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path: root/src/d/actor/d_a_obj_msdan_sub.cpp
AgeCommit message (Expand)Author
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-13d_a_obj_msdan_sub OKLagoLunatic
2026-04-13d_a_obj_msdan progress (#951)ThePlayerRolo
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-18More return types, set up all dBgS_MoveBgActor subclassesLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street