index
:
tww
main
Decompilation of The Legend of Zelda: The Wind Waker (GCN)
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
d
/
actor
/
d_a_obj_bscurtain.cpp
Age
Commit message (
Expand
)
Author
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-15
Create return type cleanup, use dist enum
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
Missed some spots where `cPhs_State` should be used
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-23
Various cleanup
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-24
Started using resource enums for old actors
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2023-12-30
d_a_obj_bscurtain OK
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-24
Remove fake inlines from fopAc_ac_c, add real inlines
LagoLunatic
2023-11-24
Begin moving existing actor class defs to headers
LagoLunatic
2023-11-23
d_a_obj_bscurtain 90%
Jasper St. Pierre
2023-09-10
Import project
Luke Street