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path: root/src/d/actor/d_a_bomb3.inc
AgeCommit message (Expand)Author
2 daysTVec template fixes (#1140)LagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2025-11-24Remove dCcS::SetMass-related fakematchesLagoLunatic
2025-09-08bomb nearly matching on demo, one regswap leftLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-06-15d_a_player_main cleanup and inlinesLagoLunatic
2025-06-04Demo work (#786)LagoLunatic
2025-05-29dComIfG_Ccsp_SetMassLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-19More inlinesLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-04-02d_a_hookshot equivalentLagoLunatic
2025-03-28Cleanp a bunch of stuffLagoLunatic
2025-03-18More return types, set up all dBgS_MoveBgActor subclassesLagoLunatic
2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
2025-03-08Use cLib on/off bit inlines for attn flagsLagoLunatic
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2024-11-20Clean up the weak data fakematches to be slightly closer to the real codeLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-18More warning cleanupLagoLunatic
2024-09-02Fix JPABaseParticle position members being out of orderLagoLunatic
2024-08-08Move sqrtf to std:: namespaceLagoLunatic
2024-08-07Move abs and fabsf to std namespaceLagoLunatic
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-05-18Random WorkSuperDude88
2024-05-10use loopmode enum in more placesLagoLunatic
2024-04-24Started using resource enums for old actorsLagoLunatic
2024-04-23Use NULL instead of 0LagoLunatic
2024-04-18clean up some inline parametersLagoLunatic
2024-04-17add static keyword in more placesLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-26misc cleanupLagoLunatic
2024-02-25d_a_npc_mdLagoLunatic
2024-02-23Use dCcG_At_Spl enum in Src structsLagoLunatic
2024-02-10various cleanup, fix some fakematchesLagoLunatic
2024-02-07Documentation, field naming throughout d_a_bomb_static.cpp (#597)Kit
2024-02-03Clean up resource enums, more inline workLagoLunatic