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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_quake.cpp
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10 days
Add enum for pearls/symbols
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-15
Create return type cleanup, use dist enum
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-01-31
Rename HostIO mChildID to mNo
LagoLunatic
2025-01-08
Fix mDoHIO inlines
LagoLunatic
2024-12-24
name cPhsUNK3_e
Jasper St. Pierre
2024-11-05
start d_menu_option
LagoLunatic
2024-08-27
d_a_obj_quake (#676)
Daniel Hajjar
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-09-10
Import project
Luke Street