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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_kt.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-10
d_a_tag_light OK
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-17
Clean up HIO reg accesses
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-17
Standardize mMode/mAction names in C-style actors
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2024-11-02
warning cleanup
LagoLunatic
2024-08-08
Move sqrtf to std:: namespace
LagoLunatic
2024-08-08
cleanup arg names in f_pc_manager (#673)
fig02
2024-08-07
Move abs and fabsf to std namespace
LagoLunatic
2024-07-04
Add developer-specific macros for g_regHIO child registers
LagoLunatic
2024-04-25
kt almost matches
LagoLunatic
2024-04-24
Started using resource enums for old actors
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-24
d_a_kt work
Jasper St. Pierre
2024-02-24
d_a_kt work
Jasper St. Pierre
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street