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21 hoursAdd VSCode task to baseline all versionsHEADmainLagoLunatic
21 hoursdebug_map_diff.py: Don't print maybe-fake symbolsLagoLunatic
21 hoursdemo d_file_error OK, fmap/fmap2 work, misc (#1208)LagoLunatic
* d_file_error OK, use J2DPane inlines everywhere * d_menu_fmap demo work * fmap and fmap2 work * fix demo regression with ternary fakematch * inline cleanup, f_pc_profile OK for demo * fix min/max bss order * lstair almost for demo
3 daysd_minigame_starter almost matchingLagoLunatic
3 daysd_operate_wind OKLagoLunatic
3 daysdebug_map_diff.py: Add small delay to prevent build conflictsLagoLunatic
3 daysd_menu_fmap2 (#1205)Jcw87
3 daysd_s_open_sub ok / some improvements to JAIZelAnime (#1206)TakaRikka
* d_s_open_sub ok * small JAIZelAnime improvements * add an inline * fix JAIZelAnime for jpn * some d_s_open_sub field names
3 daysd_operate_wind mostly done (#1207)TakaRikka
5 days2dnumber almost matching, fix iconno and ctrlcode enumsLagoLunatic
5 daysd_2dnumber improvements (#1204)TakaRikka
6 daysd_kankyo_rain minor improvementsLagoLunatic
6 daysencode_s3tc 100%, blockenc 99% (#1203)LagoLunatic
6 daysd_menu_fmap2 (#1201)Jcw87
6 daysd_kankyo_rain improvements (#1200)TakaRikka
9 daysblockenc and encode_s3tc progress (#1199)LagoLunatic
* blockenc and encode_s3tc progress * cleanup
9 daysdemo matches for some grid funcsLagoLunatic
9 daysd_a_grid mostly done (#1198)TakaRikka
* d_a_grid mostly done * demo fixes
11 daysnot matching for jpnLagoLunatic
11 daysJ3DModel OKLagoLunatic
12 daysJAudio (#1197)Jcw87
13 daysinlinesLagoLunatic
13 daysdebug_map_diff.py: Slight refactor to keep track of most common issues when ↵LagoLunatic
using --all
13 daysdebug_map_diff.py: Ignore _three/_half localstaticsLagoLunatic
13 daysDEBUG_ONLYLagoLunatic
13 daysJAudio (#1196)Jcw87
* JStudio * JAudio
13 daysdemo progress for d_menu_fmap and ghostshipLagoLunatic
14 daysd_menu_fmap (#1195)Teddy Heidmann
* checkDspLargeMapLink() * close on dispEndSalvageLargeMark() * setDspHugeMapLink(), dispEndSalvageHugeMark() * checkDspHugeMapLink(), checkDspHugeMapShip(), _close_normalMode() * _delete() * decomp.me help * FmapProcMain() * SelectGrid(), zoom1000x1000Init() * ZoomGridLv1In() * ZoomGridLv2Out(), fmap2Move(), paneTransBase(), paneTranceZoomMapAlpah() * paneTranceZoomMap() * paneTranceZoom2Map(), _open_warpMode(), init_warpMode() * enums for procIdx values * paneTranceWarpMsg(), paneAlphaWarpMsgBack(), fmMapWrite(), fmMapWait(), paneAlphaZoom2Map() * wrapMove() * warpAreaAnime0(), warpSelCursorAnime() * areaTextChangeAnimeInit() * fmDispArea(), fmZoomGridLv1/2In/Out * wtf setDspWarpBackCornerColor * screenSet() .data order * cleanup u8/bool * field renames * bool/BOOL cleanup, enum for confusing fmapZoom * configure.py * GZLP01 * GZLJ01
14 daysUse button defines for the game reset button patternLagoLunatic
14 daysRemove fake CButton enum, use SDK button defines insteadLagoLunatic
2026-08-31Add DEAD_STRING macro to clearly distinguish unused stringsLagoLunatic
2026-08-31m_Do demo work (#1189)LagoLunatic
* m_Do_controller_pad and m_Do_Reset OK for demo, m_Do_machine 100% with weak func order * Add machine.pch, m_Do_machine OK for demo * m_Do_gba_com and m_Do_MemCardRWmng OK for demo * m_Do_graphic work * m_Do_graphic JPN/PAL version diffs
2026-08-31fix TEnumerator (#1192)Jcw87
2026-08-28JASChannelMgr and JASBankMgr OKLagoLunatic
2026-08-28JASDSPChannel inline fixes, match TDSPChannel::allocLagoLunatic
2026-08-28fvb OKLagoLunatic
2026-08-28Various J3D inline fixesLagoLunatic
2026-08-28Fix J3DGXColor ctors for clangLagoLunatic
2026-08-28Compiler compatibility, other fixes (#1188)Jcw87
* add missing data * fix return value * d_camera fix * missing GXEnd * struct fixes * fix include
2026-08-28J3DMatBlock OKLagoLunatic
2026-08-27Some d_map matches and inlinesLagoLunatic
2026-08-27Add debug-only vi TUs from TP to fix debug buildLagoLunatic
2026-08-26d_map (#1184)Jcw87
2026-08-26d_a_kb OK + several demo matchesLagoLunatic
2026-08-26vi matches for all versionsLagoLunatic
2026-08-26d_menu_dmap almost matching for demoLagoLunatic
2026-08-26matches in dMap (#1183)Asteria Louven
* match dMap_c::drawPointMain * dMap_c::drawPointAgb dMap_c::drawPointMain * fix drawPointAgb * initial drawPointGc implementation * finalize drawPointGc * match dMap_2DPoint_c::draw() * apply code review cleanups * fix indent
2026-08-26d_menu_dmap (#1166)Teddy Heidmann
* initial structure from ghidra * dMd_HIO_c fields and constructor * screenSet progress * More screenSet * boss door * initialize * treasureDraw * largest method ever * alphas * cursors * notes * itemScale * so many pointers * pls no more string logic * boss animes * deletes are weird in ghidra * _draw() * cleanup for review, configure matching * fix dMap_GetFloorNoForDmap * not matching GZLJ01 * different fix for d_map.h * GZLJ01 * GZLP01 * D44J01 * missing import * replace !=0 with != NULL for pointers * Revert "D44J01" This reverts commit b0ce19b9f1cdeb6dc371f142c9f257f04c51af04.
2026-08-25Fix d_a_kamome not actually being equivalent (jump tables)LagoLunatic
2026-08-25himo3 OKLagoLunatic