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path: root/src/d/actor/d_a_obj_toripost.cpp
AgeCommit message (Expand)Author
10 daysAdd enum for pearls/symbolsLagoLunatic
2026-06-16Use joint enums in several different places (#981)123456789758
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Fix most weak function ordering issuesLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-31d_a_npc_cb1 closer on demo, plus a couple retail matchesLagoLunatic
2025-07-27Add day/night enumLagoLunatic
2025-06-15Add all player demo mode names to enumLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-16player enum and inlines and goto cleanupLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-04-01Return cleanupLagoLunatic
2025-03-29player_swim 100%, bunch of inline cleanupLagoLunatic
2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-23Various cleanupLagoLunatic
2025-01-17Rename more item enumsLagoLunatic
2025-01-08Player inlines and enumsLagoLunatic
2025-01-06Add enums for island room numbers and indexesLagoLunatic
2024-12-28d_a_obj_toripost documentation, d_a_rd wrong name fixesLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
2024-07-04Add developer-specific macros for g_regHIO child registersLagoLunatic
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-06-07Rename some more item enum entriesLagoLunatic
2024-05-10use loopmode enum in more placesLagoLunatic
2024-04-25Use resource enums for all other old actorsLagoLunatic
2024-04-24Started using resource enums for old actorsLagoLunatic
2024-04-23Use NULL instead of 0LagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-18clean up some inline parametersLagoLunatic
2024-04-17Add enum for attention typesLagoLunatic
2024-04-16add more default parameters for common funcsLagoLunatic
2024-04-10fix msgId/msgNo naming mixupsLagoLunatic
2024-03-11Standardize process ID type to be uintLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-25Started cleaning up the itemNo enumLagoLunatic
2024-02-23enum cleanup for d_a_obj_toripostLagoLunatic