| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 21 hours | Add VSCode task to baseline all versionsHEADmain | LagoLunatic | |
| 21 hours | debug_map_diff.py: Don't print maybe-fake symbols | LagoLunatic | |
| 21 hours | demo d_file_error OK, fmap/fmap2 work, misc (#1208) | LagoLunatic | |
| * d_file_error OK, use J2DPane inlines everywhere * d_menu_fmap demo work * fmap and fmap2 work * fix demo regression with ternary fakematch * inline cleanup, f_pc_profile OK for demo * fix min/max bss order * lstair almost for demo | |||
| 3 days | d_minigame_starter almost matching | LagoLunatic | |
| 3 days | d_operate_wind OK | LagoLunatic | |
| 3 days | debug_map_diff.py: Add small delay to prevent build conflicts | LagoLunatic | |
| 3 days | d_menu_fmap2 (#1205) | Jcw87 | |
| 3 days | d_s_open_sub ok / some improvements to JAIZelAnime (#1206) | TakaRikka | |
| * d_s_open_sub ok * small JAIZelAnime improvements * add an inline * fix JAIZelAnime for jpn * some d_s_open_sub field names | |||
| 3 days | d_operate_wind mostly done (#1207) | TakaRikka | |
| 5 days | 2dnumber almost matching, fix iconno and ctrlcode enums | LagoLunatic | |
| 5 days | d_2dnumber improvements (#1204) | TakaRikka | |
| 6 days | d_kankyo_rain minor improvements | LagoLunatic | |
| 6 days | encode_s3tc 100%, blockenc 99% (#1203) | LagoLunatic | |
| 6 days | d_menu_fmap2 (#1201) | Jcw87 | |
| 6 days | d_kankyo_rain improvements (#1200) | TakaRikka | |
| 9 days | blockenc and encode_s3tc progress (#1199) | LagoLunatic | |
| * blockenc and encode_s3tc progress * cleanup | |||
| 9 days | demo matches for some grid funcs | LagoLunatic | |
| 9 days | d_a_grid mostly done (#1198) | TakaRikka | |
| * d_a_grid mostly done * demo fixes | |||
| 11 days | not matching for jpn | LagoLunatic | |
| 11 days | J3DModel OK | LagoLunatic | |
| 12 days | JAudio (#1197) | Jcw87 | |
| 13 days | inlines | LagoLunatic | |
| 13 days | debug_map_diff.py: Slight refactor to keep track of most common issues when ↵ | LagoLunatic | |
| using --all | |||
| 13 days | debug_map_diff.py: Ignore _three/_half localstatics | LagoLunatic | |
| 13 days | DEBUG_ONLY | LagoLunatic | |
| 13 days | JAudio (#1196) | Jcw87 | |
| * JStudio * JAudio | |||
| 13 days | demo progress for d_menu_fmap and ghostship | LagoLunatic | |
| 14 days | d_menu_fmap (#1195) | Teddy Heidmann | |
| * checkDspLargeMapLink() * close on dispEndSalvageLargeMark() * setDspHugeMapLink(), dispEndSalvageHugeMark() * checkDspHugeMapLink(), checkDspHugeMapShip(), _close_normalMode() * _delete() * decomp.me help * FmapProcMain() * SelectGrid(), zoom1000x1000Init() * ZoomGridLv1In() * ZoomGridLv2Out(), fmap2Move(), paneTransBase(), paneTranceZoomMapAlpah() * paneTranceZoomMap() * paneTranceZoom2Map(), _open_warpMode(), init_warpMode() * enums for procIdx values * paneTranceWarpMsg(), paneAlphaWarpMsgBack(), fmMapWrite(), fmMapWait(), paneAlphaZoom2Map() * wrapMove() * warpAreaAnime0(), warpSelCursorAnime() * areaTextChangeAnimeInit() * fmDispArea(), fmZoomGridLv1/2In/Out * wtf setDspWarpBackCornerColor * screenSet() .data order * cleanup u8/bool * field renames * bool/BOOL cleanup, enum for confusing fmapZoom * configure.py * GZLP01 * GZLJ01 | |||
| 14 days | Use button defines for the game reset button pattern | LagoLunatic | |
| 14 days | Remove fake CButton enum, use SDK button defines instead | LagoLunatic | |
| 2026-08-31 | Add DEAD_STRING macro to clearly distinguish unused strings | LagoLunatic | |
| 2026-08-31 | m_Do demo work (#1189) | LagoLunatic | |
| * m_Do_controller_pad and m_Do_Reset OK for demo, m_Do_machine 100% with weak func order * Add machine.pch, m_Do_machine OK for demo * m_Do_gba_com and m_Do_MemCardRWmng OK for demo * m_Do_graphic work * m_Do_graphic JPN/PAL version diffs | |||
| 2026-08-31 | fix TEnumerator (#1192) | Jcw87 | |
| 2026-08-28 | JASChannelMgr and JASBankMgr OK | LagoLunatic | |
| 2026-08-28 | JASDSPChannel inline fixes, match TDSPChannel::alloc | LagoLunatic | |
| 2026-08-28 | fvb OK | LagoLunatic | |
| 2026-08-28 | Various J3D inline fixes | LagoLunatic | |
| 2026-08-28 | Fix J3DGXColor ctors for clang | LagoLunatic | |
| 2026-08-28 | Compiler compatibility, other fixes (#1188) | Jcw87 | |
| * add missing data * fix return value * d_camera fix * missing GXEnd * struct fixes * fix include | |||
| 2026-08-28 | J3DMatBlock OK | LagoLunatic | |
| 2026-08-27 | Some d_map matches and inlines | LagoLunatic | |
| 2026-08-27 | Add debug-only vi TUs from TP to fix debug build | LagoLunatic | |
| 2026-08-26 | d_map (#1184) | Jcw87 | |
| 2026-08-26 | d_a_kb OK + several demo matches | LagoLunatic | |
| 2026-08-26 | vi matches for all versions | LagoLunatic | |
| 2026-08-26 | d_menu_dmap almost matching for demo | LagoLunatic | |
| 2026-08-26 | matches in dMap (#1183) | Asteria Louven | |
| * match dMap_c::drawPointMain * dMap_c::drawPointAgb dMap_c::drawPointMain * fix drawPointAgb * initial drawPointGc implementation * finalize drawPointGc * match dMap_2DPoint_c::draw() * apply code review cleanups * fix indent | |||
| 2026-08-26 | d_menu_dmap (#1166) | Teddy Heidmann | |
| * initial structure from ghidra * dMd_HIO_c fields and constructor * screenSet progress * More screenSet * boss door * initialize * treasureDraw * largest method ever * alphas * cursors * notes * itemScale * so many pointers * pls no more string logic * boss animes * deletes are weird in ghidra * _draw() * cleanup for review, configure matching * fix dMap_GetFloorNoForDmap * not matching GZLJ01 * different fix for d_map.h * GZLJ01 * GZLP01 * D44J01 * missing import * replace !=0 with != NULL for pointers * Revert "D44J01" This reverts commit b0ce19b9f1cdeb6dc371f142c9f257f04c51af04. | |||
| 2026-08-25 | Fix d_a_kamome not actually being equivalent (jump tables) | LagoLunatic | |
| 2026-08-25 | himo3 OK | LagoLunatic | |
