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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_pirateship.cpp
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7 days
zl1 cleanup, inline cleanup
LagoLunatic
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-01
Use particle name enum in more places
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-09-17
m_Do_ext work
LagoLunatic
2025-09-02
Add empty placeholders to fix HIO funcs missing when linking debug version
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-21
Fix weak func order for ykgr, obj_pirateship, obj_barrier, npc_photo
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-07
obj_pirateship 100% for demo, still has weak func order issue
LagoLunatic
2025-08-07
d_a_obj_pirateship (#836)
Maide
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-04-22
Add back unnamed namespace methods, all actors now compile again
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-03-25
Fix some names
LagoLunatic
2023-12-30
various fixes to get more actors to compile
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-15
d_a_kaji OK (#35)
LagoLunatic
2023-09-10
Import project
Luke Street