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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_am2.cpp
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2024-01-18
some actor documentation and cleanup
LagoLunatic
2024-01-18
clean up some inlines
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2024-01-13
Stts weight cleanup
LagoLunatic
2024-01-08
Rename wind damage type
LagoLunatic
2024-01-06
d_snap OK
LagoLunatic
2023-12-30
use enums and inlines in more places
LagoLunatic
2023-12-30
start adding particle/hitmark enums + some d_cc_s
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-22
c_cc_d inlines and enums progress
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-26
Remove some unnecessary includes from headers
LagoLunatic
2023-10-31
d_a_ib OK, add J3DFrameCtrl state enum
LagoLunatic
2023-10-29
Clean up code for various actors
LagoLunatic
2023-10-26
d_a_npc_md progress
LagoLunatic
2023-10-21
Clean up cXyz inlines copied from TP
LagoLunatic
2023-10-20
d_a_am2 match
LagoLunatic
2023-09-10
Import project
Luke Street
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