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path: root/src/d/actor/d_a_npc_roten.cpp
AgeCommit message (Expand)Author
2026-07-19Cleanup/documentation for various photo-related codeLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-10Implement d_npc inlinesLagoLunatic
2026-05-09Demo work (#984)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-31Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some fa...LagoLunatic
2026-03-12Clean up dComIfGp_evmng_getMyActIdx callsLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-12Fix some version differences (#852)LagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-26d_mesg workLagoLunatic
2025-05-29Cleanup, demo work, and match daNpcPeople_c::getMsg on retailLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Add brackets to arrays of struct literalsLagoLunatic
2025-05-14More player_main match fixesLagoLunatic
2025-04-25d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in fi...LagoLunatic
2025-03-28d_demo workLagoLunatic
2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-02-28Document the second param to joint callback functionsLagoLunatic
2025-01-06Add item button enum and talk button enumLagoLunatic
2024-12-24name cPhsUNK3_eJasper St. Pierre
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-06-07Rename some more item enum entriesLagoLunatic
2024-06-03Fix some warnings and errorsLagoLunatic
2024-05-10use loopmode enum in more placesLagoLunatic
2024-04-25Use resource enums for all other old actorsLagoLunatic
2024-04-24d_a_npc_roten 100%, weak order not matchedLagoLunatic
2024-04-24daObj_Roten_c OK, daNpcRoten_c Almost Matching (#618)SuperDude88
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-02-01Add return type and static keyword for more static funcsLagoLunatic
2024-01-08Get more actors compilingLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic