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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_grass.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-27
Remove fake inline
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-03
more inline work
LagoLunatic
2024-01-21
Minor d_com_static work
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
d_a_obj_wood match
Jasper St. Pierre
2023-11-24
Port some actors over to headers
Jasper St. Pierre
2023-10-15
d_a_grass match
Jasper St. Pierre
2023-09-10
Import project
Luke Street