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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_andsw0.cpp
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Author
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-09
Demo work (#984)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-19
d_a_bb (#810)
Maide
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-11-02
warning cleanup
LagoLunatic
2024-09-07
d_a_att OK, d_a_bgn header work
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-18
some actor documentation and cleanup
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-02
start d_a_bk
LagoLunatic
2023-11-24
Move more actor class defs to headers
LagoLunatic
2023-10-20
d_a_am2 match
LagoLunatic
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-09-20
d_a_andsw2 OK (#65)
LagoLunatic
2023-09-16
andsw0 Work (#40)
SuperDude88
2023-09-14
Started work on pushable boxes (#32)
LagoLunatic
2023-09-11
f_op_kankyo_mng close
Jasper St. Pierre
2023-09-10
Import project
Luke Street