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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_tide.cpp
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2026-07-08
d_a_obj_tide use res enums
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-05-01
Mark d_a_obj_tide as nondeterministically nonmatching
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-20
d_a_tsubo
Kelebek1
2025-08-15
Merge pull request #853 from Kelebek1/d_a_tag_light
LagoLunatic
2025-08-13
d_a_tag_light
Kelebek1
2025-08-12
Fix some version differences (#852)
LagoLunatic
2025-08-11
Fixups (#851)
Maide
2025-08-07
obj_tide OK
LagoLunatic
2025-08-07
d_a_obj_tide (#838)
Maide
2025-06-03
Auto-generate trivial process_method_funcs
Ammar Askar
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-04-22
Add back unnamed namespace methods, all actors now compile again
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street