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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_barrel2.cpp
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11 days
Clean up angle constants and conversions (#1135)
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-17
d_a_obj_coming OK, d_a_coming2 OK
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2026-03-14
Misc cleanup
LagoLunatic
2025-09-18
bpw partial cleanup, fix inline usage across several actors
LagoLunatic
2025-09-17
m_Do_ext work
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-12
Fix some version differences (#852)
LagoLunatic
2025-08-08
Add SQUARE macro to improve readibility for distances
LagoLunatic
2025-08-04
Fix some missing enum usages
LagoLunatic
2025-08-03
Demo: Match barrel2 mode_demo_explode0
LagoLunatic
2025-08-03
Fix reflowed comments
LagoLunatic
2025-08-03
d_a_obj_barrel2 (#826)
Maide
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-04-22
Add back unnamed namespace methods, all actors now compile again
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-12-30
various fixes to get more actors to compile
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street