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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_npc_ji1.cpp
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Author
7 days
zl1 cleanup, inline cleanup
LagoLunatic
10 days
Minor cleanup
LagoLunatic
2026-07-19
Cleanup/documentation for various photo-related code
LagoLunatic
2026-07-16
Merge pull request #1120 from LagoLunatic/clib-limit
LagoLunatic
2026-06-16
Use joint enums in several different places (#981)
123456789758
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-17
JAIZelInst OK (#1005)
LagoLunatic
2026-05-13
Misc matches (#1000)
LagoLunatic
2026-05-12
Add camera attention status and algorythmn enums
LagoLunatic
2026-05-12
Player inlines and item enums
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-05-01
Use cut type enum in more places
LagoLunatic
2026-05-01
d_a_player - Add cut type enum (#966)
123456789758
2026-04-01
ProcID cleanup
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2026-03-12
Clean up dComIfGp_evmng_getMyActIdx calls
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-22
Fix collision struct formatting
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-07-17
Clean up HIO reg accesses
LagoLunatic
2025-07-15
Create return type cleanup, use dist enum
LagoLunatic
2025-06-20
d_a_npc_ji1 a bit closer
LagoLunatic
2025-06-20
Match Most of daNpc_ji1_c (#796)
SuperDude88
2025-06-01
Use cCcD "All" enums everywhere
LagoLunatic
2025-05-24
Demo matches (#767)
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-17
Standardize mMode/mAction names in C-style actors
LagoLunatic
2025-05-07
Document some more TU names
LagoLunatic
2025-04-20
Add an enum for action button icon status
LagoLunatic
2025-04-10
J3DModel inlines cleanup, procBottleSwing_init match, etc
LagoLunatic
2025-03-29
player_swim 100%, bunch of inline cleanup
LagoLunatic
2025-03-28
d_demo work
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-17
Clean up mDoAud_seStart inline
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-03-01
Implement dCom attention inlines
LagoLunatic
2025-02-28
Document the second param to joint callback functions
LagoLunatic
2025-02-23
More cleanup
LagoLunatic
2025-02-11
A few small matches for 2dnumber/meter
LagoLunatic
2025-01-27
npc_ji1 small matches
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2025-01-08
Misc cleanup
LagoLunatic
2025-01-06
Add item button enum and talk button enum
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
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