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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_bg.cpp
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2026-07-14
Some demo matches and fake inline fixes
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-01-08
Misc cleanup
LagoLunatic
2024-11-02
d_a_dai_item work
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-04-02
misc work and cleanup
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-04
d_envse OK
LagoLunatic
2024-02-03
work on inlines
LagoLunatic
2023-12-30
should include stdio.h for sprintf, not printf.h
Jcw87
2023-12-27
reorganize MSL_C/Runtime files. wip, notmatching
TakaRikka
2023-12-19
misc minor cleanup (indentation, offset comments, etc)
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-24
Begin moving existing actor class defs to headers
LagoLunatic
2023-10-22
d_a_bg match + fix link's actor profile
LagoLunatic
2023-10-21
d_a_bg 90%
Jasper St. Pierre
2023-09-10
Import project
Luke Street