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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_player.cpp
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10 days
Demo matches
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-14
daPy_lk_c::procBottleOpen
LagoLunatic
2025-05-07
Document some more TU names
LagoLunatic
2025-04-25
d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in fi...
LagoLunatic
2025-04-04
d_a_player_sword cleanup and small match fixes
LagoLunatic
2025-03-01
Implement dCom attention inlines
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-02-10
various cleanup, fix some fakematches
LagoLunatic
2024-01-16
d_a_player_main
LagoLunatic
2024-01-08
Rename wind damage type
LagoLunatic
2023-11-02
Fix some roomno related inlines
LagoLunatic
2023-11-01
Remove unnecessary d_com_inf_game.h include from player header
LagoLunatic
2023-10-17
Clean up d_a_player_main function signatures
LagoLunatic
2023-10-10
Add default parameters for particle inlines
LagoLunatic
2023-10-07
d_a_player OK
LagoLunatic
2023-09-13
match daPy_Create, rename headers
fig02
2023-09-12
it compiles. also split player and link headers.
fig02
2023-09-10
Import project
Luke Street