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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_npc_tt.cpp
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Author
2026-07-19
Cleanup/documentation for various photo-related code
LagoLunatic
2026-07-13
d_a_npc_tt inlines fix
LagoLunatic
2026-07-05
d_menu_save OK
LagoLunatic
2026-07-05
D_a_npc_tt (#1099)
Zeclos
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-03
Auto-generate trivial process_method_funcs
Ammar Askar
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-02-01
Add return type and static keyword for more static funcs
LagoLunatic
2024-01-16
Get more TUs to compile
LagoLunatic
2023-12-30
various fixes to get more actors to compile
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street