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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_toripost.cpp
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10 days
Add enum for pearls/symbols
LagoLunatic
2026-06-16
Use joint enums in several different places (#981)
123456789758
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-01
Move extern forward decls from cpps to headers
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2026-03-12
Make Proc_e enum values consistent across actors
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Fix most weak function ordering issues
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-07-31
d_a_npc_cb1 closer on demo, plus a couple retail matches
LagoLunatic
2025-07-27
Add day/night enum
LagoLunatic
2025-06-15
Add all player demo mode names to enum
LagoLunatic
2025-05-24
Demo matches (#767)
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-04-16
player enum and inlines and goto cleanup
LagoLunatic
2025-04-10
J3DModel inlines cleanup, procBottleSwing_init match, etc
LagoLunatic
2025-04-01
Return cleanup
LagoLunatic
2025-03-29
player_swim 100%, bunch of inline cleanup
LagoLunatic
2025-03-18
Missed some spots where `cPhs_State` should be used
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-02-23
Various cleanup
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2025-01-08
Player inlines and enums
LagoLunatic
2025-01-06
Add enums for island room numbers and indexes
LagoLunatic
2024-12-28
d_a_obj_toripost documentation, d_a_rd wrong name fixes
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-07-04
Add developer-specific macros for g_regHIO child registers
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-06-07
Rename some more item enum entries
LagoLunatic
2024-05-10
use loopmode enum in more places
LagoLunatic
2024-04-25
Use resource enums for all other old actors
LagoLunatic
2024-04-24
Started using resource enums for old actors
LagoLunatic
2024-04-23
Use NULL instead of 0
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-18
clean up some inline parameters
LagoLunatic
2024-04-17
Add enum for attention types
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-04-10
fix msgId/msgNo naming mixups
LagoLunatic
2024-03-11
Standardize process ID type to be uint
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-25
Started cleaning up the itemNo enum
LagoLunatic
2024-02-23
enum cleanup for d_a_obj_toripost
LagoLunatic
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