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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_bwdg.cpp
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Author
2026-07-13
Extract Embedded Model Data
SuperDude88
2026-07-08
d_a_bwd cleanup
LagoLunatic
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-08
d_a_bmdhand OK, misc matches
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-14
Misc demo matches (#952)
LagoLunatic
2026-03-14
GX Vertex Format Fixes (#938)
Briggs Baltzell
2025-12-29
Add UNUSED macro, enable clangd unused parameter warnings
LagoLunatic
2025-08-26
Found a cleaner fakematch for d_a_bwdg pooling issue
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-04
Demo work (#786)
LagoLunatic
2025-05-31
More demo work
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-11-07
Use dtk asset extractor for in-function statics as well
LagoLunatic
2024-11-02
Use asset extractor for more symbols
LagoLunatic
2024-08-08
Move sqrtf to std:: namespace
LagoLunatic
2024-04-24
Started using resource enums for old actors
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-16
d_a_bwdg 100%, weak order not matching
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-26
fix wrong return types caused by bad regex
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-09-10
Import project
Luke Street