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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_npc_hi1.cpp
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20 hours
msg work (#1143)
LagoLunatic
8 days
Hi1_demo zl1 cleanup (#1136)
Zeclos
11 days
Minor cleanup
LagoLunatic
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-01
Fix getAnmMtx being used where setAnmMtx should be used
LagoLunatic
2026-04-01
Move extern forward decls from cpps to headers
LagoLunatic
2026-03-14
hio_prm_c cleanup
LagoLunatic
2026-03-12
Clean up dComIfGp_evmng_getMyActIdx calls
LagoLunatic
2026-03-12
Make Proc_e enum values consistent across actors
LagoLunatic
2025-12-29
msgStatus cleanup
LagoLunatic
2025-12-23
D_a_npc_hi1 matching for retail (#897)
Zeclos
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-03
Auto-generate trivial process_method_funcs
Ammar Askar
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-03-11
Add uint typedef
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street