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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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2025-03-28
d_demo work
LagoLunatic
2025-03-28
Cleanp a bunch of stuff
LagoLunatic
2025-03-28
Cleanup the 3 path/point structs
LagoLunatic
2025-03-28
shand OK, ship 99.8%, add some missing inlines
LagoLunatic
2025-03-28
d_a_ship 95% (#706)
mattias-blum
2025-03-28
d_a_shand (#709)
Azurpourpre
2025-03-27
D_a_tpota (#710)
Zeclos
2025-03-27
d-a-obj-shmrgrd (#708)
Ross Newman
2025-03-24
d_a_bk OK
LagoLunatic
2025-03-23
d-a-obj-swpush (#707)
Ross Newman
2025-03-21
Fix obj_shelf weak order, fix MoveBG inline usage
LagoLunatic
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-03-18
Missed some spots where `cPhs_State` should be used
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
akabe/swheavy create_heap: Found a slightly cleaner fakematch
LagoLunatic
2025-03-17
d-a-obj-swheavy (#704)
Ross Newman
2025-03-17
Minor include cleanup in actor headers
LagoLunatic
2025-03-17
d_a_obj_homen OK
LagoLunatic
2025-03-16
d_a_fganon 100% (#695)
mattias-blum
2025-03-15
JASChannel OK
LagoLunatic
2025-03-15
Add comments to scene profile structs
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2025-03-10
d-a-obj-swhammer equivalent (#702)
Ross Newman
2025-03-08
d-a-obj-barrel (#700)
Ross Newman
2025-03-07
d_bg_w and c_m3d OK
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2025-03-06
A few more matches for d_particle
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-03-06
d_bg_w progress
LagoLunatic
2025-03-02
Mark obj_hat equivalent
LagoLunatic
2025-03-02
d_a_obj_shelf equivalent (#698)
Ross Newman
2025-03-02
d_a_obj_hat 100% (#696)
Nikolaj Jensen Ulrik
2025-03-01
Reorder dComIfG inlines
LagoLunatic
2025-03-01
Implement dCom attention inlines
LagoLunatic
2025-02-28
d_a_lwood OK
LagoLunatic
2025-02-28
Document the second param to joint callback functions
LagoLunatic
2025-02-28
d_a_tornado (#697)
Ross Newman
2025-02-27
Use "switch no" instead of "switch id/index"
LagoLunatic
2025-02-25
d_a_tag_so 100% (#694)
mattias-blum
2025-02-25
d_a_leaflift 100% (#693)
mattias-blum
2025-02-23
d_timer OK
LagoLunatic
2025-02-23
More cleanup
LagoLunatic
2025-02-23
Various cleanup
LagoLunatic
2025-02-23
d_a_shutter2 100% (#692)
mattias-blum
2025-02-22
d_a_shutter 100% (#691)
mattias-blum
2025-02-20
d_a_steam_tag 100% (#690)
mattias-blum
2025-02-19
d_a_tori_flag 100% (#689)
mattias-blum
2025-02-11
A few small matches for 2dnumber/meter
LagoLunatic
2025-02-01
Mark d_a_obj_hha as equivalent, and fix various small things in it
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
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