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path: root/src/d/actor/d_a_obj_hha.cpp
AgeCommit message (Expand)Author
10 daysMinor cleanupLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-25Demo workLagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-28d_a_knob00 (#823)Maide
2025-07-25DEMO_SELECTLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-19More inlinesLagoLunatic
2025-04-08object-particle OKLagoLunatic
2025-03-29player_swim 100%, bunch of inline cleanupLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-01Mark d_a_obj_hha as equivalent, and fix various small things in itLagoLunatic
2025-02-01d_a_obj_hha 100% (#688)Azurpourpre
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-01-16Get more TUs to compileLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street