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path: root/src/d/actor/d_a_obj_barrel.cpp
AgeCommit message (Expand)Author
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-01-13Fix up a shadow-related variable/parameter names (#920)Mike Lester
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-15Use named constants instead of literals in some placesLagoLunatic
2025-06-04Demo work (#786)LagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-10Fix const params in JGeometry::TVec3 ctorLagoLunatic
2025-03-08d-a-obj-barrel (#700)Ross Newman
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street