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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_movie_player.cpp
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10 days
Minor cleanup
LagoLunatic
11 days
Clean up angle constants and conversions (#1135)
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-15
d_a_movie_player 99% (#1003)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-17
daPy_lk_c::dProcTool and daDemo00_c::execute matched, fix up various inlines ...
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
Missed some spots where `cPhs_State` should be used
LagoLunatic
2024-11-05
start d_menu_option
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-10-18
Warning/error cleanup
LagoLunatic
2024-07-11
THP almost all matching
LagoLunatic
2024-07-11
Copy THP progress from prime decomp
LagoLunatic
2024-07-10
d_a_movie_player start
LagoLunatic
2024-04-22
Add back unnamed namespace methods, all actors now compile again
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-03-05
d_a_movie_player compiles
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-09-10
Import project
Luke Street