| Age | Commit message (Expand) | Author |
| 2 days | TVec template fixes (#1140) | LagoLunatic |
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic |
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic |
| 2026-03-20 | Replace particle enums with official names | LagoLunatic |
| 2026-03-12 | Make Proc_e enum values consistent across actors | LagoLunatic |
| 2025-11-24 | Remove dCcS::SetMass-related fakematches | LagoLunatic |
| 2025-09-08 | bomb nearly matching on demo, one regswap left | LagoLunatic |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic |
| 2025-08-08 | Add SQUARE macro to improve readibility for distances | LagoLunatic |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic |
| 2025-06-15 | d_a_player_main cleanup and inlines | LagoLunatic |
| 2025-06-04 | Demo work (#786) | LagoLunatic |
| 2025-05-29 | dComIfG_Ccsp_SetMass | LagoLunatic |
| 2025-05-24 | Demo matches (#767) | LagoLunatic |
| 2025-05-21 | G_CM3D_F_INF | LagoLunatic |
| 2025-05-21 | Add enum for actor priority | LagoLunatic |
| 2025-04-19 | More inlines | LagoLunatic |
| 2025-04-10 | J3DModel inlines cleanup, procBottleSwing_init match, etc | LagoLunatic |
| 2025-04-02 | d_a_hookshot equivalent | LagoLunatic |
| 2025-03-28 | Cleanp a bunch of stuff | LagoLunatic |
| 2025-03-18 | More return types, set up all dBgS_MoveBgActor subclasses | LagoLunatic |
| 2025-03-18 | Missed some spots where `cPhs_State` should be used | LagoLunatic |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic |
| 2025-03-08 | Use cLib on/off bit inlines for attn flags | LagoLunatic |
| 2025-03-06 | C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT | LagoLunatic |
| 2025-03-06 | Populate particle IDs enum with placeholders and use them everywhere | LagoLunatic |
| 2024-11-20 | Clean up the weak data fakematches to be slightly closer to the real code | LagoLunatic |
| 2024-10-28 | Clean up cc enums | Jasper St. Pierre |
| 2024-10-19 | Add fake headers for unsolved weak objects to reduce manual copy-pasting | LagoLunatic |
| 2024-10-18 | More warning cleanup | LagoLunatic |
| 2024-09-02 | Fix JPABaseParticle position members being out of order | LagoLunatic |
| 2024-08-08 | Move sqrtf to std:: namespace | LagoLunatic |
| 2024-08-07 | Move abs and fabsf to std namespace | LagoLunatic |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic |
| 2024-05-18 | Random Work | SuperDude88 |
| 2024-05-10 | use loopmode enum in more places | LagoLunatic |
| 2024-04-24 | Started using resource enums for old actors | LagoLunatic |
| 2024-04-23 | Use NULL instead of 0 | LagoLunatic |
| 2024-04-18 | clean up some inline parameters | LagoLunatic |
| 2024-04-17 | add static keyword in more places | LagoLunatic |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic |
| 2024-02-26 | misc cleanup | LagoLunatic |
| 2024-02-25 | d_a_npc_md | LagoLunatic |
| 2024-02-23 | Use dCcG_At_Spl enum in Src structs | LagoLunatic |
| 2024-02-10 | various cleanup, fix some fakematches | LagoLunatic |
| 2024-02-07 | Documentation, field naming throughout d_a_bomb_static.cpp (#597) | Kit |
| 2024-02-03 | Clean up resource enums, more inline work | LagoLunatic |