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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_npc_kamome.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Add helper macros to simplify fopAcM_ct-related version differences
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-30
Match fopMsgM_messageGet and fopMsgM_passwordGet
LagoLunatic
2026-04-27
Demo work
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-02
Add empty placeholders to fix HIO funcs missing when linking debug version
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-22
Fix collision struct formatting
LagoLunatic
2025-08-20
Fix most weak function ordering issues
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-08
Add SQUARE macro to improve readibility for distances
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-05-24
Demo matches (#767)
LagoLunatic
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-04-27
d_attention cleanup, add mDoCPd inlines
LagoLunatic
2025-04-20
Add an enum for action button icon status
LagoLunatic
2025-03-28
d_demo work
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-08
Use cLib on/off bit inlines for attn flags
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-02-28
Document the second param to joint callback functions
LagoLunatic
2025-01-31
Rename HostIO mChildID to mNo
LagoLunatic
2025-01-08
Fix mDoHIO inlines
LagoLunatic
2025-01-06
Add item button enum and talk button enum
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-10-17
clangd: Started fixing warnings and errors, code cleanup
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-23
Move res enums in cpp files to include res headers instead
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-18
clean up some inline parameters
LagoLunatic
2024-04-17
Add enum for attention types
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-04-10
fix msgId/msgNo naming mixups
LagoLunatic
2024-03-25
Fix some names
LagoLunatic
2024-03-08
fix version differences
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-25
Started cleaning up the itemNo enum
LagoLunatic
2024-02-02
Realmatch dComIfGp_event_runCheck inline
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-20
documentation
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2024-01-15
d_a_player_main work
LagoLunatic
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