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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_lpalm.cpp
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12 days
Clean up angle constants and conversions (#1135)
LagoLunatic
2026-06-16
Use joint enums in several different places (#981)
123456789758
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Add helper macros to simplify fopAcM_ct-related version differences
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-05
d_a_obj_lpalm (#832)
Maide
2025-07-15
Create return type cleanup, use dist enum
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-28
Document the second param to joint callback functions
LagoLunatic
2024-08-03
d_a_obj_lpalm work
Jasper St. Pierre
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-01-06
d_a_branch OK
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-09-10
Import project
Luke Street