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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_bomb.cpp
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Author
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2024-02-01
Clean up comments
LagoLunatic
2023-12-29
d_a_bomb2 OK
LagoLunatic
2023-12-28
d_a_bomb: fix order of non-weak functions
LagoLunatic
2023-12-28
d_a_bomb 100%, not matching
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-20
some bomb/bomb2 matches, TVec3::cubic match
LagoLunatic
2023-12-19
misc minor cleanup (indentation, offset comments, etc)
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-10
ptmf syntax
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-02
start d_a_bk
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-21
c_cc_s OK, c_cc_d inlines & enums work
LagoLunatic
2023-10-29
Clean up code for various actors
LagoLunatic
2023-10-23
Rename d_a_player_link.h -> d_a_player_main.h
LagoLunatic
2023-10-22
Fix includes of .inc files, add src/ to includes
LagoLunatic
2023-10-21
Clean up cXyz inlines copied from TP
LagoLunatic
2023-10-19
d_a_spotbox match
LagoLunatic
2023-10-15
Add attention flags enum, use enums in more places
LagoLunatic
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-07
More Matches
SuperDude88
2023-10-06
Bomb Work
SuperDude88
2023-10-06
Add bomb headers
LagoLunatic
2023-09-10
Import project
Luke Street