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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_pbka.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-25
Demo work
LagoLunatic
2025-12-27
Resolve tevStr fakematches
LagoLunatic
2025-12-27
Misc cleanup
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
Missed some spots where `cPhs_State` should be used
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-25
Use resource enums for all other old actors
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-03-04
Started copying JStudio progress from pikmin2
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-08
misc actor cleanup
LagoLunatic
2023-12-30
use enums and inlines in more places
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-25
Move more actor classes to headers
LagoLunatic
2023-10-20
[Actor] d_a_obj_pbka OK (#528)
Kristopher Early
2023-09-10
Import project
Luke Street