile_Obj_Tide = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x009B,
+ /* Priority */ PRIO_Obj_Tide,
/* Actor SubMtd */ &daObjTide::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_timer.cpp b/src/d/actor/d_a_obj_timer.cpp
index 52fab709..7ac79d5c 100644
--- a/src/d/actor/d_a_obj_timer.cpp
+++ b/src/d/actor/d_a_obj_timer.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_timer.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_Obj_Timer = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x002A,
+ /* Priority */ PRIO_Obj_Timer,
/* Actor SubMtd */ &daObjTimer::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tntrap.cpp b/src/d/actor/d_a_obj_tntrap.cpp
index 6eedef5f..8f72f68f 100644
--- a/src/d/actor/d_a_obj_tntrap.cpp
+++ b/src/d/actor/d_a_obj_tntrap.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_tntrap.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000002AC .text chk_appear__13daObjTnTrap_cFv */
void daObjTnTrap_c::chk_appear() {
@@ -189,7 +190,7 @@ actor_process_profile_definition g_profile_Obj_TnTrap = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0085,
+ /* Priority */ PRIO_Obj_TnTrap,
/* Actor SubMtd */ &l_daObjTnTrap_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_toripost.cpp b/src/d/actor/d_a_obj_toripost.cpp
index 1be42184..ad4d30bb 100644
--- a/src/d/actor/d_a_obj_toripost.cpp
+++ b/src/d/actor/d_a_obj_toripost.cpp
@@ -15,6 +15,7 @@
#include "d/d_s_play.h"
#include "d/d_a_obj.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -1020,7 +1021,7 @@ actor_process_profile_definition g_profile_OBJ_TORIPOST = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B3,
+ /* Priority */ PRIO_OBJ_TORIPOST,
/* Actor SubMtd */ &daObjTpostMethodTable,
/* Status */ 0x18 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tousekiki.cpp b/src/d/actor/d_a_obj_tousekiki.cpp
index 54cb75e9..3e8730f2 100644
--- a/src/d/actor/d_a_obj_tousekiki.cpp
+++ b/src/d/actor/d_a_obj_tousekiki.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_tousekiki.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -64,7 +65,7 @@ actor_process_profile_definition g_profile_Obj_Tousekiki = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01AB,
+ /* Priority */ PRIO_Obj_Tousekiki,
/* Actor SubMtd */ &daObj_TousekikiMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tower.cpp b/src/d/actor/d_a_obj_tower.cpp
index 0015e2d1..304fd3e2 100644
--- a/src/d/actor/d_a_obj_tower.cpp
+++ b/src/d/actor/d_a_obj_tower.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_x_tower.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
@@ -156,7 +157,7 @@ actor_process_profile_definition g_profile_Obj_Tower = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C4,
+ /* Priority */ PRIO_Obj_Tower,
/* Actor SubMtd */ &daObj_TowerMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_trap.cpp b/src/d/actor/d_a_obj_trap.cpp
index 0c570ca0..75c33ddc 100644
--- a/src/d/actor/d_a_obj_trap.cpp
+++ b/src/d/actor/d_a_obj_trap.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_trap.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text solidHeapCB__11daObjTrap_cFP10fopAc_ac_c */
void daObjTrap_c::solidHeapCB(fopAc_ac_c*) {
@@ -151,7 +152,7 @@ actor_process_profile_definition g_profile_Obj_Trap = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0048,
+ /* Priority */ PRIO_Obj_Trap,
/* Actor SubMtd */ &Trap_Mthd_Table,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_tribox.cpp b/src/d/actor/d_a_obj_tribox.cpp
index 870568d7..5d973438 100644
--- a/src/d/actor/d_a_obj_tribox.cpp
+++ b/src/d/actor/d_a_obj_tribox.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_tribox.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001A4 .text set_state__Q211daObjTribox5Act_cFv */
void daObjTribox::Act_c::set_state() {
@@ -383,7 +384,7 @@ actor_process_profile_definition g_profile_Obj_Tribox = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0016,
+ /* Priority */ PRIO_Obj_Tribox,
/* Actor SubMtd */ &daObjTribox::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_try.cpp b/src/d/actor/d_a_obj_try.cpp
index 03aee2f9..60846944 100644
--- a/src/d/actor/d_a_obj_try.cpp
+++ b/src/d/actor/d_a_obj_try.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_try.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000090 .text prm_set_swSave__Q28daObjTry5Act_cFi */
void daObjTry::Act_c::prm_set_swSave(int) {
@@ -268,7 +269,7 @@ actor_process_profile_definition g_profile_Obj_Try = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0106,
+ /* Priority */ PRIO_Obj_Try,
/* Actor SubMtd */ &daObjTry::Mthd_Table,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK8000000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_usovmc.cpp b/src/d/actor/d_a_obj_usovmc.cpp
index cec29b22..926e8fdc 100644
--- a/src/d/actor/d_a_obj_usovmc.cpp
+++ b/src/d/actor/d_a_obj_usovmc.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_usovmc.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_usovmc.h"
const char daObjUsovmc::Act_c::M_arcname[7] = "Usovmc";
@@ -130,7 +131,7 @@ actor_process_profile_definition g_profile_Obj_Usovmc = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0023,
+ /* Priority */ PRIO_Obj_Usovmc,
/* Actor SubMtd */ &daObjUsovmc::Mthd_Usovmc,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vfan.cpp b/src/d/actor/d_a_obj_vfan.cpp
index 21c8f859..4e7cecdc 100644
--- a/src/d/actor/d_a_obj_vfan.cpp
+++ b/src/d/actor/d_a_obj_vfan.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_vfan.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
namespace daObjVfan {
@@ -254,7 +255,7 @@ actor_process_profile_definition g_profile_Obj_Vfan = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0020,
+ /* Priority */ PRIO_Obj_Vfan,
/* Actor SubMtd */ &daObjVfan::Mthd_Vfan,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vgnfd.cpp b/src/d/actor/d_a_obj_vgnfd.cpp
index 58759477..9fddfe63 100644
--- a/src/d/actor/d_a_obj_vgnfd.cpp
+++ b/src/d/actor/d_a_obj_vgnfd.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_vgnfd.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vgnfd.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -495,7 +496,7 @@ actor_process_profile_definition g_profile_Obj_Vgnfd = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0050,
+ /* Priority */ PRIO_Obj_Vgnfd,
/* Actor SubMtd */ &Vgnfd_Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vmc.cpp b/src/d/actor/d_a_obj_vmc.cpp
index 70f57163..cf09a4cf 100644
--- a/src/d/actor/d_a_obj_vmc.cpp
+++ b/src/d/actor/d_a_obj_vmc.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_vmc.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vmc.h"
@@ -365,7 +366,7 @@ actor_process_profile_definition g_profile_Obj_Vmc = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0022,
+ /* Priority */ PRIO_Obj_Vmc,
/* Actor SubMtd */ &daObjVmc::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vmsdz.cpp b/src/d/actor/d_a_obj_vmsdz.cpp
index 62693579..693d2dd3 100644
--- a/src/d/actor/d_a_obj_vmsdz.cpp
+++ b/src/d/actor/d_a_obj_vmsdz.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_vmsdz.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_vmsdz.h"
const char daObjVmsdz_c::M_arcname[6] = "VmsDZ";
@@ -123,7 +124,7 @@ actor_process_profile_definition g_profile_Obj_Vmsdz = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x004E,
+ /* Priority */ PRIO_Obj_Vmsdz,
/* Actor SubMtd */ &Vmsdz_Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vmsms.cpp b/src/d/actor/d_a_obj_vmsms.cpp
index 9cdf8ac4..fdd75c4c 100644
--- a/src/d/actor/d_a_obj_vmsms.cpp
+++ b/src/d/actor/d_a_obj_vmsms.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_vmsms.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_vmsms.h"
const char daObjVmsms_c::M_arcname[6] = "VmsMS";
@@ -132,7 +133,7 @@ actor_process_profile_definition g_profile_Obj_Vmsms = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x004D,
+ /* Priority */ PRIO_Obj_Vmsms,
/* Actor SubMtd */ &Vmsms_Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_volcano.cpp b/src/d/actor/d_a_obj_volcano.cpp
index 4e5078a6..081e3f1a 100644
--- a/src/d/actor/d_a_obj_volcano.cpp
+++ b/src/d/actor/d_a_obj_volcano.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_volcano.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000003CC .text StartFire__Q212daObjVolcano5Act_cFv */
void daObjVolcano::Act_c::StartFire() {
@@ -153,7 +154,7 @@ actor_process_profile_definition g_profile_Obj_Volcano = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x001F,
+ /* Priority */ PRIO_Obj_Volcano,
/* Actor SubMtd */ &daObjVolcano::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vtil.cpp b/src/d/actor/d_a_obj_vtil.cpp
index e07b7aa9..a8c11377 100644
--- a/src/d/actor/d_a_obj_vtil.cpp
+++ b/src/d/actor/d_a_obj_vtil.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_vtil.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text solidHeapCB__11daObjVtil_cFP10fopAc_ac_c */
void daObjVtil_c::solidHeapCB(fopAc_ac_c*) {
@@ -216,7 +217,7 @@ actor_process_profile_definition g_profile_Obj_Vtil = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0107,
+ /* Priority */ PRIO_Obj_Vtil,
/* Actor SubMtd */ &Vtil_Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_vyasi.cpp b/src/d/actor/d_a_obj_vyasi.cpp
index dfca72c1..7471d2f7 100644
--- a/src/d/actor/d_a_obj_vyasi.cpp
+++ b/src/d/actor/d_a_obj_vyasi.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_vyasi.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000015C .text SetStopJointAnimation__Q210daObjVyasi5Act_cFP18J3DAnmTransformKeyff */
void daObjVyasi::Act_c::SetStopJointAnimation(J3DAnmTransformKey*, float, float) {
@@ -188,7 +189,7 @@ actor_process_profile_definition g_profile_Obj_Vyasi = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0046,
+ /* Priority */ PRIO_Obj_Vyasi,
/* Actor SubMtd */ &daObjVyasi::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_warpt.cpp b/src/d/actor/d_a_obj_warpt.cpp
index b2bacd9f..522bf439 100644
--- a/src/d/actor/d_a_obj_warpt.cpp
+++ b/src/d/actor/d_a_obj_warpt.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_warpt.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000190 .text __ct__17daObj_Warpt_HIO_cFv */
daObj_Warpt_HIO_c::daObj_Warpt_HIO_c() {
@@ -245,7 +246,7 @@ actor_process_profile_definition g_profile_OBJ_WARPT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01B1,
+ /* Priority */ PRIO_OBJ_WARPT,
/* Actor SubMtd */ &daObj_WarptMethodTable,
/* Status */ 0x17 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_wood.cpp b/src/d/actor/d_a_obj_wood.cpp
index ec64a6d5..5a32c991 100644
--- a/src/d/actor/d_a_obj_wood.cpp
+++ b/src/d/actor/d_a_obj_wood.cpp
@@ -7,6 +7,7 @@
#include "d/d_wood.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
cPhs_State daObjWood::Act_c::_create() {
@@ -72,7 +73,7 @@ actor_process_profile_definition g_profile_Obj_Wood = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0110,
+ /* Priority */ PRIO_Obj_Wood,
/* Actor SubMtd */ &daObjWood::Method::Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_xfuta.cpp b/src/d/actor/d_a_obj_xfuta.cpp
index 6e7ababa..0d1ec814 100644
--- a/src/d/actor/d_a_obj_xfuta.cpp
+++ b/src/d/actor/d_a_obj_xfuta.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_obj_xfuta.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "dolphin/types.h"
namespace daObjXfuta {
@@ -143,7 +144,7 @@ actor_process_profile_definition g_profile_Obj_Xfuta = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x003D,
+ /* Priority */ PRIO_Obj_Xfuta,
/* Actor SubMtd */ &daObjXfuta::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_obj_zouK.cpp b/src/d/actor/d_a_obj_zouK.cpp
index 4e17511f..95bb37fb 100644
--- a/src/d/actor/d_a_obj_zouK.cpp
+++ b/src/d/actor/d_a_obj_zouK.cpp
@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_rain.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -363,7 +364,7 @@ actor_process_profile_definition g_profile_Obj_Zouk = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00FA,
+ /* Priority */ PRIO_Obj_Zouk,
/* Actor SubMtd */ &daObjZouk::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_oq.cpp b/src/d/actor/d_a_oq.cpp
index 5039f57b..d5d6f6f9 100644
--- a/src/d/actor/d_a_oq.cpp
+++ b/src/d/actor/d_a_oq.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_oq.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000208 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -130,7 +131,7 @@ actor_process_profile_definition g_profile_OQ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D7,
+ /* Priority */ PRIO_OQ,
/* Actor SubMtd */ &l_daOQ_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_oship.cpp b/src/d/actor/d_a_oship.cpp
index 2c0d218c..3307377a 100644
--- a/src/d/actor/d_a_oship.cpp
+++ b/src/d/actor/d_a_oship.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_oship.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000234 .text __ct__13daOship_HIO_cFv */
daOship_HIO_c::daOship_HIO_c() {
@@ -254,7 +255,7 @@ actor_process_profile_definition g_profile_OSHIP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x009D,
+ /* Priority */ PRIO_OSHIP,
/* Actor SubMtd */ &daOshipMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_pedestal.cpp b/src/d/actor/d_a_pedestal.cpp
index 68a74227..b6ee509b 100644
--- a/src/d/actor/d_a_pedestal.cpp
+++ b/src/d/actor/d_a_pedestal.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_pedestal.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_hdai1.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -484,7 +485,7 @@ actor_process_profile_definition g_profile_PEDESTAL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0091,
+ /* Priority */ PRIO_PEDESTAL,
/* Actor SubMtd */ &daPedestal::daActMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ph.cpp b/src/d/actor/d_a_ph.cpp
index 1b2056b8..57e74679 100644
--- a/src/d/actor/d_a_ph.cpp
+++ b/src/d/actor/d_a_ph.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ph.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000158 .text nodeCallBack_UP__FP7J3DNodei */
static BOOL nodeCallBack_UP(J3DNode*, int) {
@@ -189,7 +190,7 @@ actor_process_profile_definition g_profile_PH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C4,
+ /* Priority */ PRIO_PH,
/* Actor SubMtd */ &l_daPH_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_pirate_flag.cpp b/src/d/actor/d_a_pirate_flag.cpp
index 80ae6054..ee7845c0 100644
--- a/src/d/actor/d_a_pirate_flag.cpp
+++ b/src/d/actor/d_a_pirate_flag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_pirate_flag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/res/res_kaizokusen.h"
#include "d/res/res_cloth.h"
#include "d/actor/d_a_obj_pirateship.h"
@@ -545,7 +546,7 @@ actor_process_profile_definition g_profile_PIRATE_FLAG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x006A,
+ /* Priority */ PRIO_PIRATE_FLAG,
/* Actor SubMtd */ &l_daPirate_Flag_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_player_main.cpp b/src/d/actor/d_a_player_main.cpp
index 4093ebe1..8ae11fcc 100644
--- a/src/d/actor/d_a_player_main.cpp
+++ b/src/d/actor/d_a_player_main.cpp
@@ -18,6 +18,7 @@
#include "d/d_kankyo_wether.h"
#include "d/d_path.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_kankyo.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -13084,7 +13085,7 @@ actor_process_profile_definition2 g_profile_PLAYER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0068,
+ /* Priority */ PRIO_PLAYER,
/* Actor SubMtd */ (actor_method_class*)&l_daPy_Method,
/* Status */ fopAcStts_FREEZE_e,
/* Group */ fopAc_PLAYER_e,
diff --git a/src/d/actor/d_a_pt.cpp b/src/d/actor/d_a_pt.cpp
index 0e918295..6771c73e 100644
--- a/src/d/actor/d_a_pt.cpp
+++ b/src/d/actor/d_a_pt.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_pt.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__10daPt_HIO_cFv */
daPt_HIO_c::daPt_HIO_c() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_PT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00EC,
+ /* Priority */ PRIO_PT,
/* Actor SubMtd */ &l_daPt_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_pw.cpp b/src/d/actor/d_a_pw.cpp
index 6056148a..512b01a6 100644
--- a/src/d/actor/d_a_pw.cpp
+++ b/src/d/actor/d_a_pw.cpp
@@ -10,6 +10,7 @@
#include "d/res/res_pw.h"
#include "d/d_kankyo_rain.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_camera.h"
#include "f_pc/f_pc_manager.h"
@@ -505,7 +506,7 @@ actor_process_profile_definition g_profile_PW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C7,
+ /* Priority */ PRIO_PW,
/* Actor SubMtd */ &l_daPW_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_pz.cpp b/src/d/actor/d_a_pz.cpp
index abacd8bf..eeb8cdda 100644
--- a/src/d/actor/d_a_pz.cpp
+++ b/src/d/actor/d_a_pz.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_pz.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000310 .text __ct__10daPz_HIO_cFv */
daPz_HIO_c::daPz_HIO_c() {
@@ -414,7 +415,7 @@ actor_process_profile_definition g_profile_PZ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C5,
+ /* Priority */ PRIO_PZ,
/* Actor SubMtd */ &daPzMethodTable,
/* Status */ 0x08 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_race_item.cpp b/src/d/actor/d_a_race_item.cpp
index 89cc614a..0503f32c 100644
--- a/src/d/actor/d_a_race_item.cpp
+++ b/src/d/actor/d_a_race_item.cpp
@@ -8,6 +8,7 @@
#include "d/actor/d_a_sea.h"
#include "d/d_item_data.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "m_Do/m_Do_mtx.h"
@@ -282,7 +283,7 @@ actor_process_profile_definition g_profile_RACEITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00FD,
+ /* Priority */ PRIO_RACEITEM,
/* Actor SubMtd */ &l_daRaceItem_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_rd.cpp b/src/d/actor/d_a_rd.cpp
index adb0886d..d6364e7d 100644
--- a/src/d/actor/d_a_rd.cpp
+++ b/src/d/actor/d_a_rd.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_rd.h"
#include "d/res/res_rd.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -1886,7 +1887,7 @@ actor_process_profile_definition g_profile_RD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00D4,
+ /* Priority */ PRIO_RD,
/* Actor SubMtd */ &daRdMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_rectangle.cpp b/src/d/actor/d_a_rectangle.cpp
index 22096bb4..e3464f45 100644
--- a/src/d/actor/d_a_rectangle.cpp
+++ b/src/d/actor/d_a_rectangle.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_rectangle.h"
#include "f_op/f_op_actor.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "SSystem/SComponent/c_phase.h"
/* 00000078-00000080 .text daRct_Draw__FP15RECTANGLE_class */
@@ -51,7 +52,7 @@ actor_process_profile_definition g_profile_RECTANGLE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x009F,
+ /* Priority */ PRIO_RECTANGLE,
/* Actor SubMtd */ &l_daRct_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sail.cpp b/src/d/actor/d_a_sail.cpp
index a61b40ff..9315b4c6 100644
--- a/src/d/actor/d_a_sail.cpp
+++ b/src/d/actor/d_a_sail.cpp
@@ -7,6 +7,7 @@
#include "d/res/res_kaizokusen.h"
#include "d/res/res_cloth.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_wether.h"
#include "d/actor/d_a_obj_pirateship.h"
@@ -827,7 +828,7 @@ actor_process_profile_definition g_profile_SAIL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0069,
+ /* Priority */ PRIO_SAIL,
/* Actor SubMtd */ &l_daSail_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_saku.cpp b/src/d/actor/d_a_saku.cpp
index 542d5ea5..94c83c66 100644
--- a/src/d/actor/d_a_saku.cpp
+++ b/src/d/actor/d_a_saku.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_saku.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
class J3DModelData;
class J3DMaterial;
@@ -172,7 +173,7 @@ actor_process_profile_definition g_profile_SAKU = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0186,
+ /* Priority */ PRIO_SAKU,
/* Actor SubMtd */ &l_daSaku_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_salvage.cpp b/src/d/actor/d_a_salvage.cpp
index bc227e1e..0d237cba 100644
--- a/src/d/actor/d_a_salvage.cpp
+++ b/src/d/actor/d_a_salvage.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_salvage.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -184,7 +185,7 @@ actor_process_profile_definition g_profile_Salvage = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0189,
+ /* Priority */ PRIO_Salvage,
/* Actor SubMtd */ &daSalvageMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_salvage_tbox.cpp b/src/d/actor/d_a_salvage_tbox.cpp
index 2e6a3bd2..83c2abee 100644
--- a/src/d/actor/d_a_salvage_tbox.cpp
+++ b/src/d/actor/d_a_salvage_tbox.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_salvage_tbox.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000128 .text getMaxWaterY__25daSTBox_shadowEcallBack_cFPQ29JGeometry8TVec3<f> */
void daSTBox_shadowEcallBack_c::getMaxWaterY(JGeometry::TVec3<float>*) {
@@ -154,7 +155,7 @@ actor_process_profile_definition g_profile_SALVAGE_TBOX = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x018A,
+ /* Priority */ PRIO_SALVAGE_TBOX,
/* Actor SubMtd */ &daSTBoxMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sbox.cpp b/src/d/actor/d_a_sbox.cpp
index d7f6789e..bc8cdeda 100644
--- a/src/d/actor/d_a_sbox.cpp
+++ b/src/d/actor/d_a_sbox.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_sbox.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -154,7 +155,7 @@ actor_process_profile_definition g_profile_SBOX = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0114,
+ /* Priority */ PRIO_SBOX,
/* Actor SubMtd */ &l_daSbox_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_scene_change.cpp b/src/d/actor/d_a_scene_change.cpp
index 51054dc8..7d9a2e5c 100644
--- a/src/d/actor/d_a_scene_change.cpp
+++ b/src/d/actor/d_a_scene_change.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static daSceneChgHIO_c l_HIO;
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_SCENECHG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A1,
+ /* Priority */ PRIO_SCENECHG,
/* Actor SubMtd */ &daSceneChgMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sea.cpp b/src/d/actor/d_a_sea.cpp
index 727c87d0..ab77ab13 100644
--- a/src/d/actor/d_a_sea.cpp
+++ b/src/d/actor/d_a_sea.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_sea.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_stage.h"
#include "m_Do/m_Do_lib.h"
#include "m_Do/m_Do_graphic.h"
@@ -1194,7 +1195,7 @@ actor_process_profile_definition g_profile_SEA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x009A,
+ /* Priority */ PRIO_SEA,
/* Actor SubMtd */ &l_daSea_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_seatag.cpp b/src/d/actor/d_a_seatag.cpp
index d2fe72d3..ed2d5a0f 100644
--- a/src/d/actor/d_a_seatag.cpp
+++ b/src/d/actor/d_a_seatag.cpp
@@ -4,6 +4,7 @@
#include "d/actor/d_a_seatag.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000080 .text daSeatag_Draw__FP10daSeatag_c */
static BOOL daSeatag_Draw(daSeatag_c*) {
@@ -50,7 +51,7 @@ actor_process_profile_definition g_profile_SEATAG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01DF,
+ /* Priority */ PRIO_SEATAG,
/* Actor SubMtd */ &l_daSeatag_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_shand.cpp b/src/d/actor/d_a_shand.cpp
index fb7028ac..b02a93a0 100644
--- a/src/d/actor/d_a_shand.cpp
+++ b/src/d/actor/d_a_shand.cpp
@@ -10,6 +10,7 @@
#include "d/d_cc_uty.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_s_play.h"
bool hio_set;
@@ -531,7 +532,7 @@ actor_process_profile_definition g_profile_SHAND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0095,
+ /* Priority */ PRIO_SHAND,
/* Actor SubMtd */ &l_daShand_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_ship.cpp b/src/d/actor/d_a_ship.cpp
index f4b012a6..fc52ed1f 100644
--- a/src/d/actor/d_a_ship.cpp
+++ b/src/d/actor/d_a_ship.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ship.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_drawlist.h"
@@ -4709,7 +4710,7 @@ actor_process_profile_definition g_profile_SHIP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x009C,
+ /* Priority */ PRIO_SHIP,
/* Actor SubMtd */ &l_daShip_Method,
/* Status */ 0x02 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_shop_item.cpp b/src/d/actor/d_a_shop_item.cpp
index 08da9959..c0b3f2fd 100644
--- a/src/d/actor/d_a_shop_item.cpp
+++ b/src/d/actor/d_a_shop_item.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_shop_item.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/d_item.h"
@@ -285,7 +286,7 @@ actor_process_profile_definition g_profile_ShopItem = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00FE,
+ /* Priority */ PRIO_ShopItem,
/* Actor SubMtd */ &daShopItemMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_shutter.cpp b/src/d/actor/d_a_shutter.cpp
index cfa8f92e..84ac1ed8 100644
--- a/src/d/actor/d_a_shutter.cpp
+++ b/src/d/actor/d_a_shutter.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_shutter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_htobi1.h"
#include "d/res/res_htobi2.h"
@@ -320,7 +321,7 @@ actor_process_profile_definition g_profile_SHUTTER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01BA,
+ /* Priority */ PRIO_SHUTTER,
/* Actor SubMtd */ &daShutterMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_shutter2.cpp b/src/d/actor/d_a_shutter2.cpp
index 3c69b823..af4495a1 100644
--- a/src/d/actor/d_a_shutter2.cpp
+++ b/src/d/actor/d_a_shutter2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_shutter2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_htobi3.h"
@@ -257,7 +258,7 @@ actor_process_profile_definition g_profile_SHUTTER2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01BB,
+ /* Priority */ PRIO_SHUTTER2,
/* Actor SubMtd */ &daShutter2MethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sie_flag.cpp b/src/d/actor/d_a_sie_flag.cpp
index a9ef6925..5c889625 100644
--- a/src/d/actor/d_a_sie_flag.cpp
+++ b/src/d/actor/d_a_sie_flag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_sie_flag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__16daSie_Flag_HIO_cFv */
daSie_Flag_HIO_c::daSie_Flag_HIO_c() {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_Sie_Flag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x006D,
+ /* Priority */ PRIO_Sie_Flag,
/* Actor SubMtd */ &daSie_FlagMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sitem.cpp b/src/d/actor/d_a_sitem.cpp
index b3e00b9b..0ff8ed67 100644
--- a/src/d/actor/d_a_sitem.cpp
+++ b/src/d/actor/d_a_sitem.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_sitem.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001FC .text hand_draw__FP11sitem_class */
void hand_draw(sitem_class*) {
@@ -104,7 +105,7 @@ actor_process_profile_definition g_profile_SITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F3,
+ /* Priority */ PRIO_SITEM,
/* Actor SubMtd */ &l_daSitem_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_sk.cpp b/src/d/actor/d_a_sk.cpp
index 9d9d2627..9f10d979 100644
--- a/src/d/actor/d_a_sk.cpp
+++ b/src/d/actor/d_a_sk.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_sk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000240 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -70,7 +71,7 @@ actor_process_profile_definition g_profile_SK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0097,
+ /* Priority */ PRIO_SK,
/* Actor SubMtd */ &l_daSk_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sk2.cpp b/src/d/actor/d_a_sk2.cpp
index f0eb0d99..bdd94bdc 100644
--- a/src/d/actor/d_a_sk2.cpp
+++ b/src/d/actor/d_a_sk2.cpp
@@ -7,6 +7,7 @@
#include "m_Do/m_Do_ext.h"
#include "d/d_bg_w_sv.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000194 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -66,7 +67,7 @@ actor_process_profile_definition g_profile_SK2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0098,
+ /* Priority */ PRIO_SK2,
/* Actor SubMtd */ &l_daSk2_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_spc_item01.cpp b/src/d/actor/d_a_spc_item01.cpp
index 452d310c..9c92e800 100644
--- a/src/d/actor/d_a_spc_item01.cpp
+++ b/src/d/actor/d_a_spc_item01.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_spc_item01.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_bg_s_acch.h"
#include "d/d_com_inf_game.h"
@@ -288,7 +289,7 @@ actor_process_profile_definition g_profile_SPC_ITEM01 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0100,
+ /* Priority */ PRIO_SPC_ITEM01,
/* Actor SubMtd */ &l_daSpcItem01_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_spotbox.cpp b/src/d/actor/d_a_spotbox.cpp
index 0bd39f2d..d2b859e8 100644
--- a/src/d/actor/d_a_spotbox.cpp
+++ b/src/d/actor/d_a_spotbox.cpp
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
cPhs_State daSpotbox_c::create() {
fopAcM_SetupActor(this, daSpotbox_c);
@@ -82,7 +83,7 @@ actor_process_profile_definition g_profile_SPOTBOX = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01C9,
+ /* Priority */ PRIO_SPOTBOX,
/* Actor SubMtd */ &l_daSpotbox_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ss.cpp b/src/d/actor/d_a_ss.cpp
index f6bec06d..a78c6ceb 100644
--- a/src/d/actor/d_a_ss.cpp
+++ b/src/d/actor/d_a_ss.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_ss.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001DC .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -100,7 +101,7 @@ actor_process_profile_definition g_profile_SS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F1,
+ /* Priority */ PRIO_SS,
/* Actor SubMtd */ &l_daSs_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_ssk.cpp b/src/d/actor/d_a_ssk.cpp
index 471f1d2e..ea09aa1b 100644
--- a/src/d/actor/d_a_ssk.cpp
+++ b/src/d/actor/d_a_ssk.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_ssk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000194 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -75,7 +76,7 @@ actor_process_profile_definition g_profile_SSK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0099,
+ /* Priority */ PRIO_SSK,
/* Actor SubMtd */ &l_daSsk_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_sss.cpp b/src/d/actor/d_a_sss.cpp
index 64f779c6..d7f521f1 100644
--- a/src/d/actor/d_a_sss.cpp
+++ b/src/d/actor/d_a_sss.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_sss.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000001F0 .text hand_draw__FP9sss_class */
void hand_draw(sss_class*) {
@@ -114,7 +115,7 @@ actor_process_profile_definition g_profile_SSS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F2,
+ /* Priority */ PRIO_SSS,
/* Actor SubMtd */ &l_daSss_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_st.cpp b/src/d/actor/d_a_st.cpp
index 34351e76..d6811d8c 100644
--- a/src/d/actor/d_a_st.cpp
+++ b/src/d/actor/d_a_st.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_st.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000005B4 .text smoke_set_s__FP8st_classf */
void smoke_set_s(st_class*, float) {
@@ -219,7 +220,7 @@ actor_process_profile_definition g_profile_ST = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B1,
+ /* Priority */ PRIO_ST,
/* Actor SubMtd */ &l_daSt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_steam_tag.cpp b/src/d/actor/d_a_steam_tag.cpp
index dafeb5ae..c811c9a4 100644
--- a/src/d/actor/d_a_steam_tag.cpp
+++ b/src/d/actor/d_a_steam_tag.cpp
@@ -10,6 +10,7 @@
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "dolphin/mtx/vec.h"
static dCcD_SrcCps l_cps_src = {
@@ -237,7 +238,7 @@ actor_process_profile_definition g_profile_SteamTag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0191,
+ /* Priority */ PRIO_SteamTag,
/* Actor SubMtd */ &l_daSteamTag_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_stone.cpp b/src/d/actor/d_a_stone.cpp
index 05bf3ad0..10e8f972 100644
--- a/src/d/actor/d_a_stone.cpp
+++ b/src/d/actor/d_a_stone.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_stone.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000110 .text CreateHeapCB__7daStoneFP10fopAc_ac_c */
BOOL daStone::CreateHeapCB(fopAc_ac_c*) {
@@ -254,7 +255,7 @@ actor_process_profile_definition g_profile_STONE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0104,
+ /* Priority */ PRIO_STONE,
/* Actor SubMtd */ &daStone::Method::Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_stone2.cpp b/src/d/actor/d_a_stone2.cpp
index c0b3c842..91216441 100644
--- a/src/d/actor/d_a_stone2.cpp
+++ b/src/d/actor/d_a_stone2.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_stone2.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000208 .text __ct__Q28daStone25Act_cFv */
daStone2::Act_c::Act_c() {
@@ -288,7 +289,7 @@ actor_process_profile_definition g_profile_Stone2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0105,
+ /* Priority */ PRIO_Stone2,
/* Actor SubMtd */ &daStone2::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_swattack.cpp b/src/d/actor/d_a_swattack.cpp
index f668edff..02f3e652 100644
--- a/src/d/actor/d_a_swattack.cpp
+++ b/src/d/actor/d_a_swattack.cpp
@@ -8,6 +8,7 @@
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static dCcD_SrcCyl l_cyl_src = {
// dCcD_SrcGObjInf
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_SW_ATTACK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0139,
+ /* Priority */ PRIO_SW_ATTACK,
/* Actor SubMtd */ &daSwAtMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_swc00.cpp b/src/d/actor/d_a_swc00.cpp
index b6afa131..a27ae5a4 100644
--- a/src/d/actor/d_a_swc00.cpp
+++ b/src/d/actor/d_a_swc00.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_swc00.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
/* 00000078-00000180 .text daSwc00_Execute__FP11swc00_class */
@@ -84,7 +85,7 @@ actor_process_profile_definition g_profile_SWC00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x011A,
+ /* Priority */ PRIO_SWC00,
/* Actor SubMtd */ &l_daSwc00_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_swhit0.cpp b/src/d/actor/d_a_swhit0.cpp
index 5e6aef9c..2307a8a8 100644
--- a/src/d/actor/d_a_swhit0.cpp
+++ b/src/d/actor/d_a_swhit0.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_swhit0.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "m_Do/m_Do_mtx.h"
@@ -487,7 +488,7 @@ actor_process_profile_definition g_profile_SWHIT0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0119,
+ /* Priority */ PRIO_SWHIT0,
/* Actor SubMtd */ &l_daSwhit0_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_switem.cpp b/src/d/actor/d_a_switem.cpp
index e76ba775..9b2138bb 100644
--- a/src/d/actor/d_a_switem.cpp
+++ b/src/d/actor/d_a_switem.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_switem.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
@@ -220,7 +221,7 @@ actor_process_profile_definition g_profile_SW_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x013A,
+ /* Priority */ PRIO_SW_ITEM,
/* Actor SubMtd */ &daSwItemMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_swpropeller.cpp b/src/d/actor/d_a_swpropeller.cpp
index c8935106..ef51a17a 100644
--- a/src/d/actor/d_a_swpropeller.cpp
+++ b/src/d/actor/d_a_swpropeller.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_swpropeller.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000B8 .text _delete__10daSwProp_cFv */
bool daSwProp_c::_delete() {
@@ -95,7 +96,7 @@ actor_process_profile_definition g_profile_SW_PROPELLER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0199,
+ /* Priority */ PRIO_SW_PROPELLER,
/* Actor SubMtd */ &daSwPropMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_swtact.cpp b/src/d/actor/d_a_swtact.cpp
index ac83c107..3bf15fb0 100644
--- a/src/d/actor/d_a_swtact.cpp
+++ b/src/d/actor/d_a_swtact.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/actor/d_a_player.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -222,7 +223,7 @@ actor_process_profile_definition g_profile_SW_TACT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x013B,
+ /* Priority */ PRIO_SW_TACT,
/* Actor SubMtd */ &daSwTactMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_swtdoor.cpp b/src/d/actor/d_a_swtdoor.cpp
index 0b38252f..57083e7c 100644
--- a/src/d/actor/d_a_swtdoor.cpp
+++ b/src/d/actor/d_a_swtdoor.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "SSystem/SComponent/c_lib.h"
@@ -102,7 +103,7 @@ actor_process_profile_definition g_profile_SWTDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00ED,
+ /* Priority */ PRIO_SWTDOOR,
/* Actor SubMtd */ &l_daSwtdoor_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_syan.cpp b/src/d/actor/d_a_syan.cpp
index d64abfff..4239f7a2 100644
--- a/src/d/actor/d_a_syan.cpp
+++ b/src/d/actor/d_a_syan.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_syan.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/res/res_syan.h"
@@ -249,7 +250,7 @@ actor_process_profile_definition g_profile_SYAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00EF,
+ /* Priority */ PRIO_SYAN,
/* Actor SubMtd */ &l_daSyan_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_attention.cpp b/src/d/actor/d_a_tag_attention.cpp
index 4b9bcd12..e3cc4697 100644
--- a/src/d/actor/d_a_tag_attention.cpp
+++ b/src/d/actor/d_a_tag_attention.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_attention.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000188 .text _create__Q214daTagAttention5Act_cFv */
cPhs_State daTagAttention::Act_c::_create() {
@@ -63,7 +64,7 @@ actor_process_profile_definition g_profile_Tag_Attention = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0064,
+ /* Priority */ PRIO_Tag_Attention,
/* Actor SubMtd */ &daTagAttention::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_ba1.cpp b/src/d/actor/d_a_tag_ba1.cpp
index 22d45f92..9831ac38 100644
--- a/src/d/actor/d_a_tag_ba1.cpp
+++ b/src/d/actor/d_a_tag_ba1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_ba1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__15daTag_Ba1_HIO_cFv */
daTag_Ba1_HIO_c::daTag_Ba1_HIO_c() {
@@ -99,7 +100,7 @@ actor_process_profile_definition g_profile_TAG_BA1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x012A,
+ /* Priority */ PRIO_TAG_BA1,
/* Actor SubMtd */ &l_daTag_Ba1_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_etc.cpp b/src/d/actor/d_a_tag_etc.cpp
index 6ded4be1..490a63fe 100644
--- a/src/d/actor/d_a_tag_etc.cpp
+++ b/src/d/actor/d_a_tag_etc.cpp
@@ -7,6 +7,7 @@
#include "d/actor/d_a_npc_md.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
enum Action {
ACT_WAIT,
@@ -259,7 +260,7 @@ actor_process_profile_definition g_profile_TAG_ETC = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0122,
+ /* Priority */ PRIO_TAG_ETC,
/* Actor SubMtd */ &l_daTag_Etc_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_event.cpp b/src/d/actor/d_a_tag_event.cpp
index 78a62226..68cd7c62 100644
--- a/src/d/actor/d_a_tag_event.cpp
+++ b/src/d/actor/d_a_tag_event.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_event.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_bk.h"
#include "d/actor/d_a_dr.h"
@@ -571,7 +572,7 @@ actor_process_profile_definition g_profile_TAG_EVENT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x011E,
+ /* Priority */ PRIO_TAG_EVENT,
/* Actor SubMtd */ &l_daTag_Event_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_evsw.cpp b/src/d/actor/d_a_tag_evsw.cpp
index e3f43366..0ca7ea5b 100644
--- a/src/d/actor/d_a_tag_evsw.cpp
+++ b/src/d/actor/d_a_tag_evsw.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_evsw.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
/* 00000078-000001F8 .text _create__Q29daTagEvsw5Act_cFv */
@@ -99,7 +100,7 @@ actor_process_profile_definition g_profile_TAG_EVSW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0062,
+ /* Priority */ PRIO_TAG_EVSW,
/* Actor SubMtd */ &daTagEvsw::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_ghostship.cpp b/src/d/actor/d_a_tag_ghostship.cpp
index ed266bf6..cd1069f0 100644
--- a/src/d/actor/d_a_tag_ghostship.cpp
+++ b/src/d/actor/d_a_tag_ghostship.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_tag_ghostship.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -175,7 +176,7 @@ actor_process_profile_definition g_profile_TAG_GSHIP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0066,
+ /* Priority */ PRIO_TAG_GSHIP,
/* Actor SubMtd */ &daTag_GshipMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_hint.cpp b/src/d/actor/d_a_tag_hint.cpp
index 2a5f2912..f4179a31 100644
--- a/src/d/actor/d_a_tag_hint.cpp
+++ b/src/d/actor/d_a_tag_hint.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_hint.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-000000F8 .text getEventNo__12daTag_Hint_cFv */
void daTag_Hint_c::getEventNo() {
@@ -209,7 +210,7 @@ actor_process_profile_definition g_profile_TAG_HINT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0120,
+ /* Priority */ PRIO_TAG_HINT,
/* Actor SubMtd */ &l_daTag_Hint_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_island.cpp b/src/d/actor/d_a_tag_island.cpp
index 4bf1cd60..2c6d108f 100644
--- a/src/d/actor/d_a_tag_island.cpp
+++ b/src/d/actor/d_a_tag_island.cpp
@@ -8,6 +8,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static fpc_ProcID l_msgId;
static msg_class* l_msg;
@@ -537,7 +538,7 @@ actor_process_profile_definition g_profile_TAG_ISLAND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0123,
+ /* Priority */ PRIO_TAG_ISLAND,
/* Actor SubMtd */ &l_daTag_Island_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_kb_item.cpp b/src/d/actor/d_a_tag_kb_item.cpp
index 76cfcf70..adc5b062 100644
--- a/src/d/actor/d_a_tag_kb_item.cpp
+++ b/src/d/actor/d_a_tag_kb_item.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_tag_kb_item.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000C8 .text _delete__13daTagKbItem_cFv */
bool daTagKbItem_c::_delete() {
@@ -102,7 +103,7 @@ actor_process_profile_definition g_profile_TAG_KB_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0127,
+ /* Priority */ PRIO_TAG_KB_ITEM,
/* Actor SubMtd */ &daTagKbItemMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_kf1.cpp b/src/d/actor/d_a_tag_kf1.cpp
index 624e405b..e941aadf 100644
--- a/src/d/actor/d_a_tag_kf1.cpp
+++ b/src/d/actor/d_a_tag_kf1.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_kf1.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000120 .text __ct__15daTag_Kf1_HIO_cFv */
daTag_Kf1_HIO_c::daTag_Kf1_HIO_c() {
@@ -184,7 +185,7 @@ actor_process_profile_definition g_profile_TAG_KF1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0124,
+ /* Priority */ PRIO_TAG_KF1,
/* Actor SubMtd */ &l_daTag_Kf1_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_kk1.cpp b/src/d/actor/d_a_tag_kk1.cpp
index 0e171ca8..ec963042 100644
--- a/src/d/actor/d_a_tag_kk1.cpp
+++ b/src/d/actor/d_a_tag_kk1.cpp
@@ -7,6 +7,7 @@
#include "d/actor/d_a_tag_kk1.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
static daTag_Kk1_HIO_c l_HIO;
@@ -137,7 +138,7 @@ actor_process_profile_definition g_profile_TAG_KK1 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0125,
+ /* Priority */ PRIO_TAG_KK1,
/* Actor SubMtd */ &l_daTag_Kk1_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_light.cpp b/src/d/actor/d_a_tag_light.cpp
index 9157ddf2..32b1223e 100644
--- a/src/d/actor/d_a_tag_light.cpp
+++ b/src/d/actor/d_a_tag_light.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_light.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000D0 .text get_cc_r__Q210daTagLight5Act_cCFv */
void daTagLight::Act_c::get_cc_r() const {
@@ -143,7 +144,7 @@ actor_process_profile_definition g_profile_Tag_Light = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0063,
+ /* Priority */ PRIO_Tag_Light,
/* Actor SubMtd */ &daTagLight::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_md_cb.cpp b/src/d/actor/d_a_tag_md_cb.cpp
index 1dc0370e..1f0df82c 100644
--- a/src/d/actor/d_a_tag_md_cb.cpp
+++ b/src/d/actor/d_a_tag_md_cb.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_md_cb.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000160 .text __ct__16daTag_MdCb_HIO_cFv */
daTag_MdCb_HIO_c::daTag_MdCb_HIO_c() {
@@ -199,7 +200,7 @@ actor_process_profile_definition g_profile_TAG_MDCB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0129,
+ /* Priority */ PRIO_TAG_MDCB,
/* Actor SubMtd */ &l_daTag_MdCb_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_mk.cpp b/src/d/actor/d_a_tag_mk.cpp
index 608036b0..463df6c0 100644
--- a/src/d/actor/d_a_tag_mk.cpp
+++ b/src/d/actor/d_a_tag_mk.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_mk.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000084 .text getSwbit__10daTag_Mk_cFv */
void daTag_Mk_c::getSwbit() {
@@ -204,7 +205,7 @@ actor_process_profile_definition g_profile_TAG_MK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x011F,
+ /* Priority */ PRIO_TAG_MK,
/* Actor SubMtd */ &l_daTag_Mk_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_msg.cpp b/src/d/actor/d_a_tag_msg.cpp
index afa48492..322fff5f 100644
--- a/src/d/actor/d_a_tag_msg.cpp
+++ b/src/d/actor/d_a_tag_msg.cpp
@@ -7,6 +7,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -297,7 +298,7 @@ actor_process_profile_definition g_profile_TAG_MSG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0121,
+ /* Priority */ PRIO_TAG_MSG,
/* Actor SubMtd */ &l_daTag_Msg_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_photo.cpp b/src/d/actor/d_a_tag_photo.cpp
index 2beef597..cd94b303 100644
--- a/src/d/actor/d_a_tag_photo.cpp
+++ b/src/d/actor/d_a_tag_photo.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tag_photo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000D0 .text __ct__12daTagPhoto_cFv */
daTagPhoto_c::daTagPhoto_c() {
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_TAG_PHOTO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0126,
+ /* Priority */ PRIO_TAG_PHOTO,
/* Actor SubMtd */ &daTagPhotoMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_ret.cpp b/src/d/actor/d_a_tag_ret.cpp
index 70037b19..a7e3f47d 100644
--- a/src/d/actor/d_a_tag_ret.cpp
+++ b/src/d/actor/d_a_tag_ret.cpp
@@ -8,6 +8,7 @@
#include "d/d_item_data.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player_main.h"
@@ -137,7 +138,7 @@ actor_process_profile_definition g_profile_Tag_Ret = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x005F,
+ /* Priority */ PRIO_Tag_Ret,
/* Actor SubMtd */ &daTagRet::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_so.cpp b/src/d/actor/d_a_tag_so.cpp
index 645331c8..7a12dfc5 100644
--- a/src/d/actor/d_a_tag_so.cpp
+++ b/src/d/actor/d_a_tag_so.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_tag_so.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000010C .text __ct__14daTag_So_HIO_cFv */
daTag_So_HIO_c::daTag_So_HIO_c() {
@@ -107,7 +108,7 @@ actor_process_profile_definition g_profile_TAG_SO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0065,
+ /* Priority */ PRIO_TAG_SO,
/* Actor SubMtd */ &daTag_SoMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_volcano.cpp b/src/d/actor/d_a_tag_volcano.cpp
index 903bccc0..e8557815 100644
--- a/src/d/actor/d_a_tag_volcano.cpp
+++ b/src/d/actor/d_a_tag_volcano.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_tag_volcano.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
namespace daTagvolcano {
namespace {
@@ -226,7 +227,7 @@ actor_process_profile_definition g_profile_Tag_Volcano = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0061,
+ /* Priority */ PRIO_Tag_Volcano,
/* Actor SubMtd */ &daTagvolcano::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tag_waterlevel.cpp b/src/d/actor/d_a_tag_waterlevel.cpp
index 2acb787a..4e7dfe1f 100644
--- a/src/d/actor/d_a_tag_waterlevel.cpp
+++ b/src/d/actor/d_a_tag_waterlevel.cpp
@@ -7,6 +7,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "SSystem/SComponent/c_lib.h"
namespace daTagWaterlevel {
@@ -152,7 +153,7 @@ actor_process_profile_definition g_profile_Tag_Waterlevel = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0128,
+ /* Priority */ PRIO_Tag_Waterlevel,
/* Actor SubMtd */ &daTagWaterlevel::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tama.cpp b/src/d/actor/d_a_tama.cpp
index 3e059881..15c813da 100644
--- a/src/d/actor/d_a_tama.cpp
+++ b/src/d/actor/d_a_tama.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_tama.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_npc.h"
static dCcD_SrcSph l_sph_src = {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_TAMA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x012C,
+ /* Priority */ PRIO_TAMA,
/* Actor SubMtd */ &l_daTama_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tbox.cpp b/src/d/actor/d_a_tbox.cpp
index 4f9dca7b..3d345118 100644
--- a/src/d/actor/d_a_tbox.cpp
+++ b/src/d/actor/d_a_tbox.cpp
@@ -13,6 +13,7 @@
#include "d/d_kankyo.h"
#include "d/d_particle.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
@@ -1306,7 +1307,7 @@ actor_process_profile_definition g_profile_TBOX = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0113,
+ /* Priority */ PRIO_TBOX,
/* Actor SubMtd */ &l_daTbox_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_title.cpp b/src/d/actor/d_a_title.cpp
index c5c0f063..dbd48105 100644
--- a/src/d/actor/d_a_title.cpp
+++ b/src/d/actor/d_a_title.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_title.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -590,7 +591,7 @@ actor_process_profile_definition g_profile_TITLE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x000A,
+ /* Priority */ PRIO_TITLE,
/* Actor SubMtd */ &l_daTitle_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tn.cpp b/src/d/actor/d_a_tn.cpp
index f581f8fd..2163cc11 100644
--- a/src/d/actor/d_a_tn.cpp
+++ b/src/d/actor/d_a_tn.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_tn.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000220 .text anm_init__FP8tn_classifUcfi */
void anm_init(tn_class*, int, float, unsigned char, float, int) {
@@ -325,7 +326,7 @@ actor_process_profile_definition g_profile_TN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B2,
+ /* Priority */ PRIO_TN,
/* Actor SubMtd */ &l_daTn_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_toge.cpp b/src/d/actor/d_a_toge.cpp
index ef5a27cb..cefb1d21 100644
--- a/src/d/actor/d_a_toge.cpp
+++ b/src/d/actor/d_a_toge.cpp
@@ -8,6 +8,7 @@
#include "d/actor/d_a_wind_tag.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
const char daToge_c::m_arcname[] = "Htoge1";
@@ -334,7 +335,7 @@ actor_process_profile_definition g_profile_TOGE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x018C,
+ /* Priority */ PRIO_TOGE,
/* Actor SubMtd */ &daTogeMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tori_flag.cpp b/src/d/actor/d_a_tori_flag.cpp
index 3ec0792c..614bbd82 100644
--- a/src/d/actor/d_a_tori_flag.cpp
+++ b/src/d/actor/d_a_tori_flag.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tori_flag.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
@@ -215,7 +216,7 @@ actor_process_profile_definition g_profile_Tori_Flag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x006C,
+ /* Priority */ PRIO_Tori_Flag,
/* Actor SubMtd */ &daTori_FlagMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tornado.cpp b/src/d/actor/d_a_tornado.cpp
index 6cd205da..57b2e301 100644
--- a/src/d/actor/d_a_tornado.cpp
+++ b/src/d/actor/d_a_tornado.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_ship.h"
#include "d/d_kankyo_wether.h"
@@ -360,7 +361,7 @@ actor_process_profile_definition g_profile_TORNADO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0009,
+ /* Priority */ PRIO_TORNADO,
/* Actor SubMtd */ &l_daTornado_Method,
/* Status */ 0x06 | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tpota.cpp b/src/d/actor/d_a_tpota.cpp
index 37110ff6..0ad89f96 100644
--- a/src/d/actor/d_a_tpota.cpp
+++ b/src/d/actor/d_a_tpota.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tpota.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "JSystem/JGeometry.h"
#include "d/d_particle.h"
#include "JSystem/JParticle/JPAParticle.h"
@@ -168,7 +169,7 @@ actor_process_profile_definition g_profile_Tpota = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00F8,
+ /* Priority */ PRIO_Tpota,
/* Actor SubMtd */ &Tpota_Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_tsubo.cpp b/src/d/actor/d_a_tsubo.cpp
index a1545cb5..55e8b3ea 100644
--- a/src/d/actor/d_a_tsubo.cpp
+++ b/src/d/actor/d_a_tsubo.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_tsubo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000011C .text prmZ_init__Q27daTsubo5Act_cFv */
void daTsubo::Act_c::prmZ_init() {
@@ -629,7 +630,7 @@ actor_process_profile_definition g_profile_TSUBO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0103,
+ /* Priority */ PRIO_TSUBO,
/* Actor SubMtd */ &daTsubo::Method::Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_vrbox.cpp b/src/d/actor/d_a_vrbox.cpp
index e0ee0533..8ff26672 100644
--- a/src/d/actor/d_a_vrbox.cpp
+++ b/src/d/actor/d_a_vrbox.cpp
@@ -7,6 +7,7 @@
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_kankyo_wether.h"
@@ -212,7 +213,7 @@ actor_process_profile_definition g_profile_VRBOX = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0007,
+ /* Priority */ PRIO_VRBOX,
/* Actor SubMtd */ &l_daVrbox_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_vrbox2.cpp b/src/d/actor/d_a_vrbox2.cpp
index bef34220..1b84569d 100644
--- a/src/d/actor/d_a_vrbox2.cpp
+++ b/src/d/actor/d_a_vrbox2.cpp
@@ -8,6 +8,7 @@
#include "f_op/f_op_camera.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_kankyo_rain.h"
#include "d/d_kankyo_wether.h"
#include "m_Do/m_Do_mtx.h"
@@ -303,7 +304,7 @@ actor_process_profile_definition g_profile_VRBOX2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0004,
+ /* Priority */ PRIO_VRBOX2,
/* Actor SubMtd */ &l_daVrbox2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_wall.cpp b/src/d/actor/d_a_wall.cpp
index 29c8692e..2f8eb4ce 100644
--- a/src/d/actor/d_a_wall.cpp
+++ b/src/d/actor/d_a_wall.cpp
@@ -10,6 +10,7 @@
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
@@ -361,7 +362,7 @@ actor_process_profile_definition g_profile_WALL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0198,
+ /* Priority */ PRIO_WALL,
/* Actor SubMtd */ &daWallMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warpdm20.cpp b/src/d/actor/d_a_warpdm20.cpp
index 4c3352c1..484dd3dd 100644
--- a/src/d/actor/d_a_warpdm20.cpp
+++ b/src/d/actor/d_a_warpdm20.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_warpdm20.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000BC .text _delete__12daWarpdm20_cFv */
bool daWarpdm20_c::_delete() {
@@ -209,7 +210,7 @@ actor_process_profile_definition g_profile_WARPDEMO20 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A6,
+ /* Priority */ PRIO_WARPDEMO20,
/* Actor SubMtd */ &daWarpdm20MethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warpf.cpp b/src/d/actor/d_a_warpf.cpp
index 87f9ccaa..6eee5536 100644
--- a/src/d/actor/d_a_warpf.cpp
+++ b/src/d/actor/d_a_warpf.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_warpf.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -219,7 +220,7 @@ actor_process_profile_definition g_profile_WARPFLOWER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A2,
+ /* Priority */ PRIO_WARPFLOWER,
/* Actor SubMtd */ &daWarpfMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warpfout.cpp b/src/d/actor/d_a_warpfout.cpp
index 756e5af1..d113bc6d 100644
--- a/src/d/actor/d_a_warpfout.cpp
+++ b/src/d/actor/d_a_warpfout.cpp
@@ -7,6 +7,7 @@
#include "d/d_camera.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -227,7 +228,7 @@ actor_process_profile_definition g_profile_WARPFOUT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A3,
+ /* Priority */ PRIO_WARPFOUT,
/* Actor SubMtd */ &daWarpfoutMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warpgn.cpp b/src/d/actor/d_a_warpgn.cpp
index 61aa68c1..02dfcbfb 100644
--- a/src/d/actor/d_a_warpgn.cpp
+++ b/src/d/actor/d_a_warpgn.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_warpgn.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000120 .text _delete__10daWarpgn_cFv */
bool daWarpgn_c::_delete() {
@@ -194,7 +195,7 @@ actor_process_profile_definition g_profile_WARPGANON = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A7,
+ /* Priority */ PRIO_WARPGANON,
/* Actor SubMtd */ &daWarpgnMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warphr.cpp b/src/d/actor/d_a_warphr.cpp
index 1d8d82f1..6612c80d 100644
--- a/src/d/actor/d_a_warphr.cpp
+++ b/src/d/actor/d_a_warphr.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_warphr.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-0000016C .text _delete__10daWarphr_cFv */
bool daWarphr_c::_delete() {
@@ -184,7 +185,7 @@ actor_process_profile_definition g_profile_WARPHYRULE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A5,
+ /* Priority */ PRIO_WARPHYRULE,
/* Actor SubMtd */ &daWarphrMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warpls.cpp b/src/d/actor/d_a_warpls.cpp
index 34026779..0354e6a4 100644
--- a/src/d/actor/d_a_warpls.cpp
+++ b/src/d/actor/d_a_warpls.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_warpls.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000E0 .text _delete__10daWarpls_cFv */
bool daWarpls_c::_delete() {
@@ -119,7 +120,7 @@ actor_process_profile_definition g_profile_WARPLIGHT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A4,
+ /* Priority */ PRIO_WARPLIGHT,
/* Actor SubMtd */ &daWarplsMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_warpmj.cpp b/src/d/actor/d_a_warpmj.cpp
index e42136fb..c9d0fa1b 100644
--- a/src/d/actor/d_a_warpmj.cpp
+++ b/src/d/actor/d_a_warpmj.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_warpmj.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000A8 .text _delete__10daWarpmj_cFv */
bool daWarpmj_c::_delete() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_WARPMAJYUU = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01A8,
+ /* Priority */ PRIO_WARPMAJYUU,
/* Actor SubMtd */ &daWarpmjMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_waterfall.cpp b/src/d/actor/d_a_waterfall.cpp
index 9eed1843..e6a46d2c 100644
--- a/src/d/actor/d_a_waterfall.cpp
+++ b/src/d/actor/d_a_waterfall.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_waterfall.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-000000F0 .text _delete__9daWfall_cFv */
bool daWfall_c::_delete() {
@@ -144,7 +145,7 @@ actor_process_profile_definition g_profile_WATERFALL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0195,
+ /* Priority */ PRIO_WATERFALL,
/* Actor SubMtd */ &daWfallMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_wbird.cpp b/src/d/actor/d_a_wbird.cpp
index e84af75e..02660a97 100644
--- a/src/d/actor/d_a_wbird.cpp
+++ b/src/d/actor/d_a_wbird.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_wbird.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_kankyo_wether.h"
#include "SSystem/SComponent/c_angle.h"
@@ -233,7 +234,7 @@ actor_process_profile_definition g_profile_WBIRD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00B7,
+ /* Priority */ PRIO_WBIRD,
/* Actor SubMtd */ &l_daWbird_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_wind_tag.cpp b/src/d/actor/d_a_wind_tag.cpp
index 04ee663a..2bdd1673 100644
--- a/src/d/actor/d_a_wind_tag.cpp
+++ b/src/d/actor/d_a_wind_tag.cpp
@@ -13,6 +13,7 @@
#include "d/d_level_se.h"
#include "d/d_path.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
namespace daWindTag {
dCcD_SrcCps l_cps_src = {
@@ -368,7 +369,7 @@ actor_process_profile_definition g_profile_WindTag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00A8,
+ /* Priority */ PRIO_WindTag,
/* Actor SubMtd */ &daWindTagMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_windmill.cpp b/src/d/actor/d_a_windmill.cpp
index 976385af..33a2c4f1 100644
--- a/src/d/actor/d_a_windmill.cpp
+++ b/src/d/actor/d_a_windmill.cpp
@@ -7,6 +7,7 @@
#include "m_Do/m_Do_ext.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
const char* daWindMill_c::m_arcname[] = { "Hpu1", "Hpu2" };
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_WINDMILL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x011C,
+ /* Priority */ PRIO_WINDMILL,
/* Actor SubMtd */ &daWindMillMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_wz.cpp b/src/d/actor/d_a_wz.cpp
index a4e54a0f..0ec0482d 100644
--- a/src/d/actor/d_a_wz.cpp
+++ b/src/d/actor/d_a_wz.cpp
@@ -6,6 +6,7 @@
#include "d/actor/d_a_wz.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 00000078-00000140 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -160,7 +161,7 @@ actor_process_profile_definition g_profile_WZ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x00C3,
+ /* Priority */ PRIO_WZ,
/* Actor SubMtd */ &l_daWZ_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
diff --git a/src/d/actor/d_a_ygcwp.cpp b/src/d/actor/d_a_ygcwp.cpp
index 1e99cb8c..a62f29f1 100644
--- a/src/d/actor/d_a_ygcwp.cpp
+++ b/src/d/actor/d_a_ygcwp.cpp
@@ -8,6 +8,7 @@
#include "d/res/res_ygcwp.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
enum {
EVENT_WARP_START,
@@ -245,7 +246,7 @@ actor_process_profile_definition g_profile_Ygcwp = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x004F,
+ /* Priority */ PRIO_Ygcwp,
/* Actor SubMtd */ &Ygcwp_Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_ykgr.cpp b/src/d/actor/d_a_ykgr.cpp
index 3836f3d3..48337d74 100644
--- a/src/d/actor/d_a_ykgr.cpp
+++ b/src/d/actor/d_a_ykgr.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ykgr.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000134 .text draw__17dPa_YkgrPcallBackFP14JPABaseEmitterP15JPABaseParticle */
void dPa_YkgrPcallBack::draw(JPABaseEmitter*, JPABaseParticle*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_Ykgr = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0185,
+ /* Priority */ PRIO_Ykgr,
/* Actor SubMtd */ &daYkgrMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/actor/d_a_yougan.cpp b/src/d/actor/d_a_yougan.cpp
index f96db5da..95786d1d 100644
--- a/src/d/actor/d_a_yougan.cpp
+++ b/src/d/actor/d_a_yougan.cpp
@@ -5,6 +5,7 @@
#include "d/actor/d_a_yougan.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
/* 000000EC-00000158 .text __ct__14daYOUGAN_HIO_cFv */
daYOUGAN_HIO_c::daYOUGAN_HIO_c() {
@@ -89,7 +90,7 @@ actor_process_profile_definition g_profile_YOUGAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x0184,
+ /* Priority */ PRIO_YOUGAN,
/* Actor SubMtd */ &l_daYougan_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/d_gameover.cpp b/src/d/d_gameover.cpp
index adbd7f85..22d9753e 100644
--- a/src/d/d_gameover.cpp
+++ b/src/d/d_gameover.cpp
@@ -6,6 +6,7 @@
#include "d/d_gameover.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_Reset.h"
@@ -459,6 +460,6 @@ msg_process_profile_definition g_profile_GAMEOVER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopMsg_Method,
- /* Priority */ 0x01DE,
+ /* Priority */ PRIO_GAMEOVER,
/* Msg SubMtd */ &l_dGameover_Method,
};
diff --git a/src/d/d_mesg.cpp b/src/d/d_mesg.cpp
index 5a31136f..a9a809b4 100644
--- a/src/d/d_mesg.cpp
+++ b/src/d/d_mesg.cpp
@@ -14,6 +14,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "f_op/f_op_msg.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_audio.h"
@@ -2260,6 +2261,6 @@ msg_process_profile_definition g_profile_MESG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopMsg_Method,
- /* Priority */ 0x01D8,
+ /* Priority */ PRIO_MESG,
/* Msg SubMtd */ &l_dMesg_Method,
};
diff --git a/src/d/d_throwstone.cpp b/src/d/d_throwstone.cpp
index 58cc44c0..e6cd579e 100644
--- a/src/d/d_throwstone.cpp
+++ b/src/d/d_throwstone.cpp
@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_demo.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
const char daThrowstone_c::M_arcname[] = "Aisi";
@@ -127,7 +128,7 @@ actor_process_profile_definition g_profile_THROWSTONE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
- /* Priority */ 0x01CE,
+ /* Priority */ PRIO_THROWSTONE,
/* Actor SubMtd */ &daThrowstoneMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
diff --git a/src/d/d_timer.cpp b/src/d/d_timer.cpp
index 576fc18f..fea43bb4 100644
--- a/src/d/d_timer.cpp
+++ b/src/d/d_timer.cpp
@@ -7,6 +7,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_audio.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
@@ -777,6 +778,6 @@ msg_process_profile_definition g_profile_TIMER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopMsg_Method,
- /* Priority */ 0x01D2,
+ /* Priority */ PRIO_TIMER,
/* Msg SubMtd */ &l_dTimer_Method,
};