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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_homensmoke.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Unindent namespaces in cpp files
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-18
bpw partial cleanup, fix inline usage across several actors
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-04
Demo work (#786)
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-04-19
More inlines
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
d_a_obj_homen OK
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-25
Move more actor classes to headers
LagoLunatic
2023-10-29
Clean up code for various actors
LagoLunatic
2023-10-21
d_a_obj_movebox progress
LagoLunatic
2023-10-21
d_a_obj_homensmoke OK
LagoLunatic
2023-09-10
Import project
Luke Street