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path: root/src/d/actor/d_a_boomerang.cpp
AgeCommit message (Expand)Author
12 daysClean up angle constants and conversions (#1135)LagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-24Clean up conditionsLagoLunatic
2026-05-12Player inlines and item enumsLagoLunatic
2026-05-08Document some more enum value namesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-07PlayerStatus enum usageLagoLunatic
2026-03-31Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some fa...LagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-04Fix some clangd errorsLagoLunatic
2026-03-03d_a_boomerang matching (#936)Briggs Baltzell
2025-08-22Fix collision struct formattingLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-06-01Fix field names for cM3dGCpsS commentsLagoLunatic
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
2025-05-29Document several more TU names (#770)123456789758
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-11-02Use asset extractor for more symbolsLagoLunatic
2024-10-19First Person Item Procs (#680)SuperDude88
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-26fix wrong return types caused by bad regexLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street